• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:11
CEST 07:11
KST 14:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5
Community News
Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1
StarCraft 2
General
Same Day Payday Loans @ https://nuevacash.com/ Code S Season 2 (2026) - RO8 Preview Weekly Cups (May 18-25): MaxPax wins doubles herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview
Tourneys
GSL Code S Season 2 (2026) Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
Pros React To: ASL S21 Finals Pros React to: TvT Masterclass in FlaSh vs Light vespene.gg — BW replays in browser (Spoiler) ASL21 Winner's Interview RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck? European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Facing Challenges in Mobile App Development streaming software
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2816 users

Automaton 2000 Micro Bot - Page 32

Forum Index > SC2 General
Post a Reply
Prev 1 30 31 32 33 34 40 Next All
ticktack
Profile Blog Joined January 2011
United Arab Emirates874 Posts
April 14 2011 08:46 GMT
#621
Awesome videos. The Marine split was so cool :D
A winner is just a loser who got pissed off and tried harder
noproblem
Profile Joined May 2010
United Kingdom161 Posts
April 14 2011 10:25 GMT
#622
I would like to see what kind of optimum can be achieved in terms of roach burrow play.

I heard of kb macro (not as in the play style, but as in programmable sequences) players abusing the unborrow -> attack -> burrow -> move of roach burrow play.

The thread could be found here:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=209908

As you are asking for ideas, I think this might be worth demonstrating this with the Automaton2000 if interesting results are found in experimentation?

Love the videos, keep it up!

(Plus a Tasteless2000 doing an optimum Tasteless build would be great. I can't think of anything for the Artosis2000 to do sadly... Hmmm..)
(╯°□°)╯︵ du
Kalafina
Profile Joined January 2011
Australia2 Posts
April 14 2011 10:48 GMT
#623
Why are people making such a big deal out of an unimpressive display of hard scripting ai... Not like its hard to do...

Before you call me troll, I research ai swarm control for uavs as a job... and those videos don't even show the slightest hint of an applied evolutionary algorithm, neural network or any sort of real intelligence.

The author has done nothing but showing how to reduce a huge problem space domain right down to an almost linear problem. Not to mention they use a dumber than shit melee ai (a crappy state machine) to control the enemy...

Show me video where you display real tactical intelligence with a mixture of different units, taking into consideration the terrain, and an actual human playing as the enemy.

As for people saying blizzard should hire them.. Don't make me laugh. This work won't even cut it as a submission to a C ranked ai conference.
Warzilla
Profile Joined December 2010
Czech Republic311 Posts
April 14 2011 10:58 GMT
#624
On April 14 2011 19:48 Kalafina wrote:
Why are people making such a big deal out of an unimpressive display of hard scripting ai... Not like its hard to do...

Before you call me troll, I research ai swarm control for uavs as a job... and those videos don't even show the slightest hint of an applied evolutionary algorithm, neural network or any sort of real intelligence.

The author has done nothing but showing how to reduce a huge problem space domain right down to an almost linear problem. Not to mention they use a dumber than shit melee ai (a crappy state machine) to control the enemy...

Show me video where you display real tactical intelligence with a mixture of different units, taking into consideration the terrain, and an actual human playing as the enemy.

As for people saying blizzard should hire them.. Don't make me laugh. This work won't even cut it as a submission to a C ranked ai conference.


:D dude you should quit matrix.. like seriously neural network? real inteligence ? haha i want to smoke your stash man
"AFTER LOST GAME - I usually run around in circles yelling "WHY OH GOD WHY" in my room, pointing towards the sky. After 5 to 10min ,i get tired and go back to playing"
Linkirvana
Profile Blog Joined November 2010
Netherlands365 Posts
Last Edited: 2011-04-14 11:00:42
April 14 2011 11:00 GMT
#625
On April 14 2011 19:48 Kalafina wrote:
Why are people making such a big deal out of an unimpressive display of hard scripting ai... Not like its hard to do...

Before you call me troll, I research ai swarm control for uavs as a job... and those videos don't even show the slightest hint of an applied evolutionary algorithm, neural network or any sort of real intelligence.

The author has done nothing but showing how to reduce a huge problem space domain right down to an almost linear problem. Not to mention they use a dumber than shit melee ai (a crappy state machine) to control the enemy...

Show me video where you display real tactical intelligence with a mixture of different units, taking into consideration the terrain, and an actual human playing as the enemy.

As for people saying blizzard should hire them.. Don't make me laugh. This work won't even cut it as a submission to a C ranked ai conference.


Troll.

I don't really care whether what you say is true or not, there's no reason to point this out the way you do.

Nor do I care whether or not a monkey could do this, the videos were entertaining and that's what matters to me.

