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Massive units are not affected by concussive shells. If you think they are, you are wrong. It's SPORE crawlers that are being changed, not SPINE. Please read carefully. |
On April 26 2011 17:35 ondik wrote:Show nested quote +On April 26 2011 17:21 Binabik wrote: I hope everyone realizes that they just HUGELY nerfed the PvZ ForgeExpand. The 1 Pylon won't be able to block the entrance on maps like Shattered/Scrap/TalDarim anymore O_o
WTF you're right, didn't think about it.. forge expand is the only thing I do in PvZ  Show nested quote +On April 26 2011 17:28 mike1290 wrote:Am I doing something wrong in this or will it be faster to use both warpgates and gateways? ![[image loading]](http://imgur.com/unC9i.jpg) uh..someone care to confirm this?
I unconfirm this. Warpgate build time for zealot is 28 seconds. Not 38.
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Proxy 2 gate vs Terran is already really hard for me to hold off I dunno why but i always lose against it, even if i build bunkers and go 2 rax marine with no gas i'm always so far behind i just cant come back, guess i'll have to learn how to hold that off .
Rest of the changes seem good, was hoping for a colossi change though, but oh well.
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On April 26 2011 17:30 Muirhead wrote: Warpgate cooldown does not tick while the gateway is in its ordinary mode.
Ah, thanks. I didn't realize that.
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On April 26 2011 17:34 Apolo wrote: Any predictions to what PvP will become?
Mine for now:
- More proxy 2G
- More races to see who techs to colossus faster
- Perhaps some stargate builds to counter the rising popularity of fast zealot + colossus
It'll go back to a one-base colo race, like it used to be! If anyone tries to expand/tech further they'll get smashed
..atleast 4gate vs. 4gate required to 'micro' their units
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I like all the changes. Should be pretty fun to see how PvP will work now.
Hopefully people don't just 2 gateway rush now all the time, lol.
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On April 26 2011 15:57 windsupernova wrote:Show nested quote +On April 26 2011 15:54 ParasitJonte wrote:On April 26 2011 15:51 syllogism wrote:On April 26 2011 14:25 [Atomic]Peace wrote:I'm going to go with Tyler on the Warpgate change: I'm tired of casual play negatively affecting pro play (4gate being addressed in next patch). Rule changes should happen only when necessary
He nails it. The change simply isn't necessary and is only being made to cater to casual play. Is it difficult to hold off a 4 warp gate? It can be. Is the build usually powerful for how easy it is to execute? Sure. But with proper training you can hold off 4 warp gate 100% of the time. By definition it is not imbalanced. There seem to be pro players who like these changes (LaLush for one) and I'm not quite sure what he means by "negatively". Perhaps he dislikes how the change affects other matchups? Regardless, I'm sure players will keep opening doors. To me it's about making the game better. The game will be better if PvP isn't all about 4 gate. Tyler doesn't seem to give this a thought. Ehhh, I actually don't agree. Blizzard should only step in to fix broken things, Its not up to them to make a matchup more playable or watchable. And really, with 9 matchups only 1 was retarded so I don't think it was that bad. PvP was interesting to me at least, not all matches need to go into super late macro mode to be good.
What?
Then who should design the game if not the ones who made it... How would you propose a game even be created in the first place if its not up to the game designers to actually design it.
(LOL)
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they'll still change collosus imo, these wont be the only changes will they? so a 33 second zealot, you can get 2 out while the cyber is building? that'll change things a bit
love the archon idea, lets hope some of these changes stick
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On April 26 2011 17:18 Raiznhell wrote: still not changing Terran Mech in TvP to be winnable at pro level but meh. Decent patch I hope PvP won't be something to groan at now. People compared old PvP to being similar to BW PvP but.... BW PvP had some pretty epic games whereas sc2 PvP are all ended before 10 minutes. Probably closer to the ZvZ of BW which everyone hated.
