• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:17
CEST 23:17
KST 06:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy2GSL CK: More events planned pending crowdfunding3Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info
Tourneys
GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. BW General Discussion Gypsy to Korea Pros React To: JaeDong vs Queen
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The China Politics Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Any Web Designers Out there?…
sob3k
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1791 users

Why are win rates so close to 50%? - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 Next All
raf3776
Profile Blog Joined August 2010
United States1904 Posts
March 15 2011 05:30 GMT
#21
Well SC2 is still early and being figured out, but their are a lot of people with high win rates above 60%. Naniwa had a very high one, Select dominates the NA server, MC has a 60+ winrate along with MVP, its not uncommon to see above 60 but its just still a lot of random losses going on
WWJD (What Would Jaedong Do)
Treadmill
Profile Joined July 2010
Canada2833 Posts
March 15 2011 05:31 GMT
#22
Mostly because Blizzard's matchmaker is really, really good, I'd say. Also, because we haven't really reached the point where the game is understood enough that the very best can reliably beat the merely very good.
lolsixtynine
Profile Blog Joined January 2011
United States600 Posts
Last Edited: 2011-03-15 05:35:14
March 15 2011 05:32 GMT
#23
Because in tennis you apply your skill advantage over the opponent several times per point, several of which happen per game, several of which happen per set, 5 of which happen per match.

No single point in tennis can cost you the match, while a single moment in SC2 can.
ClockToweR
Profile Joined March 2011
United States61 Posts
March 15 2011 05:32 GMT
#24
I would say that a lot of the top players are fairly close in terms of skill level

The fact that the system is constantly trying to get you down to 50%, only the top player, in theory, would have a higher win rate than 50%. Obviously this isn't perfect though...
Pendulum.161 "Please ignore the burrowed banelings..."
boSeok
Profile Joined February 2011
Canada177 Posts
March 15 2011 05:33 GMT
#25
Now mathematically there are 2 choices a win and a lose. Now the percent of a random draw(no skill just lottery) according to the numbers it would be 50/50. Now what does this say. Because te only 2 possible outcomes will ne'er change Ina head tail situation the percentage will always always be 50/50. Now over to sc2. We all know that you have a 50/50 chance but cause there is skill it is different. If a master player versed bronze every game he would win almost every one of it, breaking our 50/50. However the match making system will match you with evenly ranked players so you will never e able to win as many and lose. It just comes down to the match making system. And mainly cause pros have hit a dead end, they seem to be at a consistent level with each other mainly since they can not play better players because try aren't so they are forced to play the same rank of player meaning someday the slightly lower player will catch and go find his dead end, no one better. If there is no one better to improve to you can not get better.

Also because pros play so many games a 10 game win streak comes out as a 0.5% increase which is nothing
kamicom
Profile Blog Joined March 2010
United States180 Posts
Last Edited: 2011-03-15 05:41:40
March 15 2011 05:34 GMT
#26
@exon sorry my apologies. Regardless, I meant MOST players in top tier playing at that certain range of win-loss ratio.

@Diader, hmm I have to disagree on that. I'm not too familiar with the ATP (men's tennis league) format but you need to have a repertoire of accolades from ATP-certified tournaments before trying to win qualifiers to get a spot on the Grandslams. Relative to the competitive scene in tennis, the players in a grandslam are a small fraction. Also, the ATP rank system is much like MMR and ELO rating for chess as winning many matches against lower players doesn't mean as much.

@lolsixtynine starcraft has the similar increments as tennis. Each battle is a rally and while there might not be as many rallies as battles, there are also sets (Bo3, Bo5, Bo7) to eliminate a lucky game or point.

