• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:57
CEST 11:57
KST 18:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues26LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6
StarCraft 2
General
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Classic Games #3: Rogue vs Serral at BlizzCon What happened to Singapore/Brazil servers?
Tourneys
WardiTV TL Team Map Contest #5 Tournaments Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
Pros React To: SoulKey's 5-Peat Challenge ASL20 General Discussion BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams
Tourneys
[ASL20] Ro16 Group B [ASL20] Ro16 Group A [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Nintendo Switch Thread Path of Exile General RTS Discussion Thread
Dota 2
LiquidDota to reintegrate into TL.net Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1403 users

Patch 1.3.3 PTR - Page 59

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 57 58 59 60 61 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
dani`
Profile Joined January 2011
Netherlands2402 Posts
Last Edited: 2011-04-26 09:47:51
April 26 2011 09:47 GMT
#1161
Great changes. I especially love the Archon becoming massive, it's finally usable vs Marine / Marauder now. Its damage is actually quite good, the problem was it could never get close enough due to Concussive Shells. Very nice change indeed. I also like the intention of removing the viability of 4-gating in PvP (or in general), but I am worried that dual Gate (proxied or not) rushes can become problematic in certain cases. When not scouted Zerg will likely be overrun by an early 4 Zealots.

Then again; perhaps Zergs should not be so greedy and just scout with their Drone and they will see it coming. You don't even have to enter the base, you can just check for the presence of a Cybercore at the ramp (unless you play White-Ra who hardly ever walls in early, but then you can enter his base anyway), or check it's timing when its building. 2 Spines near your mineral line and you'll be fine. Perhaps you have to cancel your expo if you went hatch first, but is that really so bad? Protoss will be lightyears behind in tech when doing a Zealot rush.
SolHeiM
Profile Blog Joined April 2010
Sweden1264 Posts
April 26 2011 09:47 GMT
#1162
On April 26 2011 18:41 Ohdamn wrote:
Show nested quote +
On April 26 2011 18:37 SolHeiM wrote:
On April 26 2011 18:34 Ohdamn wrote:
I remember a balance change in patch 1.10 that said:

Balance Changes
PROTOSS
Zealot
Build time increased from 33 to 38.
Warp Gate cooldown increased from 23 to 28.


you might ask why was this Zealot build time nerfed in this patch?

The answer is because a 2Gate opening against Zerg was just simply too strong

So they basically remove this change completely that was clearly necessary back in the beta..just to fix a different problem?!

And yes the maps are bigger now but also we are all better than in the beta
This change basically means: "Yo Zerg players! I'm sorry but you are not allowed to fast expand ever!!"

This one change makes me think the way Blizzard trys to fix problems is absolutely unprofessional.


But Zergs can't fast expand vs Protoss anyway, because you scout on 9 and block his hatchery. The game is completely different than it was in patch 1.1.

thats absolutely not true

there are many fast expands that work (eg: pool hatch without gas, send 2 drones to exp, 13hatch/15pool....)
the only thing that you can do against 2gate is gas pool...

and 2Gate is btw still very strong on some maps...it's just that nobody ever uses it since the nerf
i don't even want to imagine -5sec on every single zealot


Yeah, send two drones and I throw down a Pylon. You've now wasted tons of time and have to make a late Spawning Pool.

If you make a 13 hatch you're just rolling a dice hoping I don't scout you first.
crystyxn
Profile Joined November 2010
Romania254 Posts
April 26 2011 09:49 GMT
#1163
its still in PTR which means its not final ?
"You should be the one putting pressure on your opponent, not the other way around." - Artosis
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
April 26 2011 09:49 GMT
#1164
On April 26 2011 18:47 SolHeiM wrote:
Show nested quote +
On April 26 2011 18:41 Ohdamn wrote:
On April 26 2011 18:37 SolHeiM wrote:
On April 26 2011 18:34 Ohdamn wrote:
I remember a balance change in patch 1.10 that said:

Balance Changes
PROTOSS
Zealot
Build time increased from 33 to 38.
Warp Gate cooldown increased from 23 to 28.


you might ask why was this Zealot build time nerfed in this patch?

The answer is because a 2Gate opening against Zerg was just simply too strong

So they basically remove this change completely that was clearly necessary back in the beta..just to fix a different problem?!

And yes the maps are bigger now but also we are all better than in the beta
This change basically means: "Yo Zerg players! I'm sorry but you are not allowed to fast expand ever!!"

This one change makes me think the way Blizzard trys to fix problems is absolutely unprofessional.


