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Post 1.3 Infestors - Really Too Strong? - Page 15

Forum Index > SC2 General
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ixi.genocide
Profile Blog Joined June 2010
United States981 Posts
April 26 2011 20:29 GMT
#281
if infesters are op then tanks are as well; And colossi is in a whole other catagory of op. I wouldn't say that infesters are op, they are expensive, and powerful.
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
April 26 2011 20:35 GMT
#282
Archons can fight and will rape bio even harder now that they cant be slowed. Infested trrans are cute and 3 infestors can kill an expo if they sneak by but as i said ... Its cute....
redux46
Profile Joined October 2010
Canada92 Posts
April 26 2011 20:43 GMT
#283
On April 27 2011 04:52 link0 wrote:
The problem is that Ghosts are totally shit against zerg because they are only useful against one unit (infestors), while infestors are useful against all terran units.

HTs are infinitely superior to Ghosts against Zerg since they can storm in addition to feedback.



Snipe is actually very good for taking out expensive zerg units (ultras, broods, mutas)
Derez
Profile Blog Joined January 2011
Netherlands6068 Posts
Last Edited: 2011-04-26 20:51:36
April 26 2011 20:46 GMT
#284
The current problem with infestors is that the damage buff was intended to deal with the P 'deathball', and help 'fix' the ZvP matchup. Simple fact is that it didn't, as even now infestors haven't really made it onto the field in ZvP. Most ZvP's are still heavily roach/hydra based, and in that sense the change failed (as motivated by blizzard).

The infestor change has however had a profound impact on ZvT, which wasn't its intended purpose. Infestors now absolutely rape marine/medivac play, due to the DPS of fungal growth being doubled. This while infestors were perfectly viable (and to be honest, more interesting with the 8 sec root) before the change versus marine heavy play.

Blizzard didn't achieve the goal they set out with ('fix' ZvP), but has created (in my opinion) a less interesting ZvT matchup. I believe the damage increase vs armored is fine, but I also believe that the amount of damage dealt over 4 seconds is too high, as opposed to the original 8 secs.

I liked the idea of the infestor change for ZvP, but I'm not sure I agree with the outcome of it.

Not to mention that ghosts are an imperfect counter vs infestors (especially compared to HT's), and you're generally way better off getting more tanks.
tdt
Profile Joined October 2010
United States3179 Posts
April 26 2011 20:48 GMT
#285
Best unit in the game with just crazy abilities. When Zergs with good micro is winning every tournament you'll see a nerf. They will spam fungal, NP capital units, then throw some infested terrans at balls just for fun and just roll through armies, any army. Until then they are just powerful but underused.
MC for president
stalife
Profile Blog Joined June 2006
Canada1222 Posts
April 26 2011 20:48 GMT
#286
tvz changed drastically with the recent infestor buff. I think infestors will get a nerf pretty soon though since it's way too powerful and gives zerg players the edge to just sit back with infestors and tech up to ultras or broodlords
www.memoryexpress.com
hitman133
Profile Joined October 2010
United States1425 Posts
April 26 2011 21:11 GMT
#287
I think Infestor is too strong, like it destroy the protoss army faster than ever seen before, just add a couple banelings and it's unstoppable, Protoss is not dare to move out to attack, leave Zerg free to expand and tech up to Ultra.

Zerg qq seem effective now
LastMan
Profile Joined April 2011
90 Posts
April 26 2011 21:16 GMT
#288
On April 27 2011 03:31 epoc wrote:
Show nested quote +
On April 27 2011 02:42 ffdestiny wrote:
The only chance you have of beating a zerg as a terran is sniping the greedy 15 hatch with a 2 rax opening. If you let them have the hatch you will play the entire game behind, unless you take a quick third. If you do that, the maneuverability of mutas will easily wipe that out because you took a quick third and will be considerably behind the zerg until you have the SCVs to make up for the disadvantage.

If you go marine+siege tank and the zerg goes infestors you will lose instantly because not only will zerg have mutas, burrow, speedlings and banelings out by the time you have a sufficiently sized army, you will also be kept in by their creep spread and won't really be allowed to move out without the zerg always spotting your army with overlords or creep. Ultimately, as a terran you have to constantly harrass the zerg with 2 rax, blue flame hellions, cloaked banshees and drops. If you don't get lucky enough, it will be an instant loss against a zerg who knows how to macro.

