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Patch 1.3.3 PTR - Page 56

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 54 55 56 57 58 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
blackone
Profile Joined November 2010
Germany1314 Posts
April 26 2011 08:55 GMT
#1101
On April 26 2011 17:50 Zanno wrote:
brilliant

No, wrong in several ways.
Zanno
Profile Blog Joined February 2007
United States1484 Posts
April 26 2011 08:57 GMT
#1102
On April 26 2011 17:55 blackone wrote:
Show nested quote +
On April 26 2011 17:50 Zanno wrote:
brilliant

No, wrong in several ways.
this thread is moving so fast the last two pages didn't exist when i posted that

if the math is wrong then oh well T_T
aaaaa
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
April 26 2011 08:57 GMT
#1103
What I actually don´t get is that massive for ground actually only matter for protoss interaction with the unit. Forcefield, Graviton Beam and Voidray damage.

I like warpgate research up and pylon power down. Finally a fix to 4gate PvP. They even went the extra mile and lowered gateway production time.

Ghost change seems kinda of reasonable. Ghosts are support casters unless in TvZ where you can convert apm into dps via snipe.
I am 100% positive bunker change will go through. Best bunker positions lead to bunkers dying anyway and if not attacked they are cost efficient at scaring off.

Spore crawler change leads to air rushes not completely fucking zerg over. I like it. Voidray Phoenix opening or Banshee openings have to actually do a bit of work even when not scouted.

My guess is 1 or 2 of the 5 nerfs to 4gate(counting units separately) might not go through. Terran changes are a bit shaky as well.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
qbs
Profile Joined January 2011
Poland771 Posts
April 26 2011 08:58 GMT
#1104
so happy with ghost change

the WG time increesed is interesting : d i hope it will fix 4wg vs 4wg wars : D
DeMusliM !!!
Thugtronik
Profile Joined October 2010
New Zealand452 Posts
April 26 2011 08:58 GMT
#1105
On April 26 2011 17:51 Leavzou wrote:
Show nested quote +
On April 26 2011 17:47 sickle wrote:
Why is blizz trying to kill off FFE, doesnt blizz want variety?


Maybe because it's unfair for zergs ?

Especially with this patch. Cause zergs had to FE to keep with the protoss FE without all in, and with this patch they can't FE cause of 2 gate...


zerg cant FE cause of 2gate? im sorry but have you played an extensive number of games with these new changes? please wait and see how the game evolves before jumping to stupid conclusions like this
DIG DIG COME ON LET ME DIG I CAN DETECT
redDuke
Profile Joined March 2011
Australia207 Posts
April 26 2011 08:59 GMT
#1106
Research Warp Gate time increased from 140 to 180.


Hmm...will this actually change anything? PvP 4gate rush will probably still be the main build for most players, it will just hit 40 in-game seconds later I feel. Thoughts?

vile | FXO | Liquid | EG | coL
MorroW
Profile Joined August 2008
Sweden3522 Posts
April 26 2011 09:00 GMT
#1107
zerg couldnt expand before pool before aswell so i dont see how it hurts zerg so much (?)
i think its a buff because i think 2gate will be bad if u scout it and 4gates and 3warpgate expo will be weaker
Progamerpls no copy pasterino
Styxyts
Profile Joined April 2011
Netherlands16 Posts
April 26 2011 09:01 GMT
#1108
I see problems ahead with ghost change: one base ghost will be a very strong strat against p. I always felt something was wrong with ghost: the fact that it is so strong against one race compared to the other: ghost have a spell that actually does (shield)damage to p, and not to z. It feels kinda wrong.
"...cause there is no reason not to." Catz
Vimsey
Profile Joined May 2010
United Kingdom2235 Posts
April 26 2011 09:01 GMT
#1109
Interesting changes.

I expect QXC will be brushing the dust off of his ghost rush early timing snipe attack TvT.

And they still cant make up their minds if they like proxy 2 gate or not, I guess they just forgot about it.
Velr
Profile Blog Joined July 2008
Switzerland10910 Posts
April 26 2011 09:02 GMT
#1110
On April 26 2011 17:58 Thugtronik wrote:
Show nested quote +
On April 26 2011 17:51 Leavzou wrote:
On April 26 2011 17:47 sickle wrote:
Why is blizz trying to kill off FFE, doesnt blizz want variety?


Maybe because it's unfair for zergs ?

Especially with this patch. Cause zergs had to FE to keep with the protoss FE without all in, and with this patch they can't FE cause of 2 gate...


zerg cant FE cause of 2gate? im sorry but have you played an extensive number of games with these new changes? please wait and see how the game evolves before jumping to stupid conclusions like this

Remember the last time Zealots were 5 sec faster?

2 Gate owned FE on cloespositions hard. That will be the same again, but the maps are a little "better" now (not as many with these really short distances).
DannyJ
Profile Joined March 2010
United States5110 Posts
Last Edited: 2011-04-26 09:03:36
April 26 2011 09:03 GMT
#1111
On April 26 2011 17:59 redDuke wrote:
Show nested quote +
Research Warp Gate time increased from 140 to 180.


Hmm...will this actually change anything? PvP 4gate rush will probably still be the main build for most players, it will just hit 40 in-game seconds later I feel. Thoughts?



The timing for 4 gates was razor thin vs things like 3 gate robo. That extra 40 seconds basically assures that there will be sentries and an immo shooting stalkers in the face by the time they get up there.
Traveler
Profile Blog Joined September 2009
United States451 Posts
Last Edited: 2011-04-26 09:05:01
April 26 2011 09:03 GMT
#1112
Archons are now a massive unit.

Helps late game vs Terran, makes protoss a little bit stronger.

Pylon power radius has been decreased from 7.5 to 6.5.

