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Patch 1.3.3 PTR - Page 55

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 53 54 55 56 57 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
_Darwin_
Profile Joined August 2010
United States2374 Posts
April 26 2011 08:36 GMT
#1081
On April 26 2011 17:35 ondik wrote:
Show nested quote +
On April 26 2011 17:21 Binabik wrote:
I hope everyone realizes that they just HUGELY nerfed the PvZ ForgeExpand.
The 1 Pylon won't be able to block the entrance on maps like Shattered/Scrap/TalDarim anymore O_o

WTF you're right, didn't think about it.. forge expand is the only thing I do in PvZ

Show nested quote +
On April 26 2011 17:28 mike1290 wrote:
Am I doing something wrong in this or will it be faster to use both warpgates and gateways?
[image loading]


uh..someone care to confirm this?


I unconfirm this. Warpgate build time for zealot is 28 seconds. Not 38.
I cant stop lactating
Deadlyfish
Profile Joined August 2010
Denmark1980 Posts
April 26 2011 08:36 GMT
#1082
Proxy 2 gate vs Terran is already really hard for me to hold off I dunno why but i always lose against it, even if i build bunkers and go 2 rax marine with no gas i'm always so far behind i just cant come back, guess i'll have to learn how to hold that off .

Rest of the changes seem good, was hoping for a colossi change though, but oh well.
If wishes were horses we'd be eating steak right now.
mike1290
Profile Joined January 2011
United States88 Posts
April 26 2011 08:37 GMT
#1083
On April 26 2011 17:30 Muirhead wrote:
Warpgate cooldown does not tick while the gateway is in its ordinary mode.


Ah, thanks. I didn't realize that.
HateRock
VENDIZ
Profile Joined October 2010
1575 Posts
April 26 2011 08:37 GMT
#1084
On April 26 2011 17:34 Apolo wrote:
Any predictions to what PvP will become?

Mine for now:

- More proxy 2G

- More races to see who techs to colossus faster

- Perhaps some stargate builds to counter the rising popularity of fast zealot + colossus


It'll go back to a one-base colo race, like it used to be! If anyone tries to expand/tech further they'll get smashed

..atleast 4gate vs. 4gate required to 'micro' their units
SaGe fighting!!~~~~~~
thehitman
Profile Blog Joined July 2010
1105 Posts
April 26 2011 08:40 GMT
#1085
I like all the changes. Should be pretty fun to see how PvP will work now.

Hopefully people don't just 2 gateway rush now all the time, lol.
ParasitJonte
Profile Joined September 2004
Sweden1768 Posts
April 26 2011 08:41 GMT
#1086
On April 26 2011 15:57 windsupernova wrote:
Show nested quote +
On April 26 2011 15:54 ParasitJonte wrote:
On April 26 2011 15:51 syllogism wrote:
On April 26 2011 14:25 [Atomic]Peace wrote:
I'm going to go with Tyler on the Warpgate change:

I'm tired of casual play negatively affecting pro play (4gate being addressed in next patch). Rule changes should happen only when necessary




He nails it. The change simply isn't necessary and is only being made to cater to casual play. Is it difficult to hold off a 4 warp gate? It can be. Is the build usually powerful for how easy it is to execute? Sure. But with proper training you can hold off 4 warp gate 100% of the time. By definition it is not imbalanced.

There seem to be pro players who like these changes (LaLush for one) and I'm not quite sure what he means by "negatively". Perhaps he dislikes how the change affects other matchups? Regardless, I'm sure players will keep opening doors.


To me it's about making the game better. The game will be better if PvP isn't all about 4 gate. Tyler doesn't seem to give this a thought.


Ehhh, I actually don't agree. Blizzard should only step in to fix broken things, Its not up to them to make a matchup more playable or watchable. And really, with 9 matchups only 1 was retarded so I don't think it was that bad.

PvP was interesting to me at least, not all matches need to go into super late macro mode to be good.


What?

Then who should design the game if not the ones who made it... How would you propose a game even be created in the first place if its not up to the game designers to actually design it.

(LOL)
Hello=)
ThatGuy89
Profile Joined February 2011
United Kingdom1968 Posts
April 26 2011 08:41 GMT
#1087
they'll still change collosus imo, these wont be the only changes will they?
so a 33 second zealot, you can get 2 out while the cyber is building? that'll change things a bit

love the archon idea, lets hope some of these changes stick
Bergys
Profile Joined September 2010
Sweden337 Posts
April 26 2011 08:41 GMT
#1088
On April 26 2011 17:18 Raiznhell wrote:
still not changing Terran Mech in TvP to be winnable at pro level but meh. Decent patch I hope PvP won't be something to groan at now. People compared old PvP to being similar to BW PvP but.... BW PvP had some pretty epic games whereas sc2 PvP are all ended before 10 minutes. Probably closer to the ZvZ of BW which everyone hated.


