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Stronger Team Color - Page 46

Forum Index > SC2 General
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Prev 1 44 45 46 47 48 74 Next
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
October 25 2011 18:08 GMT
#901
On October 26 2011 03:02 pzea469 wrote:
Show nested quote +
On October 26 2011 02:51 Alejandrisha wrote:
i was watching orb stream the korean weekly and the banelings looked so plump and juicy. I could almost taste them!


I know what you mean man.

[image loading]

hahahahahaa that made my day. thank you
get rich or die mining
TL+ Member
megabluestar
Profile Joined December 2010
Italy21 Posts
October 26 2011 14:12 GMT
#902
Hi, i'm following with interest. Very nice work.
But i'd like to know, there are more mods? And how you do this?
Thanks.
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
October 26 2011 14:48 GMT
#903
I've been using this for ages now and I love it. It looked a little strange and over the top at first, but after a few games it became completely normal to look at.

I might get around to posting a few comparison pictures of the same scene with / without the mod on. This mod is a godsend earlygame ZvZ where it's ling + bling vs ling + bling.
Sometimes I sits and thinks, and sometimes I just sits
megabluestar
Profile Joined December 2010
Italy21 Posts
October 26 2011 15:17 GMT
#904
yeah, but i'm saying, if I wan't to get my own textures(for example shining marines) how can this be done?
pzea469
Profile Blog Joined September 2008
United States1520 Posts
October 26 2011 17:26 GMT
#905
On October 26 2011 23:48 Hairy wrote:
I've been using this for ages now and I love it. It looked a little strange and over the top at first, but after a few games it became completely normal to look at.

I might get around to posting a few comparison pictures of the same scene with / without the mod on. This mod is a godsend earlygame ZvZ where it's ling + bling vs ling + bling.


That would be great to see from a zerg perspective, since that's perhaps the race that benefits from this the most.
Kill the Deathball
pzea469
Profile Blog Joined September 2008
United States1520 Posts
Last Edited: 2011-10-26 17:33:38
October 26 2011 17:30 GMT
#906
On October 27 2011 00:17 megabluestar wrote:
yeah, but i'm saying, if I wan't to get my own textures(for example shining marines) how can this be done?


Well this is where I sort of hit a brick wall. What's limiting me is the 3d importer exporter thing for sc2. When Blizzard releases, if ever, proper tools for that, then maybe I could go on, but right now I'm stuck. My idea was to make all units or at least most, as clear as the stalker and zealot are in the latest version. Or at least test that out since it went so well with them. But to add shine to marines they need to already have a shine on them. Then through photoshop I can tweak the shininess and what areas are affected and so forth. The thing is the marine has no shininess for me to even tweak. The solution is to go into 3ds max and add a shine texture to the 3d model. But the importer exporter keeps crashing when I try this, or it won't export, or it does, but then ingame the model is completely messed up. It's something I'll probably come back to once I have some off time, but that's where I'm currently at.

However, if all you want to do is simply edit textures. You need an mpq editor, and then open up the mpq file inside my download. In there youll find a bunch of textures. The diffuse ones are probably the ones to play around with first, and are the easiest to understand, so start there if you want to experiment. To edit the textures, you'll need photoshop and the nvidia dds plugin for it.
Kill the Deathball
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
October 26 2011 22:05 GMT
#907
On October 27 2011 02:26 pzea469 wrote:
Show nested quote +
On October 26 2011 23:48 Hairy wrote:
I've been using this for ages now and I love it. It looked a little strange and over the top at first, but after a few games it became completely normal to look at.

I might get around to posting a few comparison pictures of the same scene with / without the mod on. This mod is a godsend earlygame ZvZ where it's ling + bling vs ling + bling.


That would be great to see from a zerg perspective, since that's perhaps the race that benefits from this the most.

I think these are some pretty decent shots From a game I played last night

[image loading]
[image loading]
[image loading]
[image loading]
Sometimes I sits and thinks, and sometimes I just sits
pzea469
Profile Blog Joined September 2008
United States1520 Posts
October 26 2011 22:19 GMT
#908
On October 27 2011 07:05 Hairy wrote:
Show nested quote +
On October 27 2011 02:26 pzea469 wrote:
On October 26 2011 23:48 Hairy wrote:
I've been using this for ages now and I love it. It looked a little strange and over the top at first, but after a few games it became completely normal to look at.

