Fixed a bug where players were still able to stack flying units on top of each other.
In my opinion this is related to the viking flower. It seems that some players still managed to do it.
Forum Index > SC2 General |
Massive units are not affected by concussive shells. If you think they are, you are wrong. It's SPORE crawlers that are being changed, not SPINE. Please read carefully. | ||
Al Bundy
7257 Posts
Fixed a bug where players were still able to stack flying units on top of each other. In my opinion this is related to the viking flower. It seems that some players still managed to do it. | ||
MK4512
Canada938 Posts
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synapse
China13814 Posts
On April 26 2011 11:26 ScythedBlade wrote: No more 4 warp gate rushes, and no more valid QQ from zergs on 4 warp gate. Personally, I like this because throughout my Starcraft 2 life, I have *never* learned how to 4 warp gate properly. ... what zerg QQs about 4gate? we QQ about FF imba and deathball invincibility~ | ||
jared1259
United States63 Posts
Salvage resource return reduced from 100% to 75% Spore Crawler Root time decreased from 12 to 6. Easier to defend against bunker rush, air, DT and Banshee, NO GAS! | ||
askTeivospy
1525 Posts
28 32 32 patch change suggests these times: 33 37 37 Gateways have an inherent 5 second warp in time actual build time (cooldown + warpin time) out of gateways: 33 37 37 ------- using warpgates are still faster as long as you hit the cooldown timings (since the cooldown resets when you use it and not after the 5 seconds), but its probably easier to macro up using gateways if you don't hit those timings (ie the terran method) | ||
covetousrat
2109 Posts
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sysrpl
United States222 Posts
Because it used to be warpgates had a shorter cooldwn than gateway build times. Now under this patch I'm no longer sure that's the case. | ||
Bobster
Germany3075 Posts
Also like the Pylon field decrease. Tyler will need to adjust his meticulous building placement plans I guess. :D | ||
Golgotha
Korea (South)8418 Posts
![]() i thought collossus would be changed.... | ||
sk`
Japan442 Posts
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Sermokala
United States13969 Posts
gona have to learn that 9 gateway proxy rush now. MC had that fugin crazy one gateway allin where he managed to tranission to stalkers out of the gateway and won the game by sheer force. | ||
Goliathsorrow
Italy317 Posts
Archons are now a massive unit. Jesus H. Christ. | ||
RJGooner
United States2076 Posts
On April 26 2011 11:34 jared1259 wrote: Spanishiwa build Buff!!!!!!!!!!!! Salvage resource return reduced from 100% to 75% Spore Crawler Root time decreased from 12 to 6. Easier to defend against bunker rush, air, DT and Banshee, NO GAS! Uh not really. Spanishiwa uses spines not spores and he gets queens for anti-air. I don't see how buffing spore crawlers helps his build. | ||
ReaperX
Hong Kong1758 Posts
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Novembermike
United States102 Posts
On April 26 2011 11:35 covetousrat wrote: 140s to 180s warpgate. Wouldn't this affects PvZ too much for a Forge Nexus opening? Protoss will be very vulnerable to rushes such as Nydus and drops. Gateways build faster, so protoss might actually have some more powerful timings. | ||
ScythedBlade
308 Posts
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orotoss
United States298 Posts
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arQ
1033 Posts
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windsupernova
Mexico5280 Posts
One thing I hate is that Blizzard is just nerfing and nerfing early game. They might as well make a nr 20 mins rule now. | ||
AndAgain
United States2621 Posts
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