• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:57
CEST 16:57
KST 23:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)83ZeroSpace at Steam NextFest - Last free demo39Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? The Death of Cheese: From a Professional Cheeser 5.0.16 patch for SC2 goes live (8 worker start) Old Replays From 1.4.6 The future of the SC game model
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool Best thing happen to StarCraft since Remastered? ProGamer Paychecks Story Data needed BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10713 users

Patch 1.3.3 PTR - Page 58

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 56 57 58 59 60 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
Darksoldierr
Profile Joined May 2010
Hungary2013 Posts
April 26 2011 09:21 GMT
#1141
Archons are now a massive unit.

Hail to the king, baby
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
Sobba
Profile Joined August 2010
Sweden576 Posts
April 26 2011 09:22 GMT
#1142
Massive toss nerf.
Raiznhell
Profile Joined January 2010
Canada786 Posts
April 26 2011 09:22 GMT
#1143
On April 26 2011 18:20 sleepingdog wrote:
Show nested quote +
On April 26 2011 18:16 PraetorianX wrote:
Wow.

This patch just blew my mind.

All protoss builds will have to be re-learned. No pre-1.3.3-timings will have any relevance.


Actually I think you (and others) are blowing this way out of proportion...once the warpgates are finished, everything will be the same, that's for sure.

Therefore the question remains: what "new" strategies are available pre-warpgate. The only thing I could think of is a 2 rax pressure from terran that could be harder to deal with with a delayed initial warp in. 3 gate expand vs zerg will be a bit weaker, but if you build 5 units out of your first gateway instead of 4 and also build 2 units out of each of the added gates respectively, then I guess it'll be just fine. Maybe the expand timing will be a bit delayed, but I doubt it will be anything gamebreaking. Perhaps it sufficed to just chrono-boost the warptech harder...


I think maybe these changes are just bringing Toss away from the 4 gate addiction. I mean will this affect 3 gate VR and 3 gate Robo much? doesn't seem like it then again I don't main Protoss.
Cake or Death?
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
April 26 2011 09:23 GMT
#1144
Hm... the more I think about it, the more the buff to gateway makes sense. That will surely counteract 4gates in PvP, yet going for warpgates in any matchup is still highly feasable. You might need more warpgates than you would need gateways, but that incredible mobility you gain is too much to pass on.

Nice Patch, I'd say. Definitely worth a try.
HowardRoark
Profile Blog Joined February 2010
1146 Posts
April 26 2011 09:25 GMT
#1145
On April 26 2011 18:16 Mataza wrote:
I missed 2 interactions early on.
Archons massive mean they are now better against Marauders. However Ghosts are now cheaper in the gas side. I wonder if that was intentional i.e. they thought Archons may be too strong vs bio without buff to Ghosts.

And the other is spore crawlers vs DTs. If a zerg didn´t tech to Lair in a timely manner he could be roflstomped by DTs in a way that is not funny to watch i.e. just attack shit and kill spores that try to root.

I doubt the 6 second reduced burrow time for Spores will have much effect if any at all with DTs, since if Z build spores for DTs they probably doesn't move them around even if they root faster. It will still have the same build time, and 6 seconds reduced root time wont make any Zerg start to unborrow their Spores when DTs attack. I dont understand why Blizzard nerfed the Spore to 12 in the beta to begin with.
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
HowardRoark
Profile Blog Joined February 2010
1146 Posts
April 26 2011 09:28 GMT
#1146
On April 26 2011 16:58 khazgore wrote:
not looking forward to this patch as a zerg. recently ive seen alot of protosses using 2 gate proxy against me at mid master level if i go pool first i most likely stop it if i see it fast enough. if hatch first = dead unless i manage to get up spinecrawlers in main before he kills workers. but then we are pretty much even. as Jinro said 2 gate Proxy is already to strong... for p vs terran i think this will open up for some ugly 1 gate proxy opening aswell.

but the good news i really doubt they are gonna go live with the zealot build time change. if they do i will lose all my credibility in the blizzard balancing team...

