• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:21
CET 23:21
KST 07:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises0Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool42Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Weekly Cups (March 16-22): herO doubles, Cure surprises Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Soulkey's decision to leave C9 BGH Auto Balance -> http://bghmmr.eu/ JaeDong's form before ASL [ASL21] Ro24 Preview Pt1: New Chaos ASL21 General Discussion
Tourneys
[Megathread] Daily Proleagues ASL Season 21 LIVESTREAM with English Commentary [ASL21] Ro24 Group A [BSL22] Open Qualifiers & Ladder Tours
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
U4GM Tips Counter Enemy Gadgets Fast in Black Ops rsvsr How to Keep Reward Chains Rolling in Monopol u4gm What to Do First in MLB The Show 26 Spring
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1732 users

Patch 1.3.3 PTR - Page 59

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 57 58 59 60 61 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
dani`
Profile Joined January 2011
Netherlands2402 Posts
Last Edited: 2011-04-26 09:47:51
April 26 2011 09:47 GMT
#1161
Great changes. I especially love the Archon becoming massive, it's finally usable vs Marine / Marauder now. Its damage is actually quite good, the problem was it could never get close enough due to Concussive Shells. Very nice change indeed. I also like the intention of removing the viability of 4-gating in PvP (or in general), but I am worried that dual Gate (proxied or not) rushes can become problematic in certain cases. When not scouted Zerg will likely be overrun by an early 4 Zealots.

Then again; perhaps Zergs should not be so greedy and just scout with their Drone and they will see it coming. You don't even have to enter the base, you can just check for the presence of a Cybercore at the ramp (unless you play White-Ra who hardly ever walls in early, but then you can enter his base anyway), or check it's timing when its building. 2 Spines near your mineral line and you'll be fine. Perhaps you have to cancel your expo if you went hatch first, but is that really so bad? Protoss will be lightyears behind in tech when doing a Zealot rush.
SolHeiM
Profile Blog Joined April 2010
Sweden1264 Posts
April 26 2011 09:47 GMT
#1162
On April 26 2011 18:41 Ohdamn wrote:
Show nested quote +
On April 26 2011 18:37 SolHeiM wrote:
On April 26 2011 18:34 Ohdamn wrote:
I remember a balance change in patch 1.10 that said:

Balance Changes
PROTOSS
Zealot
Build time increased from 33 to 38.
Warp Gate cooldown increased from 23 to 28.


you might ask why was this Zealot build time nerfed in this patch?

The answer is because a 2Gate opening against Zerg was just simply too strong

So they basically remove this change completely that was clearly necessary back in the beta..just to fix a different problem?!

And yes the maps are bigger now but also we are all better than in the beta
This change basically means: "Yo Zerg players! I'm sorry but you are not allowed to fast expand ever!!"

This one change makes me think the way Blizzard trys to fix problems is absolutely unprofessional.


But Zergs can't fast expand vs Protoss anyway, because you scout on 9 and block his hatchery. The game is completely different than it was in patch 1.1.

thats absolutely not true

there are many fast expands that work (eg: pool hatch without gas, send 2 drones to exp, 13hatch/15pool....)
the only thing that you can do against 2gate is gas pool...

and 2Gate is btw still very strong on some maps...it's just that nobody ever uses it since the nerf
i don't even want to imagine -5sec on every single zealot


Yeah, send two drones and I throw down a Pylon. You've now wasted tons of time and have to make a late Spawning Pool.

If you make a 13 hatch you're just rolling a dice hoping I don't scout you first.
crystyxn
Profile Joined November 2010
Romania254 Posts
April 26 2011 09:49 GMT
#1163
its still in PTR which means its not final ?
"You should be the one putting pressure on your opponent, not the other way around." - Artosis
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
April 26 2011 09:49 GMT
#1164
On April 26 2011 18:47 SolHeiM wrote:
Show nested quote +
On April 26 2011 18:41 Ohdamn wrote:
On April 26 2011 18:37 SolHeiM wrote:
On April 26 2011 18:34 Ohdamn wrote:
I remember a balance change in patch 1.10 that said:

Balance Changes
PROTOSS
Zealot
Build time increased from 33 to 38.
Warp Gate cooldown increased from 23 to 28.


you might ask why was this Zealot build time nerfed in this patch?

The answer is because a 2Gate opening against Zerg was just simply too strong

So they basically remove this change completely that was clearly necessary back in the beta..just to fix a different problem?!

And yes the maps are bigger now but also we are all better than in the beta
This change basically means: "Yo Zerg players! I'm sorry but you are not allowed to fast expand ever!!"

