On April 26 2011 19:03 xZiGGY wrote:
breaks forcefields, can't be lifted by phoenixes, dies faster to voidrays
breaks forcefields, can't be lifted by phoenixes, dies faster to voidrays
Doesn't get slowed by Concusive Shell too. ^^
Forum Index > SC2 General |
Massive units are not affected by concussive shells. If you think they are, you are wrong. It's SPORE crawlers that are being changed, not SPINE. Please read carefully. | ||
Qikz
United Kingdom12022 Posts
April 26 2011 10:13 GMT
#1201
On April 26 2011 19:03 xZiGGY wrote: Show nested quote + On April 26 2011 18:55 Butterz wrote: Guys im not a big pro at this game .. If archon is a massive unit what is gonna change ?? isnot it the same?? Just archon's name is kinda changing or is it something else?? breaks forcefields, can't be lifted by phoenixes, dies faster to voidrays Doesn't get slowed by Concusive Shell too. ^^ | ||
Sneakyz
Sweden2361 Posts
April 26 2011 10:14 GMT
#1202
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Blackk
South Africa226 Posts
April 26 2011 10:15 GMT
#1203
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TrANCE,
301 Posts
April 26 2011 10:17 GMT
#1204
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Iblis
904 Posts
April 26 2011 10:17 GMT
#1205
On April 26 2011 19:09 Thezzy wrote: 200 minerals and 100 gas every 45 seconds is free? A whole factory or starport is cheaper and you still won't get enough gas to produce two Ghosts off one base. I do like the change as it makes a Ghost mix more viable (Ghosts ate every scrap of gas) but they are hardly free. 200 minerals is a lot, even for Terran. Protoss can constantly produce sentries from 3 gateway on one base and Terran can't produce the same amount of gas related unit on one base? I think one of us is not seeing how that could be possible. | ||
Unreg
181 Posts
April 26 2011 10:18 GMT
#1206
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syllogism
Finland5948 Posts
April 26 2011 10:20 GMT
#1207
On April 26 2011 19:15 Blackk wrote: Wow if pylon warpings are fixed on delta that is amazing. Btw I didn't mean to be rude earlier, I can just recall blizzard saying that zealot build time was changed because of people in the lower leagues dominating/gettindominated with it. They said it was an issue at "various skill levels", whatever that means, but regardless I don't think it is an issue anymore at higher levels at least (ZvP; I think proxy gates are too good in TvP). They also nerfed zealot warp gate cooldown at the same time as they thought the short cooldown allowed protoss to dump minerals a bit too quickly. | ||
Cripp
Germany165 Posts
April 26 2011 10:21 GMT
#1208
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djdoodoo
United Kingdom192 Posts
April 26 2011 10:22 GMT
#1209
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Slunk
Germany768 Posts
April 26 2011 10:23 GMT
#1210
Is the PTR live allready? My client says it is not. Or is it maybe US-exclusive? I would want to juggle around a bit with my standard builds since they should all be pretty messed up with the different WG and unit build times. | ||
Thezzy
Netherlands2117 Posts
April 26 2011 10:23 GMT
#1211
On April 26 2011 19:17 Iblis wrote: Show nested quote + On April 26 2011 19:09 Thezzy wrote: On April 26 2011 18:32 iNbluE wrote: God, the ghosts are like free now :/ 200 minerals and 100 gas every 45 seconds is free? A whole factory or starport is cheaper and you still won't get enough gas to produce two Ghosts off one base. I do like the change as it makes a Ghost mix more viable (Ghosts ate every scrap of gas) but they are hardly free. 200 minerals is a lot, even for Terran. Protoss can constantly produce sentries from 3 gateway on one base and Terran can't produce the same amount of gas related unit on one base? I think one of us is not seeing how that could be possible. I find it hard to believe you could constantly produce 3 Sentries off one base, as two Gas Geysers with 3 workers only give 200 gas every 60 seconds. You may have stockpiled some gas to allow you to produce three for one or two cycles, but for any longer you'll need a third gas, and since Sentries only take 42 seconds rather than 60 seconds to build, you'd actually need a fourth gas as well. Note that I am talking about constant, uninterrupted production without assuming a stockpile of gas. A Ghost at 100 gas every 45 seconds means you end up with more than 200 gas required per 60 seconds if you want to produce two Ghosts constantly off one base. | ||
hifriend
China7935 Posts
April 26 2011 10:23 GMT
#1212
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PeZuY
935 Posts
April 26 2011 10:25 GMT
#1213
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Apolo
Portugal1259 Posts
April 26 2011 10:25 GMT
#1214
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Pwnographics
New Zealand1097 Posts
April 26 2011 10:25 GMT
#1215
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Kyuki
Sweden1867 Posts
April 26 2011 10:26 GMT
#1216
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Jayjay54
Germany2296 Posts
April 26 2011 10:26 GMT
#1217
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DeLiriuMs
Bulgaria40 Posts
April 26 2011 10:26 GMT
#1218
On April 26 2011 19:25 Apolo wrote: Marine Ghost TvP incoming :D No Forcefield4u no GuardianShield4u, no shield4u! Going to be fun trying to hold off this improved push :D Going to be impossible for protoss to hold that push (if microed well by the terran) ![]() | ||
snafoo
New Zealand1615 Posts
April 26 2011 10:27 GMT
#1219
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Deadlyfish
Denmark1980 Posts
April 26 2011 10:28 GMT
#1220
On April 26 2011 19:26 DeLiriuMs wrote: Show nested quote + On April 26 2011 19:25 Apolo wrote: Marine Ghost TvP incoming :D No Forcefield4u no GuardianShield4u, no shield4u! Going to be fun trying to hold off this improved push :D Going to be impossible for protoss to hold that push (if microed well by the terran) ![]() ghost/marine wont be any stronger seeing as even now when ghosts cost 150/150 you can easily afford that if you're only going marines with that because you dont need that much gas. I dont get how it will somehow be better now, could you explain? It WILL help if you're going mech/ghost or something like that, seeing as gas is the limiting factor. | ||
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