I might get around to posting a few comparison pictures of the same scene with / without the mod on. This mod is a godsend earlygame ZvZ where it's ling + bling vs ling + bling.


That would be great to see from a zerg perspective, since that's perhaps the race that benefits from this the most.

I think these are some pretty decent shots From a game I played last night

[image loading]
[image loading]
[image loading]
[image loading]


Thanks for the pics, I might put them in OP when I get home. I really wish I could've gotten the green goo to be team color too, but that's something the current 3d Importer Exporter still limits me on. Maybe in the future.
Kill the Deathball
Rkie
Profile Blog Joined October 2009
United States1278 Posts
October 26 2011 22:24 GMT
#909
I have been using this for a while now, and I can vouch for it. It is definitely much easier to see what is happening, especially on maps where the texture is similar to unit design colors, like Shakuras and Stalkers. It is also much nicer in late game battles. It is probably the most useful in mirror matchups, but still very useful in any matchup.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2011-10-29 04:04:25
October 29 2011 04:02 GMT
#910
Cool info about this mod in the Reddit interview with Dustin Browder: http://www.reddit.com/r/starcraft/comments/lsupz/finally_uploaded_rstarcraft_interviews_dustin/

+ Show Spoiler +
They like it a lot!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Silky
Profile Blog Joined June 2011
United States260 Posts
October 29 2011 04:43 GMT
#911
can this be downloaded on mac?
Have a good life
legendlazy
Profile Joined January 2011
United Kingdom25 Posts
October 29 2011 14:19 GMT
#912
I installed this just now but I can't hear the queen, is there something I did wrong or is that normal with the mod?
Your pathetic magic betrays you!
pzea469
Profile Blog Joined September 2008
United States1520 Posts
October 29 2011 18:56 GMT
#913
On October 29 2011 13:02 Diamond wrote:
Cool info about this mod in the Reddit interview with Dustin Browder: http://www.reddit.com/r/starcraft/comments/lsupz/finally_uploaded_rstarcraft_interviews_dustin/

+ Show Spoiler +
They like it a lot!


Awesome! Looks like Blizzard is cool with it and pretty supportive. This was always one of my main goals with this mod, for Blizzard to take notice and at least think of perhaps incorporating something like this in the future, and help make SC2 be the best esport possible.
Kill the Deathball
doomed
Profile Joined May 2010
Australia420 Posts
October 30 2011 10:46 GMT
#914
On October 30 2011 03:56 pzea469 wrote:
Show nested quote +
On October 29 2011 13:02 Diamond wrote:
Cool info about this mod in the Reddit interview with Dustin Browder: http://www.reddit.com/r/starcraft/comments/lsupz/finally_uploaded_rstarcraft_interviews_dustin/

+ Show Spoiler +
They like it a lot!


Awesome! Looks like Blizzard is cool with it and pretty supportive. This was always one of my main goals with this mod, for Blizzard to take notice and at least think of perhaps incorporating something like this in the future, and help make SC2 be the best esport possible.


Well done, keep working on it though!! even small details like maybe evening out some of the really big solid colour faces, specially on lower settings where all the fancy glow isn't there.

It could take 2 expansions before we see a blizzard version
Existor
Profile Joined July 2010
Russian Federation4295 Posts
October 30 2011 10:50 GMT
#915
First time I see, that Blizzard reacts to custom made mod o_0
MeLo
Profile Joined August 2010
Australia192 Posts
October 30 2011 11:02 GMT
#916
I'm just wondering are you the same pzea from NLSC.
ChemBroTron
Profile Joined January 2011
Germany194 Posts
October 30 2011 11:04 GMT
#917
On October 30 2011 19:50 Existor wrote:
First time I see, that Blizzard reacts to custom made mod o_0


First time? Haven't they already said months ago, that they like that mod?
pzea469
Profile Blog Joined September 2008
United States1520 Posts
October 30 2011 17:02 GMT
#918
On October 30 2011 20:02 MeLo wrote:
I'm just wondering are you the same pzea from NLSC.


haha, yeah that's me.
Kill the Deathball
Existor
Profile Joined July 2010
Russian Federation4295 Posts
October 30 2011 17:09 GMT
#919
First time? Haven't they already said months ago, that they like that mod?

Where?
TheSwamp
Profile Joined November 2010
United States1497 Posts
October 30 2011 17:26 GMT
#920
Is there any way you could have a download for just the units and none of the buildings?
MLG: How is your Protoss? Idra: I make Blink Stalkers, so really, really good.
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