This one change makes me think the way Blizzard trys to fix problems is absolutely unprofessional.


But Zergs can't fast expand vs Protoss anyway, because you scout on 9 and block his hatchery. The game is completely different than it was in patch 1.1.

thats absolutely not true

there are many fast expands that work (eg: pool hatch without gas, send 2 drones to exp, 13hatch/15pool....)
the only thing that you can do against 2gate is gas pool...

and 2Gate is btw still very strong on some maps...it's just that nobody ever uses it since the nerf
i don't even want to imagine -5sec on every single zealot


Yeah, send two drones and I throw down a Pylon. You've now wasted tons of time and have to make a late Spawning Pool.

If you make a 13 hatch you're just rolling a dice hoping I don't scout you first.

Seriously. As MorroW keeps saying, you CANNOT hatch first against Toss (unless they suck/screw up). And since 2gate only kills hatch first...I guess it helps proxy 2gate but that's a sucky cheese anyway and if you lose to that you deserve it.
Ohdamn
Profile Joined June 2010
Germany765 Posts
Last Edited: 2011-04-26 09:53:34
April 26 2011 09:51 GMT
#1165
well let's say it like this:

at the moment you can do pool/hatch or even hatch/pool on some maps with a little bit of luck

not every Zerg always want's to do a gas pool thats just absolutely bullshit....

with -5sec on zealots probably not

allthough you would have to test it of course.. i would love to see with what kind of an expand you can still be able to hold the new 2Gate on ladder maps

"If you can chill....chill!"
baldgye
Profile Joined April 2011
United Kingdom1103 Posts
April 26 2011 09:53 GMT
#1166
Dsn't the reduced pylon field make wall-in's more vunerable vs Zerg?
Timestreamer
Profile Joined March 2011
Israel157 Posts
April 26 2011 09:55 GMT
#1167
Love the archon buff. Finally, the freaking psychic death ball of energy won't be killed by a guy in a big suite. About the spore crawler....well:
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
April 26 2011 09:55 GMT
#1168
On April 26 2011 18:53 baldgye wrote:
Dsn't the reduced pylon field make wall-in's more vunerable vs Zerg?

Nah you had extra room anyway. Just gotta be more careful about your placement.
Butterz
Profile Blog Joined December 2010
688 Posts
April 26 2011 09:55 GMT
#1169
Guys im not a big pro at this game .. If archon is a massive unit what is gonna change ?? isnot it the same?? Just archon's name is kinda changing or is it something else??
Binabik
Profile Joined January 2011
Germany686 Posts
April 26 2011 09:55 GMT
#1170
On April 26 2011 18:53 baldgye wrote:
Dsn't the reduced pylon field make wall-in's more vunerable vs Zerg?

You can still block every choke (not scrap station i guess) with 1 Pylon + Gateway + Core

ForgeExpand is going to be problematic, though.
SxYSpAz
Profile Joined February 2011
United States1451 Posts
April 26 2011 09:55 GMT
#1171
On April 26 2011 11:24 Marcury wrote:
Pylon distance change seems like a very active step to make 4 warp gate less viable in PvP, excited to test how it plays out

thats definitely why this was put in place. i like it too, and i'm sure that it will only be a minor annoyance completely capable of adapting to quickly. walls against zerg won't be as good, but all in all, this 6 pool, 10 pool shit will be a lot weaker... guess my cheesey friend is gonna have to get a new strat to play in masters. haha!
SolHeiM
Profile Blog Joined April 2010
Sweden1264 Posts
April 26 2011 09:55 GMT
#1172
On April 26 2011 18:53 baldgye wrote:
Dsn't the reduced pylon field make wall-in's more vunerable vs Zerg?


Don't think so. I think there's still one or two hexes of space between the pylon and the wall-off. Plus, as White-Ra likes to preach is that you don't actually need to do a wall-off against Zerg with your first Gate and Core, because a 6-pool is easier to defend with Probe micro and 1 Zealot.