But Zergs can't fast expand vs Protoss anyway, because you scout on 9 and block his hatchery. The game is completely different than it was in patch 1.1.

thats absolutely not true

there are many fast expands that work (eg: pool hatch without gas, send 2 drones to exp, 13hatch/15pool....)
the only thing that you can do against 2gate is gas pool...

and 2Gate is btw still very strong on some maps...it's just that nobody ever uses it since the nerf
i don't even want to imagine -5sec on every single zealot


Yeah, send two drones and I throw down a Pylon. You've now wasted tons of time and have to make a late Spawning Pool.

If you make a 13 hatch you're just rolling a dice hoping I don't scout you first.

Seriously. As MorroW keeps saying, you CANNOT hatch first against Toss (unless they suck/screw up). And since 2gate only kills hatch first...I guess it helps proxy 2gate but that's a sucky cheese anyway and if you lose to that you deserve it.
Ohdamn
Profile Joined June 2010
Germany765 Posts
Last Edited: 2011-04-26 09:53:34
April 26 2011 09:51 GMT
#1165
well let's say it like this:

at the moment you can do pool/hatch or even hatch/pool on some maps with a little bit of luck

not every Zerg always want's to do a gas pool thats just absolutely bullshit....

with -5sec on zealots probably not

allthough you would have to test it of course.. i would love to see with what kind of an expand you can still be able to hold the new 2Gate on ladder maps

"If you can chill....chill!"
baldgye
Profile Joined April 2011
United Kingdom1092 Posts
April 26 2011 09:53 GMT
#1166
Dsn't the reduced pylon field make wall-in's more vunerable vs Zerg?
Timestreamer
Profile Joined March 2011
Israel157 Posts
April 26 2011 09:55 GMT
#1167
Love the archon buff. Finally, the freaking psychic death ball of energy won't be killed by a guy in a big suite. About the spore crawler....well:
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
April 26 2011 09:55 GMT
#1168
On April 26 2011 18:53 baldgye wrote:
Dsn't the reduced pylon field make wall-in's more vunerable vs Zerg?

Nah you had extra room anyway. Just gotta be more careful about your placement.
Butterz
Profile Blog Joined December 2010
688 Posts
April 26 2011 09:55 GMT
#1169
Guys im not a big pro at this game .. If archon is a massive unit what is gonna change ?? isnot it the same?? Just archon's name is kinda changing or is it something else??
Binabik
Profile Joined January 2011
Germany686 Posts
April 26 2011 09:55 GMT
#1170
On April 26 2011 18:53 baldgye wrote:
Dsn't the reduced pylon field make wall-in's more vunerable vs Zerg?

You can still block every choke (not scrap station i guess) with 1 Pylon + Gateway + Core

ForgeExpand is going to be problematic, though.
SxYSpAz
Profile Joined February 2011
United States1451 Posts
April 26 2011 09:55 GMT
#1171
On April 26 2011 11:24 Marcury wrote:
Pylon distance change seems like a very active step to make 4 warp gate less viable in PvP, excited to test how it plays out

thats definitely why this was put in place. i like it too, and i'm sure that it will only be a minor annoyance completely capable of adapting to quickly. walls against zerg won't be as good, but all in all, this 6 pool, 10 pool shit will be a lot weaker... guess my cheesey friend is gonna have to get a new strat to play in masters. haha!
SolHeiM
Profile Blog Joined April 2010
Sweden1264 Posts
April 26 2011 09:55 GMT
#1172
On April 26 2011 18:53 baldgye wrote:
Dsn't the reduced pylon field make wall-in's more vunerable vs Zerg?


Don't think so. I think there's still one or two hexes of space between the pylon and the wall-off. Plus, as White-Ra likes to preach is that you don't actually need to do a wall-off against Zerg with your first Gate and Core, because a 6-pool is easier to defend with Probe micro and 1 Zealot.

Just wall-off with your second and third gateway instead. ^^
Onioncookie
Profile Joined May 2010
Germany624 Posts
April 26 2011 09:56 GMT
#1173
WAIT WAIT

they said it was imba some time ago ... they nerfed it +5 sec on Zealot

Now they are like ... oh protoss 4 gate seems to strong in PvP ... and now they are completly gonna ignore PvZ? ... i still have bad dreams from the good old days of 2 gates T_T
kmh
Profile Joined November 2010
Finland351 Posts
April 26 2011 09:57 GMT
#1174
On April 26 2011 18:56 Onioncookie wrote:
WAIT WAIT

they said it was imba some time ago ... they nerfed it +5 sec on Zealot

Now they are like ... oh protoss 4 gate seems to strong in PvP ... and now they are completly gonna ignore PvZ? ... i still have bad dreams from the good old days of 2 gates T_T


