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Patch 1.3.3 PTR - Page 60

Forum Index > SC2 General
4401 CommentsPost a Reply
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Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
baldgye
Profile Joined April 2011
United Kingdom1103 Posts
April 26 2011 09:59 GMT
#1181
On April 26 2011 18:55 SolHeiM wrote:
Show nested quote +
On April 26 2011 18:53 baldgye wrote:
Dsn't the reduced pylon field make wall-in's more vunerable vs Zerg?


Don't think so. I think there's still one or two hexes of space between the pylon and the wall-off. Plus, as White-Ra likes to preach is that you don't actually need to do a wall-off against Zerg with your first Gate and Core, because a 6-pool is easier to defend with Probe micro and 1 Zealot.

Just wall-off with your second and third gateway instead. ^^


That might be true, but it's better if I don't rely on my micro to not die at the start of the game lol..

...though I was thinking more of the bigger ramps, and team games too... alot of the time on some of the team maps you have to defend a massive ramp and walling off is a pain... with the reduced feild size it would probally force a weak point in the wall off...
hugman
Profile Joined June 2009
Sweden4644 Posts
April 26 2011 10:00 GMT
#1182
Don't you need one mroe Chronoboost for the WG research too? Maybe won't matter much.
SolHeiM
Profile Blog Joined April 2010
Sweden1264 Posts
April 26 2011 10:03 GMT
#1183
On April 26 2011 18:59 Onioncookie wrote:
Show nested quote +
On April 26 2011 18:57 Blackk wrote:
On April 26 2011 18:56 Onioncookie wrote:
WAIT WAIT

they said it was imba some time ago ... they nerfed it +5 sec on Zealot

Now they are like ... oh protoss 4 gate seems to strong in PvP ... and now they are completly gonna ignore PvZ? ... i still have bad dreams from the good old days of 2 gates T_T


I think they said noobs were having trouble dealing with 2gate.


what are u intending to tell me ? lol


He's trying to say that all the scrubby whiners who cry over 2gate which is an ancient strategy from Protoss based on an ancient opening from Zerg is not significant at this moment. You can't hatch first against Protoss as Zerg, and if you can your opponent is either bad or you got lucky and dice rolled being scouted third on Tal'darim or Typhon.

You cannot reliably and consistently do hatch first against Protoss, which is why good Zergs like MorroW won't even bother.
Piski
Profile Blog Joined April 2010
Finland3461 Posts
April 26 2011 10:03 GMT
#1184
On April 26 2011 19:00 hugman wrote:
Don't you need one mroe Chronoboost for the WG research too? Maybe won't matter much.


I like the change but chrono boost doesn't remove the increased time :o chronoboosting it will make it finish faster ofc but it's still later than normally.
Also that's one chrono that isn't going ton probes.
xZiGGY
Profile Joined August 2010
United Kingdom801 Posts
April 26 2011 10:03 GMT
#1185
On April 26 2011 18:55 Butterz wrote:
Guys im not a big pro at this game .. If archon is a massive unit what is gonna change ?? isnot it the same?? Just archon's name is kinda changing or is it something else??


breaks forcefields, can't be lifted by phoenixes, dies faster to voidrays
Meh.
Geiko
Profile Blog Joined June 2010
France1952 Posts
April 26 2011 10:03 GMT
#1186
+40 secs on warpgate is like giving the zerg one free round of drones... Don't know how PvZ will turn out without the fear of 4 gate anymore
geiko.813 (EU)
LXenJin
Profile Joined November 2010
Singapore293 Posts
April 26 2011 10:05 GMT
#1187
Hmm... does this mean that a chronoboosted gateway would produce faster than a chronoboosted warpgate?
Darkthorn
Profile Joined September 2010
Romania912 Posts
April 26 2011 10:05 GMT
#1188
On April 26 2011 19:03 Geiko wrote:
+40 secs on warpgate is like giving the zerg one free round of drones... Don't know how PvZ will turn out without the fear of 4 gate anymore

you can do a delayed 4 gate with even more units...you just have to move some from your base
Ohdamn
Profile Joined June 2010
Germany765 Posts
April 26 2011 10:06 GMT
#1189
On April 26 2011 19:03 SolHeiM wrote:
Show nested quote +
On April 26 2011 18:59 Onioncookie wrote:
On April 26 2011 18:57 Blackk wrote:
On April 26 2011 18:56 Onioncookie wrote:
WAIT WAIT

they said it was imba some time ago ... they nerfed it +5 sec on Zealot

Now they are like ... oh protoss 4 gate seems to strong in PvP ... and now they are completly gonna ignore PvZ? ... i still have bad dreams from the good old days of 2 gates T_T


I think they said noobs were having trouble dealing with 2gate.


what are u intending to tell me ? lol


He's trying to say that all the scrubby whiners who cry over 2gate which is an ancient strategy from Protoss based on an ancient opening from Zerg is not significant at this moment. You can't hatch first against Protoss as Zerg, and if you can your opponent is either bad or you got lucky and dice rolled being scouted third on Tal'darim or Typhon.