Will this patch render the Ice Fisher build impossible in ZvP?
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
Meldrath
Profile Joined June 2010
United States620 Posts
April 26 2011 09:29 GMT
#1147
I love the warpgate thing and the radius on pylon's it will help with warpin cheese alot as well as teh 4 gate issue with pvp.
slap me I must be dreaming another "imba" arugment! fffffffffuuuuuuuuuuuuu!!!!!
iNbluE
Profile Joined January 2011
Switzerland674 Posts
April 26 2011 09:32 GMT
#1148
God, the ghosts are like free now :/
I like the other changes though.The radius 'nerf' is absolutely briliant. It will be almost impossible to warp units above the force field now. FINALLY we'll see more macro games in PvP And archons will actually be useful in PvT. I'll love my templars even more.
ლ(╹◡╹ლ)
najreteip
Profile Joined December 2010
Belgium4158 Posts
April 26 2011 09:33 GMT
#1149
Does this mean 3 roach/speedling rush is no longer possible in zvp?
I have no quote!
Ohdamn
Profile Joined June 2010
Germany765 Posts
April 26 2011 09:34 GMT
#1150
I remember a balance change in patch 1.10 that said:

Balance Changes
PROTOSS
Zealot
Build time increased from 33 to 38.
Warp Gate cooldown increased from 23 to 28.


you might ask why was this Zealot build time nerfed in this patch?

The answer is because a 2Gate opening against Zerg was just simply too strong

So they basically remove this change completely that was clearly necessary back in the beta..just to fix a different problem?!

And yes the maps are bigger now but also we are all better than in the beta
This change basically means: "Yo Zerg players! I'm sorry but you are not allowed to fast expand ever!!"

This one change makes me think the way Blizzard trys to fix problems is absolutely unprofessional.
"If you can chill....chill!"
ch4ppi
Profile Joined July 2010
Germany802 Posts
April 26 2011 09:35 GMT
#1151
On April 26 2011 18:11 DannyJ wrote:
Show nested quote +
On April 26 2011 18:08 _Darwin_ wrote:
On April 26 2011 18:07 Dingobloo wrote:
On April 26 2011 18:04 _Darwin_ wrote:
On April 26 2011 17:59 redDuke wrote:
Research Warp Gate time increased from 140 to 180.


Hmm...will this actually change anything? PvP 4gate rush will probably still be the main build for most players, it will just hit 40 in-game seconds later I feel. Thoughts?



Defensive 4 gates into collosus rush. What KiwiKaki was already doing.


Why bother defensive 4 gating when a 3 gate robo will hold the new 4 gate timing AND have the robotics faster?


Because 3 gate robo won't necessarily hold. I think it will still be close, 32 seconds isn't A GIGANTICCCCCC difference.



Actually, it totally is. Are you really that familiar with the timings?


lol everything that Darwin dude says is just totally wrong :D:D:D
SolHeiM
Profile Blog Joined April 2010
Sweden1264 Posts
April 26 2011 09:37 GMT
#1152
On April 26 2011 18:34 Ohdamn wrote:
I remember a balance change in patch 1.10 that said:

Show nested quote +
Balance Changes
PROTOSS
Zealot
Build time increased from 33 to 38.
Warp Gate cooldown increased from 23 to 28.


you might ask why was this Zealot build time nerfed in this patch?

The answer is because a 2Gate opening against Zerg was just simply too strong

So they basically remove this change completely that was clearly necessary back in the beta..just to fix a different problem?!

And yes the maps are bigger now but also we are all better than in the beta
This change basically means: "Yo Zerg players! I'm sorry but you are not allowed to fast expand ever!!"

This one change makes me think the way Blizzard trys to fix problems is absolutely unprofessional.