Infestors just add another layer to the fragile TvZ cake. Not only does zerg already have a unit that can wipe out entire bio armies in milliseconds (banelings) they have another one, and that's the infestor. Also, if you go too heavy on siege tanks, you will not have the marines to support the rush of speed/bane lings and they will easily surround your tanks and take them out. Essentially, everyone wants to shit on the terran, but it's like rolling the dice in TvZ and if you don't get lucky enough you will not have any advantage and will lose.


I don't see that happening. Nothing stops marine/siege/thor and no zerg unit even counters thor. Mvp vs July is a good example of that. There have been no games where zerg completely owned terran with infestors. So why would that just happen suddenly?


infestor/broodlord stops it pretty easy (like every other terran unit combo)
MonkSEA
Profile Blog Joined April 2011
Australia1227 Posts
April 26 2011 21:19 GMT
#289
So the shoe gets put on the other foot.

Infestors are actually a 'viable' army unit to get now, before they were really only a harass unit(Burrow + IT mineral lines).

Everything in the OP tells you if you could be bothered to read it, why it indeed is not as op as some might think.

And in regards to ghosts in ZvT, Snipe is powerful. Emping queens so they can't inject, Infestors too. Does EMP hit burrowed units though?
http://www.youtube.com/user/sirmonkeh Zerg Live Casts and Commentary!
PlosionCornu
Profile Joined August 2010
Italy814 Posts
April 26 2011 21:21 GMT
#290
On April 27 2011 04:49 mind0killer wrote:
Show nested quote +
On April 27 2011 03:55 Griffith` wrote:
On April 27 2011 03:49 PlosionCornu wrote:
On April 27 2011 03:09 mardi wrote:
On April 26 2011 21:53 twiitar wrote:
My biggest problem with the new Infestors is that.... Zerg can - if he has eyes - just skip Overseers and fungal your (cloaked) Banshee. And it'll uncloak for the time being fungal'd.


They've been able to do this since beta. This isn't anything new.

Anyways, I think that infestors are okay as they are. They are really strong in ZvZ especially if the other guy goes mass muta and doesnt split them up... 3-4 fungals can kill any amount of mutas if they are in that aoe of the fungal.


Omg, do you realize that infestors were better at uncloaking stuff BEFORE the nerf, the fungal lasted a lot longer....

And by the way, plaguu, ensnare and acid spores did the same thing waay back in bw. it's not a new concept.


Plagu was a tier3/hive spell and costed 150 energy (albeit cost is mitigated with consume)
ensnare did no damage, and lol who gets devourers.


Who gets devourers? Are you serious!? I remember playing BW (admittedly not at high level) and hydra+devourer w/ dark swarm countered EVERYTHING. I never bothered with plagu or ensnare


Mine was just an example. I was supporting my point => Spit-based aoe spells decloak/reveal units. Nothing fancy, I wasn't surprised at all that fungal growth retained that ability, discendend from those i've already expressed in my previous post, from bw.
Griffith`
Profile Joined September 2010
714 Posts
Last Edited: 2011-04-26 21:24:34
April 26 2011 21:23 GMT
#291
On April 27 2011 05:48 stalife wrote:
tvz changed drastically with the recent infestor buff. I think infestors will get a nerf pretty soon though since it's way too powerful and gives zerg players the edge to just sit back with infestors and tech up to ultras or broodlords


LISTEN TO THIS MAN. WHY ARE YOU NOT A BLUE POST =(

TvZ was extremely difficult late game even before the infestor buff.
griffith.583 (NA)
CrUnCh559
Profile Joined March 2011
United States22 Posts
Last Edited: 2011-04-26 21:28:49
April 26 2011 21:28 GMT
#292
i dont think any race likes the KA removal because it was kind of an unfair nerf (and im a zerg). I mean, fungal got a big buff and they never removed PG (i like it but it is still unfair). This makes protoss use much more colossi which makes me really sad as that is one tech path that protoss will hardly ever go down anymore .
Cheebah
Profile Blog Joined April 2010
210 Posts
Last Edited: 2011-04-26 21:46:41
April 26 2011 21:45 GMT
#293
Infestors aren't 'OP' or imba, they just make Z a little less frustrating - not less 'weak', just less frustrating, mostly in ZvP: they give the Z the possibility to keep an advantage.
Let's say you successfully harassed a 3 gate sentry expand (killed probes/sentries), if you've had 3-4 infestors sitting in your base in the process, you'll be able to stall and weaken his counterattack to eventually crush it with reinforcements.
I guess they also reward a good map control/creep spread since fungals work way better when you spot the army ahead.
But even if they can occasionally punish an opponent moving right by a cliff with clumped up marines and no vision or huge mistakes like that, they can't straight up win you a lost game.

