The most important reason though - there's usually a good reason why a new version of a map was released - very often flaws/balance issues!
NASL's Tal'darim Altar review - Page 8
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Thrax
Canada1755 Posts
The most important reason though - there's usually a good reason why a new version of a map was released - very often flaws/balance issues! | ||
pdd
Australia9933 Posts
On April 15 2011 10:04 dvide wrote: According to iNcontrol on NASL, he loves rocks blocking expos. He says it rewards the player who prepares. I suppose that's fine for a turtle style protoss. Also he thinks close positions on metal is fine, and gretorp said people just need to adapt to it. Also trying to defend backwater gulch choice. Preparing for 1 map is one thing. Preparing for 3 significantly different variations of the same map is another. Yeah, as far as game balance goes, I'm not going to make a judgment. The biggest problem here is that I just don't understand the reasoning behind using this version of the map, when there are more standard versions of it (GSL5 version and the Blizzard LE version) which people already practise on. | ||
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Sv1
United States204 Posts
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Stiver
Canada285 Posts
But looking at the image, I seriously have to ask wtf? Look My preferred map version is the GSL because of the third expo I can get as fast as possible. IT is the only response to a forge expand opening. I'm fine with Blizzard adding rocks, because the fourth expansions is jsut as good as a third though slightly more difficult to defend. But adding rocks to the 4th natural as the picture implies? Naw that Is so incredibly anti Zerg I'm surprised any of them would win on it. It isn't a matter of being prepared, it is basiclly saying screw you Zergs, we need you to make 30 supply of Roaches just so you can take a third and/or fourth. I'm indifferent about the middle Golds, but they look silly. Has IncontroL become a parody of himself, or does he just have no say in map design? Becuase I'm 100% positive they all sat around on tone of the SOTG and complained that BLIZZARD puts to many rocks everywhere. You look at the NASL map... AND THERES ROCKS EVERYWHERE!? REALLY? Don't get me started, because I just looked at Crevasse... and the front third has rocks too!? Really? the most enjoyable part of that map is the decision about an easy back nat with one gas or an exposed front with two. Basiclly NASL doesn't like macro options and absolutely hates Zerg. ARGH!? Why has this gotten me angry ![]() | ||
rickybobby
United States405 Posts
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Ocedic
United States1808 Posts
On April 15 2011 05:06 Ryuu314 wrote: Well, if you're indifferent your opinion still is pretty important. What if 90% of people are indifferent, 8% say NASL's is worse, and only 2% say Blizzard's is worse. Then in your poll it seems heavily in favor against NASL, but in reality the point is more or less moot. Change the poll. Then you should be able to tell by the number of responses to the poll. If 4 people voted 3 yes 1 no, then I'm sure anyone with a brain will take the 75% yes with a grain of salt. | ||
luftrofl
United States27 Posts
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MeyerA
Sweden122 Posts
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Vysen
United States79 Posts
I mean he's a cool guy but I find it interesting how he helped set up the tournament, is casting it, and competing in it as well. It's probably not that big of a deal since it's only one match of pool play, but we shall see if all his map pools favor his matchup I suppose. | ||
KMARTRULES
Australia474 Posts
2: Have great league. NOT HARD | ||
Resolve
Singapore679 Posts
Anyway, I didn't like the way Ensnare played out his game on this map. I like MVP's way of playing this map - getting tanks to siege up on the opponent's natural. | ||
Tppz!
Germany1449 Posts
Please stop that! Talk to other tournament organizers and freaking stop editing maps randomly. Though: Noone likes rocks at expansions. It's just terrible. I cant imagine why NASl did this O.o | ||
Noocta
France12578 Posts
Seriously, stop putting rock everywhere. | ||
NoobSkills
United States1597 Posts
On April 15 2011 13:28 pdd wrote: Preparing for 1 map is one thing. Preparing for 3 significantly different variations of the same map is another. Yeah, as far as game balance goes, I'm not going to make a judgment. The biggest problem here is that I just don't understand the reasoning behind using this version of the map, when there are more standard versions of it (GSL5 version and the Blizzard LE version) which people already practise on. In my job I don't get to say X client likes reports in Y fashion, so all clients get the report in Y fashion. You learn to adapt, money is on the line if you choose to not study the 3 maps you're about to play on then it is your fault. On April 15 2011 16:32 Tppz! wrote: I dont think we need 1000 different versions of one map for competitive gaming. I really dislike this "we are a major tournament, we change the maps like we want to". At this moment ppl are getting terribly confused which map has which settings (only cross/no close etc) and I cant see the point of adding MORE different versions. Please stop that! Talk to other tournament organizers and freaking stop editing maps randomly. Though: Noone likes rocks at expansions. It's just terrible. I cant imagine why NASl did this O.o Correct, but each league wants to be #1, so in the end they get to make the decisions about the starcraft map pool. Hopefully we wind up letting korea make the maps and USA/Euro win them ![]() On April 15 2011 16:39 Noocta wrote: The map pool of the NASL lok so bad from a zerg point of view... Seriously, stop putting rock everywhere. Zerglings. | ||
Tyree
1508 Posts
Unless people at NASL have a strong and unique perspective on current maps they should not tinker with them and just go with the flow. It is their first season and from the looks of various things, they have plenty on their minds, no need to have a problem regarding maps now too. | ||
Haydin
United States1481 Posts
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Noocta
France12578 Posts
Yeah, rocks everywhere who don't let zerg expand when he wants will obviously favor zerglings. The same zerglings who take forever to take out rocks. On the same map where gold's rock create chock point in the middle of a use to be wide open map. | ||
maartendq
Belgium3115 Posts
It must be very annoying as a pro to prepare for three different versions of the same map just because some people think they know it better than the others. | ||
aScaris
Germany124 Posts
On April 15 2011 17:14 Haydin wrote: Isn't this the original version of the map? according to liquipedia this is the original map (just for the comparison): ![]() | ||
Speake
United States494 Posts
Or they have no say and they are just trying to make the NASL look as legitimate as possible despite the horrid map choices. Either way it's a shame, this isn't how the biggest NA league should start | ||
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