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Automaton 2000 Micro Bot - Page 32

Forum Index > SC2 General
Post a Reply
Prev 1 30 31 32 33 34 40 Next All
ticktack
Profile Blog Joined January 2011
United Arab Emirates874 Posts
April 14 2011 08:46 GMT
#621
Awesome videos. The Marine split was so cool :D
A winner is just a loser who got pissed off and tried harder
noproblem
Profile Joined May 2010
United Kingdom161 Posts
April 14 2011 10:25 GMT
#622
I would like to see what kind of optimum can be achieved in terms of roach burrow play.

I heard of kb macro (not as in the play style, but as in programmable sequences) players abusing the unborrow -> attack -> burrow -> move of roach burrow play.

The thread could be found here:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=209908

As you are asking for ideas, I think this might be worth demonstrating this with the Automaton2000 if interesting results are found in experimentation?

Love the videos, keep it up!

(Plus a Tasteless2000 doing an optimum Tasteless build would be great. I can't think of anything for the Artosis2000 to do sadly... Hmmm..)
(╯°□°)╯︵ du
Kalafina
Profile Joined January 2011
Australia2 Posts
April 14 2011 10:48 GMT
#623
Why are people making such a big deal out of an unimpressive display of hard scripting ai... Not like its hard to do...

Before you call me troll, I research ai swarm control for uavs as a job... and those videos don't even show the slightest hint of an applied evolutionary algorithm, neural network or any sort of real intelligence.

The author has done nothing but showing how to reduce a huge problem space domain right down to an almost linear problem. Not to mention they use a dumber than shit melee ai (a crappy state machine) to control the enemy...

Show me video where you display real tactical intelligence with a mixture of different units, taking into consideration the terrain, and an actual human playing as the enemy.

As for people saying blizzard should hire them.. Don't make me laugh. This work won't even cut it as a submission to a C ranked ai conference.
Warzilla
Profile Joined December 2010
Czech Republic311 Posts
April 14 2011 10:58 GMT
#624
On April 14 2011 19:48 Kalafina wrote:
Why are people making such a big deal out of an unimpressive display of hard scripting ai... Not like its hard to do...

Before you call me troll, I research ai swarm control for uavs as a job... and those videos don't even show the slightest hint of an applied evolutionary algorithm, neural network or any sort of real intelligence.

The author has done nothing but showing how to reduce a huge problem space domain right down to an almost linear problem. Not to mention they use a dumber than shit melee ai (a crappy state machine) to control the enemy...

Show me video where you display real tactical intelligence with a mixture of different units, taking into consideration the terrain, and an actual human playing as the enemy.

As for people saying blizzard should hire them.. Don't make me laugh. This work won't even cut it as a submission to a C ranked ai conference.


:D dude you should quit matrix.. like seriously neural network? real inteligence ? haha i want to smoke your stash man
"AFTER LOST GAME - I usually run around in circles yelling "WHY OH GOD WHY" in my room, pointing towards the sky. After 5 to 10min ,i get tired and go back to playing"
Linkirvana
Profile Blog Joined November 2010
Netherlands365 Posts
Last Edited: 2011-04-14 11:00:42
April 14 2011 11:00 GMT
#625
On April 14 2011 19:48 Kalafina wrote:
Why are people making such a big deal out of an unimpressive display of hard scripting ai... Not like its hard to do...

Before you call me troll, I research ai swarm control for uavs as a job... and those videos don't even show the slightest hint of an applied evolutionary algorithm, neural network or any sort of real intelligence.

The author has done nothing but showing how to reduce a huge problem space domain right down to an almost linear problem. Not to mention they use a dumber than shit melee ai (a crappy state machine) to control the enemy...

Show me video where you display real tactical intelligence with a mixture of different units, taking into consideration the terrain, and an actual human playing as the enemy.

As for people saying blizzard should hire them.. Don't make me laugh. This work won't even cut it as a submission to a C ranked ai conference.


Troll.

I don't really care whether what you say is true or not, there's no reason to point this out the way you do.

Nor do I care whether or not a monkey could do this, the videos were entertaining and that's what matters to me.

