• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:23
CET 14:23
KST 22:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool40Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 518 Radiation Zone The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Soulkey's decision to leave C9 JaeDong's form before ASL BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Ro24 Preview Pt1: New Chaos ASL21 General Discussion
Tourneys
[ASL21] Ro24 Group A [Megathread] Daily Proleagues ASL Season 21 LIVESTREAM with English Commentary [BSL22] Open Qualifiers & Ladder Tours
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
U4GM Tips Counter Enemy Gadgets Fast in Black Ops rsvsr How to Keep Reward Chains Rolling in Monopol u4gm What to Do First in MLB The Show 26 Spring
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1792 users

Patch 1.3.3 PTR - Page 56

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 54 55 56 57 58 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
blackone
Profile Joined November 2010
Germany1314 Posts
April 26 2011 08:55 GMT
#1101
On April 26 2011 17:50 Zanno wrote:
brilliant

No, wrong in several ways.
Zanno
Profile Blog Joined February 2007
United States1484 Posts
April 26 2011 08:57 GMT
#1102
On April 26 2011 17:55 blackone wrote:
Show nested quote +
On April 26 2011 17:50 Zanno wrote:
brilliant

No, wrong in several ways.
this thread is moving so fast the last two pages didn't exist when i posted that

if the math is wrong then oh well T_T
aaaaa
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
April 26 2011 08:57 GMT
#1103
What I actually don´t get is that massive for ground actually only matter for protoss interaction with the unit. Forcefield, Graviton Beam and Voidray damage.

I like warpgate research up and pylon power down. Finally a fix to 4gate PvP. They even went the extra mile and lowered gateway production time.

Ghost change seems kinda of reasonable. Ghosts are support casters unless in TvZ where you can convert apm into dps via snipe.
I am 100% positive bunker change will go through. Best bunker positions lead to bunkers dying anyway and if not attacked they are cost efficient at scaring off.

Spore crawler change leads to air rushes not completely fucking zerg over. I like it. Voidray Phoenix opening or Banshee openings have to actually do a bit of work even when not scouted.

My guess is 1 or 2 of the 5 nerfs to 4gate(counting units separately) might not go through. Terran changes are a bit shaky as well.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
qbs
Profile Joined January 2011
Poland771 Posts
April 26 2011 08:58 GMT
#1104
so happy with ghost change

the WG time increesed is interesting : d i hope it will fix 4wg vs 4wg wars : D
DeMusliM !!!
Thugtronik
Profile Joined October 2010
New Zealand452 Posts
April 26 2011 08:58 GMT
#1105
On April 26 2011 17:51 Leavzou wrote:
Show nested quote +
On April 26 2011 17:47 sickle wrote:
Why is blizz trying to kill off FFE, doesnt blizz want variety?


Maybe because it's unfair for zergs ?

Especially with this patch. Cause zergs had to FE to keep with the protoss FE without all in, and with this patch they can't FE cause of 2 gate...


zerg cant FE cause of 2gate? im sorry but have you played an extensive number of games with these new changes? please wait and see how the game evolves before jumping to stupid conclusions like this
DIG DIG COME ON LET ME DIG I CAN DETECT
redDuke
Profile Joined March 2011
Australia207 Posts
April 26 2011 08:59 GMT
#1106
Research Warp Gate time increased from 140 to 180.


Hmm...will this actually change anything? PvP 4gate rush will probably still be the main build for most players, it will just hit 40 in-game seconds later I feel. Thoughts?

vile | FXO | Liquid | EG | coL
MorroW
Profile Joined August 2008
Sweden3522 Posts
April 26 2011 09:00 GMT
#1107
zerg couldnt expand before pool before aswell so i dont see how it hurts zerg so much (?)
i think its a buff because i think 2gate will be bad if u scout it and 4gates and 3warpgate expo will be weaker
Progamerpls no copy pasterino
Styxyts
Profile Joined April 2011
Netherlands16 Posts
April 26 2011 09:01 GMT
#1108
I see problems ahead with ghost change: one base ghost will be a very strong strat against p. I always felt something was wrong with ghost: the fact that it is so strong against one race compared to the other: ghost have a spell that actually does (shield)damage to p, and not to z. It feels kinda wrong.
"...cause there is no reason not to." Catz
Vimsey
Profile Joined May 2010
United Kingdom2235 Posts
April 26 2011 09:01 GMT
#1109
Interesting changes.

I expect QXC will be brushing the dust off of his ghost rush early timing snipe attack TvT.

And they still cant make up their minds if they like proxy 2 gate or not, I guess they just forgot about it.
Velr
Profile Blog Joined July 2008
Switzerland10865 Posts
April 26 2011 09:02 GMT
#1110
On April 26 2011 17:58 Thugtronik wrote:
Show nested quote +
On April 26 2011 17:51 Leavzou wrote:
On April 26 2011 17:47 sickle wrote:
Why is blizz trying to kill off FFE, doesnt blizz want variety?