Definitely a PvP nerf, will make 4 gating harder in that the pylon has to be built closer in order to warp in on the high ground, letting a robo'ing player shoot at it.

Will also make forge expo harder against zergs as you might need an extra pylon.

Cybernetics Core
Research Warp Gate time increased from 140 to 180.


Nerf to all 4 gate timings, helps all races against protoss... though if the toss builds all 4 gates at the same timing, and builds normally out of them while warpgate is still researching, he will have a similar army size 40 seconds after the start of a 4 gate. Just will have to walk those extra 4 units over...

Gateway
Sentry train time decreased from 42 to 37.
Stalker train time decreased from 42 to 37.
Zealot train time decreased from 38 to 33.
Warp Gate unit train times remain unchanged.


Perhaps we will see 2 gates again, but I don't think so, maybe an extra unit or two in the early game to pressure with.


Ghost
Cost changed from 150/150 to 200/100.


Makes ghosts more viable earlier, since you basically get 3 for the cost of 2 gas-wise, meaning we can see more ghosts of 2 - 3 gas.

Salvage resource return reduced from 100% to 75%.

Helps a little against early bunker rushes?

Spore Crawler
Root time decreased from 12 to 6.


Makes it easier to defend against air builds. Especially early void rays.
Can you ever argue in favor of something without first proving it?
_Darwin_
Profile Joined August 2010
United States2374 Posts
April 26 2011 09:04 GMT
#1113
On April 26 2011 17:59 redDuke wrote:
Show nested quote +
Research Warp Gate time increased from 140 to 180.


Hmm...will this actually change anything? PvP 4gate rush will probably still be the main build for most players, it will just hit 40 in-game seconds later I feel. Thoughts?



Defensive 4 gates into collosus rush. What KiwiKaki was already doing.
I cant stop lactating
Ayush_SCtoss
Profile Blog Joined April 2010
India3051 Posts
April 26 2011 09:05 GMT
#1114
Oooh wow. Loving the gateway units time decrease. Let's hope 2gate doesn't become popular because of this lol. And finally Archon is now massive. About time!
End my suffering
Tiax;mous
Profile Blog Joined July 2010
669 Posts
April 26 2011 09:05 GMT
#1115
On April 26 2011 17:59 redDuke wrote:
Show nested quote +
Research Warp Gate time increased from 140 to 180.


Hmm...will this actually change anything? PvP 4gate rush will probably still be the main build for most players, it will just hit 40 in-game seconds later I feel. Thoughts?



well defender will have a few advantages like , warp gate tech cost + 10 seconds production for each gateway + 5 seconds production for each unit produced. Why would you 4gate when defender has this many advantages? ( I don't know anything about pvp tho , so take it fwiw)
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2011-04-26 09:09:07
April 26 2011 09:07 GMT
#1116
On April 26 2011 18:04 _Darwin_ wrote:
Show nested quote +
On April 26 2011 17:59 redDuke wrote:
Research Warp Gate time increased from 140 to 180.


Hmm...will this actually change anything? PvP 4gate rush will probably still be the main build for most players, it will just hit 40 in-game seconds later I feel. Thoughts?



Defensive 4 gates into collosus rush. What KiwiKaki was already doing.


Why bother defensive 4 gating when a 3 gate robo will hold the new 4 gate timing AND have the robotics faster?

We're not guaranteed to see anything really past 1 base play on standard maps mind you just because colossus crushing force fields means you have no way to defend your expo until a few colossus are out to negate the 4 extra zealots the attacker has, but we'll see how it plays out.
_Darwin_
Profile Joined August 2010
United States2374 Posts
Last Edited: 2011-04-26 09:08:59
April 26 2011 09:08 GMT
#1117
On April 26 2011 18:07 Dingobloo wrote:
Show nested quote +
On April 26 2011 18:04 _Darwin_ wrote:
On April 26 2011 17:59 redDuke wrote:
Research Warp Gate time increased from 140 to 180.


Hmm...will this actually change anything? PvP 4gate rush will probably still be the main build for most players, it will just hit 40 in-game seconds later I feel. Thoughts?



Defensive 4 gates into collosus rush. What KiwiKaki was already doing.


Why bother defensive 4 gating when a 3 gate robo will hold the new 4 gate timing AND have the robotics faster?


Because 3 gate robo won't necessarily hold. I think it will still be close, 32 seconds isn't A GIGANTICCCCCC difference.

I cant stop lactating
HowardRoark
Profile Blog Joined February 2010
1146 Posts
Last Edited: 2011-04-26 09:12:27
April 26 2011 09:08 GMT
#1118
So Archons being massive will affect:

Marauders
Sentries
Pheonix

Anything else? I feel slow witted today. It feels as it will buff Archon in PvT and make PvP sligthly less microable by denying Phoenix and Sentries their abilities on Archons.
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
April 26 2011 09:08 GMT
#1119
I like the changes to everything but the warpgate and ghost cost (they should have made them 150/100 instead), and the lack if infestor nerf is really annoying, pylon power radius is a plus as it will make it possible to kill the pylons using marines if they're trying to warp into your base.

Really think that the lack of an infestor fix is a big mistake, and also collosus are still imba, and "buffing" ghosts doesn't help that at all...
Qikz
Profile Blog Joined November 2009
United Kingdom12042 Posts
April 26 2011 09:08 GMT
#1120
I really like most of those changes. Archons will now be viable to use against Terran and can be a proper meat shield and get in to do damage (if they don't get EMP'd to help remove some shield).

Ghost change is great as I won't need so much gas to get them and the Pylon radius is a really clever way of nerfing warping up onto the high ground. It was silly how you could put a pylon just out of range of any units that could shoot it and warp into their base. Also with later warp gate and gateways building faster, perhaps defensive builds just won't use warp gates?
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
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