OT: Keep it up, looking forward to part 2 of that last video!
legatus legionis
Profile Joined October 2010
Netherlands559 Posts
April 14 2011 11:03 GMT
#626
Why? Because it looks cool, it's entertaining, it's presented in a nice way, it's exploring the game mechanics somewhat. I hope they continue testing out different things so that we can learn from it and maybe one day see humans execute similar tactics. Maybe not on the scale the machine does it but it sure has potential.

Love it, hope you guys will continue experimenting, feels like you can pioneer some interesting tactics using the Automaton.
zasda
Profile Joined March 2011
381 Posts
April 14 2011 11:03 GMT
#627
On April 14 2011 19:48 Kalafina wrote:
Why are people making such a big deal out of an unimpressive display of hard scripting ai... Not like its hard to do...

Before you call me troll, I research ai swarm control for uavs as a job... and those videos don't even show the slightest hint of an applied evolutionary algorithm, neural network or any sort of real intelligence.

The author has done nothing but showing how to reduce a huge problem space domain right down to an almost linear problem. Not to mention they use a dumber than shit melee ai (a crappy state machine) to control the enemy...

Show me video where you display real tactical intelligence with a mixture of different units, taking into consideration the terrain, and an actual human playing as the enemy.

As for people saying blizzard should hire them.. Don't make me laugh. This work won't even cut it as a submission to a C ranked ai conference.

ooh jealous little basement geek coming out to cry his bitterness. why don't you do it? no one else has done this or at least published so how could anyone compare it to anything.
Maenander
Profile Joined November 2002
Germany4926 Posts
Last Edited: 2011-04-14 11:06:35
April 14 2011 11:05 GMT
#628
On April 14 2011 19:48 Kalafina wrote:
Why are people making such a big deal out of an unimpressive display of hard scripting ai... Not like its hard to do...

Before you call me troll, I research ai swarm control for uavs as a job... and those videos don't even show the slightest hint of an applied evolutionary algorithm, neural network or any sort of real intelligence.

The author has done nothing but showing how to reduce a huge problem space domain right down to an almost linear problem. Not to mention they use a dumber than shit melee ai (a crappy state machine) to control the enemy...

Show me video where you display real tactical intelligence with a mixture of different units, taking into consideration the terrain, and an actual human playing as the enemy.

As for people saying blizzard should hire them.. Don't make me laugh. This work won't even cut it as a submission to a C ranked ai conference.

The work they did was never related to AI-research, your criticism misses the target by a mile.
mechavoc
Profile Joined December 2010
United States664 Posts
April 14 2011 13:18 GMT
#629
On April 14 2011 19:48 Kalafina wrote:
Why are people making such a big deal out of an unimpressive display of hard scripting ai... Not like its hard to do...

Before you call me troll, I research ai swarm control for uavs as a job... and those videos don't even show the slightest hint of an applied evolutionary algorithm, neural network or any sort of real intelligence.

The author has done nothing but showing how to reduce a huge problem space domain right down to an almost linear problem. Not to mention they use a dumber than shit melee ai (a crappy state machine) to control the enemy...

Show me video where you display real tactical intelligence with a mixture of different units, taking into consideration the terrain, and an actual human playing as the enemy.

As for people saying blizzard should hire them.. Don't make me laugh. This work won't even cut it as a submission to a C ranked ai conference.


You made an account to post this?
kind of sad.
Yes we are sorry you didn't think of this first.

OP had both the ability (which you say many people have), the Idea, and the follow through to acomplish this cool project. Having those 3 things is impressive. You on the other hand have only have contributed critizism.

Here is a quote for you
"It is not the critic who counts: not the man who points out how the strong man stumbles or where the doer of deeds could have done better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly, who errs and comes up short again and again, because there is no effort without error or shortcoming, but who knows the great enthusiasms, the great devotions, who spends himself for a worthy cause; who, at the best, knows, in the end, the triumph of high achievement, and who, at the worst, if he fails, at least he fails while daring greatly, so that his place shall never be with those cold and timid souls who knew neither victory nor defeat."


So take this as a challenge go out and make some really cool AI ! show us what you can do and we will give you all the praise you deserve!
Jayve
Profile Joined February 2009
155 Posts
April 14 2011 13:32 GMT
#630
On April 14 2011 19:48 Kalafina wrote:
Why are people making such a big deal out of an unimpressive display of hard scripting ai... Not like its hard to do...

