• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:35
CEST 00:35
KST 07:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!33Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week Daily SC2 Player Grid - feedback wanted Balance hotfix patch 5.0.16b (July 16)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
BW General Discussion Pros React To: Calm's Big Brain Play Vs Mini ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro24 Group F BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Browser Invoker Combo Trainer & Speedrun Simulator Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8268 users

Poll, who was going to win this game? - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 Next All
pwncakery
Profile Joined September 2010
Canada131 Posts
April 07 2011 23:23 GMT
#61
The clip you just posted showed us nicely that it would take about 25 seconds for the furthest zealot at the time the replay ended to reach the point where red was rallying his army. At that point he can attack into blue's natural, which would take about 8-12 seconds to hit, depending on where blue was keeping his army. So we would have 7+5 reinforcing marauders, and 3+1 reinforcing vikings against 16/5/2 stalk/zeal/colo. I'm actually a zerg player. While it was pretty obvious that 16/5/2 >7/3, are they still > 12/4?
spbelky
Profile Blog Joined October 2010
United States623 Posts
Last Edited: 2011-04-07 23:29:56
April 07 2011 23:29 GMT
#62
On April 08 2011 08:23 pwncakery wrote:
The clip you just posted showed us nicely that it would take about 25 seconds for the furthest zealot at the time the replay ended to reach the point where red was rallying his army. At that point he can attack into blue's natural, which would take about 8-12 seconds to hit, depending on where blue was keeping his army. So we would have 7+5 reinforcing marauders, and 3+1 reinforcing vikings against 16/5/2 stalk/zeal/colo. I'm actually a zerg player. While it was pretty obvious that 16/5/2 >7/3, are they still > 12/4?


5:50 - time zealot reaches natural B
- 5:16 - time zealot starts moving A
0:34 - time it takes zealot to run from point A to point B

also its 12/4/7/3 Mara/Vikin/Medi/Marine (3:2) and possibly 31scvs (0:2)
vs 16/5/2 Stalker/Zealot/Colossus (1:1)
Retgery
Profile Joined August 2010
Canada1229 Posts
April 07 2011 23:29 GMT
#63
Wait what happened? I watched the replay and it goes from T`s 3rd getting destroyed and then some rage and a blank screen?
Fall down 7 times, stand up 8.
spbelky
Profile Blog Joined October 2010
United States623 Posts
April 07 2011 23:30 GMT
#64
On April 08 2011 08:29 Retgery wrote:
Wait what happened? I watched the replay and it goes from T`s 3rd getting destroyed and then some rage and a blank screen?


BNet has been shitting out all day and people have been dropping from games, which is why I'm not laddering right now and browsing TL instead.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
April 07 2011 23:30 GMT
#65
On April 08 2011 08:23 pwncakery wrote:
The clip you just posted showed us nicely that it would take about 25 seconds for the furthest zealot at the time the replay ended to reach the point where red was rallying his army. At that point he can attack into blue's natural, which would take about 8-12 seconds to hit, depending on where blue was keeping his army. So we would have 7+5 reinforcing marauders, and 3+1 reinforcing vikings against 16/5/2 stalk/zeal/colo. I'm actually a zerg player. While it was pretty obvious that 16/5/2 >7/3, are they still > 12/4?


Yes, mainly because zealots and stalkers can tank a lot of damage, the colossi would end up cleaning up (3 colossi as well from what I understand of the situation), and there's not enough vikings to drop the colossi fast.
pwncakery
Profile Joined September 2010
Canada131 Posts
Last Edited: 2011-04-07 23:36:25
April 07 2011 23:31 GMT
#66
On April 08 2011 08:29 spbelky wrote:
Show nested quote +
On April 08 2011 08:23 pwncakery wrote:
The clip you just posted showed us nicely that it would take about 25 seconds for the furthest zealot at the time the replay ended to reach the point where red was rallying his army. At that point he can attack into blue's natural, which would take about 8-12 seconds to hit, depending on where blue was keeping his army. So we would have 7+5 reinforcing marauders, and 3+1 reinforcing vikings against 16/5/2 stalk/zeal/colo. I'm actually a zerg player. While it was pretty obvious that 16/5/2 >7/3, are they still > 12/4?


5:50 - time zealot reaches natural B
- 5:16 - time zealot starts moving A
0:34 - time it takes zealot to run from point A to point B

also its 12/4/7/3 Mara/Vikin/Medi/Marine (3:2) and possibly 31scvs (0:2)
vs 16/5/2 Stalker/Zealot/Colossus (1:1)


Right. I knocked 10 seconds off because red was rallying to the northeast ramp of the gold expo, then said another 8-12 seconds to hit the nat (depending on blue army location). Given the upgrades and those numbers, who wins?