Just wall-off with your second and third gateway instead. ^^
Onioncookie
Profile Joined May 2010
Germany624 Posts
April 26 2011 09:56 GMT
#1173
WAIT WAIT

they said it was imba some time ago ... they nerfed it +5 sec on Zealot

Now they are like ... oh protoss 4 gate seems to strong in PvP ... and now they are completly gonna ignore PvZ? ... i still have bad dreams from the good old days of 2 gates T_T
kmh
Profile Joined November 2010
Finland351 Posts
April 26 2011 09:57 GMT
#1174
On April 26 2011 18:56 Onioncookie wrote:
WAIT WAIT

they said it was imba some time ago ... they nerfed it +5 sec on Zealot

Now they are like ... oh protoss 4 gate seems to strong in PvP ... and now they are completly gonna ignore PvZ? ... i still have bad dreams from the good old days of 2 gates T_T


The nice thing is that stalkers are gonna build quicker now too, so chronoed 2gate stalkers are going to be fun stuff indeed.
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
April 26 2011 09:57 GMT
#1175
On April 26 2011 18:56 Onioncookie wrote:
WAIT WAIT

they said it was imba some time ago ... they nerfed it +5 sec on Zealot

Now they are like ... oh protoss 4 gate seems to strong in PvP ... and now they are completly gonna ignore PvZ? ... i still have bad dreams from the good old days of 2 gates T_T

players are better, the game has evolved and least but not last maps are bigger. We'll just have to see how it changes PvZ
Do you really want chat rooms?
4Servy
Profile Joined August 2008
Netherlands1542 Posts
April 26 2011 09:57 GMT
#1176
would be prety fair if scv got back on 60hp to hold off proxy rushes on 2p maps so you dont have like 10 scv vs 20 probes left and forced to all in after it.
Blackk
Profile Joined November 2010
South Africa226 Posts
April 26 2011 09:57 GMT
#1177
On April 26 2011 18:56 Onioncookie wrote:
WAIT WAIT

they said it was imba some time ago ... they nerfed it +5 sec on Zealot

Now they are like ... oh protoss 4 gate seems to strong in PvP ... and now they are completly gonna ignore PvZ? ... i still have bad dreams from the good old days of 2 gates T_T


I think they said noobs were having trouble dealing with 2gate.
hah.
Onioncookie
Profile Joined May 2010
Germany624 Posts
April 26 2011 09:59 GMT
#1178
On April 26 2011 18:57 Blackk wrote:
Show nested quote +
On April 26 2011 18:56 Onioncookie wrote:
WAIT WAIT

they said it was imba some time ago ... they nerfed it +5 sec on Zealot

Now they are like ... oh protoss 4 gate seems to strong in PvP ... and now they are completly gonna ignore PvZ? ... i still have bad dreams from the good old days of 2 gates T_T


I think they said noobs were having trouble dealing with 2gate.


what are u intending to tell me ? lol
Wesso
Profile Joined August 2010
Netherlands1245 Posts
Last Edited: 2011-04-26 10:28:11
April 26 2011 09:59 GMT
#1179
I hope that proxy 2 gates isn't too strong now, normal 2 gate used to be very good, but the maps were smaller back then, so it'll work out fine I think.

@myself
I'm an idiot
SinCitta
Profile Blog Joined August 2010
Germany2127 Posts
April 26 2011 09:59 GMT
#1180
I really hope that removal of 4 warpgate will open up new strategies... because war of the worlds will be a million times worse and more random. And like Naniwa said, Warcraft players are not too sad of 4 gate since they are used to few, high HP units deciding games.
Prev 1 57 58 59 60 61 221 Next
Please log in or register to reply.
Live Events Refresh
Next event in 11h 39m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 103
SteadfastSC 100
PiGStarcraft80
Codebar 17
CosmosSc2 3
StarCraft: Brood War
Artosis 336
LancerX 29
Dota 2
monkeys_forever249
LuMiX1
Counter-Strike
fl0m5096
Super Smash Bros
Liquid`Ken1
Heroes of the Storm
Liquid`Hasu452
Other Games
summit1g4263
Grubby3887
shahzam532
KnowMe195
ZombieGrub158
C9.Mang0151
ToD74
Trikslyr52
UpATreeSC33
JuggernautJason13
deth5
Organizations
Dota 2
PGL Dota 2 - Main Stream35
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 102
• davetesta29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Eskiya23 21
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1233
• Shiphtur392
Upcoming Events
Sparkling Tuna Cup
11h 39m
Afreeca Starleague
11h 39m
Soulkey vs Ample
JyJ vs sSak
Replay Cast
1d 10h
Afreeca Starleague
1d 11h
hero vs YSC
Larva vs Shine
Kung Fu Cup
1d 12h
Replay Cast
2 days
KCM Race Survival
2 days
The PondCast
2 days
WardiTV Team League
2 days
Replay Cast
3 days
[ Show More ]
WardiTV Team League
3 days
RSL Revival
4 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
4 days
Platinum Heroes Events
4 days
BSL
4 days
RSL Revival
5 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
5 days
BSL
5 days
Replay Cast
6 days
Afreeca Starleague
6 days
Light vs Calm
Royal vs Mind
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2026-03-22
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
Proleague 2026-03-23
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.