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Stronger Team Color - Page 47

Forum Index > SC2 General
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Prev 1 45 46 47 48 49 74 Next
Existor
Profile Joined July 2010
Russian Federation4295 Posts
October 30 2011 17:28 GMT
#921
On October 31 2011 02:26 TheSwamp wrote:
Is there any way you could have a download for just the units and none of the buildings?

Download mod and delete files, that contains building names.
Tatari
Profile Blog Joined January 2011
United States1179 Posts
October 30 2011 17:46 GMT
#922
When those banelings explode, do the explosions produce red/blue acid? That would be awesome. :O

Side note: They look like they carry Phazon instead of acid.
A fed jungler is no longer a jungler, but a terrorist.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
October 30 2011 19:36 GMT
#923
On October 31 2011 02:46 Tatari wrote:
When those banelings explode, do the explosions produce red/blue acid? That would be awesome. :O

Side note: They look like they carry Phazon instead of acid.


I've tried to make this work but I never get any good results. I think it's mainly due to problems from the 3d importer/exporter which has limited what I can do.. But really I'm just not sure.
Kill the Deathball
Diamond
Profile Blog Joined May 2009
United States10796 Posts
October 30 2011 23:46 GMT
#924
I'm having the issue where the advisor isn't working also, and so is my friend. (ie: You require more minerals, you require more vespene gas, etc). Any idea on whats causing this?
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
pzea469
Profile Blog Joined September 2008
United States1520 Posts
October 31 2011 06:59 GMT
#925
On October 31 2011 08:46 Diamond wrote:
I'm having the issue where the advisor isn't working also, and so is my friend. (ie: You require more minerals, you require more vespene gas, etc). Any idea on whats causing this?


You installed it in the wrong location by accident. The mpq needs to be dragged into the LibertyMulti.SC2Mod. NOT Liberty.SC2Mod. The mod also doesn't replace anything, and so there should be absolutely no sound issues because of it. I'm pretty sure this is the mistake you've made because everyone so far who has had issues has found out that it was due to this after pming me. I hope you backed up the mpq you replaced :/

I hope this helps man. If not pm me and I'll try to help the best I can.
Kill the Deathball
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
Last Edited: 2011-10-31 11:21:08
October 31 2011 11:20 GMT
#926
On October 31 2011 15:59 pzea469 wrote:
You installed it in the wrong location by accident. The mpq needs to be dragged into the LibertyMulti.SC2Mod. NOT Liberty.SC2Mod. The mod also doesn't replace anything, and so there should be absolutely no sound issues because of it. I'm pretty sure this is the mistake you've made because everyone so far who has had issues has found out that it was due to this after pming me. I hope you backed up the mpq you replaced :/

I think you need to make this clearer - put it in huge red letters in the OP anywhere you have a download link or something. Installation is easy, but it's also easy to get it wrong - as evident by dozens of people who have made the same mistake.
Sometimes I sits and thinks, and sometimes I just sits
nforce
Profile Joined March 2010
Bulgaria116 Posts
October 31 2011 22:34 GMT
#927
On October 30 2011 19:46 doomed wrote:
Show nested quote +
On October 30 2011 03:56 pzea469 wrote:
On October 29 2011 13:02 Diamond wrote:
Cool info about this mod in the Reddit interview with Dustin Browder: http://www.reddit.com/r/starcraft/comments/lsupz/finally_uploaded_rstarcraft_interviews_dustin/

+ Show Spoiler +
They like it a lot!


Awesome! Looks like Blizzard is cool with it and pretty supportive. This was always one of my main goals with this mod, for Blizzard to take notice and at least think of perhaps incorporating something like this in the future, and help make SC2 be the best esport possible.


Well done, keep working on it though!! even small details like maybe evening out some of the really big solid colour faces, specially on lower settings where all the fancy glow isn't there.

It could take 2 expansions before we see a blizzard version

Does that mean you can use it on ladder w/o the risk of getting banned? All the blue posts say you're not allowed to change any sc2 files.
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
October 31 2011 22:44 GMT
#928
On November 01 2011 07:34 nforce wrote:
Show nested quote +
On October 30 2011 19:46 doomed wrote:
On October 30 2011 03:56 pzea469 wrote:
On October 29 2011 13:02 Diamond wrote:
Cool info about this mod in the Reddit interview with Dustin Browder: http://www.reddit.com/r/starcraft/comments/lsupz/finally_uploaded_rstarcraft_interviews_dustin/

+ Show Spoiler +
They like it a lot!


Awesome! Looks like Blizzard is cool with it and pretty supportive. This was always one of my main goals with this mod, for Blizzard to take notice and at least think of perhaps incorporating something like this in the future, and help make SC2 be the best esport possible.


Well done, keep working on it though!! even small details like maybe evening out some of the really big solid colour faces, specially on lower settings where all the fancy glow isn't there.

It could take 2 expansions before we see a blizzard version

Does that mean you can use it on ladder w/o the risk of getting banned? All the blue posts say you're not allowed to change any sc2 files.


The risk is minimal and it could even be reverted possibly. However, it does exist, and if Blizzard suddenly decides to become ultra douchebags and ban everyone for this, they are in the right of doing so.
♥ The world needs more hearts! ♥
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
October 31 2011 22:46 GMT
#929
On November 01 2011 07:44 Zephirdd wrote:
Show nested quote +
On November 01 2011 07:34 nforce wrote:
On October 30 2011 19:46 doomed wrote:
On October 30 2011 03:56 pzea469 wrote:
On October 29 2011 13:02 Diamond wrote:
Cool info about this mod in the Reddit interview with Dustin Browder: http://www.reddit.com/r/starcraft/comments/lsupz/finally_uploaded_rstarcraft_interviews_dustin/

+ Show Spoiler +
They like it a lot!


