• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:04
CEST 18:04
KST 01:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues26LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6
StarCraft 2
General
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Classic Games #3: Rogue vs Serral at BlizzCon What happened to Singapore/Brazil servers?
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series WardiTV TL Team Map Contest #5 Tournaments Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
Pros React To: SoulKey's 5-Peat Challenge ASL20 General Discussion BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams
Tourneys
[ASL20] Ro16 Group B [ASL20] Ro16 Group A [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Borderlands 3 Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread The Big Programming Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1551 users

Patch 1.3.3 PTR - Page 54

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 52 53 54 55 56 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
mike1290
Profile Joined January 2011
United States88 Posts
April 26 2011 08:28 GMT
#1061
On April 26 2011 17:25 _Darwin_ wrote:
Show nested quote +
On April 26 2011 17:23 yrag89 wrote:
Protoss style would be now be using gateway when massing up at home, and convert to warpgate when pushing out. I predict a more dangerous 6 gate push incoming if a protoss doesn't miss a beat in his macro during the gateway phase.


For the 999999th time, warpgates are still faster than gateways.

edit: or the same. Either way~


Am I doing something wrong in this or will it be faster to use both warpgates and gateways?
[image loading]
HateRock
Dante08
Profile Blog Joined February 2008
Singapore4128 Posts
Last Edited: 2011-04-26 08:34:38
April 26 2011 08:30 GMT
#1062
Wtf as if ghosts are not expensive enough, well you will now have to protect them like babies ! :D

Edit: Oops I saw the cost as 200/200, my bad ! 200/100 sounds perfectly ok to me as a terran user
MilesTeg
Profile Joined September 2010
France1271 Posts
Last Edited: 2011-04-26 08:31:31
April 26 2011 08:30 GMT
#1063
As a zerg I feel you should usually be able to beat proxy 2 gate if you scout on 9. Any replay of anyone decent losing to it?

In PvT I wonder if it would be viable to research hallucination first now if you fast expand?
Xacalite
Profile Joined September 2010
Germany533 Posts
April 26 2011 08:30 GMT
#1064
Im really interested about the ghost change...200 minerals is very respectable but reducing the gas cost...not so shure about that cuz for terrans minerals arre always less of a problem so i think this will make the ghost more accesible...although the extra mineral cost could cut into maybe the number of barracs that can be supported overall. so many questions well see how it turns out.
I feel fear...for the last time
Muirhead
Profile Blog Joined October 2007
United States556 Posts
April 26 2011 08:30 GMT
#1065
Warpgate cooldown does not tick while the gateway is in its ordinary mode.
starleague.mit.edu
Sophisticado
Profile Joined December 2010
United Kingdom42 Posts
April 26 2011 08:30 GMT
#1066
from wot i've read on the internet, does making archons a massive unit means that marauder's concussive shell not affect them?? cos then i think more ppl are goin to integrate archons more into their army
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-04-26 08:32:11
April 26 2011 08:31 GMT
#1067
So, PTR 1.4 will bring back zealot-buildtime to 38 for the lulz?

I just don't get the logic behind all this. Nerf zealot-buildtime to nerf proxy-gating for the bronzies...now revert it AGAIN? Seems like Blizz is really undecided how they wanna proceed with all this. I'm fine with 33 sec zealots for the record and I don't proxy gate. Nevertheless I kinda like seeing it in pro-games and as of now it's too easy to hold even if you scout it extremely late.

Although I'm not all against a warpgate change in general, I think it limits protoss gameplay regarding the use of chrono-boost. I've always been a heavy probe-booster in my non mirror matchups...although this is only theory-craft, I feel like I have to stop doing this, at the very least in PvT, since terran could probably lol at me in the early game without the initial warp-in.

On April 26 2011 17:30 Dante08 wrote:
Wtf as if ghosts are not expensive enough, well you will now have to protect them like babies ! :D


How can people not get that ghosts were BUFFED. What the....
"You see....YOU SEE..." © 2010 Sen
ALPINA
Profile Joined May 2010
3791 Posts
April 26 2011 08:31 GMT
#1068
On April 26 2011 17:30 Dante08 wrote:
Wtf as if ghosts are not expensive enough, well you will now have to protect them like babies ! :D


They are now actually cheaper, cause terran has easier time aquiring minerals than gas.
You should never underestimate the predictability of stupidity
Velr
Profile Blog Joined July 2008
Switzerland10761 Posts
April 26 2011 08:31 GMT
#1069
Welcome back 2 Gate in ZvP.
Byebye easy FE .
Skrag
Profile Joined May 2010
United States643 Posts
April 26 2011 08:31 GMT
#1070
On April 26 2011 17:25 Leavzou wrote:
Show nested quote +
On April 26 2011 17:24 Yaotzin wrote:
On April 26 2011 17:20 LifebaneLive wrote:
On April 26 2011 17:12 Yaotzin wrote:
On April 26 2011 17:09 kuroshiro wrote:
On April 26 2011 16:46 iggyzizzle wrote:
On April 26 2011 16:44 kuroshiro wrote:
Can anyone clear this up for me? -> gateway build time and warpgate cooldown are now equivalent for all gateway units right?
(not including warp in time)


Warpgate warpin + cooldown = gateway build time


Ok so just to get this double-straight -> A warpgate cycle is still quicker than a gateway cycle (by the length of the warp in time)?