OT: Keep it up, looking forward to part 2 of that last video!
legatus legionis
Profile Joined October 2010
Netherlands559 Posts
April 14 2011 11:03 GMT
#626
Why? Because it looks cool, it's entertaining, it's presented in a nice way, it's exploring the game mechanics somewhat. I hope they continue testing out different things so that we can learn from it and maybe one day see humans execute similar tactics. Maybe not on the scale the machine does it but it sure has potential.

Love it, hope you guys will continue experimenting, feels like you can pioneer some interesting tactics using the Automaton.
zasda
Profile Joined March 2011
381 Posts
April 14 2011 11:03 GMT
#627
On April 14 2011 19:48 Kalafina wrote:
Why are people making such a big deal out of an unimpressive display of hard scripting ai... Not like its hard to do...

Before you call me troll, I research ai swarm control for uavs as a job... and those videos don't even show the slightest hint of an applied evolutionary algorithm, neural network or any sort of real intelligence.

The author has done nothing but showing how to reduce a huge problem space domain right down to an almost linear problem. Not to mention they use a dumber than shit melee ai (a crappy state machine) to control the enemy...

Show me video where you display real tactical intelligence with a mixture of different units, taking into consideration the terrain, and an actual human playing as the enemy.

As for people saying blizzard should hire them.. Don't make me laugh. This work won't even cut it as a submission to a C ranked ai conference.

ooh jealous little basement geek coming out to cry his bitterness. why don't you do it? no one else has done this or at least published so how could anyone compare it to anything.
Maenander
Profile Joined November 2002
Germany4926 Posts
Last Edited: 2011-04-14 11:06:35
April 14 2011 11:05 GMT
#628
On April 14 2011 19:48 Kalafina wrote:
Why are people making such a big deal out of an unimpressive display of hard scripting ai... Not like its hard to do...

Before you call me troll, I research ai swarm control for uavs as a job... and those videos don't even show the slightest hint of an applied evolutionary algorithm, neural network or any sort of real intelligence.

The author has done nothing but showing how to reduce a huge problem space domain right down to an almost linear problem. Not to mention they use a dumber than shit melee ai (a crappy state machine) to control the enemy...

Show me video where you display real tactical intelligence with a mixture of different units, taking into consideration the terrain, and an actual human playing as the enemy.

As for people saying blizzard should hire them.. Don't make me laugh. This work won't even cut it as a submission to a C ranked ai conference.

The work they did was never related to AI-research, your criticism misses the target by a mile.
mechavoc
Profile Joined December 2010
United States664 Posts
April 14 2011 13:18 GMT
#629
On April 14 2011 19:48 Kalafina wrote:
Why are people making such a big deal out of an unimpressive display of hard scripting ai... Not like its hard to do...

Before you call me troll, I research ai swarm control for uavs as a job... and those videos don't even show the slightest hint of an applied evolutionary algorithm, neural network or any sort of real intelligence.

The author has done nothing but showing how to reduce a huge problem space domain right down to an almost linear problem. Not to mention they use a dumber than shit melee ai (a crappy state machine) to control the enemy...

Show me video where you display real tactical intelligence with a mixture of different units, taking into consideration the terrain, and an actual human playing as the enemy.

As for people saying blizzard should hire them.. Don't make me laugh. This work won't even cut it as a submission to a C ranked ai conference.


You made an account to post this?
kind of sad.
Yes we are sorry you didn't think of this first.

OP had both the ability (which you say many people have), the Idea, and the follow through to acomplish this cool project. Having those 3 things is impressive. You on the other hand have only have contributed critizism.

Here is a quote for you
"It is not the critic who counts: not the man who points out how the strong man stumbles or where the doer of deeds could have done better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly, who errs and comes up short again and again, because there is no effort without error or shortcoming, but who knows the great enthusiasms, the great devotions, who spends himself for a worthy cause; who, at the best, knows, in the end, the triumph of high achievement, and who, at the worst, if he fails, at least he fails while daring greatly, so that his place shall never be with those cold and timid souls who knew neither victory nor defeat."


So take this as a challenge go out and make some really cool AI ! show us what you can do and we will give you all the praise you deserve!
Jayve
Profile Joined February 2009
155 Posts
April 14 2011 13:32 GMT
#630
On April 14 2011 19:48 Kalafina wrote:
Why are people making such a big deal out of an unimpressive display of hard scripting ai... Not like its hard to do...

Before you call me troll, I research ai swarm control for uavs as a job... and those videos don't even show the slightest hint of an applied evolutionary algorithm, neural network or any sort of real intelligence.