Before you call me troll, I research ai swarm control for uavs as a job... and those videos don't even show the slightest hint of an applied evolutionary algorithm, neural network or any sort of real intelligence.

The author has done nothing but showing how to reduce a huge problem space domain right down to an almost linear problem. Not to mention they use a dumber than shit melee ai (a crappy state machine) to control the enemy...

Show me video where you display real tactical intelligence with a mixture of different units, taking into consideration the terrain, and an actual human playing as the enemy.

As for people saying blizzard should hire them.. Don't make me laugh. This work won't even cut it as a submission to a C ranked ai conference.


Their videos also show no insight into new research in the field of micro biology or nanotech advancements. You know why? Because that's not the point of it.

The point of these videos is to show (I'm guessing) what you are "capable" of doing in the game. In a sense this shows the unreachable roof for micro techniques that no one will likely every reach.

But you're very skilled at missing the point completely. I'd ask you if your fancy UAVs can make a good cup of coffee but I'm sure they can't because you didn't build them for that purpase.

Also, I don't drink coffee.
Darksteel
Profile Joined October 2010
Finland319 Posts
April 14 2011 13:58 GMT
#631
On April 14 2011 19:58 YosHGo wrote:
Show nested quote +
On April 14 2011 19:48 Kalafina wrote:
Why are people making such a big deal out of an unimpressive display of hard scripting ai... Not like its hard to do...

Before you call me troll, I research ai swarm control for uavs as a job... and those videos don't even show the slightest hint of an applied evolutionary algorithm, neural network or any sort of real intelligence.

The author has done nothing but showing how to reduce a huge problem space domain right down to an almost linear problem. Not to mention they use a dumber than shit melee ai (a crappy state machine) to control the enemy...

Show me video where you display real tactical intelligence with a mixture of different units, taking into consideration the terrain, and an actual human playing as the enemy.

As for people saying blizzard should hire them.. Don't make me laugh. This work won't even cut it as a submission to a C ranked ai conference.


:D dude you should quit matrix.. like seriously neural network? real inteligence ? haha i want to smoke your stash man


Neural networks in computer science are very real, usefull and different from what ScienceFiction uses. You can google/wikipedia them if you are intrested.

And regarding Kalafina's post, people do this kind of AI scripting with a mapeditor just for fun, because its fun. If it gives the community some moments of awesomeness its worth it. I think majority of people recognise that the AI's used in games are not really "intellegent" or really learning because its just not cost efficient to use that much time in them or viable to implement in a game.
FLuE
Profile Joined September 2010
United States1012 Posts
Last Edited: 2011-04-14 14:11:48
April 14 2011 14:04 GMT
#632
Why are people making such a big deal out of an unimpressive display of hard scripting ai... Not like its hard to do...

Before you call me troll, I research ai swarm control for uavs as a job... and those videos don't even show the slightest hint of an applied evolutionary algorithm, neural network or any sort of real intelligence.

The author has done nothing but showing how to reduce a huge problem space domain right down to an almost linear problem. Not to mention they use a dumber than shit melee ai (a crappy state machine) to control the enemy...

Show me video where you display real tactical intelligence with a mixture of different units, taking into consideration the terrain, and an actual human playing as the enemy.

As for people saying blizzard should hire them.. Don't make me laugh. This work won't even cut it as a submission to a C ranked ai conference.


This might be one of the greatest posts ever. INTERNETZ and SC 2 IS SERIOUS BUSINESS GUYS!

If I ever run a D ranked AI conference you guys will def. be invited. Keep up the good work lets see some more videos! Fun stuff.

ai swarm control


I didn't know the Terran were hiring...
strongandbig
Profile Blog Joined October 2010
United States4858 Posts
April 14 2011 14:07 GMT
#633
Also, reducing a huge problem space down to an almost linear one is pretty cool imo.

Something cool would be roach vs Thor micro, the ai could maybe analyze the thor's unit animation and burrow the targeted roach right before the Thor fires, forcing it to change targets. Idk if this would work but it would be cool.
"It's the torso" "only more so!"
zetix
Profile Joined December 2010
Sweden5 Posts
April 14 2011 14:14 GMT
#634
when will part 2 of the latest video be out?
hi
Bobster
Profile Joined January 2011
Germany3075 Posts
Last Edited: 2011-04-14 14:20:03
April 14 2011 14:19 GMT
#635
I would definitely like some progamers up against that micro bot.