If you think Mech TvP is unwinnable you're delusional. Thorzain does some pretty sweet mech builds and roflstomps with them.
eloist
Profile Joined September 2010
United States1017 Posts
April 26 2011 08:42 GMT
#1089
Good changes byt I am slightly annoyed that force field spamming will stay with us.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
April 26 2011 08:44 GMT
#1090
As soon as I read the archon change, I instantly knew they would buff ghosts.

Making TvP even stronger for endgame P without tossing Terran a bone would have been weird. Also, I might give a 3 rax ghost EMP push on one base against Protoss a go again.

I would have preferred a HP percentage based bunker change rather than the 75%, but I guess it's acceptable. The spore crawler change is cool. Allows you to defend your bases with less spore crawlers because you'll be able to move them around faster. Proxy 10gates are going to be a bit more scary now tho...

I have no clue how the 4gate thing will work out. The pylon nerf will make it harder to have a pylon to morph on the high ground since stalkers will just about be in range to kill it, and doesn't warp gate tech by itself reduce unit build time by 10 seconds?

Also, the added warp gate tech timing might make 4gate a non-issue for Terrans.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
April 26 2011 08:44 GMT
#1091
Patch seems alright, less problems for t and especially z to die to unexpected warp gate pushes early on. Midgame warp gate pushes remain just as string though.
1 or 2 gate builds are getting à serious buff though so they Will be much more popular then it might actually make protoss stronger now.
The pylon change is à big nerf for FFEing actually which Will be much harder to do now.
Both these changes hit PvZ quite à bit.

Archon change is awesome as it buffs them pvt and might give them à use in pvp. Actually à nerf for PvZ as you cant use archon and ff combined anymore.

Ghost change is a mech buff, not too bad for that. It also makes some quick ghost builds easier i guess.
berr0n!
Profile Joined February 2011
Germany59 Posts
April 26 2011 08:45 GMT
#1092
On April 26 2011 17:26 Michaels wrote:
tank should also be massive. Its a tank god damnit!!


I'm sure that tanks will never be massive.
prove
Profile Joined February 2011
Germany12 Posts
April 26 2011 08:46 GMT
#1093
Mh, I dont rly like the pylon change tho, anyway is this patch already up in us?
JayDee_
Profile Joined June 2010
548 Posts
April 26 2011 08:46 GMT
#1094
Why the ghost mini buff? They're really good as is imo, just underused.
Deadlyfish
Profile Joined August 2010
Denmark1980 Posts
Last Edited: 2011-04-26 08:47:44
April 26 2011 08:47 GMT
#1095
On April 26 2011 17:46 JayDee_ wrote:
Why the ghost mini buff? They're really good as is imo, just underused.



To buff mech v protoss mostly. You couldnt really build ghosts because of the high gas cost while going mech.
If wishes were horses we'd be eating steak right now.
sickle
Profile Blog Joined November 2010
New Zealand656 Posts
April 26 2011 08:47 GMT
#1096
Why is blizz trying to kill off FFE, doesnt blizz want variety?
_Darwin_
Profile Joined August 2010
United States2374 Posts
April 26 2011 08:47 GMT
#1097
On April 26 2011 17:46 prove wrote:
Mh, I dont rly like the pylon change tho, anyway is this patch already up in us?


On the public test realm.
I cant stop lactating
Zanno
Profile Blog Joined February 2007
United States1484 Posts
Last Edited: 2011-04-26 08:51:14
April 26 2011 08:50 GMT
#1098
On April 26 2011 17:14 mike1290 wrote:
I was thinking about the warpgate change and I played around a little in a game and with these new times, I think it's possible to produce units faster if you switch between warpgates and gateways when the warpgate cooldown is active. It is very late and I'm very tired so please tell me if there is anything I am missing.


[image loading]

If you do this then you end up with an extra zealot in about 152 seconds of game time?

whoa

maybe that's the real solution to 4 gate blizzard was looking at

defender can produce units 5 secs faster by switching back and forth from warp gate to gateway tech

brilliant
aaaaa
Leavzou
Profile Joined January 2011
France156 Posts
April 26 2011 08:51 GMT
#1099
On April 26 2011 17:47 sickle wrote:
Why is blizz trying to kill off FFE, doesnt blizz want variety?


Maybe because it's unfair for zergs ?

Especially with this patch. Cause zergs had to FE to keep with the protoss FE without all in, and with this patch they can't FE cause of 2 gate...
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
April 26 2011 08:55 GMT
#1100
On April 26 2011 17:41 Bergys wrote:
Show nested quote +
On April 26 2011 17:18 Raiznhell wrote:
still not changing Terran Mech in TvP to be winnable at pro level but meh. Decent patch I hope PvP won't be something to groan at now. People compared old PvP to being similar to BW PvP but.... BW PvP had some pretty epic games whereas sc2 PvP are all ended before 10 minutes. Probably closer to the ZvZ of BW which everyone hated.


If you think Mech TvP is unwinnable you're delusional. Thorzain does some pretty sweet mech builds and roflstomps with them.


I think more mineral heavy ghosts is a huge win for Mech TvP, being able to afford the gas for both mech and ghosts turns immortals and phoenix into a micro battle, anti armored -air is still a bit of a problem, but it's a win in general.
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