The nice thing is that stalkers are gonna build quicker now too, so chronoed 2gate stalkers are going to be fun stuff indeed.
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
April 26 2011 09:57 GMT
#1175
On April 26 2011 18:56 Onioncookie wrote:
WAIT WAIT

they said it was imba some time ago ... they nerfed it +5 sec on Zealot

Now they are like ... oh protoss 4 gate seems to strong in PvP ... and now they are completly gonna ignore PvZ? ... i still have bad dreams from the good old days of 2 gates T_T

players are better, the game has evolved and least but not last maps are bigger. We'll just have to see how it changes PvZ
Do you really want chat rooms?
4Servy
Profile Joined August 2008
Netherlands1542 Posts
April 26 2011 09:57 GMT
#1176
would be prety fair if scv got back on 60hp to hold off proxy rushes on 2p maps so you dont have like 10 scv vs 20 probes left and forced to all in after it.
Blackk
Profile Joined November 2010
South Africa226 Posts
April 26 2011 09:57 GMT
#1177
On April 26 2011 18:56 Onioncookie wrote:
WAIT WAIT

they said it was imba some time ago ... they nerfed it +5 sec on Zealot

Now they are like ... oh protoss 4 gate seems to strong in PvP ... and now they are completly gonna ignore PvZ? ... i still have bad dreams from the good old days of 2 gates T_T


I think they said noobs were having trouble dealing with 2gate.
hah.
Onioncookie
Profile Joined May 2010
Germany624 Posts
April 26 2011 09:59 GMT
#1178
On April 26 2011 18:57 Blackk wrote:
Show nested quote +
On April 26 2011 18:56 Onioncookie wrote:
WAIT WAIT

they said it was imba some time ago ... they nerfed it +5 sec on Zealot

Now they are like ... oh protoss 4 gate seems to strong in PvP ... and now they are completly gonna ignore PvZ? ... i still have bad dreams from the good old days of 2 gates T_T


I think they said noobs were having trouble dealing with 2gate.


what are u intending to tell me ? lol
Wesso
Profile Joined August 2010
Netherlands1245 Posts
Last Edited: 2011-04-26 10:28:11
April 26 2011 09:59 GMT
#1179
I hope that proxy 2 gates isn't too strong now, normal 2 gate used to be very good, but the maps were smaller back then, so it'll work out fine I think.

@myself
I'm an idiot
SinCitta
Profile Blog Joined August 2010
Germany2127 Posts
April 26 2011 09:59 GMT
#1180
I really hope that removal of 4 warpgate will open up new strategies... because war of the worlds will be a million times worse and more random. And like Naniwa said, Warcraft players are not too sad of 4 gate since they are used to few, high HP units deciding games.
Prev 1 57 58 59 60 61 221 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 89
Crank 83
Codebar 31
Rex 18
StarCraft: Brood War
Sea 12228
Larva 452
Hyun 401
Barracks 358
Pusan 247
Horang2 235
Soma 203
sSak 185
EffOrt 88
ToSsGirL 44
[ Show more ]
yabsab 26
Nal_rA 22
Noble 14
Shine 6
NaDa 6
Hm[arnc] 5
Dota 2
The International142302
Gorgc10998
Dendi1102
PGG 54
League of Legends
JimRising 398
Counter-Strike
Stewie2K720
allub169
x6flipin48
Super Smash Bros
Mew2King133
Other Games
XaKoH 164
NeuroSwarm84
Nina56
Organizations
Other Games
gamesdonequick497
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
StarCraft 2
IntoTheiNu 0
StarCraft: Brood War
sctven
[ Show 12 non-featured ]
StarCraft 2
• 3DClanTV 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1192
Upcoming Events
RSL Revival
3m
Cure vs Zoun
Classic vs Maru
Tasteless89
Crank 83
Rex18
CranKy Ducklings8
Maestros of the Game
7h 3m
ShoWTimE vs herO
Bunny vs Zoun
TBD vs Serral
TBD vs Classic
BSL Team Wars
9h 3m
Afreeca Starleague
1d
Snow vs Sharp
Jaedong vs Mini
Wardi Open
1d 1h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Light vs Speed
Larva vs Soma
LiuLi Cup
3 days
RSL Revival
4 days
The PondCast
4 days
[ Show More ]
RSL Revival
5 days
Korean StarCraft League
5 days
RSL Revival
6 days
[BSL 2025] Weekly
6 days
BSL Team Wars
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
SC4ALL: StarCraft II
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.