• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:54
CET 10:54
KST 18:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies0ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Anyone remember me from 2000s Bnet EAST server? How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1174 users

Poll, who was going to win this game? - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 Next All
lyAsakura
Profile Blog Joined March 2010
United States1414 Posts
April 07 2011 22:34 GMT
#41
On April 08 2011 07:31 spbelky wrote:
Show nested quote +
On April 08 2011 07:25 StallingHard wrote:
Is this some sort of ban trap for the mods to see who actually watches the replays? It's pretty clear protoss is going to win. Terran has 11 maras, 8 medivacs, 3 vikings as his effective fighting force vs protoss with 5 zeals, 2 collosi, 16 stalkers. Zeals will tank mara shots while stalkers and collosi proceed to roll your army. Medivacs can't heal things that are being 1-shot. And about that post-game graph, you have so much of your army value tied up in those medivacs, a full 800/800 and they're going to be nigh on useless.

Your armor is what really matters here, because your attack upgrades won't matter a big deal vs the zealot shield wall up front. And taking 3 damage from stalkers and collosi won't be that big a deal (it will be a big deal vs the zealots but they're not going to be doing the damage)

Don't come in here asking for opinions from people and then immediately refute what they say with oh but upgrades. Your upgrades meant nothing against that army comp. If it was an all stalker army I'd say you have a good chance. Unfortunately, b/c of the zealot wall, your lack of marines and vikings, and overabundance of army value in medivacs, you will 100% lose this. Were this a TSL match the refs would 100% give the win to the protoss player.


This is exactly what I'm talking about though, the zealots are nowhere near my base and zealots are not exactly fast units.

Everyone keeps saying "oh if the zealots tank the damage while the nicely grouped and formed stalker/colossus army rolls in behind them, your army is gonna get raped."
While this is a true statement, in order for it to occur would have taken time, time with which I could have reinforced pretty quickly.

I'm only trying to argue that this was not a clear victory for the protoss, that's all, and I'm glad you're not a TSL match ref.


Even if he didn't have the zealots or colossus, it would have been a clear victory. That's really how much you are overestimating marauders :/
WeMade FOX would be a deadly SC2 team.
suejak
Profile Joined March 2010
Japan545 Posts
April 07 2011 22:36 GMT
#42
On April 08 2011 07:34 lyAsakura wrote:
Show nested quote +
On April 08 2011 07:31 spbelky wrote:
On April 08 2011 07:25 StallingHard wrote:
Is this some sort of ban trap for the mods to see who actually watches the replays? It's pretty clear protoss is going to win. Terran has 11 maras, 8 medivacs, 3 vikings as his effective fighting force vs protoss with 5 zeals, 2 collosi, 16 stalkers. Zeals will tank mara shots while stalkers and collosi proceed to roll your army. Medivacs can't heal things that are being 1-shot. And about that post-game graph, you have so much of your army value tied up in those medivacs, a full 800/800 and they're going to be nigh on useless.

Your armor is what really matters here, because your attack upgrades won't matter a big deal vs the zealot shield wall up front. And taking 3 damage from stalkers and collosi won't be that big a deal (it will be a big deal vs the zealots but they're not going to be doing the damage)

Don't come in here asking for opinions from people and then immediately refute what they say with oh but upgrades. Your upgrades meant nothing against that army comp. If it was an all stalker army I'd say you have a good chance. Unfortunately, b/c of the zealot wall, your lack of marines and vikings, and overabundance of army value in medivacs, you will 100% lose this. Were this a TSL match the refs would 100% give the win to the protoss player.


This is exactly what I'm talking about though, the zealots are nowhere near my base and zealots are not exactly fast units.

Everyone keeps saying "oh if the zealots tank the damage while the nicely grouped and formed stalker/colossus army rolls in behind them, your army is gonna get raped."
While this is a true statement, in order for it to occur would have taken time, time with which I could have reinforced pretty quickly.

I'm only trying to argue that this was not a clear victory for the protoss, that's all, and I'm glad you're not a TSL match ref.


