Finally Archons are usable in PvT.
Patch 1.3.3 PTR - Page 8
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Massive units are not affected by concussive shells. If you think they are, you are wrong. It's SPORE crawlers that are being changed, not SPINE. Please read carefully. | ||
covetousrat
2109 Posts
Finally Archons are usable in PvT. | ||
ScottChen
Taiwan29 Posts
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densha
United States797 Posts
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Bobster
Germany3075 Posts
On April 26 2011 11:45 DNA61289 wrote: Archon rush in PvP anyone? since they crush FF and if you go for HT then you will have a a lot of minerals left over. Not to mention Archons do 35 damage to zealots and stalkers only do 10. Oh hell yeah, I'd love to see that tactic. Archon rush sounds epic. | ||
Mischke
United States17 Posts
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Mommas Boy
Canada144 Posts
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
they do not. http://wiki.teamliquid.net/starcraft2/Concussive_Shells Almighty Liquipedia said: Massive units are not affected by this ability. | ||
spybreak
United States684 Posts
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Ricercar
United States6 Posts
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udgnim
United States8024 Posts
guess we'll see how the metagame adjusts to the Protoss changes. would have preferred higher salvage time than a reduction in salvage return so that it is a much better punishment against a Terran that over commits with their bunker pressure. I think the ghost min/gas change is great. it makes Terran's counter to HTs and infestors more accessible and should result in more entertaining play. would have also loved for spine crawlers to also get a 6 second root time. oh well | ||
Daralii
United States16991 Posts
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Reborn8u
United States1761 Posts
Don't agree with the ghost change, emp is already strong, fast to tech to, and cheap on gas compared to psi storm. All they need is a ghost academy and all that requires is a barracks. Emp doesn't even require research, it shuts down casting, does 100 dmg (shield) and is can't be dodged once cast. O yea and it's a form of detection. Storm requires 150/100 twilight, 150/200 templar archive, 200/200 to research, it does 80 damage much of which can be dodged. So it's 650 gas to get 1 HT out with storm, but only 150 gas to get out 1 ghost with emp....? Also, Terrans get so many extra minerals from mules, and their core units (MM) are very cheap on gas. 3rax emp all ins could be devastating to protoss. Emp is so good vs sentries, stalkers, zealots, and immortals and that is the only composition your likely to have that early. Maybe voids but emp still is okay vs them too. O and your warp gates are going to be delayed some too? I'm thinking this change is to help terran vs infestor and broodlords where ghosts excel, but I see it having a huge impact on TvP. Archons being massive is cool ![]() | ||
Blasterion
China10272 Posts
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KevinIX
United States2472 Posts
On April 26 2011 11:47 Eleaven wrote: wut? Show me a good terran with spare minerals? Pretty much every terran is floating a ton of gas mid game, since their core units are very gas light, and mineral heavy. Mule doesn't give them spare minerals, it lets them keep up in production with races that use mins/gas in a more balanced manner I don't think any good terran is floating gas... | ||
AxelTVx
Canada916 Posts
But why are they making ghosts less expensive? I mean seriously? EMP and now 200/100? 50 Gas > 50 Minerals... | ||
hitman133
United States1425 Posts
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GameTime
United States222 Posts
I guess the archon, bunker, and spore crawler changes are fine though, otherwise it just sucks for me that Protoss is getting nerfed. | ||
mizU
United States12125 Posts
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Severian
Australia2052 Posts
On April 26 2011 11:32 Alejandrisha wrote: HELL YEAH ARCHONS!! take away the 4gate I don't give a crap. Massive archons is AMAZING no slow from cuncussive no stun from fungal I assume? Fungal works on Massive. The Ultra is an exception, though, due to Frenzy. | ||
KevinIX
United States2472 Posts
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