Patch 1.3.3 PTR - Page 6
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Massive units are not affected by concussive shells. If you think they are, you are wrong. It's SPORE crawlers that are being changed, not SPINE. Please read carefully. | ||
Kvz
United States463 Posts
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fadestep
United States605 Posts
On April 26 2011 11:39 Kazang wrote: Massive Archons does not make them immune to concussive shell. Needs pointing out, a lot of people seem to have the misconception that massive units cannot be slowed, that is only Ultralisks. Wrong. Massive Archon's for the fucking win. I am pumped. | ||
ehalf
408 Posts
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Bobster
Germany3075 Posts
On April 26 2011 11:39 Kazang wrote: Massive Archons does not make them immune to concussive shell. Needs pointing out, a lot of people seem to have the misconception that massive units cannot be slowed, that is only Ultralisks. I'm fairly certain Colossus and Thors also aren't slowed. | ||
Swissm
United States207 Posts
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Sv1
United States204 Posts
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Veritassong
Canada393 Posts
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loveeholicce
Korea (South)785 Posts
On April 26 2011 11:21 neobowman wrote: Spore Crawler change: Holy shit, I love this! Such a brilliant change. Pylon power radius seems pretty random though. More bunker changes! Though I admit that I actually like this one. I have a feeling that 2 gate early game will actually be used now. I think the pylon power radius is to hinder a Protoss placing a warpgate below a player's base and warping stuff into his main in PvP. Seems like a great idea | ||
Golgotha
Korea (South)8418 Posts
On April 26 2011 11:41 ehalf wrote: Spore crawler is too strong if change from 12 to 6. Also proxy 2gate zealot rush would be unstoppable for Terran. wait you are crying about the spore crawler root rate? lol.... | ||
mahnini
United States6862 Posts
On April 26 2011 11:39 Kazang wrote: Massive Archons does not make them immune to concussive shell. Needs pointing out, a lot of people seem to have the misconception that massive units cannot be slowed, that is only Ultralisks. this is wrong. massive units are immune to conc. | ||
TheHova
United Kingdom2612 Posts
Ghosts were fine as they were imo. Salvage needed to be addressed. The 100% minerals back was just stupid. Still only losing 25minerals per bunker though. Glad Archons are massive now, why they weren't in the first place i don't know. And i guess the pylon decrease is to try and stop 4gate PvP where you warp on their high ground. The spore crawler thing is great for Zerg in defending against Banshee's and that 2Phoenix 1 Voidray timing attack. | ||
Percutio
United States1672 Posts
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Alejandrisha
United States6565 Posts
![]() ![]() And it does mean no concussive. Never noticed your colossi don't get slowed by it? | ||
Zarahtra
Iceland4053 Posts
Not sure about the archon change, guess it's a "wait and see" kind of situation, since I've always felt they are insanely powerful and concussive was the only thing that kept them from raining terror. That being said, ghost change might help, since they aren't armored, emp does 10 rauder shots worth of dmg per archon vs 4 per stalker/5per zlot. Else yer... salvaging... I've never really understood the big deal about it, going from 100 ot 75 isn't that big deal either. | ||
jared1259
United States63 Posts
On April 26 2011 11:36 RJGooner wrote: Uh not really. Spanishiwa uses spines not spores and he gets queens for anti-air. I don't see how buffing spore crawlers helps his build. Try the build out yourself d00d. When you get hit hard with air you need spores. Plus this may encourage a spore over a queen if you suspect tech but don't know if its Stargate or DT; because now the spore can be moved to where it is needed. | ||
Dommk
Australia4865 Posts
On April 26 2011 11:39 Kazang wrote: Massive Archons does not make them immune to concussive shell. Needs pointing out, a lot of people seem to have the misconception that massive units cannot be slowed, that is only Ultralisks. http://wiki.teamliquid.net/starcraft2/Concussive_Shells | ||
Sermokala
United States13735 Posts
On April 26 2011 11:36 RJGooner wrote: Uh not really. Spanishiwa uses spines not spores and he gets queens for anti-air. I don't see how buffing spore crawlers helps his build. he doesn't want the spores for AA he wants them for detection. | ||
Liquid`TC
Canada57 Posts
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RoieTRS
United States2569 Posts
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Al Bundy
7257 Posts
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