Even if he didn't have the zealots or colossus, it would have been a clear victory. That's really how much you are overestimating marauders :/

No it wouldn't have, lol. The scv-marauder mix would have done really well if not for the zealots and colossi.

I mean, the zealots are going to have trouble getting through the scvs -- assuming he pulls them.
Are you human?
Marksel
Profile Joined October 2010
Netherlands56 Posts
Last Edited: 2011-04-07 22:38:45
April 07 2011 22:37 GMT
#43
1) Why would you even post this, who really cares who would of won? If it's so important for you to know who is better, challenge him to a custom game and duke it out, rather than trying to make him look like an idiot, which obviously failed, towards the liquid community.
2) You ask for feedback, yet when you get feedback you seem to feel.. attacked. When you ask for someones opinion, and they give their opinion, you are not in your right to turn around and say 'your opinion is false, for I had upgrades!'.
3) Quit the trolling, and that goes to spbelky more than anyone.
That's actually quite true -Tasteless
Souai
Profile Joined December 2010
United States47 Posts
April 07 2011 22:39 GMT
#44
I think he was going to realize he was going dry on his natural without any other bases, warp in 5 sentries and then converge on your natural and win. He's in a commanding lead, I can't see how he would have lost the game.
Jaime
Profile Joined April 2010
United States213 Posts
April 07 2011 22:40 GMT
#45
On April 08 2011 07:31 spbelky wrote:
Show nested quote +
On April 08 2011 07:25 StallingHard wrote:
Is this some sort of ban trap for the mods to see who actually watches the replays? It's pretty clear protoss is going to win. Terran has 11 maras, 8 medivacs, 3 vikings as his effective fighting force vs protoss with 5 zeals, 2 collosi, 16 stalkers. Zeals will tank mara shots while stalkers and collosi proceed to roll your army. Medivacs can't heal things that are being 1-shot. And about that post-game graph, you have so much of your army value tied up in those medivacs, a full 800/800 and they're going to be nigh on useless.

Your armor is what really matters here, because your attack upgrades won't matter a big deal vs the zealot shield wall up front. And taking 3 damage from stalkers and collosi won't be that big a deal (it will be a big deal vs the zealots but they're not going to be doing the damage)

Don't come in here asking for opinions from people and then immediately refute what they say with oh but upgrades. Your upgrades meant nothing against that army comp. If it was an all stalker army I'd say you have a good chance. Unfortunately, b/c of the zealot wall, your lack of marines and vikings, and overabundance of army value in medivacs, you will 100% lose this. Were this a TSL match the refs would 100% give the win to the protoss player.


This is exactly what I'm talking about though, the zealots are nowhere near my base and zealots are not exactly fast units.

Everyone keeps saying "oh if the zealots tank the damage while the nicely grouped and formed stalker/colossus army rolls in behind them, your army is gonna get raped."
While this is a true statement, in order for it to occur would have taken time, time with which I could have reinforced pretty quickly.

I'm only trying to argue that this was not a clear victory for the protoss, that's all, and I'm glad you're not a TSL match ref.


I agree with you, only because in the entire game he never had his zealots in front. The fact is he should probably have won in at least two different spots, at the very beginning when he had 2 stalkers and a zealot outside your base and just sat there, and his first real attack. He lost both of those battles because of poor micro, or lack any attack for the first. It seems possible that the same would happen in this final battle as well and that you did have a decent chance of winning, had you pulled all of your SCVs.
Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so.
suejak
Profile Joined March 2010
Japan545 Posts
Last Edited: 2011-04-07 22:43:03
April 07 2011 22:42 GMT
#46
My favourite part was the protoss's 84 harvesters on two bases. Seriously, he was so awful that anything could have happened. I'm not sure anyone can foresee how this game would have ended.
Are you human?
MajorityofOne
Profile Joined December 2010
Canada2506 Posts
April 07 2011 22:43 GMT
#47
11 marauders with 8 medivacs, 3 rines, and 3 vikings...ish....right? Against 16 stalkers, 2 colossi, and a handful of zealots+maybe sentries if he warps them in. Terran in the lead in upgrades. If Toss does it right I think it'd break you on the next attack, but it didn't look to me like he was organized at all when the lag hit. If toss loses that attack Terran wins the game...