Could make for some good half time show entertainment, you know?


On April 14 2011 23:14 zetix wrote:
when will part 2 of the latest video be out?

When it's done, I assume.
mcc
Profile Joined October 2010
Czech Republic4646 Posts
April 14 2011 14:23 GMT
#636
On April 14 2011 19:48 Kalafina wrote:
Why are people making such a big deal out of an unimpressive display of hard scripting ai... Not like its hard to do...

Before you call me troll, I research ai swarm control for uavs as a job... and those videos don't even show the slightest hint of an applied evolutionary algorithm, neural network or any sort of real intelligence.

The author has done nothing but showing how to reduce a huge problem space domain right down to an almost linear problem. Not to mention they use a dumber than shit melee ai (a crappy state machine) to control the enemy...

Show me video where you display real tactical intelligence with a mixture of different units, taking into consideration the terrain, and an actual human playing as the enemy.

As for people saying blizzard should hire them.. Don't make me laugh. This work won't even cut it as a submission to a C ranked ai conference.

Yes it is not some high level AI project. So what ? I am not looking for good AI algorithms here, nor was this attempt IMHO to create AI player that can compete with real players. What they did is cool because it shows what can be achieved with SC2 units with close to unlimited APM. Do not ridicule something because it does what authors intended and not what you intended. And yes some people may exaggerate what this can do, but such is internet, it is no reason to post angry messages.
artanis2
Profile Joined April 2010
United States732 Posts
April 14 2011 14:35 GMT
#637
On April 14 2011 19:48 Kalafina wrote:
Why are people making such a big deal out of an unimpressive display of hard scripting ai... Not like its hard to do...

Before you call me troll, I research ai swarm control for uavs as a job... and those videos don't even show the slightest hint of an applied evolutionary algorithm, neural network or any sort of real intelligence.

The author has done nothing but showing how to reduce a huge problem space domain right down to an almost linear problem. Not to mention they use a dumber than shit melee ai (a crappy state machine) to control the enemy...

Show me video where you display real tactical intelligence with a mixture of different units, taking into consideration the terrain, and an actual human playing as the enemy.

As for people saying blizzard should hire them.. Don't make me laugh. This work won't even cut it as a submission to a C ranked ai conference.



Best first post ever. It's impossible to gauge the ego that you have, I can't even comprehend how large it must be!
GoSpace
Profile Joined November 2010
United States7 Posts
April 14 2011 14:42 GMT
#638
omg the drop bot is so sick
Elothis
Profile Joined March 2011
111 Posts
April 14 2011 14:51 GMT
#639
would be really cool if someone could control so many lings that perfectly :D
at least a thing that koreans can try to improve at
Kalafina
Profile Joined January 2011
Australia2 Posts
Last Edited: 2011-04-14 14:53:30
April 14 2011 14:52 GMT
#640
On April 14 2011 22:18 mechavoc wrote:
You made an account to post this?
kind of sad.
Yes we are sorry you didn't think of this first.

OP had both the ability (which you say many people have), the Idea, and the follow through to acomplish this cool project. Having those 3 things is impressive. You on the other hand have only have contributed critizism.

So take this as a challenge go out and make some really cool AI ! show us what you can do and we will give you all the praise you deserve!


It makes me laugh at what low standards this community has. It truely shows the impassable gap between the ignorant and the elite.

"I didn't think of this first"?? Why would I limit myself to something this simple? The SC2 Hacking scene has been pushing the boundaries of bots and ai's since the beginning of the beta. Heard of the Green Tea ai?

"OP had the ability"?? Give a code monkey a book on implementing a state machine and/or fuzzy logic and it can code this within a day. ANYONE can do it.

"Make a cool AI"?? You underestimate me. The caliber of the projects I work on are many times greater than this. If we release these publicly, it'll be exploited by the masses. Proof? Become one of the elites and you maybe able to join our cabal, a true gathering of minds.

I'll leave you with these 2 videos. A taste of our progress from 3 months ago. I have said what I felt needed to be said, and now I shall say no more.
Video 1
Video 2


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