If you think Mech TvP is unwinnable you're delusional. Thorzain does some pretty sweet mech builds and roflstomps with them.
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Good changes byt I am slightly annoyed that force field spamming will stay with us.
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As soon as I read the archon change, I instantly knew they would buff ghosts.
Making TvP even stronger for endgame P without tossing Terran a bone would have been weird. Also, I might give a 3 rax ghost EMP push on one base against Protoss a go again.
I would have preferred a HP percentage based bunker change rather than the 75%, but I guess it's acceptable. The spore crawler change is cool. Allows you to defend your bases with less spore crawlers because you'll be able to move them around faster. Proxy 10gates are going to be a bit more scary now tho...
I have no clue how the 4gate thing will work out. The pylon nerf will make it harder to have a pylon to morph on the high ground since stalkers will just about be in range to kill it, and doesn't warp gate tech by itself reduce unit build time by 10 seconds?
Also, the added warp gate tech timing might make 4gate a non-issue for Terrans.
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Patch seems alright, less problems for t and especially z to die to unexpected warp gate pushes early on. Midgame warp gate pushes remain just as string though. 1 or 2 gate builds are getting à serious buff though so they Will be much more popular then it might actually make protoss stronger now. The pylon change is à big nerf for FFEing actually which Will be much harder to do now. Both these changes hit PvZ quite à bit.
Archon change is awesome as it buffs them pvt and might give them à use in pvp. Actually à nerf for PvZ as you cant use archon and ff combined anymore.
Ghost change is a mech buff, not too bad for that. It also makes some quick ghost builds easier i guess.
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On April 26 2011 17:26 Michaels wrote: tank should also be massive. Its a tank god damnit!!
I'm sure that tanks will never be massive.
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Mh, I dont rly like the pylon change tho, anyway is this patch already up in us?
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Why the ghost mini buff? They're really good as is imo, just underused.
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On April 26 2011 17:46 JayDee_ wrote: Why the ghost mini buff? They're really good as is imo, just underused.
To buff mech v protoss mostly. You couldnt really build ghosts because of the high gas cost while going mech.
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Why is blizz trying to kill off FFE, doesnt blizz want variety?
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On April 26 2011 17:46 prove wrote: Mh, I dont rly like the pylon change tho, anyway is this patch already up in us?
On the public test realm.
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On April 26 2011 17:14 mike1290 wrote:I was thinking about the warpgate change and I played around a little in a game and with these new times, I think it's possible to produce units faster if you switch between warpgates and gateways when the warpgate cooldown is active. It is very late and I'm very tired so please tell me if there is anything I am missing. ![[image loading]](http://imgur.com/unC9i.jpg) If you do this then you end up with an extra zealot in about 152 seconds of game time? whoa
maybe that's the real solution to 4 gate blizzard was looking at
defender can produce units 5 secs faster by switching back and forth from warp gate to gateway tech
brilliant
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On April 26 2011 17:47 sickle wrote: Why is blizz trying to kill off FFE, doesnt blizz want variety?
Maybe because it's unfair for zergs ?
Especially with this patch. Cause zergs had to FE to keep with the protoss FE without all in, and with this patch they can't FE cause of 2 gate...
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On April 26 2011 17:41 Bergys wrote:Show nested quote +On April 26 2011 17:18 Raiznhell wrote: still not changing Terran Mech in TvP to be winnable at pro level but meh. Decent patch I hope PvP won't be something to groan at now. People compared old PvP to being similar to BW PvP but.... BW PvP had some pretty epic games whereas sc2 PvP are all ended before 10 minutes. Probably closer to the ZvZ of BW which everyone hated. If you think Mech TvP is unwinnable you're delusional. Thorzain does some pretty sweet mech builds and roflstomps with them.
I think more mineral heavy ghosts is a huge win for Mech TvP, being able to afford the gas for both mech and ghosts turns immortals and phoenix into a micro battle, anti armored -air is still a bit of a problem, but it's a win in general.
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