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NASL's Tal'darim Altar review - Page 8

Forum Index > SC2 General
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Thrax
Profile Joined October 2010
Canada1755 Posts
April 15 2011 04:23 GMT
#141
I hope NASL will correct this as well as Terminus and Metalopolis (allowing close spawns) This seems like an oversight, but it's a pretty large one. Ideally, leagues should use similar/same versions of maps as to not confuse the players and the spectators.
The most important reason though - there's usually a good reason why a new version of a map was released - very often flaws/balance issues!
pdd
Profile Blog Joined November 2010
Australia9933 Posts
April 15 2011 04:28 GMT
#142
On April 15 2011 10:04 dvide wrote:
Show nested quote +
On April 15 2011 09:56 yoplate wrote:
So many destructible rocks. Why do map designers feel the need to throw destructible rocks everywhere they think they can get away with? Rocks just slow down expanding strategies (especially zerg ones) and make the game more boring. Your expansion timing should be dictated by what your opponent is doing, not by some random map maker.

According to iNcontrol on NASL, he loves rocks blocking expos. He says it rewards the player who prepares. I suppose that's fine for a turtle style protoss. Also he thinks close positions on metal is fine, and gretorp said people just need to adapt to it. Also trying to defend backwater gulch choice.

Preparing for 1 map is one thing. Preparing for 3 significantly different variations of the same map is another.

Yeah, as far as game balance goes, I'm not going to make a judgment. The biggest problem here is that I just don't understand the reasoning behind using this version of the map, when there are more standard versions of it (GSL5 version and the Blizzard LE version) which people already practise on.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
Sv1
Profile Joined June 2010
United States204 Posts
April 15 2011 06:08 GMT
#143
yeah pretty much no reason to have gold expansions with already existing expansions being so easy to grab. I really don't see any need for them, nonetheless 4. Do they want to have the first ever 2+ hour game? Little excessive, and from the looks of it most TLers agree.
Stiver
Profile Joined April 2010
Canada285 Posts
Last Edited: 2011-04-15 06:45:57
April 15 2011 06:44 GMT
#144
So I haven't watched the NASL so I havent actually seen the map in action. Basiclly I'm saying take my post with a grain of salt.

But looking at the image, I seriously have to ask wtf?

Look My preferred map version is the GSL because of the third expo I can get as fast as possible. IT is the only response to a forge expand opening. I'm fine with Blizzard adding rocks, because the fourth expansions is jsut as good as a third though slightly more difficult to defend. But adding rocks to the 4th natural as the picture implies? Naw that Is so incredibly anti Zerg I'm surprised any of them would win on it. It isn't a matter of being prepared, it is basiclly saying screw you Zergs, we need you to make 30 supply of Roaches just so you can take a third and/or fourth. I'm indifferent about the middle Golds, but they look silly.

Has IncontroL become a parody of himself, or does he just have no say in map design? Becuase I'm 100% positive they all sat around on tone of the SOTG and complained that BLIZZARD puts to many rocks everywhere. You look at the NASL map... AND THERES ROCKS EVERYWHERE!? REALLY?

Don't get me started, because I just looked at Crevasse... and the front third has rocks too!? Really? the most enjoyable part of that map is the decision about an easy back nat with one gas or an exposed front with two. Basiclly NASL doesn't like macro options and absolutely hates Zerg.

ARGH!? Why has this gotten me angry
"The most difficult thing in the world is to know how to do a thing and to watch someone else do it wrong without comment."
rickybobby
Profile Joined October 2010
United States405 Posts
April 15 2011 06:48 GMT
#145
I just dont understand why nasl felt the need to alter the map... gsl uses it and everyone else uses it, and i definitely think the nasl version is inferior to the blizzard version
Ocedic
Profile Joined April 2010
United States1808 Posts
April 15 2011 06:49 GMT
#146
On April 15 2011 05:06 Ryuu314 wrote:
Well, if you're indifferent your opinion still is pretty important. What if 90% of people are indifferent, 8% say NASL's is worse, and only 2% say Blizzard's is worse. Then in your poll it seems heavily in favor against NASL, but in reality the point is more or less moot.

Change the poll.


Then you should be able to tell by the number of responses to the poll. If 4 people voted 3 yes 1 no, then I'm sure anyone with a brain will take the 75% yes with a grain of salt.
luftrofl
Profile Joined November 2010
United States27 Posts
April 15 2011 06:52 GMT
#147
I'm surprised by a lot of things that NASL is doing. As an org they don't seem to be making mistakes that indicate they're still learning how to work- instead they're bringing up original, stupid ideas to implement poorly.
I play random so I can blame my losses as being off-race... ;)
MeyerA
Profile Blog Joined September 2005
Sweden122 Posts
Last Edited: 2011-04-15 06:59:06
April 15 2011 06:56 GMT
#148
The changes are bad and unneccesary, every map doesnt need to have rocks blocking expansions. There already was rocks at the third, so why add rocks to 4th aswell? And adding 4 more gold expansions with rocks on a map with 16 bases already? Also the NASL map is now very t/p favored against Z.
Vysen
Profile Joined July 2010
United States79 Posts
Last Edited: 2011-04-15 07:09:19
April 15 2011 07:08 GMT
#149
Did incontrol pick the map pool? Interesting how he gets 2 good maps for PvT.

I mean he's a cool guy but I find it interesting how he helped set up the tournament, is casting it, and competing in it as well.

It's probably not that big of a deal since it's only one match of pool play, but we shall see if all his map pools favor his matchup I suppose.
KMARTRULES
Profile Joined August 2010
Australia474 Posts
April 15 2011 07:09 GMT
#150
1: Use GSL version
2: Have great league.

