Post 1.3 Infestors - Really Too Strong? - Page 15
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ixi.genocide
United States981 Posts
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T0fuuu
Australia2275 Posts
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redux46
Canada92 Posts
On April 27 2011 04:52 link0 wrote: The problem is that Ghosts are totally shit against zerg because they are only useful against one unit (infestors), while infestors are useful against all terran units. HTs are infinitely superior to Ghosts against Zerg since they can storm in addition to feedback. Snipe is actually very good for taking out expensive zerg units (ultras, broods, mutas) | ||
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Derez
Netherlands6068 Posts
The infestor change has however had a profound impact on ZvT, which wasn't its intended purpose. Infestors now absolutely rape marine/medivac play, due to the DPS of fungal growth being doubled. This while infestors were perfectly viable (and to be honest, more interesting with the 8 sec root) before the change versus marine heavy play. Blizzard didn't achieve the goal they set out with ('fix' ZvP), but has created (in my opinion) a less interesting ZvT matchup. I believe the damage increase vs armored is fine, but I also believe that the amount of damage dealt over 4 seconds is too high, as opposed to the original 8 secs. I liked the idea of the infestor change for ZvP, but I'm not sure I agree with the outcome of it. Not to mention that ghosts are an imperfect counter vs infestors (especially compared to HT's), and you're generally way better off getting more tanks. | ||
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tdt
United States3179 Posts
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stalife
Canada1222 Posts
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hitman133
United States1425 Posts
Zerg qq seem effective now | ||
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LastMan
90 Posts
On April 27 2011 03:31 epoc wrote: I don't see that happening. Nothing stops marine/siege/thor and no zerg unit even counters thor. Mvp vs July is a good example of that. There have been no games where zerg completely owned terran with infestors. So why would that just happen suddenly? infestor/broodlord stops it pretty easy (like every other terran unit combo) | ||
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MonkSEA
Australia1227 Posts
Infestors are actually a 'viable' army unit to get now, before they were really only a harass unit(Burrow + IT mineral lines). Everything in the OP tells you if you could be bothered to read it, why it indeed is not as op as some might think. And in regards to ghosts in ZvT, Snipe is powerful. Emping queens so they can't inject, Infestors too. Does EMP hit burrowed units though? | ||
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PlosionCornu
Italy814 Posts
On April 27 2011 04:49 mind0killer wrote: Who gets devourers? Are you serious!? I remember playing BW (admittedly not at high level) and hydra+devourer w/ dark swarm countered EVERYTHING. I never bothered with plagu or ensnare Mine was just an example. I was supporting my point => Spit-based aoe spells decloak/reveal units. Nothing fancy, I wasn't surprised at all that fungal growth retained that ability, discendend from those i've already expressed in my previous post, from bw. | ||
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Griffith`
714 Posts
On April 27 2011 05:48 stalife wrote: tvz changed drastically with the recent infestor buff. I think infestors will get a nerf pretty soon though since it's way too powerful and gives zerg players the edge to just sit back with infestors and tech up to ultras or broodlords LISTEN TO THIS MAN. WHY ARE YOU NOT A BLUE POST =( TvZ was extremely difficult late game even before the infestor buff. | ||
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CrUnCh559
United States22 Posts
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Cheebah
210 Posts
Let's say you successfully harassed a 3 gate sentry expand (killed probes/sentries), if you've had 3-4 infestors sitting in your base in the process, you'll be able to stall and weaken his counterattack to eventually crush it with reinforcements. I guess they also reward a good map control/creep spread since fungals work way better when you spot the army ahead. But even if they can occasionally punish an opponent moving right by a cliff with clumped up marines and no vision or huge mistakes like that, they can't straight up win you a lost game. On a side note, infestors drop are awesome ![]() | ||
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.Enigma.
Sweden1461 Posts
On April 27 2011 06:23 Griffith` wrote: LISTEN TO THIS MAN. WHY ARE YOU NOT A BLUE POST =( TvZ was extremely difficult late game even before the infestor buff. Sounds like a normal whine, not sure why he'd be worthy of a blue post. This whole "sitting" back with infestors was more viable BEFORE the buff, with the fungal being 8 seconds instead of 4. Besides, why should Terran just be able to sit back and tech to whatever they want? Siege tanks should be removed by the game since you can just make a bunch of them and just sit in your base while teching to Battlecruisers and mass ravens. Right? -.- | ||
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hunts
United States2113 Posts
Sure fungal does a lot of damage now really fast, but it's still easy to stop if you know how. tanks and collosi outrange fungal. ghosts and HTs can emp them, you can spread your units to take very little damage from fungal. pushes with tanks and bunkers are basicly immune to infestors, not to mention zergs that get infestors in zvt instead of mutas (mid game) are very prone to drops. | ||
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MonsieurGrimm
Canada2441 Posts
On April 27 2011 06:55 .Enigma. wrote: Sounds like a normal whine, not sure why he'd be worthy of a blue post. This whole "sitting" back with infestors was more viable BEFORE the buff, with the fungal being 8 seconds instead of 4. Besides, why should Terran just be able to sit back and tech to whatever they want? Siege tanks should be removed by the game since you can just make a bunch of them and just sit in your base while teching to Battlecruisers and mass ravens. Right? -.- because he's stalife... but you do have a point. | ||
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FabledIntegral
United States9232 Posts
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Yamulo
United States2096 Posts
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iPDubsteP
United States188 Posts
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TheGreenBee
64 Posts
On April 27 2011 08:23 DubsteP wrote: i roflstomp master protoss and terran players in the ladder, but i lose to scrub zerg diamond players, what the fuck does that say, its so retarded. It says you are bad at TvZ. Nothing more, nothing less. Unless you are trying to prove your argument with ONE example? | ||
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