I would still feel like red wins.
spbelky
Profile Blog Joined October 2010
United States623 Posts
April 07 2011 23:32 GMT
#67
On April 08 2011 08:30 Dalavita wrote:
Show nested quote +
On April 08 2011 08:23 pwncakery wrote:
The clip you just posted showed us nicely that it would take about 25 seconds for the furthest zealot at the time the replay ended to reach the point where red was rallying his army. At that point he can attack into blue's natural, which would take about 8-12 seconds to hit, depending on where blue was keeping his army. So we would have 7+5 reinforcing marauders, and 3+1 reinforcing vikings against 16/5/2 stalk/zeal/colo. I'm actually a zerg player. While it was pretty obvious that 16/5/2 >7/3, are they still > 12/4?


Yes, mainly because zealots and stalkers can tank a lot of damage, the colossi would end up cleaning up (3 colossi as well from what I understand of the situation), and there's not enough vikings to drop the colossi fast.


If he waits for the 3rd colossus, I'm gonna have an entire extra cycle of units.
spbelky
Profile Blog Joined October 2010
United States623 Posts
April 07 2011 23:37 GMT
#68
On April 08 2011 08:31 pwncakery wrote:
Show nested quote +
On April 08 2011 08:29 spbelky wrote:
On April 08 2011 08:23 pwncakery wrote:
The clip you just posted showed us nicely that it would take about 25 seconds for the furthest zealot at the time the replay ended to reach the point where red was rallying his army. At that point he can attack into blue's natural, which would take about 8-12 seconds to hit, depending on where blue was keeping his army. So we would have 7+5 reinforcing marauders, and 3+1 reinforcing vikings against 16/5/2 stalk/zeal/colo. I'm actually a zerg player. While it was pretty obvious that 16/5/2 >7/3, are they still > 12/4?


5:50 - time zealot reaches natural B
- 5:16 - time zealot starts moving A
0:34 - time it takes zealot to run from point A to point B

also its 12/4/7/3 Mara/Vikin/Medi/Marine (3:2) and possibly 31scvs (0:2)
vs 16/5/2 Stalker/Zealot/Colossus (1:1)


Right. I knocked 10 seconds off because red was rallying to the northeast ramp of the gold expo, then said another 8-12 seconds to hit the nat (depending on blue army location). Given the upgrades and those numbers, who wins?


its 12+ seconds (zealots are only 2.25 speed) and who wins? that's a good question =\
lyAsakura
Profile Blog Joined March 2010
United States1414 Posts
April 07 2011 23:40 GMT
#69
On April 08 2011 08:29 spbelky wrote:
Show nested quote +
On April 08 2011 08:23 pwncakery wrote:
The clip you just posted showed us nicely that it would take about 25 seconds for the furthest zealot at the time the replay ended to reach the point where red was rallying his army. At that point he can attack into blue's natural, which would take about 8-12 seconds to hit, depending on where blue was keeping his army. So we would have 7+5 reinforcing marauders, and 3+1 reinforcing vikings against 16/5/2 stalk/zeal/colo. I'm actually a zerg player. While it was pretty obvious that 16/5/2 >7/3, are they still > 12/4?


5:50 - time zealot reaches natural B
- 5:16 - time zealot starts moving A
0:34 - time it takes zealot to run from point A to point B

also its 12/4/7/3 Mara/Vikin/Medi/Marine (3:2) and possibly 31scvs (0:2)
vs 16/5/2 Stalker/Zealot/Colossus (1:1)


Somehow you have 5 more marauders then you really have but the toss doesn't have the colossus 25 secs away from finishing or another few gateway units warped in?
Even in that situation where the toss apparently sits around waiting for his zealot, the toss army still wins in the unit tester, even if the some of the stalkers are shooting at medivacs due to complete a-move.
WeMade FOX would be a deadly SC2 team.
tosog
Profile Joined March 2011
64 Posts
April 07 2011 23:42 GMT
#70
You could have came back if you stablized your dominance in bases(his natural almost mined out, yours not)
But
1. He was confident in his army size
2. His army was an assload bigger than yours. If he decided to attack(and again he's confident he could crush you) he would own you.
Sorry, Terran would have lost.
11 marauders with medivacs do not beat 16 stalkers, 2cols, and 5zealots
Dalavita
Profile Joined August 2010
Sweden1113 Posts
Last Edited: 2011-04-07 23:57:12
April 07 2011 23:46 GMT
#71
On April 08 2011 08:32 spbelky wrote:
Show nested quote +
On April 08 2011 08:30 Dalavita wrote:
On April 08 2011 08:23 pwncakery wrote:
The clip you just posted showed us nicely that it would take about 25 seconds for the furthest zealot at the time the replay ended to reach the point where red was rallying his army. At that point he can attack into blue's natural, which would take about 8-12 seconds to hit, depending on where blue was keeping his army. So we would have 7+5 reinforcing marauders, and 3+1 reinforcing vikings against 16/5/2 stalk/zeal/colo. I'm actually a zerg player. While it was pretty obvious that 16/5/2 >7/3, are they still > 12/4?