But Zergs can't fast expand vs Protoss anyway, because you scout on 9 and block his hatchery. The game is completely different than it was in patch 1.1.
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2011-04-26 09:42:50
April 26 2011 09:39 GMT
#1153
For all the naysayers, It is impossible to maintain constant production of 4 gates. The only reason people do 4 gates and not 3 it's because there's just 1 gate producing while 3 are building and there's money accumulation in that time. If people just start making gates as money is available and doing units asap, which will be more viable with this nerf to warp gates, then 3 gate > 4 gate.

Actually, it's also impossible to maintain constant production of 3 gate robo. With no more 4 warp gates, we could even see defensive 2G robo --> colossus. Since pylon range is reduced, on ground units will have a easier time killing those nasty pylons, and the only way to up the ramp would be with blink, but 2G robo should have 2 immos in time to kill stalkers.
Darkthorn
Profile Joined September 2010
Romania912 Posts
April 26 2011 09:39 GMT
#1154
On April 26 2011 18:37 SolHeiM wrote:
Show nested quote +
On April 26 2011 18:34 Ohdamn wrote:
I remember a balance change in patch 1.10 that said:

Balance Changes
PROTOSS
Zealot
Build time increased from 33 to 38.
Warp Gate cooldown increased from 23 to 28.


you might ask why was this Zealot build time nerfed in this patch?

The answer is because a 2Gate opening against Zerg was just simply too strong

So they basically remove this change completely that was clearly necessary back in the beta..just to fix a different problem?!

And yes the maps are bigger now but also we are all better than in the beta
This change basically means: "Yo Zerg players! I'm sorry but you are not allowed to fast expand ever!!"

This one change makes me think the way Blizzard trys to fix problems is absolutely unprofessional.


But Zergs can't fast expand vs Protoss anyway, because you scout on 9 and block his hatchery. The game is completely different than it was in patch 1.1.

You can actually FE on maps like Terminus or Taldarim because the map is big and the protoss might not scout you first position.
ALPINA
Profile Joined May 2010
3791 Posts
April 26 2011 09:40 GMT
#1155
On April 26 2011 18:00 MorroW wrote:
zerg couldnt expand before pool before aswell so i dont see how it hurts zerg so much (?)
i think its a buff because i think 2gate will be bad if u scout it and 4gates and 3warpgate expo will be weaker


Well not every zerg is doing safest zerg opening possible just like you lol.
You should never underestimate the predictability of stupidity
KarlSpaat
Profile Joined December 2010
Germany8 Posts
Last Edited: 2011-04-26 09:41:15
April 26 2011 09:40 GMT
#1156
I love this changes.
Finally there are some cool changes to this boring PvP matchup. And the reduction of Pylon Powerradius will greatly affect this .... PZ 5 gate allin strategies.

Im pretty pumped and cant wait to play some great 2v2 matches in the future.
Ohdamn
Profile Joined June 2010
Germany765 Posts
Last Edited: 2011-04-26 09:42:31
April 26 2011 09:41 GMT
#1157
On April 26 2011 18:37 SolHeiM wrote:
Show nested quote +
On April 26 2011 18:34 Ohdamn wrote:
I remember a balance change in patch 1.10 that said:

Balance Changes
PROTOSS
Zealot
Build time increased from 33 to 38.
Warp Gate cooldown increased from 23 to 28.


you might ask why was this Zealot build time nerfed in this patch?

The answer is because a 2Gate opening against Zerg was just simply too strong

So they basically remove this change completely that was clearly necessary back in the beta..just to fix a different problem?!

And yes the maps are bigger now but also we are all better than in the beta
This change basically means: "Yo Zerg players! I'm sorry but you are not allowed to fast expand ever!!"

This one change makes me think the way Blizzard trys to fix problems is absolutely unprofessional.