NOT HARD
Resolve
Profile Joined August 2010
Singapore679 Posts
April 15 2011 07:23 GMT
#151
Well it IS Tal'darim Altar, of course protoss gets an advantage... I'm sure the Xel Naga Caverns also favour the Xel Naga. They should rename the map to fix this.

Anyway, I didn't like the way Ensnare played out his game on this map. I like MVP's way of playing this map - getting tanks to siege up on the opponent's natural.
Tppz!
Profile Joined October 2010
Germany1449 Posts
April 15 2011 07:32 GMT
#152
I dont think we need 1000 different versions of one map for competitive gaming. I really dislike this "we are a major tournament, we change the maps like we want to". At this moment ppl are getting terribly confused which map has which settings (only cross/no close etc) and I cant see the point of adding MORE different versions.

Please stop that! Talk to other tournament organizers and freaking stop editing maps randomly.

Though: Noone likes rocks at expansions. It's just terrible. I cant imagine why NASl did this O.o
Noocta
Profile Joined June 2010
France12578 Posts
April 15 2011 07:39 GMT
#153
The map pool of the NASL lok so bad from a zerg point of view...
Seriously, stop putting rock everywhere.
" I'm not gonna fight you. I'm gonna kick your ass ! "
NoobSkills
Profile Joined August 2009
United States1603 Posts
April 15 2011 08:07 GMT
#154
On April 15 2011 13:28 pdd wrote:
Show nested quote +
On April 15 2011 10:04 dvide wrote:
On April 15 2011 09:56 yoplate wrote:
So many destructible rocks. Why do map designers feel the need to throw destructible rocks everywhere they think they can get away with? Rocks just slow down expanding strategies (especially zerg ones) and make the game more boring. Your expansion timing should be dictated by what your opponent is doing, not by some random map maker.

According to iNcontrol on NASL, he loves rocks blocking expos. He says it rewards the player who prepares. I suppose that's fine for a turtle style protoss. Also he thinks close positions on metal is fine, and gretorp said people just need to adapt to it. Also trying to defend backwater gulch choice.

Preparing for 1 map is one thing. Preparing for 3 significantly different variations of the same map is another.

Yeah, as far as game balance goes, I'm not going to make a judgment. The biggest problem here is that I just don't understand the reasoning behind using this version of the map, when there are more standard versions of it (GSL5 version and the Blizzard LE version) which people already practise on.


In my job I don't get to say X client likes reports in Y fashion, so all clients get the report in Y fashion. You learn to adapt, money is on the line if you choose to not study the 3 maps you're about to play on then it is your fault.
On April 15 2011 16:32 Tppz! wrote:
I dont think we need 1000 different versions of one map for competitive gaming. I really dislike this "we are a major tournament, we change the maps like we want to". At this moment ppl are getting terribly confused which map has which settings (only cross/no close etc) and I cant see the point of adding MORE different versions.

Please stop that! Talk to other tournament organizers and freaking stop editing maps randomly.

Though: Noone likes rocks at expansions. It's just terrible. I cant imagine why NASl did this O.o


Correct, but each league wants to be #1, so in the end they get to make the decisions about the starcraft map pool. Hopefully we wind up letting korea make the maps and USA/Euro win them

On April 15 2011 16:39 Noocta wrote:
The map pool of the NASL lok so bad from a zerg point of view...
Seriously, stop putting rock everywhere.


Zerglings.
Tyree
Profile Joined November 2010
1508 Posts
April 15 2011 08:13 GMT
#155
Was it not too long ago on SOTG that they were laughing about how Blizzard loves rocks and how people at GOM were just that much better at creating and tinkering with the mappool?

Unless people at NASL have a strong and unique perspective on current maps they should not tinker with them and just go with the flow. It is their first season and from the looks of various things, they have plenty on their minds, no need to have a problem regarding maps now too.
★ Top Gun ★
Haydin
Profile Joined December 2010
United States1481 Posts
April 15 2011 08:14 GMT
#156
Isn't this the original version of the map?
aka ilovesharkpeople
Noocta
Profile Joined June 2010
France12578 Posts
April 15 2011 08:22 GMT
#157
On April 15 2011 17:07 NoobSkills wrote:

Show nested quote +
On April 15 2011 16:39 Noocta wrote:
The map pool of the NASL lok so bad from a zerg point of view...
Seriously, stop putting rock everywhere.


Zerglings.


Yeah, rocks everywhere who don't let zerg expand when he wants will obviously favor zerglings.
The same zerglings who take forever to take out rocks.
On the same map where gold's rock create chock point in the middle of a use to be wide open map.

" I'm not gonna fight you. I'm gonna kick your ass ! "
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
April 15 2011 08:27 GMT
#158
It would be hella nice for tournaments of this scale to actually use the same maps instead of insisting on using their own variations of said maps.

It must be very annoying as a pro to prepare for three different versions of the same map just because some people think they know it better than the others.
aScaris
Profile Joined February 2011
Germany124 Posts
April 15 2011 08:32 GMT
#159
On April 15 2011 17:14 Haydin wrote:
Isn't this the original version of the map?


according to liquipedia this is the original map (just for the comparison):

[image loading]
Speake
Profile Blog Joined May 2009
United States494 Posts
April 15 2011 08:32 GMT
#160
I'm going to assume, based on these terrible map additions/choices by NASL, that gretorp and incontrol must have a huge say in the matter, as they also seem to be the only decent players with these opinions on rocks, close spawn etc.

Or they have no say and they are just trying to make the NASL look as legitimate as possible despite the horrid map choices.

Either way it's a shame, this isn't how the biggest NA league should start
tQ.Speake
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