Awesome! Looks like Blizzard is cool with it and pretty supportive. This was always one of my main goals with this mod, for Blizzard to take notice and at least think of perhaps incorporating something like this in the future, and help make SC2 be the best esport possible.


Well done, keep working on it though!! even small details like maybe evening out some of the really big solid colour faces, specially on lower settings where all the fancy glow isn't there.

It could take 2 expansions before we see a blizzard version

Does that mean you can use it on ladder w/o the risk of getting banned? All the blue posts say you're not allowed to change any sc2 files.


The risk is minimal and it could even be reverted possibly. However, it does exist, and if Blizzard suddenly decides to become ultra douchebags and ban everyone for this, they are in the right of doing so.

I'd also point out that you're not actually changing files - you are simply adding a new file in a certain folder (if you are trying to paste the mod file and it is asking you if you want to overwrite an existing file YOU ARE IN THE WRONG FOLDER).
Sometimes I sits and thinks, and sometimes I just sits
nforce
Profile Joined March 2010
Bulgaria116 Posts
October 31 2011 22:49 GMT
#930
The latest I can find is this: http://eu.battle.net/sc2/en/forum/topic/2226156904#7
And I guess "adding" files goes in the "you-name-it" directory :D
pzea469
Profile Blog Joined September 2008
United States1520 Posts
November 01 2011 01:37 GMT
#931
On October 31 2011 20:20 Hairy wrote:
Show nested quote +
On October 31 2011 15:59 pzea469 wrote:
You installed it in the wrong location by accident. The mpq needs to be dragged into the LibertyMulti.SC2Mod. NOT Liberty.SC2Mod. The mod also doesn't replace anything, and so there should be absolutely no sound issues because of it. I'm pretty sure this is the mistake you've made because everyone so far who has had issues has found out that it was due to this after pming me. I hope you backed up the mpq you replaced :/

I think you need to make this clearer - put it in huge red letters in the OP anywhere you have a download link or something. Installation is easy, but it's also easy to get it wrong - as evident by dozens of people who have made the same mistake.


You are completely right. I will make it more obvious. Thanks.
Kill the Deathball
Kuror
Profile Blog Joined November 2010
United States399 Posts
Last Edited: 2011-11-01 02:07:56
November 01 2011 02:05 GMT
#932
Can anyone post a picture of what the colors look like with green/red? I always play with that on but if it's intensely strong I don't think I'll want it

edit: oops, found it in the thread. nevermind
Carbonthief
Profile Joined October 2010
United States289 Posts
November 01 2011 02:23 GMT
#933
OH my GOD this mod is amazing, I don't think I can ever play sc2 without it again
pzea469
Profile Blog Joined September 2008
United States1520 Posts
November 01 2011 02:57 GMT
#934
On November 01 2011 11:05 Kuror wrote:
Can anyone post a picture of what the colors look like with green/red? I always play with that on but if it's intensely strong I don't think I'll want it

edit: oops, found it in the thread. nevermind


Yeah, the alt F makes the colors even stronger, so I can see how many might think it's too extreme. But from time to time I still play with it, and I know others that do as well. I encourage you to try it and decide for yourself. But I do mod the colors with default color intensity in mind.
Kill the Deathball
aztrorisk
Profile Blog Joined April 2010
United States896 Posts
November 01 2011 03:06 GMT
#935
This is much better than the job Blizzard has been doing.
A lock that opens to many keys is a bad lock. A key that opens many locks is a master key.
VPCursed
Profile Blog Joined May 2011
1044 Posts
Last Edited: 2011-11-01 03:13:19
November 01 2011 03:12 GMT
#936
would there be a way for your team color to come as blue instead of green, I hate being restricted to green
OSM.OneManArmy
Profile Joined April 2011
United States509 Posts
November 01 2011 03:15 GMT
#937
I think you should keep the banelings goo as green, just personal preference though.
Admin of High School Starleague // hsstarleague.com // https://www.facebook.com/HSStarleague // UCI Dota2 President https://www.facebook.com/groups/ucidota/
ReachTheSky
Profile Joined April 2010
United States3294 Posts
November 01 2011 03:16 GMT
#938
very kool, now i want to play zerg and use banelings ;P 5/5
TL+ Member
pzea469
Profile Blog Joined September 2008
United States1520 Posts
November 01 2011 03:20 GMT
#939
On November 01 2011 12:12 VPCursed wrote:
would there be a way for your team color to come as blue instead of green, I hate being restricted to green


You mean with alt F right? No there is no way that I see that happening. I have no idea what I could do to change that. Alt F is just coded in to be green vs red. I have faith that blizzard will change this though, and allow you to pick whatever colors you want for alt F. But that might me a long time from now :/ I'm sorry.
Kill the Deathball
VPCursed
Profile Blog Joined May 2011
1044 Posts
November 01 2011 04:27 GMT
#940
On November 01 2011 12:20 pzea469 wrote:
Show nested quote +
On November 01 2011 12:12 VPCursed wrote:
would there be a way for your team color to come as blue instead of green, I hate being restricted to green


You mean with alt F right? No there is no way that I see that happening. I have no idea what I could do to change that. Alt F is just coded in to be green vs red. I have faith that blizzard will change this though, and allow you to pick whatever colors you want for alt F. But that might me a long time from now :/ I'm sorry.

well, i think red is easier to see with darker colors, id also prefer blue aesthetically. personally i see no reason why we shouldn't be able to choose which color we see our selfs as in ladder : )
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