You cannot reliably and consistently do hatch first against Protoss, which is why good Zergs like MorroW won't even bother.


lol where's the logic there?
you chose to be even/behind every game instead getting an slight edge sometimes?
if you know how to respond to your blocked hatch you don't lose much more that if you do a gas/pool immediately
"If you can chill....chill!"
Onioncookie
Profile Joined May 2010
Germany624 Posts
April 26 2011 10:06 GMT
#1190
On April 26 2011 19:03 SolHeiM wrote:
Show nested quote +
On April 26 2011 18:59 Onioncookie wrote:
On April 26 2011 18:57 Blackk wrote:
On April 26 2011 18:56 Onioncookie wrote:
WAIT WAIT

they said it was imba some time ago ... they nerfed it +5 sec on Zealot

Now they are like ... oh protoss 4 gate seems to strong in PvP ... and now they are completly gonna ignore PvZ? ... i still have bad dreams from the good old days of 2 gates T_T


I think they said noobs were having trouble dealing with 2gate.


what are u intending to tell me ? lol


He's trying to say that all the scrubby whiners who cry over 2gate which is an ancient strategy from Protoss based on an ancient opening from Zerg is not significant at this moment. You can't hatch first against Protoss as Zerg, and if you can your opponent is either bad or you got lucky and dice rolled being scouted third on Tal'darim or Typhon.

You cannot reliably and consistently do hatch first against Protoss, which is why good Zergs like MorroW won't even bother.


What are u trying to tell me?! Why do ppl always trying to insult ppl?!

Blizzard clearly stated it was kinda op ... so they nerfed it ... and now its somehow fine?! ... why dont i get my alpha roaches back then? hm?
Leavzou
Profile Joined January 2011
France156 Posts
April 26 2011 10:06 GMT
#1191
On April 26 2011 19:03 Geiko wrote:
+40 secs on warpgate is like giving the zerg one free round of drones... Don't know how PvZ will turn out without the fear of 4 gate anymore


You are a troll aren't you ?
Gantritor
Profile Joined January 2011
Italy112 Posts
April 26 2011 10:08 GMT
#1192
I would like to point out the changes in the price of ghosts:

TvP is a gas not-intensive match-up. Actually you spend gas just in medivacs, vikings and upgrades (and marauder for what matters). I don't even make the 5th and 6th refinery when I get a third base, indeed (it depends if I have to go ghosts heavy or not).

The change is not related just to the one base scenario. I think it is a little nerf (or maybe it just stays equal) at the ghost in the TvP. Contrariwise in the TvZ, that is more gas intensive (both medivas, tanks and upgrades), the ghost will be someway more viable to counter infestors and to snipe EE (everything else :p).
arb
Profile Blog Joined April 2008
Noobville17921 Posts
Last Edited: 2011-04-26 10:11:20
April 26 2011 10:08 GMT
#1193
I was really hoping for some ZvP tweaks in this patch, instead we get some random spore crawler buff

awesome

oh yeah, not to mention after terran bunker walls your ramp for 3-4 minutes he's going to lose an SCV!!

Not to sound like im whining a whole lot but everything besides the "4gate fix" in this patch just kinda makes me go bleh
Artillery spawned from the forges of Hell
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
April 26 2011 10:09 GMT
#1194
On April 26 2011 18:32 iNbluE wrote:
God, the ghosts are like free now :/


200 minerals and 100 gas every 45 seconds is free?
A whole factory or starport is cheaper and you still won't get enough gas to produce two Ghosts off one base.
I do like the change as it makes a Ghost mix more viable (Ghosts ate every scrap of gas) but they are hardly free.
200 minerals is a lot, even for Terran.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
sagdashin
Profile Joined January 2011
Norway45 Posts
April 26 2011 10:09 GMT
#1195
With the new pylon radius AND the increased wg time, 4gate on delta is fixed btw
Chicken Chaser
Profile Joined July 2010
United States533 Posts
April 26 2011 10:10 GMT
#1196
On April 26 2011 19:03 xZiGGY wrote:
Show nested quote +
On April 26 2011 18:55 Butterz wrote:
Guys im not a big pro at this game .. If archon is a massive unit what is gonna change ?? isnot it the same?? Just archon's name is kinda changing or is it something else??


breaks forcefields, can't be lifted by phoenixes, dies faster to voidrays


Marauder's with concussive shells cannot infinitely kite archons anymore either
Tef
Profile Joined April 2008
Sweden443 Posts
April 26 2011 10:11 GMT
#1197
I would like to see 2 gate make a comeback, I miss having Protoss do a 2-gate expand as an alternative to forge expand.
Dont fuck up, dont fuck yourself
Logarythm
Profile Joined November 2010
United States264 Posts
April 26 2011 10:11 GMT
#1198
I like the nerf to pylon range. Makes 4gate warp ins harder :D :D :D :D :D
Making bad decisions.
Geiko
Profile Blog Joined June 2010
France1952 Posts
April 26 2011 10:12 GMT
#1199
On April 26 2011 19:05 Darkthorn wrote:
Show nested quote +
On April 26 2011 19:03 Geiko wrote:
+40 secs on warpgate is like giving the zerg one free round of drones... Don't know how PvZ will turn out without the fear of 4 gate anymore

you can do a delayed 4 gate with even more units...you just have to move some from your base


Strength of 4 gate isn't the number of units, its the fact that you can't scout it easily.
If you are making a shit ton of units out of your regular gateways, the zerg pretty much knows what to expect ?
geiko.813 (EU)
Piski
Profile Blog Joined April 2010
Finland3461 Posts
April 26 2011 10:13 GMT
#1200
On April 26 2011 19:03 xZiGGY wrote:
Show nested quote +
On April 26 2011 18:55 Butterz wrote:
Guys im not a big pro at this game .. If archon is a massive unit what is gonna change ?? isnot it the same?? Just archon's name is kinda changing or is it something else??


breaks forcefields, can't be lifted by phoenixes, dies faster to voidrays


Can't be slowed by concussive shells.
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