Yes they were 10s faster across the board, now they'll be 5s faster (DTs and HTs are still 10s faster..). Warpgates are still 100% superior to gateways, sorry to disappoint anyone who thought that might change.


Thats a bit simpleminded, sorry.

Even when Warpgates are 5 seconds faster, it still takes 5 seconds until those units are more than meatshields.

At least for Zealot/Sentry/Stalker Warp Gates don´t change the building time at all now.

Yes, it does. Stop spreading misinformation. With warpgates buildtimes for zealot/stalker/sentry are 28/32/32. New gateways are 33/37/37. As I said, warpgates used to be 10s faster for these units, now they are 5s faster.


You forgot the time during they are useless while warped.


And you forgot that the cooldown resets when the unit begins warping in, not when it finishes.

It's still 28 seconds from one zealot to the next, which is 5 seconds faster than 33 seconds from one zealot to the next.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
_Darwin_
Profile Joined August 2010
United States2374 Posts
April 26 2011 08:32 GMT
#1071
On April 26 2011 17:28 mike1290 wrote:
Show nested quote +
On April 26 2011 17:25 _Darwin_ wrote:
On April 26 2011 17:23 yrag89 wrote:
Protoss style would be now be using gateway when massing up at home, and convert to warpgate when pushing out. I predict a more dangerous 6 gate push incoming if a protoss doesn't miss a beat in his macro during the gateway phase.


For the 999999th time, warpgates are still faster than gateways.

edit: or the same. Either way~


Am I doing something wrong in this or will it be faster to use both warpgates and gateways?
[image loading]


28 seconds. not 38.
I cant stop lactating
Xorphene
Profile Joined January 2011
United Kingdom492 Posts
April 26 2011 08:32 GMT
#1072
So instead of any acknowledgement of the strength of the P deathball aka Colossus, Protoss get another way to kill Z in the early game. Proxy 2-gate Zeal rush is strong with the present timings, especially on smaller maps like XNC.

I perceive Z to be having an even tougher time against P if this change goes live, this will seriously threaten 13/15 hatch, and contain Z on one-base under extreme pressure...doesn't look good.
T: Polt, Fantasy, Flash, Jjakji. P: HerO, Rain, Grubby, SoS. Z: Jaedong, Scarlett, Snute, Life. Casters: ToD, Apollo, MrBitter, Artosis, Day[9].
perser84
Profile Joined October 2010
Germany399 Posts
April 26 2011 08:33 GMT
#1073
does it mean i can afford a ghost from 1 gas
and make a 1 base all in marine mara go with 3 rax ?

lol

as terran i dont care less about the bunker nerf that 25 minerals means nothing as long you gave mule

but seriously the more gas i can safe intead to invest to ghost the more better units or uppgrade i can invest

ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
April 26 2011 08:33 GMT
#1074
On April 26 2011 17:27 Dente wrote:
I'm quite happy about the ghost change. In my opinion gas is not a problem when going bio. Gas is a problem when going mech. This change is great for mechplayers .

I actually didn't think about that!!I like it, more diversity is always great :D!
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
April 26 2011 08:34 GMT
#1075
On April 26 2011 17:31 Velr wrote:
Welcome back 2 Gate in ZvP.
Byebye easy FE .


Well, the 2 gate ZvP was strong in particular due to the maps and positions. No steppes, no blistering etc. means that the 2 gate has lost much of its potentiel.

Nevertheless 2 gate on close position slag pits will be ridiculous, even makes me wanna revert my thumb-down just to experience all the zerg-hate
"You see....YOU SEE..." © 2010 Sen
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2011-04-26 08:34:54
April 26 2011 08:34 GMT
#1076
Any predictions to what PvP will become?

Mine for now:

- More proxy 2G

- More races to see who techs to colossus faster

- Perhaps some stargate builds to counter the rising popularity of fast zealot + colossus
Probe1
Profile Blog Joined August 2010
United States17920 Posts
April 26 2011 08:35 GMT
#1077
On April 26 2011 12:11 arQ wrote:
Show nested quote +
On April 26 2011 12:03 Mastermind wrote:
The ghost buff is so fucking random. What made them think ghosts needed to be cheaper?

The slavage nerf is about fucking time. Free return was just retarded.

I am not a fan of how they are trying to "fix" pvp. These changes are not worth it at all. I would prefer them to leave that mu alone if this is their idea of a fix. 4gate isnt so bad because both players do it, then the game can go into the mid game, where it gets interesting.