But Zergs can't fast expand vs Protoss anyway, because you scout on 9 and block his hatchery. The game is completely different than it was in patch 1.1.

thats absolutely not true

there are many fast expands that work (eg: pool hatch without gas, send 2 drones to exp, 13hatch/15pool....)
the only thing that you can do against 2gate is gas pool...

and 2Gate is btw still very strong on some maps...it's just that nobody ever uses it since the nerf
i don't even want to imagine -5sec on every single zealot
"If you can chill....chill!"
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
April 26 2011 09:41 GMT
#1158
Would have been more awesome with a similar buff to the spine crawler, but overall it seems like good changes. 4warp has just been too standard lately since it's just so powerful and versatile, as long as toss doesn't get too weak, it sounds good to me to try to make it a bit less viable.
Tokay
Profile Joined July 2010
Sweden115 Posts
April 26 2011 09:42 GMT
#1159
On April 26 2011 18:39 Darkthorn wrote:
Show nested quote +
On April 26 2011 18:37 SolHeiM wrote:
On April 26 2011 18:34 Ohdamn wrote:
I remember a balance change in patch 1.10 that said:

Balance Changes
PROTOSS
Zealot
Build time increased from 33 to 38.
Warp Gate cooldown increased from 23 to 28.


you might ask why was this Zealot build time nerfed in this patch?

The answer is because a 2Gate opening against Zerg was just simply too strong

So they basically remove this change completely that was clearly necessary back in the beta..just to fix a different problem?!

And yes the maps are bigger now but also we are all better than in the beta
This change basically means: "Yo Zerg players! I'm sorry but you are not allowed to fast expand ever!!"

This one change makes me think the way Blizzard trys to fix problems is absolutely unprofessional.


But Zergs can't fast expand vs Protoss anyway, because you scout on 9 and block his hatchery. The game is completely different than it was in patch 1.1.

You can actually FE on maps like Terminus or Taldarim because the map is big and the protoss might not scout you first position.

Which is exactly why 2-gate is weaker as well.
fuzzy_panda
Profile Blog Joined November 2010
New Zealand1681 Posts
April 26 2011 09:43 GMT
#1160
massive archons?? oh there is a god! even as a terran player i find it unfair that archons get kited around by marauders like noobs
Prev 1 56 57 58 59 60 221 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #93
WardiTV1363
IntoTheiNu 1114
TKL 214
IndyStarCraft 135
CranKy Ducklings114
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
MaxPax 337
TKL 214
Rex 169
Ryung 145
IndyStarCraft 135
trigger 35
SHIN 28
RushiSC 18
StarCraft: Brood War
Calm 5540
Jaedong 1426
Light 886
Mini 595
EffOrt 589
Soulkey 569
BeSt 343
Hyuk 335
Soma 314
Mong 247
[ Show more ]
Snow 225
Zeus 187
Rush 174
ggaemo 123
Dewaltoss 97
hero 94
Hyun 79
Pusan 79
Sea.KH 65
ToSsGirL 39
sorry 35
scan(afreeca) 28
Aegong 25
yabsab 22
Bale 22
GoRush 20
Movie 19
Hm[arnc] 13
IntoTheRainbow 12
Sacsri 12
ajuk12(nOOB) 7
Dota 2
Dendi1192
420jenkins202
BananaSlamJamma173
Fuzer 100
Other Games
singsing1527
hiko1119
B2W.Neo992
Lowko753
crisheroes310
Mew2King56
KnowMe51
ArmadaUGS44
Trikslyr7
Organizations
Dota 2
PGL Dota 2 - Main Stream588
StarCraft: Brood War
lovetv 15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV502
• lizZardDota261
League of Legends
• Nemesis3718
Upcoming Events
RotterdaM Event
1h 33m
RSL Revival
19h 3m
RSL Revival
1d 2h
Bombastic Starleague
1d 5h
PiGosaur Cup
1d 9h
Kung Fu Cup
1d 20h
Replay Cast
2 days
CrankTV Team League
2 days
Bombastic Starleague
3 days
The PondCast
3 days
[ Show More ]
HomeStory Cup
3 days
Replay Cast
4 days
HomeStory Cup
4 days
Replay Cast
5 days
HomeStory Cup
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

BSL 22 Non-Korean Championship
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
CSL Season 21: Qualifier 2
SCTL 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.