Voted too close to call, but I'd probably lean Protoss if I had to choose.
StallingHard
Profile Joined February 2011
144 Posts
Last Edited: 2011-04-07 22:46:40
April 07 2011 22:45 GMT
#48
On April 08 2011 07:31 spbelky wrote:
Show nested quote +
On April 08 2011 07:25 StallingHard wrote:
Is this some sort of ban trap for the mods to see who actually watches the replays? It's pretty clear protoss is going to win. Terran has 11 maras, 8 medivacs, 3 vikings as his effective fighting force vs protoss with 5 zeals, 2 collosi, 16 stalkers. Zeals will tank mara shots while stalkers and collosi proceed to roll your army. Medivacs can't heal things that are being 1-shot. And about that post-game graph, you have so much of your army value tied up in those medivacs, a full 800/800 and they're going to be nigh on useless.

Your armor is what really matters here, because your attack upgrades won't matter a big deal vs the zealot shield wall up front. And taking 3 damage from stalkers and collosi won't be that big a deal (it will be a big deal vs the zealots but they're not going to be doing the damage)

Don't come in here asking for opinions from people and then immediately refute what they say with oh but upgrades. Your upgrades meant nothing against that army comp. If it was an all stalker army I'd say you have a good chance. Unfortunately, b/c of the zealot wall, your lack of marines and vikings, and overabundance of army value in medivacs, you will 100% lose this. Were this a TSL match the refs would 100% give the win to the protoss player.


This is exactly what I'm talking about though, the zealots are nowhere near my base and zealots are not exactly fast units.

Everyone keeps saying "oh if the zealots tank the damage while the nicely grouped and formed stalker/colossus army rolls in behind them, your army is gonna get raped."
While this is a true statement, in order for it to occur would have taken time, time with which I could have reinforced pretty quickly.

I'm only trying to argue that this was not a clear victory for the protoss, that's all, and I'm glad you're not a TSL match ref.


I'm looking at the replay as we speak, do I need to go make a whole custom map just to prove my point? Again, what is the point of coming in and asking a question if you're just going to shoot down every differing opinion by saying the same thing over and over again.

You have ONE marauder on the way and ONE viking. Assuming it takes those zealots a mighty thirty seconds to reach the battle, that also means he's going to be getting a THIRD collosi joining the battle before he pushes.

So you're getting 1 marauder and 1 viking in the time it takes him to get 1 collosi. I'm still going with protoss 100% And TSL would be lucky to have me as a ref.

Edit: I'd also like to point out that the TSL refs assume the players aren't mentally handicapped, as you seem to be assuming the protoss player was. So my argument would hold up in a TSL decision as well.
spbelky
Profile Blog Joined October 2010
United States623 Posts
April 07 2011 22:46 GMT
#49
On April 08 2011 07:37 Marksel wrote:
1) Why would you even post this, who really cares who would of won? If it's so important for you to know who is better, challenge him to a custom game and duke it out, rather than trying to make him look like an idiot, which obviously failed, towards the liquid community.
2) You ask for feedback, yet when you get feedback you seem to feel.. attacked. When you ask for someones opinion, and they give their opinion, you are not in your right to turn around and say 'your opinion is false, for I had upgrades!'.
3) Quit the trolling, and that goes to spbelky more than anyone.