Well, the fact that ghost usage is so scarce that when someone is actually going for a ghost build everyone is like "WHOA what the hell is going on". Of all the major, awesome tournaments ive followed the last month i think i have seen 1 (one) set where ghost usage actually tipped the scale in favor of a terran.



You missed the GSL last night I already know it! No more will I spoil but it twas epic
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
April 26 2011 08:35 GMT
#1078
On April 26 2011 17:21 Binabik wrote:
I hope everyone realizes that they just HUGELY nerfed the PvZ ForgeExpand.
The 1 Pylon won't be able to block the entrance on maps like Shattered/Scrap/TalDarim anymore O_o

WTF you're right, didn't think about it.. forge expand is the only thing I do in PvZ

On April 26 2011 17:28 mike1290 wrote:
Am I doing something wrong in this or will it be faster to use both warpgates and gateways?
[image loading]


uh..someone care to confirm this?
Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
Tiax;mous
Profile Blog Joined July 2010
669 Posts
Last Edited: 2011-04-26 08:55:54
April 26 2011 08:35 GMT
#1079
On April 26 2011 17:28 mike1290 wrote:
Show nested quote +
On April 26 2011 17:25 _Darwin_ wrote:
On April 26 2011 17:23 yrag89 wrote:
Protoss style would be now be using gateway when massing up at home, and convert to warpgate when pushing out. I predict a more dangerous 6 gate push incoming if a protoss doesn't miss a beat in his macro during the gateway phase.


For the 999999th time, warpgates are still faster than gateways.

edit: or the same. Either way~


Am I doing something wrong in this or will it be faster to use both warpgates and gateways?
[image loading]


are you sure you can transform back to gateway , while warpgate cool downs are active? IF you can do that , yes you can produce 2 zealots in 10 + 33 seconds but I highly doubt that
Dante08
Profile Blog Joined February 2008
Singapore4128 Posts
Last Edited: 2011-04-26 08:38:10
April 26 2011 08:36 GMT
#1080
Balance

PROTOSS

Archons are now a massive unit. ---> They can't get kited like nobody's business now, a pretty good buff for PvT.

Pylon power radius has been decreased from 7.5 to 6.5. ---> Doesn't really change alot, just that you would have to put the pylon nearer to your opponent's base if you want to warp in units, giving them a higher chance to spot it.

Cybernetics Core

Research Warp Gate time increased from 140 to 180. ---> Quite a significant change, gives the defender more time to get bunkers or spines up.


Ghost

Cost changed from 150/150 to 200/100. ---> Good change for me as a terran user

Salvage resource return reduced from 100% to 75%. ---> Should have been this way from the very start.
Prev 1 52 53 54 55 56 221 Next
Please log in or register to reply.
Live Events Refresh
Maestros of the Game
13:00
Playoffs - Round of 8
ShoWTimE vs herOLIVE!
TBD vs Serral
TBD vs Zoun
ComeBackTV 1765
RotterdaM1398
WardiTV497
PiGStarcraft416
IndyStarCraft 396
SteadfastSC258
Rex186
CranKy Ducklings156
EnkiAlexander 66
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1398
PiGStarcraft416
IndyStarCraft 396
SteadfastSC 258
Rex 186
StarCraft: Brood War
ggaemo 126
sSak 99
Hyun 72
zelot 48
Shine 24
yabsab 17
Terrorterran 14
Hm[arnc] 11
Noble 6
sas.Sziky 0
Dota 2
The International206689
Gorgc18388
Dendi1093
BananaSlamJamma161
PGG 40
LuMiX0
Counter-Strike
flusha177
Super Smash Bros
Mew2King72
Chillindude19
Heroes of the Storm
Khaldor154
Other Games
tarik_tv21823
gofns14771
Mlord503
Hui .299
KnowMe207
mouzStarbuck188
ToD99
ArmadaUGS67
NeuroSwarm34
SortOf28
Trikslyr27
FrodaN15
fpsfer 1
Organizations
Other Games
gamesdonequick596
EGCTV444
BasetradeTV13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• LUISG 11
• LaughNgamezSOOP
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• sooper7s
• Migwel
StarCraft: Brood War
• Michael_bg 7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler87
• Noizen63
League of Legends
• Jankos1900
Other Games
• Shiphtur171
Upcoming Events
BSL Team Wars
2h 56m
Afreeca Starleague
17h 56m
Snow vs Sharp
Jaedong vs Mini
Wardi Open
18h 56m
OSC
1d 7h
Sparkling Tuna Cup
1d 17h
Afreeca Starleague
1d 17h
Light vs Speed
Larva vs Soma
PiGosaur Monday
2 days
LiuLi Cup
2 days
RSL Revival
3 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
3 days
[ Show More ]
RSL Revival
4 days
Zoun vs Classic
Korean StarCraft League
5 days
RSL Revival
5 days
[BSL 2025] Weekly
6 days
BSL Team Wars
6 days
RSL Revival
6 days
Online Event
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
SC4ALL: StarCraft II
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.