Maybe because it's unfair for zergs ?

Especially with this patch. Cause zergs had to FE to keep with the protoss FE without all in, and with this patch they can't FE cause of 2 gate...


zerg cant FE cause of 2gate? im sorry but have you played an extensive number of games with these new changes? please wait and see how the game evolves before jumping to stupid conclusions like this

Remember the last time Zealots were 5 sec faster?

2 Gate owned FE on cloespositions hard. That will be the same again, but the maps are a little "better" now (not as many with these really short distances).
DannyJ
Profile Joined March 2010
United States5110 Posts
Last Edited: 2011-04-26 09:03:36
April 26 2011 09:03 GMT
#1111
On April 26 2011 17:59 redDuke wrote:
Show nested quote +
Research Warp Gate time increased from 140 to 180.


Hmm...will this actually change anything? PvP 4gate rush will probably still be the main build for most players, it will just hit 40 in-game seconds later I feel. Thoughts?



The timing for 4 gates was razor thin vs things like 3 gate robo. That extra 40 seconds basically assures that there will be sentries and an immo shooting stalkers in the face by the time they get up there.
Traveler
Profile Blog Joined September 2009
United States451 Posts
Last Edited: 2011-04-26 09:05:01
April 26 2011 09:03 GMT
#1112
Archons are now a massive unit.

Helps late game vs Terran, makes protoss a little bit stronger.

Pylon power radius has been decreased from 7.5 to 6.5.

Definitely a PvP nerf, will make 4 gating harder in that the pylon has to be built closer in order to warp in on the high ground, letting a robo'ing player shoot at it.

Will also make forge expo harder against zergs as you might need an extra pylon.

Cybernetics Core
Research Warp Gate time increased from 140 to 180.


Nerf to all 4 gate timings, helps all races against protoss... though if the toss builds all 4 gates at the same timing, and builds normally out of them while warpgate is still researching, he will have a similar army size 40 seconds after the start of a 4 gate. Just will have to walk those extra 4 units over...

Gateway
Sentry train time decreased from 42 to 37.
Stalker train time decreased from 42 to 37.
Zealot train time decreased from 38 to 33.
Warp Gate unit train times remain unchanged.


Perhaps we will see 2 gates again, but I don't think so, maybe an extra unit or two in the early game to pressure with.


Ghost
Cost changed from 150/150 to 200/100.


Makes ghosts more viable earlier, since you basically get 3 for the cost of 2 gas-wise, meaning we can see more ghosts of 2 - 3 gas.

Salvage resource return reduced from 100% to 75%.

Helps a little against early bunker rushes?

Spore Crawler
Root time decreased from 12 to 6.


Makes it easier to defend against air builds. Especially early void rays.
Can you ever argue in favor of something without first proving it?
_Darwin_
Profile Joined August 2010
United States2374 Posts
April 26 2011 09:04 GMT
#1113
On April 26 2011 17:59 redDuke wrote:
Show nested quote +
Research Warp Gate time increased from 140 to 180.


Hmm...will this actually change anything? PvP 4gate rush will probably still be the main build for most players, it will just hit 40 in-game seconds later I feel. Thoughts?



Defensive 4 gates into collosus rush. What KiwiKaki was already doing.
I cant stop lactating
Ayush_SCtoss
Profile Blog Joined April 2010
India3050 Posts
April 26 2011 09:05 GMT
#1114
Oooh wow. Loving the gateway units time decrease. Let's hope 2gate doesn't become popular because of this lol. And finally Archon is now massive. About time!
End my suffering
Tiax;mous
Profile Blog Joined July 2010
669 Posts
April 26 2011 09:05 GMT
#1115
On April 26 2011 17:59 redDuke wrote:
Show nested quote +
Research Warp Gate time increased from 140 to 180.


Hmm...will this actually change anything? PvP 4gate rush will probably still be the main build for most players, it will just hit 40 in-game seconds later I feel. Thoughts?



well defender will have a few advantages like , warp gate tech cost + 10 seconds production for each gateway + 5 seconds production for each unit produced. Why would you 4gate when defender has this many advantages? ( I don't know anything about pvp tho , so take it fwiw)
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2011-04-26 09:09:07
April 26 2011 09:07 GMT
#1116
On April 26 2011 18:04 _Darwin_ wrote:
Show nested quote +
On April 26 2011 17:59 redDuke wrote:
Research Warp Gate time increased from 140 to 180.


Hmm...will this actually change anything? PvP 4gate rush will probably still be the main build for most players, it will just hit 40 in-game seconds later I feel. Thoughts?



Defensive 4 gates into collosus rush. What KiwiKaki was already doing.


