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Patch 1.3.3 PTR - Page 8

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 6 7 8 9 10 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
covetousrat
Profile Joined October 2010
2109 Posts
April 26 2011 02:47 GMT
#141
I am actually quite happy to see this form a Protoss player perspective. Will just have to wait how other matches turn out especially PvZ. Pylon range affected the Fast expo wallin. Slower warpgate time. hmmm.

Finally Archons are usable in PvT.
ScottChen
Profile Joined April 2010
Taiwan29 Posts
April 26 2011 02:47 GMT
#142
I am so disappointed. It seems zerg still has a hard time against protoss. How come sentry is not nerfed.
densha
Profile Joined December 2010
United States797 Posts
April 26 2011 02:47 GMT
#143
I'm quite concerned about proxy gateway all-ins now as Zerg, but overall the changes seem to be good. I would like to see something done about Colossus, still, as none of these changes seem to address ZvP except buffing Protoss early game.
If you wish to make an apple pie from scratch, you must first invent the universe.
Bobster
Profile Joined January 2011
Germany3075 Posts
April 26 2011 02:48 GMT
#144
On April 26 2011 11:45 DNA61289 wrote:
Archon rush in PvP anyone? since they crush FF and if you go for HT then you will have a a lot of minerals left over. Not to mention Archons do 35 damage to zealots and stalkers only do 10.

Oh hell yeah, I'd love to see that tactic. Archon rush sounds epic.
Mischke
Profile Joined January 2011
United States17 Posts
April 26 2011 02:48 GMT
#145
Thank god, no more 4 gates
Mommas Boy
Profile Joined December 2010
Canada144 Posts
April 26 2011 02:48 GMT
#146
somebody explain to me the spore crawler burrow time buff. what does this help exactly. i dont remember a situation that would benefit the zerg in.
here to play.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50118 Posts
Last Edited: 2011-04-26 02:49:38
April 26 2011 02:48 GMT
#147
MASSIVE UNITS DO NOT GET AFFECTED BY CONCUSSIVE SHELLS!!!!!!

they do not.

http://wiki.teamliquid.net/starcraft2/Concussive_Shells

Almighty Liquipedia said:

Massive units are not affected by this ability.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
spybreak
Profile Joined October 2010
United States684 Posts
April 26 2011 02:48 GMT
#148
Hmmm with decreased time for zealots and stalkers and the salvage down to 75%, would it be too much to ask to reduce the bunker build time?
Ricercar
Profile Blog Joined February 2011
United States6 Posts
April 26 2011 02:48 GMT
#149
Lawl, 6 pool toss = win, no more full wall ins
udgnim
Profile Blog Joined April 2009
United States8024 Posts
April 26 2011 02:48 GMT
#150
interesting changes

guess we'll see how the metagame adjusts to the Protoss changes.

would have preferred higher salvage time than a reduction in salvage return so that it is a much better punishment against a Terran that over commits with their bunker pressure.

I think the ghost min/gas change is great. it makes Terran's counter to HTs and infestors more accessible and should result in more entertaining play.

would have also loved for spine crawlers to also get a 6 second root time. oh well
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
Daralii
Profile Joined March 2010
United States16991 Posts
April 26 2011 02:49 GMT
#151
The change to pylon radius seems... random? I'm overjoyed with the archon change though, about fucking time.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
Last Edited: 2011-04-26 03:24:37
April 26 2011 02:49 GMT
#152
I am curious why they lowered the pylon radius instead of just making pylons on low ground not able to warp units it on high ground. I'm thinking their change will make it hard to build (sim city) especially at some of the wide open naturals like xelnaga caverns and make sure you have multiple pylons powering things (like cannons vs muta). O well, time to zealot rush I guess ;O lol. Seriously, though this means no warp gate in time to stop roach all ins. That could be scary, especially since your pylons will have to be packed in closer to prevent a power down of your whole wall in.