1)I can't challenge him to another game, he PM'd me after the game basically saying grats on the free win you didn't deserve, and then put me on ignore. I'm not trying to make anyone look like an idiot.
2)I didn't make a single reply about upgrades other than the original post... what?
3)Facepalm
aike
Profile Blog Joined July 2010
United States1629 Posts
April 07 2011 22:48 GMT
#50
You keep saying his army is all spread out and zealots are nowhere near your base... it takes a few seconds to move across the map. In that time even IF those 2 maruaders you were building finished, his army still smashes yours.
Wahaha
spbelky
Profile Blog Joined October 2010
United States623 Posts
April 07 2011 22:53 GMT
#51
On April 08 2011 07:45 StallingHard wrote:
Show nested quote +
On April 08 2011 07:31 spbelky wrote:
On April 08 2011 07:25 StallingHard wrote:
Is this some sort of ban trap for the mods to see who actually watches the replays? It's pretty clear protoss is going to win. Terran has 11 maras, 8 medivacs, 3 vikings as his effective fighting force vs protoss with 5 zeals, 2 collosi, 16 stalkers. Zeals will tank mara shots while stalkers and collosi proceed to roll your army. Medivacs can't heal things that are being 1-shot. And about that post-game graph, you have so much of your army value tied up in those medivacs, a full 800/800 and they're going to be nigh on useless.

Your armor is what really matters here, because your attack upgrades won't matter a big deal vs the zealot shield wall up front. And taking 3 damage from stalkers and collosi won't be that big a deal (it will be a big deal vs the zealots but they're not going to be doing the damage)

Don't come in here asking for opinions from people and then immediately refute what they say with oh but upgrades. Your upgrades meant nothing against that army comp. If it was an all stalker army I'd say you have a good chance. Unfortunately, b/c of the zealot wall, your lack of marines and vikings, and overabundance of army value in medivacs, you will 100% lose this. Were this a TSL match the refs would 100% give the win to the protoss player.


This is exactly what I'm talking about though, the zealots are nowhere near my base and zealots are not exactly fast units.

Everyone keeps saying "oh if the zealots tank the damage while the nicely grouped and formed stalker/colossus army rolls in behind them, your army is gonna get raped."
While this is a true statement, in order for it to occur would have taken time, time with which I could have reinforced pretty quickly.

I'm only trying to argue that this was not a clear victory for the protoss, that's all, and I'm glad you're not a TSL match ref.


I'm looking at the replay as we speak, do I need to go make a whole custom map just to prove my point? Again, what is the point of coming in and asking a question if you're just going to shoot down every differing opinion by saying the same thing over and over again.


I'm only pointing out the flaws in their logic. If anyone wants to counter my responses feel free.

You have ONE marauder on the way and ONE viking. Assuming it takes those zealots a mighty thirty seconds to reach the battle, that also means he's going to be getting a THIRD collosi joining the battle before he pushes.


I was literally in the process of spamming my barracks structures for more units as the game ended, so the idea that I would only be reinforces with one marauder and one viking is pretty short sighted, similar to your overall perception it seems.

So you're getting 1 marauder and 1 viking in the time it takes him to get 1 collosi. I'm still going with protoss 100% And TSL would be lucky to have me as a ref.


Again, shortsighted, and I guess if TSL wants shortsighted refs you should be first on their list


Edit: I'd also like to point out that the TSL refs assume the players aren't mentally handicapped, as you seem to be assuming the protoss player was. So my argument would hold up in a TSL decision as well.


I never assume any sort of mental handicap, I only take the information as it is presented to me and react appropriately. If you watch the Protosses playstyle throughout the game, it's not like he was about to suddenly make really good decisions and micro me to death. This is a thread about what would have happened if he hadn't dropped, NOT what would happen if you were playing for the protoss, with all this knowledge AFTER THE FACT.
Zen.
Profile Joined April 2011
United States30 Posts
April 07 2011 22:58 GMT
#52
I'm sure he has had a few wins from people d/cing etc... I would just move one and forget about this match. Your putting to much mental energy into his BM
"Like this cup," Nan-in said, "you are full of your own opinions and speculations. How can I show you Zen unless you first empty your cup?"
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 07 2011 23:04 GMT
#53
Dude...even if the stalkers and zealots did nothing but stand there and tank marauder shots and dont' even attack the dps of the two colossi are more than enough to rip through your 8 marauders. Additionally, 3 vikings aren't gonna do crap. The have no chance to take out even one of the colossi before they wipe your ground army. The game was pretty clearly won by Protoss. Not to mention that if he really wanted to he could've distance mined while containing you and still would've been able to win that way.