Yes, mainly because zealots and stalkers can tank a lot of damage, the colossi would end up cleaning up (3 colossi as well from what I understand of the situation), and there's not enough vikings to drop the colossi fast.


If he waits for the 3rd colossus, I'm gonna have an entire extra cycle of units.


Even if you had 20 marauders with 8 medivacs and 4 vikings, his army of 16 stalkers, 5 zealots and 3 colossi is still way stronger than yours because of the colossus count, superior upgrades or not. You might have survived had you pulled all your probes, but he could have pulled every single probe he had since he knew he was mined out (which I would have done) and just ended you.

And I'm not even counting in any other warp gate units he could have warped in. Just that +1 colossi vs 9! additional marauders of yours, he still would have won.

Edit: And in a worker w worker battle. His workers would tank a shitton of marauder shots whereas the colossi would melt all of yours in a couple of rounds. Win goes to him.
spbelky
Profile Blog Joined October 2010
United States623 Posts
April 08 2011 01:27 GMT
#72
Everyone seems to be convinced that he could just group his shit together and kill me, I challenge anyone here to play me in a unit test game and do:
2Colossus 16 Stalker 5 Zealot (1:1) vs my 12 Marauder 3 Marine 7 Medivac 31 SCV (3:2)

I used the unit tester, and the Terran wins with almost everything left over except the marines and most SCVs die. Yes, it was both just A-moving with zeals in front and a stim, so it's not very accurate, so I'd like someone to help me test this please. But I'm pretty sure I'm right... and if I'm not right, it would be a damn close fight, that my 2nd wave of reinforcements could possibly clean up.

If you want to argue that he could have waited for the Colossus and pulled his Probes, you're right, he could have but, if you watched the replay, my feel of it was he would have attacked with the force he had.

SPBelky.782

Aside from testing that unit comp in game and then maybe posting a video of it, I'm done trying to defend myself on these forums. On a typical day I think I'm a pretty nice guy, but right now I'm being a dick to pretty much everyone who responds to this and I don't want to do it anymore. However, if anyone wants to post constructive stuff like Axel did, that'd be great.

Hope someone msgs me!
YueY.
Profile Joined July 2007
United States18 Posts
April 08 2011 20:53 GMT
#73
Wow, this is pretty funny, my friend told me about this thread and I read almost the entire thing and couldn't stop laughing, I mean was it really that big of a deal you needed to make a thread on tl about this dude? I mean it was annoying because this is what happened, yesterday the servers were shutting down on the NA server, and it gave updates like "20 minutes before server shut down" "10 minutes, 5 minutes etc" when our game was going on, so at the very end, I knew the servers were gonna shut down soon so I was about to attack him, I mean I probably would have attacked him anyway even if the servers weren't shutting down, but I thought he was just being a dick and not leaving the game when it was clearly over so he could maybe get a free win from me if I disconnected, and I did disconnect and thats why I said those things, I mean I didn't really care all that much...it was just annoying knowing I was JUST ABOUT to win and then the server shut down haha, I was just kinda like "whatever thats lame, but its not that big of a deal" I mean it was just a ladder game, not the TSL or something. I just find it hilarious you actually made a thread about this, it seems like you cared WAYYYY more than I did haha, and I like how you make it seem like you werent bm to me after the game, I am not one for "starcraft drama" I could care less about you, or that game. You're just making a fool out of yourself with this thread, which is just priceless.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
April 08 2011 20:56 GMT
#74
Ooh, some personal drama is inc.

But yeah, Protoss had this 100%
maize
Profile Joined August 2010
United States38 Posts
April 08 2011 21:12 GMT
#75
On April 09 2011 05:53 YueY. wrote:
Wow, this is pretty funny, my friend told me about this thread and I read almost the entire thing and couldn't stop laughing, I mean was it really that big of a deal you needed to make a thread on tl about this dude? I mean it was annoying because this is what happened, yesterday the servers were shutting down on the NA server, and it gave updates like "20 minutes before server shut down" "10 minutes, 5 minutes etc" when our game was going on, so at the very end, I knew the servers were gonna shut down soon so I was about to attack him, I mean I probably would have attacked him anyway even if the servers weren't shutting down, but I thought he was just being a dick and not leaving the game when it was clearly over so he could maybe get a free win from me if I disconnected, and I did disconnect and thats why I said those things, I mean I didn't really care all that much...it was just annoying knowing I was JUST ABOUT to win and then the server shut down haha, I was just kinda like "whatever thats lame, but its not that big of a deal" I mean it was just a ladder game, not the TSL or something. I just find it hilarious you actually made a thread about this, it seems like you cared WAYYYY more than I did haha, and I like how you make it seem like you werent bm to me after the game, I am not one for "starcraft drama" I could care less about you, or that game. You're just making a fool out of yourself with this thread, which is just priceless.


