Edit: I didn't actually realize they changed maps, I knew they added that terrible map Blackwater, but didn't realize they actually edited some already very fine maps.
NASL's Tal'darim Altar review - Page 7
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ImHuko
United States996 Posts
Edit: I didn't actually realize they changed maps, I knew they added that terrible map Blackwater, but didn't realize they actually edited some already very fine maps. | ||
A Wet Shamwow
United States1590 Posts
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TheTenthDoc
United States9561 Posts
On April 15 2011 09:30 ImHuko wrote: The fact that they are taking it upon themselves to try and set standards or whatever with maps is just silly. They are still learning how to run a pretty standard broadcast, but yet they want to set standards on which maps are in their pools. Just copy ESL/MLG/GSL, it isn't that hard. Edit: I didn't actually realize they changed maps, I knew they added that terrible map Blackwater, but didn't realize they actually edited some already very fine maps. They didn't change any maps unless you count using an earlier version of the map as changing it (though that is still a bit of a ???). And Blackwater gave some great games yesterday in my opinion... | ||
yoplate
United States332 Posts
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GinDo
3327 Posts
On April 15 2011 09:56 yoplate wrote: So many destructible rocks. Why do map designers feel the need to throw destructible rocks everywhere they think they can get away with? Rocks just slow down expanding strategies (especially zerg ones) and make the game more boring. Your expansion timing should be dictated by what your opponent is doing, not by some random map maker. They are ok for Islands like in BW with mineral blockers on Island Expos. But every other expo should be open. Literally i never get the third on Bliz Tal b/c of the rocks. They slow me down. I just get the expo behind the nat. | ||
Mastermind
Canada7096 Posts
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Jayrod
1820 Posts
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dvide
United Kingdom287 Posts
On April 15 2011 09:56 yoplate wrote: So many destructible rocks. Why do map designers feel the need to throw destructible rocks everywhere they think they can get away with? Rocks just slow down expanding strategies (especially zerg ones) and make the game more boring. Your expansion timing should be dictated by what your opponent is doing, not by some random map maker. According to iNcontrol on NASL, he loves rocks blocking expos. He says it rewards the player who prepares. I suppose that's fine for a turtle style protoss. Also he thinks close positions on metal is fine, and gretorp said people just need to adapt to it. Also trying to defend backwater gulch choice. | ||
zyglrox
United States1168 Posts
On April 15 2011 05:05 danson wrote: dunno why they tried to change one of, if not THE best map currently in competitive play. only thing i would change is take out the rocks on 2nd nat so its like GSL version this, gsl version is the best of them all. | ||
Kantutan
Canada1319 Posts
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synapse
China13814 Posts
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CarachAngren
United States84 Posts
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Zocat
Germany2229 Posts
But I do think the whole different map versions for different tournaments thing is getting out of hand. MLG Metalopolis, Blizzard Metalopolis, GSL Metalopolis, TSL Metalopolis (is there a difference to the MLG one?), Tal'darim Altar Origininal (NASL), Tal'darim Altar Ladder, Tal'darim Altar GSL. I personally do get confused - and players & admins seem to get confused as well. Dreamhack finals, one player forgot that the used Shakuras Plateau version only allowed cross-position spawns. Surely it's the player's fault for forgetting that, but it seems to become a problem (especially considering that new tournaments may arise or old tournaments use their own versions (IEM, IPL, ...)). I also watched a tournament yesterday (dont remember which one), where one game was on MLG Metalopolis, but one player crashed and the game had to be remade and then they started Blizzard Metalopolis (still spawned cross, but ...) Clearly a human error from the guy who created the game, but no one noticed. Could've been the same thing happening for NASL with Tal'darim Altar "We want to use TDA GSLv2, but accidentally chose TDA GSLv1". | ||
Aquafresh
United States824 Posts
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Jayrod
1820 Posts
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Trakz
Canada178 Posts
Its just favored to macro players and not cheesy players. Thank goodness... | ||
Offhand
United States1869 Posts
On April 15 2011 05:22 Cosmos wrote: As a terran I don't have problems with crossfire in fact. It's just after that I saw darkforce vs cruncher or grubby vs moon on this map that I now find it EXTREMELY unbalanced for zergs vs protoss. You should check out Haypro vs KawaiiRice tonight's NASL. + Show Spoiler + Haypro map lossed Backwater and TDA hard, it was amusing given this thread. | ||
Farkinator
United States283 Posts
I still think that Day9's quote is applicable to every map with rocks on it. "It just feels like you're not allowed to take a third in this game anymore. The game, like, literally doesn't want you to take a third. You'll get to your third and the game's just like "well sure you can take a third base, but there's a giant piranha in the way. But wait! It's actually a logic puzzle. It only tells the truth on ODD FOOD COUNTS." and I'm just like FUCK can't I just expand already?" | ||
Zzoram
Canada7115 Posts
On April 15 2011 11:24 Farkinator wrote: Rocks rocks everywhere. I still think that Day9's quote is applicable to every map with rocks on it. "It just feels like you're not allowed to take a third in this game anymore. The game, like, literally doesn't want you to take a third. You'll get to your third and the game's just like "well sure you can take a third base, but there's a giant piranha in the way. But wait! It's actually a logic puzzle. It only tells the truth on ODD FOOD COUNTS." and I'm just like FUCK can't I just expand already?" that's an awesome quote lol Day9 <3 | ||
Rabiator
Germany3948 Posts
NASL also has the "stupid version" of Metalopolis ... where you can spawn close ground. Good luck to all you Zerg competitors for not getting that. | ||
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