On a side note, infestors drop are awesome
Out here in the perimeter there are no stars. Out here we are stoned, immaculate.
.Enigma.
Profile Joined January 2011
Sweden1461 Posts
April 26 2011 21:55 GMT
#294
On April 27 2011 06:23 Griffith` wrote:
Show nested quote +
On April 27 2011 05:48 stalife wrote:
tvz changed drastically with the recent infestor buff. I think infestors will get a nerf pretty soon though since it's way too powerful and gives zerg players the edge to just sit back with infestors and tech up to ultras or broodlords


LISTEN TO THIS MAN. WHY ARE YOU NOT A BLUE POST =(

TvZ was extremely difficult late game even before the infestor buff.


Sounds like a normal whine, not sure why he'd be worthy of a blue post. This whole "sitting" back with infestors was more viable BEFORE the buff, with the fungal being 8 seconds instead of 4.

Besides, why should Terran just be able to sit back and tech to whatever they want? Siege tanks should be removed by the game since you can just make a bunch of them and just sit in your base while teching to Battlecruisers and mass ravens. Right? -.-
"Jupiters c*ck!" - Quintus Lentulus Batiatus
hunts
Profile Joined September 2010
United States2113 Posts
April 26 2011 21:57 GMT
#295
being Z is still struggling extremely hard and almost every pro Z says Z is still in a very bad spot, I highly doubt blizzard will do anything to nerf zerg anytime in the future. From what I've seen a lot of the korean Ts have already learned how to deal with infestors quite well, while the NA and EU ones were busy whining about it.

Sure fungal does a lot of damage now really fast, but it's still easy to stop if you know how. tanks and collosi outrange fungal. ghosts and HTs can emp them, you can spread your units to take very little damage from fungal. pushes with tanks and bunkers are basicly immune to infestors, not to mention zergs that get infestors in zvt instead of mutas (mid game) are very prone to drops.
twitch.tv/huntstv 7x legend streamer
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
Last Edited: 2011-04-26 23:03:10
April 26 2011 21:59 GMT
#296
On April 27 2011 06:55 .Enigma. wrote:
Show nested quote +
On April 27 2011 06:23 Griffith` wrote:
On April 27 2011 05:48 stalife wrote:
tvz changed drastically with the recent infestor buff. I think infestors will get a nerf pretty soon though since it's way too powerful and gives zerg players the edge to just sit back with infestors and tech up to ultras or broodlords


LISTEN TO THIS MAN. WHY ARE YOU NOT A BLUE POST =(

TvZ was extremely difficult late game even before the infestor buff.


Sounds like a normal whine, not sure why he'd be worthy of a blue post. This whole "sitting" back with infestors was more viable BEFORE the buff, with the fungal being 8 seconds instead of 4.

Besides, why should Terran just be able to sit back and tech to whatever they want? Siege tanks should be removed by the game since you can just make a bunch of them and just sit in your base while teching to Battlecruisers and mass ravens. Right? -.-

because he's stalife... but you do have a point.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
April 26 2011 22:57 GMT
#297
Personally I think it should reverted to an ensnare like move - just with a larger slowdown. Maybe have fungal have movement speed slow to 20% instead of stopping, have the damage dealt over 5 seconds instead of 4?
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
April 26 2011 23:21 GMT
#298
You say that it is a 5 second warp in... but that is very misleading... a warp in cool down is basically the same thing as a build time... might want to consider putting that in the thread.
~~~Liquid Fighting (SC2)~~~
iPDubsteP
Profile Joined January 2011
United States188 Posts
April 26 2011 23:23 GMT
#299
im quiting 1v1 for ever untill they fix TvZ all i get is mass infestor and i get roflpwnt by banes its fucking retarded, if i go bio, its infestor bane. if i go mech, its infestor roach. every TvZ i get is automatic loss, i have watched dozens of gosu replays in the GSL and top 200 level play, i have received 4 hours of coaching from top 200 players focusing on TvZ match up, nothing helps. TvZ is L for T. i roflstomp master protoss and terran players in the ladder, but i lose to scrub zerg diamond players, what the fuck does that say, its so retarded.
¯\_(ツ)_/¯ YOU'S TROLLIN'!!!
TheGreenBee
Profile Joined February 2011
64 Posts
April 26 2011 23:26 GMT
#300
On April 27 2011 08:23 DubsteP wrote:
i roflstomp master protoss and terran players in the ladder, but i lose to scrub zerg diamond players, what the fuck does that say, its so retarded.

It says you are bad at TvZ. Nothing more, nothing less. Unless you are trying to prove your argument with ONE example?
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