The author has done nothing but showing how to reduce a huge problem space domain right down to an almost linear problem. Not to mention they use a dumber than shit melee ai (a crappy state machine) to control the enemy...

Show me video where you display real tactical intelligence with a mixture of different units, taking into consideration the terrain, and an actual human playing as the enemy.

As for people saying blizzard should hire them.. Don't make me laugh. This work won't even cut it as a submission to a C ranked ai conference.


Their videos also show no insight into new research in the field of micro biology or nanotech advancements. You know why? Because that's not the point of it.

The point of these videos is to show (I'm guessing) what you are "capable" of doing in the game. In a sense this shows the unreachable roof for micro techniques that no one will likely every reach.

But you're very skilled at missing the point completely. I'd ask you if your fancy UAVs can make a good cup of coffee but I'm sure they can't because you didn't build them for that purpase.

Also, I don't drink coffee.
Darksteel
Profile Joined October 2010
Finland319 Posts
April 14 2011 13:58 GMT
#631
On April 14 2011 19:58 YosHGo wrote:
Show nested quote +
On April 14 2011 19:48 Kalafina wrote:
Why are people making such a big deal out of an unimpressive display of hard scripting ai... Not like its hard to do...

Before you call me troll, I research ai swarm control for uavs as a job... and those videos don't even show the slightest hint of an applied evolutionary algorithm, neural network or any sort of real intelligence.

The author has done nothing but showing how to reduce a huge problem space domain right down to an almost linear problem. Not to mention they use a dumber than shit melee ai (a crappy state machine) to control the enemy...

Show me video where you display real tactical intelligence with a mixture of different units, taking into consideration the terrain, and an actual human playing as the enemy.

As for people saying blizzard should hire them.. Don't make me laugh. This work won't even cut it as a submission to a C ranked ai conference.


:D dude you should quit matrix.. like seriously neural network? real inteligence ? haha i want to smoke your stash man


Neural networks in computer science are very real, usefull and different from what ScienceFiction uses. You can google/wikipedia them if you are intrested.

And regarding Kalafina's post, people do this kind of AI scripting with a mapeditor just for fun, because its fun. If it gives the community some moments of awesomeness its worth it. I think majority of people recognise that the AI's used in games are not really "intellegent" or really learning because its just not cost efficient to use that much time in them or viable to implement in a game.
FLuE
Profile Joined September 2010
United States1012 Posts
Last Edited: 2011-04-14 14:11:48
April 14 2011 14:04 GMT
#632
Why are people making such a big deal out of an unimpressive display of hard scripting ai... Not like its hard to do...

Before you call me troll, I research ai swarm control for uavs as a job... and those videos don't even show the slightest hint of an applied evolutionary algorithm, neural network or any sort of real intelligence.

The author has done nothing but showing how to reduce a huge problem space domain right down to an almost linear problem. Not to mention they use a dumber than shit melee ai (a crappy state machine) to control the enemy...

Show me video where you display real tactical intelligence with a mixture of different units, taking into consideration the terrain, and an actual human playing as the enemy.

As for people saying blizzard should hire them.. Don't make me laugh. This work won't even cut it as a submission to a C ranked ai conference.


This might be one of the greatest posts ever. INTERNETZ and SC 2 IS SERIOUS BUSINESS GUYS!

If I ever run a D ranked AI conference you guys will def. be invited. Keep up the good work lets see some more videos! Fun stuff.

ai swarm control


I didn't know the Terran were hiring...
strongandbig
Profile Blog Joined October 2010
United States4858 Posts
April 14 2011 14:07 GMT
#633
Also, reducing a huge problem space down to an almost linear one is pretty cool imo.

Something cool would be roach vs Thor micro, the ai could maybe analyze the thor's unit animation and burrow the targeted roach right before the Thor fires, forcing it to change targets. Idk if this would work but it would be cool.
"It's the torso" "only more so!"
zetix
Profile Joined December 2010
Sweden5 Posts
April 14 2011 14:14 GMT
#634
when will part 2 of the latest video be out?
hi
Bobster
Profile Joined January 2011
Germany3075 Posts
Last Edited: 2011-04-14 14:20:03
April 14 2011 14:19 GMT
#635
I would definitely like some progamers up against that micro bot.

Could make for some good half time show entertainment, you know?


On April 14 2011 23:14 zetix wrote:
when will part 2 of the latest video be out?

When it's done, I assume.
mcc
Profile Joined October 2010
Czech Republic4646 Posts
April 14 2011 14:23 GMT
#636
On April 14 2011 19:48 Kalafina wrote:
Why are people making such a big deal out of an unimpressive display of hard scripting ai... Not like its hard to do...

Before you call me troll, I research ai swarm control for uavs as a job... and those videos don't even show the slightest hint of an applied evolutionary algorithm, neural network or any sort of real intelligence.

