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Automaton 2000 Micro Bot - Page 31

Forum Index > SC2 General
Post a Reply
Prev 1 29 30 31 32 33 40 Next All
turdburgler
Profile Blog Joined January 2011
England6749 Posts
Last Edited: 2011-04-11 22:18:17
April 11 2011 22:00 GMT
#601
does picking up at the correct time avoid projectile damage like blink? never had a chance to see it as they were picked up every time a roach got near.
Xapti
Profile Joined April 2010
Canada2473 Posts
April 11 2011 22:11 GMT
#602
On April 12 2011 07:00 turdburgler wrote:
does picking up at the correct time avoid projectile damage link blink? never had a chance to see it as they were picked up every time a roach got near.
yes it does. Same thing with other stuff like burrow (except burrow has a long cast time so it doesn't happen easily)
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
MOOG
Profile Joined October 2010
United States188 Posts
April 11 2011 23:27 GMT
#603
The part 2 of the medivac micro should have a camera on the faces of the players, so we can see their reactions and hear their swearing while automaton2000 tears them a new one
To Do: 1. finish the rest of my practice league matches 2. win GSL
dmillz
Profile Joined November 2010
Canada270 Posts
April 13 2011 18:19 GMT
#604
On April 12 2011 02:04 Bobster wrote:
I'd pay to watch a game between two AIs with that micro. :o


This is actually an awesome idea!
aznagent
Profile Joined May 2010
Hong Kong166 Posts
April 13 2011 18:49 GMT
#605
Is it possible to do the same zergling split micro, but against, say... 5 Colossuses, or like 10 archons or even vs banelings? Or even ultralisk/planetary fortress/hellion splash? Very interesting videos
Quote:
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
Last Edited: 2011-04-13 22:30:05
April 13 2011 22:29 GMT
#606
That is what David Kim tried to do in the SC2 Battle Reports, but he wasn't necessarily as efficient
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 13 2011 22:44 GMT
#607
Hmm...although I guess this could be one of the reasons why the reaver is no longer in SC2. It seems that there's practically no delay between when the unit is dropped and when the unit fires. Reavers would be (almost) OP in SC2 with smarter targeting AI along with the near-instant firing. Shuttles that fire scarabs anyone? :[
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
April 13 2011 22:50 GMT
#608
On April 12 2011 02:31 ZeaL. wrote:
50 stalkers vs 100 marauders. Blink while the grenades are in the air and dont get hit!


They will all be on blink CD very quickly and get torn apart

maybe roach burrow micro to burrow and heal whenever they hit below a certain HP, though that isn't too too spectacular.

Hydras or marines vs mass colossus would be interesting to see.

Or to include both together, do ling+bling vs siege tank+marine and see how that ends up.
Aequos
Profile Joined October 2010
Canada606 Posts
April 13 2011 22:53 GMT
#609
On April 14 2011 07:50 Shiladie wrote:
Show nested quote +
On April 12 2011 02:31 ZeaL. wrote:
50 stalkers vs 100 marauders. Blink while the grenades are in the air and dont get hit!


They will all be on blink CD very quickly and get torn apart

maybe roach burrow micro to burrow and heal whenever they hit below a certain HP, though that isn't too too spectacular.

Hydras or marines vs mass colossus would be interesting to see.

Or to include both together, do ling+bling vs siege tank+marine and see how that ends up.

Marauders only shoot every 1 second on stim. Assuming they auto-acquire the nearest target, and acquire a maximum of 5 stalkers at any given moment (which can be arranged with positioning) they'll be fine.
I first realized Immortals were reincarnated Dragoons when I saw them dancing helplessly behind my Stalkers.
On_Slaught
Profile Joined August 2008
United States12190 Posts
April 13 2011 22:54 GMT
#610
I like the new drop video. Reminds me of the old BW one doing pretty much the same thing but with goliaths too.
Jonoman92
Profile Blog Joined September 2006
United States9109 Posts
April 13 2011 23:02 GMT
#611
Those videos were insane. Looking forward to the part II of the drop one.
TheOnlyOne
Profile Joined August 2010
Germany155 Posts
April 13 2011 23:08 GMT
#612
Drop Shop Action is something you could reliable see in a Pro Match.

Warp-Prismn with an Immortal is pretty good aswell; especialy as the Immortal regs shield if it should somehow get a hit.

No ground hitting unit can beat the DropShip combos, which is allready a pretty big point.

