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On April 24 2011 12:18 infinity2k9 wrote:Show nested quote +On April 24 2011 12:04 SilverPotato wrote:On April 24 2011 12:00 Mailing wrote: Weakest? Hardly.
Maybe hardest to play, but even that is stretching it. I'm sorry but it's not beta anymore... Yeah T is much harder than zerg and especially toss. How? Mechanically? Zerg is clearly harder mechanically, just the nature of the race and balancing drone/unit production.
I play Zerg... and even I think that Terran mechanics are the hardest to do perfectly. But then again I just might be just so used to Zerg that I don't realize how difficult it can be.
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Head Coach interview is the most insightful.
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Someone translate the door sign lol Im interested in what it says.
Awesome vids Artosis keep it up!
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Does IM still have no sponsors?
So no sponsors and no foreign-tourney invites? Something is wrong here.
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Thank you soooo much for this Artosis <3 <3
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So great. Thanks Artosis for being great to the community :D
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good videos/interviews thx artosis!
also agree with MVP's reasons on balance.
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Glad that a high profile Terran player finally said what every other Terran is thinking but doesn't wanna get flamed for
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On April 24 2011 12:21 soupchicken wrote:Show nested quote +On April 24 2011 12:18 infinity2k9 wrote:On April 24 2011 12:04 SilverPotato wrote:On April 24 2011 12:00 Mailing wrote: Weakest? Hardly.
Maybe hardest to play, but even that is stretching it. I'm sorry but it's not beta anymore... Yeah T is much harder than zerg and especially toss. How? Mechanically? Zerg is clearly harder mechanically, just the nature of the race and balancing drone/unit production. I play Zerg... and even I think that Terran mechanics are the hardest to do perfectly. But then again I just might be just so used to Zerg that I don't realize how difficult it can be.
I play terran quite a bit and some zerg/toss on the side. I think zerg and terran both have difficult mechanics but zerg definitely benefits quite a lot from having quick hands. The hard part about terran is the inertia in production. You have to decide much earlier what units you have to commit to and once you do, it is very difficult to or pretty much impossible to go back on that decision. This particular aspect is a lot more forgiving for the other two races. IMO this is a big part of why the marine is such a versatile unit and the fact that it can get insta-killed in late game is what makes late game TvX quite difficult at the moment.
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ty artosis MVP interview is awesome =D He's kinda my hero.
Shut up avilo lol
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On April 24 2011 12:24 avilo wrote:Glad that a high profile Terran player finally said what every other Terran is thinking but doesn't wanna get flamed for  you're verging on brain dead. it doesn't matter what changes are made to the game, you're always going to be appalling.
User was banned for this post.
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On April 24 2011 12:21 soupchicken wrote:Show nested quote +On April 24 2011 12:18 infinity2k9 wrote:On April 24 2011 12:04 SilverPotato wrote:On April 24 2011 12:00 Mailing wrote: Weakest? Hardly.
Maybe hardest to play, but even that is stretching it. I'm sorry but it's not beta anymore... Yeah T is much harder than zerg and especially toss. How? Mechanically? Zerg is clearly harder mechanically, just the nature of the race and balancing drone/unit production. I play Zerg... and even I think that Terran mechanics are the hardest to do perfectly. But then again I just might be just so used to Zerg that I don't realize how difficult it can be. Terran mechanics are finicky, but you're not punished for messing up a bit. Forget a mule? Spam it. Larval injects, on the other hand, are savage if you miss them, and so is forgetting a warp-in cycle for Protoss. Terrans just need to make sure their SCVs aren't idling after building something somewhere.
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On April 24 2011 12:21 soupchicken wrote:Show nested quote +On April 24 2011 12:18 infinity2k9 wrote:On April 24 2011 12:04 SilverPotato wrote:On April 24 2011 12:00 Mailing wrote: Weakest? Hardly.
Maybe hardest to play, but even that is stretching it. I'm sorry but it's not beta anymore... Yeah T is much harder than zerg and especially toss. How? Mechanically? Zerg is clearly harder mechanically, just the nature of the race and balancing drone/unit production. I play Zerg... and even I think that Terran mechanics are the hardest to do perfectly. But then again I just might be just so used to Zerg that I don't realize how difficult it can be.
Agreed. Terran mechanics and micro is way harder than Zerg imo. I think that Zerg requires a better game sense/game knowledge/timings though.
And toss?
ez
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Awesome, thanks again artosis!
SlayerS house next? :D
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Love that guy who stumbles through the door during IMMVP interview. 8|
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Thanks artosis, love these videos !!
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Sick interviews Artosis, thanks a lot.
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On April 24 2011 12:18 infinity2k9 wrote:Show nested quote +On April 24 2011 12:04 SilverPotato wrote:On April 24 2011 12:00 Mailing wrote: Weakest? Hardly.
Maybe hardest to play, but even that is stretching it. I'm sorry but it's not beta anymore... Yeah T is much harder than zerg and especially toss. How? Mechanically? Zerg is clearly harder mechanically, just the nature of the race and balancing drone/unit production. To be honest balancing drones/unit is way easier than having to constantly remember to every... 17 seconds make SCVs 30 seconds make Marines 45 seconds make Tanks 42 seconds make Vikings With each of those things going at a different pace all in different and constantly changing order.
Added to the need to constant add production facilities, expansions, upgrades, and manage building placement, like clockwork over and over again, while managing an army with some of the most micro intensive units (marine micro isn't as easy as it looks, especially when you snap back to your army and see a wall of green rolling towards it)
90% of the games a Terran player loses is because of the added up time of missed unit production resulting in unspent minerals and overall weaker armies. Something that can't happen to Zerg by the nature of your play, and something that doesn't effect a protoss player's play style (usually a P leaves some supply open for warp ins).
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On April 24 2011 12:24 avilo wrote:Glad that a high profile Terran player finally said what every other Terran is thinking but doesn't wanna get flamed for  I dont think one player whining justifies months of your complaining on TL.
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sweet thanks for the interviews. watching now!
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