It wasn't close at all. The only way you would've won is if the moved his entire army into your base. If you're really skeptical then just make a custom game with those exact units and a-move them into one another. I can guarantee you that Protoss would win.
AxelTVx
Profile Joined May 2010
Canada916 Posts
April 07 2011 23:06 GMT
#54
I can tell you that the protoss was not the best. You were pretty much ahead of him the whole time. When he went for the second push and failed, that is when you should have applied more pressure.

First off, your scv production was horrendous. Sorry to say, but if you look at the 14 minute mark, he was 25 probes ahead of you. From 10-14 you had no gas at all. And look at your energy count for your orbital commands. Seriously the MULE is the gamebreaker for terrans. At the 15 minute mark, you had 150 energy on both orbitals. That is 6 mules.... Since each mules "cost" 320 minerals I believe, correct me if I'm wrong, but 320 x 6 = 1920 minerals. That makes a huge difference. In addition, you got supply

Also, why did you choose to build your bunker then cancel it? First, you should be placing it near the ramp. It was actually your fault there when you moved out to see what was going on which let the protoss see what you had. If you had not done that, and made a bunker near the ramp in the first place, you would have held it easily considering you can repair it, and he had no sentries.

You also overmade medivacs. For such a small army you had in the late game, you should have spent more of your income into making more units, not medivacs.

As well, use your scans if you're not going to use your mules. Seriously, if you scanned his base, you would have seen colossi. However, because you did not, you didn't see the robo facility. Therefore, you couldn't make any vikings. Colossi will destroy an MMM ball without vikings in it.

Around the 15 minute mark as well, you were oversaturated in your main. Oversaturation means scvs not doing anything. You should have transferred to your 3rd.

Anyways this is my speal for now
Axel 145 Masters Protoss
spbelky
Profile Blog Joined October 2010
United States623 Posts
April 07 2011 23:08 GMT
#55
On April 08 2011 07:48 aike wrote:
You keep saying his army is all spread out and zealots are nowhere near your base... it takes a few seconds to move across the map. In that time even IF those 2 maruaders you were building finished, his army still smashes yours.


As I said earlier, I was in the process of building more marauders and 3 mules were about to ram in to my OC, so I probably would have queued up a total of 5 marauders and another viking or two, and maybe 2 marines (which is perfect considering my 5techrax and 1reactorrax).

So let's take your inaccurate scenario and put some facts in to it.
Marauders take 30 seconds to build.
It takes a zealot more than 30 seconds to run from where he was to my base.
He would have needed to take atleast a few seconds to group up properly, unless he wanted to stream in his zealots one at a time.
spbelky
Profile Blog Joined October 2010
United States623 Posts
April 07 2011 23:09 GMT
#56
On April 08 2011 08:06 Axel.Bowex wrote:
I can tell you that the protoss was not the best. You were pretty much ahead of him the whole time. When he went for the second push and failed, that is when you should have applied more pressure.

First off, your scv production was horrendous. Sorry to say, but if you look at the 14 minute mark, he was 25 probes ahead of you. From 10-14 you had no gas at all. And look at your energy count for your orbital commands. Seriously the MULE is the gamebreaker for terrans. At the 15 minute mark, you had 150 energy on both orbitals. That is 6 mules.... Since each mules "cost" 320 minerals I believe, correct me if I'm wrong, but 320 x 6 = 1920 minerals. That makes a huge difference. In addition, you got supply

Also, why did you choose to build your bunker then cancel it? First, you should be placing it near the ramp. It was actually your fault there when you moved out to see what was going on which let the protoss see what you had. If you had not done that, and made a bunker near the ramp in the first place, you would have held it easily considering you can repair it, and he had no sentries.

You also overmade medivacs. For such a small army you had in the late game, you should have spent more of your income into making more units, not medivacs.

As well, use your scans if you're not going to use your mules. Seriously, if you scanned his base, you would have seen colossi. However, because you did not, you didn't see the robo facility. Therefore, you couldn't make any vikings. Colossi will destroy an MMM ball without vikings in it.

