hahahahahaa that made my day. thank you

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Alejandrisha
United States6565 Posts
On October 26 2011 03:02 pzea469 wrote: Show nested quote + On October 26 2011 02:51 Alejandrisha wrote: i was watching orb stream the korean weekly and the banelings looked so plump and juicy. I could almost taste them! I know what you mean man. ![]() hahahahahaa that made my day. thank you ![]() | ||
megabluestar
Italy21 Posts
But i'd like to know, there are more mods? And how you do this? Thanks. | ||
Hairy
United Kingdom1169 Posts
I might get around to posting a few comparison pictures of the same scene with / without the mod on. This mod is a godsend earlygame ZvZ where it's ling + bling vs ling + bling. | ||
megabluestar
Italy21 Posts
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pzea469
United States1520 Posts
On October 26 2011 23:48 Hairy wrote: I've been using this for ages now and I love it. It looked a little strange and over the top at first, but after a few games it became completely normal to look at. I might get around to posting a few comparison pictures of the same scene with / without the mod on. This mod is a godsend earlygame ZvZ where it's ling + bling vs ling + bling. That would be great to see from a zerg perspective, since that's perhaps the race that benefits from this the most. | ||
pzea469
United States1520 Posts
On October 27 2011 00:17 megabluestar wrote: yeah, but i'm saying, if I wan't to get my own textures(for example shining marines) how can this be done? Well this is where I sort of hit a brick wall. What's limiting me is the 3d importer exporter thing for sc2. When Blizzard releases, if ever, proper tools for that, then maybe I could go on, but right now I'm stuck. My idea was to make all units or at least most, as clear as the stalker and zealot are in the latest version. Or at least test that out since it went so well with them. But to add shine to marines they need to already have a shine on them. Then through photoshop I can tweak the shininess and what areas are affected and so forth. The thing is the marine has no shininess for me to even tweak. The solution is to go into 3ds max and add a shine texture to the 3d model. But the importer exporter keeps crashing when I try this, or it won't export, or it does, but then ingame the model is completely messed up. It's something I'll probably come back to once I have some off time, but that's where I'm currently at. However, if all you want to do is simply edit textures. You need an mpq editor, and then open up the mpq file inside my download. In there youll find a bunch of textures. The diffuse ones are probably the ones to play around with first, and are the easiest to understand, so start there if you want to experiment. To edit the textures, you'll need photoshop and the nvidia dds plugin for it. | ||
Hairy
United Kingdom1169 Posts
On October 27 2011 02:26 pzea469 wrote: Show nested quote + On October 26 2011 23:48 Hairy wrote: I've been using this for ages now and I love it. It looked a little strange and over the top at first, but after a few games it became completely normal to look at. I might get around to posting a few comparison pictures of the same scene with / without the mod on. This mod is a godsend earlygame ZvZ where it's ling + bling vs ling + bling. That would be great to see from a zerg perspective, since that's perhaps the race that benefits from this the most. I think these are some pretty decent shots ![]() ![]() ![]() ![]() ![]() | ||
pzea469
United States1520 Posts
On October 27 2011 07:05 Hairy wrote: Show nested quote + On October 27 2011 02:26 pzea469 wrote: On October 26 2011 23:48 Hairy wrote: I've been using this for ages now and I love it. It looked a little strange and over the top at first, but after a few games it became completely normal to look at. I might get around to posting a few comparison pictures of the same scene with / without the mod on. This mod is a godsend earlygame ZvZ where it's ling + bling vs ling + bling. That would be great to see from a zerg perspective, since that's perhaps the race that benefits from this the most. I think these are some pretty decent shots ![]() ![]() ![]() ![]() ![]() Thanks for the pics, I might put them in OP when I get home. I really wish I could've gotten the green goo to be team color too, but that's something the current 3d Importer Exporter still limits me on. Maybe in the future. | ||
Rkie
United States1278 Posts
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Diamond
United States10796 Posts
+ Show Spoiler + They like it a lot! | ||
Silky
United States260 Posts
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legendlazy
United Kingdom25 Posts
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pzea469
United States1520 Posts
On October 29 2011 13:02 Diamond wrote: Cool info about this mod in the Reddit interview with Dustin Browder: http://www.reddit.com/r/starcraft/comments/lsupz/finally_uploaded_rstarcraft_interviews_dustin/ + Show Spoiler + They like it a lot! Awesome! ![]() | ||
doomed
Australia420 Posts
On October 30 2011 03:56 pzea469 wrote: Show nested quote + On October 29 2011 13:02 Diamond wrote: Cool info about this mod in the Reddit interview with Dustin Browder: http://www.reddit.com/r/starcraft/comments/lsupz/finally_uploaded_rstarcraft_interviews_dustin/ + Show Spoiler + They like it a lot! Awesome! ![]() Well done, keep working on it though!! even small details like maybe evening out some of the really big solid colour faces, specially on lower settings where all the fancy glow isn't there. It could take 2 expansions before we see a blizzard version ![]() | ||
Existor
Russian Federation4295 Posts
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MeLo
Australia192 Posts
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ChemBroTron
Germany194 Posts
On October 30 2011 19:50 Existor wrote: First time I see, that Blizzard reacts to custom made mod o_0 First time? Haven't they already said months ago, that they like that mod? | ||
pzea469
United States1520 Posts
On October 30 2011 20:02 MeLo wrote: I'm just wondering are you the same pzea from NLSC. haha, yeah that's me. | ||
Existor
Russian Federation4295 Posts
First time? Haven't they already said months ago, that they like that mod? Where? | ||
TheSwamp
United States1497 Posts
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