Why bother defensive 4 gating when a 3 gate robo will hold the new 4 gate timing AND have the robotics faster?

We're not guaranteed to see anything really past 1 base play on standard maps mind you just because colossus crushing force fields means you have no way to defend your expo until a few colossus are out to negate the 4 extra zealots the attacker has, but we'll see how it plays out.
_Darwin_
Profile Joined August 2010
United States2374 Posts
Last Edited: 2011-04-26 09:08:59
April 26 2011 09:08 GMT
#1117
On April 26 2011 18:07 Dingobloo wrote:
Show nested quote +
On April 26 2011 18:04 _Darwin_ wrote:
On April 26 2011 17:59 redDuke wrote:
Research Warp Gate time increased from 140 to 180.


Hmm...will this actually change anything? PvP 4gate rush will probably still be the main build for most players, it will just hit 40 in-game seconds later I feel. Thoughts?



Defensive 4 gates into collosus rush. What KiwiKaki was already doing.


Why bother defensive 4 gating when a 3 gate robo will hold the new 4 gate timing AND have the robotics faster?


Because 3 gate robo won't necessarily hold. I think it will still be close, 32 seconds isn't A GIGANTICCCCCC difference.

I cant stop lactating
HowardRoark
Profile Blog Joined February 2010
1146 Posts
Last Edited: 2011-04-26 09:12:27
April 26 2011 09:08 GMT
#1118
So Archons being massive will affect:

Marauders
Sentries
Pheonix

Anything else? I feel slow witted today. It feels as it will buff Archon in PvT and make PvP sligthly less microable by denying Phoenix and Sentries their abilities on Archons.
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
April 26 2011 09:08 GMT
#1119
I like the changes to everything but the warpgate and ghost cost (they should have made them 150/100 instead), and the lack if infestor nerf is really annoying, pylon power radius is a plus as it will make it possible to kill the pylons using marines if they're trying to warp into your base.

Really think that the lack of an infestor fix is a big mistake, and also collosus are still imba, and "buffing" ghosts doesn't help that at all...
Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
April 26 2011 09:08 GMT
#1120
I really like most of those changes. Archons will now be viable to use against Terran and can be a proper meat shield and get in to do damage (if they don't get EMP'd to help remove some shield).

Ghost change is great as I won't need so much gas to get them and the Pylon radius is a really clever way of nerfing warping up onto the high ground. It was silly how you could put a pylon just out of range of any units that could shoot it and warp into their base. Also with later warp gate and gateways building faster, perhaps defensive builds just won't use warp gates?
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Prev 1 54 55 56 57 58 221 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#79
WardiTV711
OGKoka 384
Rex112
IntoTheiNu 41
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko412
OGKoka 384
Harstem 183
ProTech130
Rex 112
LamboSC2 104
MindelVK 10
StarCraft: Brood War
Calm 13131
Bisu 2499
Horang2 1898
Jaedong 1407
Shuttle 1133
Hyuk 653
BeSt 457
Larva 415
Stork 379
Mini 247
[ Show more ]
Light 227
Leta 221
Zeus 173
Rush 130
Soma 130
Snow 120
Pusan 115
ggaemo 97
Backho 91
PianO 75
Shine 65
Shinee 60
ToSsGirL 55
Hm[arnc] 34
Nal_rA 34
yabsab 31
Movie 28
Free 25
[sc1f]eonzerg 22
zelot 20
soO 19
IntoTheRainbow 18
GoRush 17
sorry 17
Bale 16
ajuk12(nOOB) 11
Noble 9
Terrorterran 8
Dota 2
Gorgc5282
League of Legends
Reynor9
Counter-Strike
fl0m2477
olofmeister1218
shoxiejesuss693
kennyS663
byalli502
Fnx 0
Other Games
singsing1985
B2W.Neo775
hiko581
XBOCT517
crisheroes313
Beastyqt176
Sick101
Mew2King47
ArmadaUGS43
Organizations
Dota 2
PGL Dota 2 - Main Stream52
StarCraft: Brood War
lovetv 22
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 31
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Monday Night Weeklies
3h 37m
Sparkling Tuna Cup
20h 37m
Afreeca Starleague
20h 37m
Soulkey vs Ample
JyJ vs sSak
Replay Cast
1d 19h
Afreeca Starleague
1d 20h
hero vs YSC
Larva vs Shine
Kung Fu Cup
1d 21h
Replay Cast
2 days
KCM Race Survival
2 days
The PondCast
2 days
WardiTV Team League
2 days
[ Show More ]
Replay Cast
3 days
WardiTV Team League
3 days
RSL Revival
4 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
4 days
Platinum Heroes Events
5 days
BSL
5 days
RSL Revival
5 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
5 days
BSL
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
Light vs Calm
Royal vs Mind
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2026-03-22
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.