Around the 15 minute mark as well, you were oversaturated in your main. Oversaturation means scvs not doing anything. You should have transferred to your 3rd.

Anyways this is my speal for now


Thank you, I'll work on these!
Ludwigvan
Profile Blog Joined April 2010
Germany2371 Posts
April 07 2011 23:10 GMT
#57
I think Protoss was ahead. He needed to push soon though. If he had pulled his whole army back to defend the drop, for example, Terra would have been in a much better position. One cannot say who would have won (unless it is like 5 base vs 1 base), only, who had the advantage. If Toss attacks with his whole army, he likely wins. If Terra can somehow delay the push for a couple of minutes, or kite perfectly, terra would be favored.
pwncakery
Profile Joined September 2010
Canada131 Posts
Last Edited: 2011-04-07 23:15:04
April 07 2011 23:12 GMT
#58
You seem pretty adamant about the game, so I went back and took another look. It doesn't look like the terran is going to have much time. The protoss player selected all his units and is rallying them to the northeastern ramp of the lower gold. Terran has 2 Marauders and 1 Viking just started, and had money for 2 marines or 1 marauder. With 4 marauders across the map in a medivac, I don't see how terran holds the attack that was coming in the next 20-30 seconds, including the supplemental 3 marauders+1 viking. As long as the protoss gets his units into a ball, as he was doing, he wins.

edit: This assumes the protoss cleans up your drop with his popping 3rd colo and a zealot or stalker warped in.
spbelky
Profile Blog Joined October 2010
United States623 Posts
April 07 2011 23:12 GMT
#59
On April 08 2011 08:04 Ryuu314 wrote:

It wasn't close at all. The only way you would've won is if the moved his entire army into your base. If you're really skeptical then just make a custom game with those exact units and a-move them into one another. I can guarantee you that Protoss would win.


Yes, if I make a custom game and throw 7 marauders and 7 medivacs vs 16 stalkers 5 zealots and 2 colossus, I'm not a fucking idiot, I know which army is going to win.

However, people like you that fail to acknowledge that moving your units around the map takes TIME.
spbelky
Profile Blog Joined October 2010
United States623 Posts
April 07 2011 23:15 GMT
#60
On April 08 2011 08:12 pwncakery wrote:
You seem pretty adamant about the game, so I went back and took another look. It doesn't look like the terran is going to have much time. The protoss player selected all his units and is rallying them to the northeastern ramp of the lower gold. Terran has 2 Marauders and 1 Viking just started, and had money for 2 marines or 1 marauder. With 4 marauders across the map in a medivac, I don't see how terran holds the attack that was coming in the next 20-30 seconds, including the supplemental 3 marauders+1 viking. As long as the protoss gets his units into a ball, as he was doing, he wins.


Getting his army in to a ball would have taken well over 30 seconds, by which time I would have had 5+marauders finished.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
WardiTV Mondays #65
CranKy Ducklings102
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Livibee 123
StarCraft: Brood War
Sea 2241
GuemChi 900
Bisu 890
Shuttle 637
Larva 378
Soma 343
Stork 252
Sharp 190
Killer 134
PianO 122
[ Show more ]
Leta 119
Rush 112
Yoon 46
Pusan 43
soO 37
yabsab 36
NotJumperer 33
ggaemo 31
Light 30
Mong 29
sorry 21
GoRush 18
ZerO 16
ajuk12(nOOB) 14
Sacsri 10
Terrorterran 7
Dota 2
XcaliburYe102
League of Legends
JimRising 457
Counter-Strike
olofmeister1452
Heroes of the Storm
Khaldor135
Other Games
summit1g9223
XaKoH 235
Mew2King75
nookyyy 44
ZerO(Twitch)4
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 26
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1627
• Stunt583
• HappyZerGling88
Upcoming Events
Wardi Open
2h 6m
Monday Night Weeklies
7h 6m
WardiTV Invitational
2 days
Replay Cast
2 days
WardiTV Invitational
3 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
4 days
Sparkling Tuna Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.