*Maybe Blizzard will fix this with a "delay" or "cooldown" on unit loading ; until then rape as much DropShip Action as you can.
Maenander
Profile Joined November 2002
Germany4926 Posts
April 13 2011 23:19 GMT
#613
On April 08 2011 05:34 DrGreen wrote:
Show nested quote +
On April 08 2011 05:32 Rettet181 wrote:
The marines were fantastic. Would perfecetly-microed banelings even be able to do any damage against perfectly microed marines?



pretty sure not.

banelings are slower then marines :>

If the banelings can trap the marines in a confined space it could be possible.
Ftwpker
Profile Joined January 2011
United States165 Posts
April 13 2011 23:27 GMT
#614
do some sniping action with ghosts, viking micro vs mutas/bcs/phenix,
¯\_(ツ)_/¯
dmillz
Profile Joined November 2010
Canada270 Posts
April 13 2011 23:41 GMT
#615
On April 14 2011 08:08 TheOnlyOne wrote:
Drop Shop Action is something you could reliable see in a Pro Match.

Warp-Prismn with an Immortal is pretty good aswell; especialy as the Immortal regs shield if it should somehow get a hit.

No ground hitting unit can beat the DropShip combos, which is allready a pretty big point.

*Maybe Blizzard will fix this with a "delay" or "cooldown" on unit loading ; until then rape as much DropShip Action as you can.


Are you actually suggesting a nerf? Anyone with the insane skills and APM to pull something like that off deserves it. Seriously l2p and stop asking for nerfs everytime someone does something awesome.
Termit
Profile Joined December 2010
Sweden3466 Posts
April 13 2011 23:42 GMT
#616
looooool at the drop video :D:D
( ̄。 ̄)~zzz ◕ ◡ ◕
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 14 2011 06:39 GMT
#617
On April 14 2011 08:41 dmillz wrote:
Show nested quote +
On April 14 2011 08:08 TheOnlyOne wrote:
Drop Shop Action is something you could reliable see in a Pro Match.

Warp-Prismn with an Immortal is pretty good aswell; especialy as the Immortal regs shield if it should somehow get a hit.

No ground hitting unit can beat the DropShip combos, which is allready a pretty big point.

*Maybe Blizzard will fix this with a "delay" or "cooldown" on unit loading ; until then rape as much DropShip Action as you can.


Are you actually suggesting a nerf? Anyone with the insane skills and APM to pull something like that off deserves it. Seriously l2p and stop asking for nerfs everytime someone does something awesome.

Well to be fair, that was the case in BW and Blizzard 10 years ago had no problem with implementing a delay between when a unit was dropped and when it started firing.

Admittedly, the reasoning behind that change was different. In BW, it was done because prior to that patch, certain pros were so good at reaver-shuttle micro it was essentially as if the shuttles were firing scarabs (which do massive aoe damage on hit if it hits).

Even after the nerf/change, dropship play was still very possible and pros still used incredible dropship micro. It was just a little harder and more risky than it was before.
Silu
Profile Joined June 2010
Finland165 Posts
April 14 2011 06:47 GMT
#618
On April 14 2011 15:39 Ryuu314 wrote:
Show nested quote +
On April 14 2011 08:41 dmillz wrote:
On April 14 2011 08:08 TheOnlyOne wrote:
Drop Shop Action is something you could reliable see in a Pro Match.

Warp-Prismn with an Immortal is pretty good aswell; especialy as the Immortal regs shield if it should somehow get a hit.

No ground hitting unit can beat the DropShip combos, which is allready a pretty big point.

*Maybe Blizzard will fix this with a "delay" or "cooldown" on unit loading ; until then rape as much DropShip Action as you can.


Are you actually suggesting a nerf? Anyone with the insane skills and APM to pull something like that off deserves it. Seriously l2p and stop asking for nerfs everytime someone does something awesome.

Well to be fair, that was the case in BW and Blizzard 10 years ago had no problem with implementing a delay between when a unit was dropped and when it started firing.

Admittedly, the reasoning behind that change was different. In BW, it was done because prior to that patch, certain pros were so good at reaver-shuttle micro it was essentially as if the shuttles were firing scarabs (which do massive aoe damage on hit if it hits).

Even after the nerf/change, dropship play was still very possible and pros still used incredible dropship micro. It was just a little harder and more risky than it was before.


Just so u know, this is completely unit dependant. Go try to "thor drop micro" and you will see it's not as simple as "units fire immediately after unload".
MinLee
Profile Joined February 2011
United States24 Posts
April 14 2011 08:41 GMT
#619
This is so ridiculous especially the ling micro one... I wish I can control my marines like that too :/
alx
Profile Joined April 2009
Sweden33 Posts
April 14 2011 08:46 GMT
#620
Would it be possible to do the first two videos in to one experiment? A marine/tank push getting bumrushed by zerglings and banelings :>

However, really awesome vidoes; looking forward for more.
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