The author has done nothing but showing how to reduce a huge problem space domain right down to an almost linear problem. Not to mention they use a dumber than shit melee ai (a crappy state machine) to control the enemy...

Show me video where you display real tactical intelligence with a mixture of different units, taking into consideration the terrain, and an actual human playing as the enemy.

As for people saying blizzard should hire them.. Don't make me laugh. This work won't even cut it as a submission to a C ranked ai conference.

Yes it is not some high level AI project. So what ? I am not looking for good AI algorithms here, nor was this attempt IMHO to create AI player that can compete with real players. What they did is cool because it shows what can be achieved with SC2 units with close to unlimited APM. Do not ridicule something because it does what authors intended and not what you intended. And yes some people may exaggerate what this can do, but such is internet, it is no reason to post angry messages.
artanis2
Profile Joined April 2010
United States732 Posts
April 14 2011 14:35 GMT
#637
On April 14 2011 19:48 Kalafina wrote:
Why are people making such a big deal out of an unimpressive display of hard scripting ai... Not like its hard to do...

Before you call me troll, I research ai swarm control for uavs as a job... and those videos don't even show the slightest hint of an applied evolutionary algorithm, neural network or any sort of real intelligence.

The author has done nothing but showing how to reduce a huge problem space domain right down to an almost linear problem. Not to mention they use a dumber than shit melee ai (a crappy state machine) to control the enemy...

Show me video where you display real tactical intelligence with a mixture of different units, taking into consideration the terrain, and an actual human playing as the enemy.

As for people saying blizzard should hire them.. Don't make me laugh. This work won't even cut it as a submission to a C ranked ai conference.



Best first post ever. It's impossible to gauge the ego that you have, I can't even comprehend how large it must be!
GoSpace
Profile Joined November 2010
United States7 Posts
April 14 2011 14:42 GMT
#638
omg the drop bot is so sick
Elothis
Profile Joined March 2011
111 Posts
April 14 2011 14:51 GMT
#639
would be really cool if someone could control so many lings that perfectly :D
at least a thing that koreans can try to improve at
Kalafina
Profile Joined January 2011
Australia2 Posts
Last Edited: 2011-04-14 14:53:30
April 14 2011 14:52 GMT
#640
On April 14 2011 22:18 mechavoc wrote:
You made an account to post this?
kind of sad.
Yes we are sorry you didn't think of this first.

OP had both the ability (which you say many people have), the Idea, and the follow through to acomplish this cool project. Having those 3 things is impressive. You on the other hand have only have contributed critizism.

So take this as a challenge go out and make some really cool AI ! show us what you can do and we will give you all the praise you deserve!


It makes me laugh at what low standards this community has. It truely shows the impassable gap between the ignorant and the elite.

"I didn't think of this first"?? Why would I limit myself to something this simple? The SC2 Hacking scene has been pushing the boundaries of bots and ai's since the beginning of the beta. Heard of the Green Tea ai?

"OP had the ability"?? Give a code monkey a book on implementing a state machine and/or fuzzy logic and it can code this within a day. ANYONE can do it.

"Make a cool AI"?? You underestimate me. The caliber of the projects I work on are many times greater than this. If we release these publicly, it'll be exploited by the masses. Proof? Become one of the elites and you maybe able to join our cabal, a true gathering of minds.

I'll leave you with these 2 videos. A taste of our progress from 3 months ago. I have said what I felt needed to be said, and now I shall say no more.
Video 1
Video 2


Prev 1 30 31 32 33 34 40 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 150
Nina 139
ProTech92
StarCraft: Brood War
GuemChi 5280
Leta 121
-ZergGirl 50
Noble 18
Bale 17
Icarus 7
KawaiiRice 3
Dota 2
NeuroSwarm140
League of Legends
JimRising 781
Counter-Strike
m0e_tv480
Other Games
C9.Mang0700
WinterStarcraft498
ViBE429
PiGStarcraft321
Mew2King146
Maynarde104
Livibee30
Organizations
Other Games
gamesdonequick784
Counter-Strike
PGL317
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• practicex 23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1040
Upcoming Events
GSL
4h 19m
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
9h 49m
Replay Cast
18h 49m
GSL
1d 4h
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
1d 6h
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
OSC
1d 13h
Replay Cast
1d 18h
Maestros of the Game
2 days
Replay Cast
2 days
RSL Revival
3 days
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
[ Show More ]
Maestros of the Game
3 days
IPSL
3 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
3 days
RSL Revival
4 days
Maestros of the Game
4 days
IPSL
4 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
WardiTV Spring Champion…
6 days
Maestros of the Game
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.