is quite a bit different from op's version, who is telling the truth?
Cosmos
Profile Joined March 2010
Belgium1077 Posts
April 08 2011 21:16 GMT
#76
Just think about it: if the protoss has still 1 probe left or a nexus, he has a high chance to win.
http://www.twitch.tv/becosmos
cuoongwhomy
Profile Joined March 2011
102 Posts
April 08 2011 21:17 GMT
#77
By build order. Clearly terran has an advantage in economy build order but 1rax is hard to defend against 3 gates.
=>it likes zvt. If zerg goes for hatch be4 pool, terran can't kill zerg. Zerg will has huge advantage and win game easily in mid game.
canucks12
Profile Blog Joined June 2009
Canada812 Posts
April 08 2011 21:22 GMT
#78
If you played this perfectly, as in professional caliber, you may have a chance to win. However, you are not at that level. The other way that you could have won, would have been if your opponent completely mismicro'd.

On April 08 2011 07:08 spbelky wrote:
If he A moves to my base the way his army is set up, I will 1shot each unit as it comes streaming in lol... easily.


Basically, all he had to do was gather his troops, and he would have won the fight.
BlackGosu
Profile Blog Joined March 2011
Canada1046 Posts
April 08 2011 21:29 GMT
#79
cant watch the replay can anyone sum up why the protoss shouldve won? if the terran won, what is there to argue? a game is a game, lag and things happen.
Jar Jar Binks
suejak
Profile Joined March 2010
Japan545 Posts
April 09 2011 02:52 GMT
#80
On April 09 2011 05:53 YueY. wrote:
Wow, this is pretty funny, my friend told me about this thread and I read almost the entire thing and couldn't stop laughing, I mean was it really that big of a deal you needed to make a thread on tl about this dude? I mean it was annoying because this is what happened, yesterday the servers were shutting down on the NA server, and it gave updates like "20 minutes before server shut down" "10 minutes, 5 minutes etc" when our game was going on, so at the very end, I knew the servers were gonna shut down soon so I was about to attack him, I mean I probably would have attacked him anyway even if the servers weren't shutting down, but I thought he was just being a dick and not leaving the game when it was clearly over so he could maybe get a free win from me if I disconnected, and I did disconnect and thats why I said those things, I mean I didn't really care all that much...it was just annoying knowing I was JUST ABOUT to win and then the server shut down haha, I was just kinda like "whatever thats lame, but its not that big of a deal" I mean it was just a ladder game, not the TSL or something. I just find it hilarious you actually made a thread about this, it seems like you cared WAYYYY more than I did haha, and I like how you make it seem like you werent bm to me after the game, I am not one for "starcraft drama" I could care less about you, or that game. You're just making a fool out of yourself with this thread, which is just priceless.

lol, it was hardly clearly over from his perspective, coz you are awful. He probably didn't even know what kind of army you had, much less what you were gonna do next.

This thread is interesting, but at the end of the day, the protoss did not deserve the win any more than the terran. You both played like shit, and the game could have gone either way in the end, because you both are awful. A game isn't over just coz you had arguably a better army when the server shut down. You definitely hadn't won yet, and I'm not confident you even could have managed to pull out a win. This isn't BM; this is the truth.

So the OP is kinda fun to talk about, but neither of you won the game. Obviously, haha.
Are you human?
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 11h 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 251
StarCraft: Brood War
Britney 27582
Artosis 552
sSak 51
Dota 2
monkeys_forever461
LuMiX1
League of Legends
Doublelift5099
JimRising 483
Counter-Strike
minikerr159
Heroes of the Storm
Khaldor212
Other Games
gofns20088
Liquid`RaSZi2947
Grubby2166
ToD257
C9.Mang0256
KnowMe95
Mew2King76
Livibee14
Organizations
Other Games
BasetradeTV56
StarCraft: Brood War
Kim Chul Min (afreeca) 11
[ Show 14 non-featured ]
StarCraft 2
• RyuSc2 34
• musti20045 30
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22287
Other Games
• imaqtpie1338
• Scarra1172
• Shiphtur301
Upcoming Events
Sparkling Tuna Cup
11h 25m
Afreeca Starleague
11h 25m
Monday Night Weeklies
17h 25m
GSL
1d 12h
OSC
1d 14h
PiGosaur Cup
2 days
Kung Fu Cup
2 days
Replay Cast
3 days
The PondCast
3 days
IntoTheTV X SOOP
4 days
[ Show More ]
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
OSC
6 days
Liquipedia Results

Completed

Proleague 2026-08-27
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL 2026 AUTUMN (S22)
Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.