Don't agree with the ghost change, emp is already strong, fast to tech to, and cheap on gas compared to psi storm. All they need is a ghost academy and all that requires is a barracks. Emp doesn't even require research, it shuts down casting, does 100 dmg (shield) and is can't be dodged once cast. O yea and it's a form of detection. Storm requires 150/100 twilight, 150/200 templar archive, 200/200 to research, it does 80 damage much of which can be dodged. So it's 650 gas to get 1 HT out with storm, but only 150 gas to get out 1 ghost with emp....? Also, Terrans get so many extra minerals from mules, and their core units (MM) are very cheap on gas. 3rax emp all ins could be devastating to protoss. Emp is so good vs sentries, stalkers, zealots, and immortals and that is the only composition your likely to have that early. Maybe voids but emp still is okay vs them too. O and your warp gates are going to be delayed some too? I'm thinking this change is to help terran vs infestor and broodlords where ghosts excel, but I see it having a huge impact on TvP.

Archons being massive is cool Wonder if you can only put 1 in a prism now? (not that it matters too much)
:)
Blasterion
Profile Blog Joined October 2010
China10272 Posts
April 26 2011 02:49 GMT
#153
I can make more ghosts =D
[TLNY]Mahjong Club Thread
KevinIX
Profile Joined October 2009
United States2472 Posts
April 26 2011 02:49 GMT
#154
On April 26 2011 11:47 Eleaven wrote:
Show nested quote +
On April 26 2011 11:39 TurtlePerson2 wrote:
It's good to see 4-gate come a little later. I think that will adjust Protoss in a good way. 4-gate is weakened, but all other strategies are more or less untouched.

The ghost change is kind of interesting. Terrans usually have a mineral abundance due to MULEs, so I think it will help Terran
.
.



wut?

Show me a good terran with spare minerals? Pretty much every terran is floating a ton of gas mid game, since their core units are very gas light, and mineral heavy.
Mule doesn't give them spare minerals, it lets them keep up in production with races that use mins/gas in a more balanced manner


I don't think any good terran is floating gas...
Liquid FIGHTING!!!
AxelTVx
Profile Joined May 2010
Canada916 Posts
April 26 2011 02:49 GMT
#155
Every PvX strategy will be altered. Really I won't be laddering until people find out BO's. Really, this warpgate change makes a huge difference.

But why are they making ghosts less expensive? I mean seriously? EMP and now 200/100? 50 Gas > 50 Minerals...
Axel 145 Masters Protoss
hitman133
Profile Joined October 2010
United States1425 Posts
April 26 2011 02:49 GMT
#156
Ghost should cost more than that They're so good in TvP Like 100/200 gas may be
GameTime
Profile Joined May 2010
United States222 Posts
April 26 2011 02:49 GMT
#157
I hate most of these changes lol, making ghosts less gas intensive doesn't make sense and all the protoss changes means I have to completely redo all of my builds and it's going to be a nuisance to get used to the new pylon radius.

I guess the archon, bunker, and spore crawler changes are fine though, otherwise it just sucks for me that Protoss is getting nerfed.
Only the winner deserves to win.
mizU
Profile Blog Joined April 2010
United States12125 Posts
April 26 2011 02:49 GMT
#158
Bunkers aren't free anymore. YES.
if happy ever afters did exist <3 @watamizu_
Severian
Profile Joined September 2010
Australia2052 Posts
April 26 2011 02:49 GMT
#159
On April 26 2011 11:32 Alejandrisha wrote:
HELL YEAH ARCHONS!!
take away the 4gate I don't give a crap. Massive archons is AMAZING
no slow from cuncussive no stun from fungal I assume?

Fungal works on Massive. The Ultra is an exception, though, due to Frenzy.
KevinIX
Profile Joined October 2009
United States2472 Posts
April 26 2011 02:50 GMT
#160
All my build orders just got fucked up. But I like it.
Liquid FIGHTING!!!
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