EDIT
Again, to those who say SC2 is new and match making system is too good-- even with those assumptions, there should be a few players who (hypothetically being the best) should just dominate their way up through ladder. It's at that skill level that top-level players are at that I didn't really understand why Player #1 out of top 200 did not have significantly more wins than player #112.
I ragequit if my split fails.
Wegandi
Profile Joined March 2011
United States2455 Posts
March 15 2011 05:40 GMT
#27
I don't think the matchmaker is as great as people say -- at least so far for me. I guess I need to play a lot more so it can bump me up, as I have a 75% win rate right now and I am completely dominating my opponents (I did get smurfed once though...but was BO loss -- I really hate TvT).
Thank you bureaucrats for all your hard work, your commitment to public service and public good is essential to the lives of so many. Also, for Pete's sake can we please get some gun control already, no need for hand guns and assault rifles for the public
morimacil
Profile Joined March 2010
France921 Posts
March 15 2011 05:41 GMT
#28
Your win-loss ratio isnt decided by how good you are, or the game you play. That has nothing to do with it.
The win-loss ratio is only decided by who you play against.

Imagine for example, that there are 2 players that are insanely good compared to everyone else, but about as good as each other.
What will their win-loss ratio be?
Well you dont know.

If the tournament is a 2 player tournament, these 2 guys that are insanely better than everyone else, will still have a 50% win-loss ratio.
If its a 4 player tournament, then they will have 75% win-loss ration on average, and so on.


Make a million player tournament, where the pros have to play against thousands of bronze level people before getting to the top, and suddenly, the pros will have a 99% win-loss ratio.
BigPie
Profile Joined June 2010
Canada6 Posts
March 15 2011 05:42 GMT
#29
Tennis matches contain a ton of repetition; each match is decided by the total of hundreds of points, each of which is a small self-contained battle of wits / skill. In Starcraft, on the other hand, matches are often decided by a single good or bad decision. Statistically speaking, the more repetition that occurs per match, the higher the chance of a marginally better player winning over a marginally worse player. So, a player who's "10%" better than everyone else at tennis can dominate the sport, but a player who's "10%" better than everyone else at Starcraft might only win 55% of their matches.
kamicom
Profile Blog Joined March 2010
United States180 Posts
Last Edited: 2011-03-15 05:52:49
March 15 2011 05:45 GMT
#30
@morimacil, but relative to all the other players, he would still gain more wins from them (you can't assume they only play each other because that obviously isnt the case in the ladder system)

but I guess that does make sense that if 2 hypothetically good players had high MMR's, they'd only be playing each other on the ladder. ... but then, if one player just dominated the other which is plausible, he should be at a higher win loss and push the 2nd player down to win against the rest of the players.

I think I made sense there... :x

EDIT
Also, general consensus sorta tells me there is a factor of ambiguity and lack of variance/repetition which can be considered luck in SC2.

I'm a bit of a cynic when watching sports in that I pick things out which I consider flaws. Every sport in my opinion has flaws, many of them that cannot be changed due to the nature of the game. I'm not necessarily saying it's a problem that needs to be fixed however. Labeling this factor of ambiguity as a "flaw", I'm guessing it's just something people have to abide by?

If so, it sorta saddens me that there won't be a "Federer" of SC2 in the near future (unless I made some wrong judgement somewhere in the assumptions).
I ragequit if my split fails.
jameschang112
Profile Joined December 2010
28 Posts
March 15 2011 05:46 GMT
#31
Being a former tennis instructor, and playing alot of SC2...I would say the reason a good tennis player can be more dominent than a good SC2 player are how advantages play out...

Say you have a better builder order than the guy...what's that going to do for you? It'll give you an edge, if it's TvT, your better builder order maybe give you an extra marine or two, that might come into play later on. Or maybe you scouted better than him...it gives you an advantage, but it's a small one...

In tennis; if you're both equally skilled, but you have a better first serve..you're dominating him. If you have a better slice, well that comes into play often. If you have a better topspin forehand than him, the game's over...in tennis, if the other player is better, however minor it may seem, gives that person a huge advanage.

Say you're better in micro than your opponent in SC2...how often does that play out? 1, 2 maybe 3 battles in a game? But if you have a better topspin forehand than the other guy, you're using that forehand every point to set up, to finish, to tire your opponent out because he has to put even more topspin to counter your topspin...

Just my 2cents...
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
March 15 2011 05:46 GMT
#32
On March 15 2011 14:15 eXwOn wrote:
I have a 75% win rate on ladder, and I suck balls. The trick of the game is to stay ahead of the metagame. If someone dooes the exact same thing everyone else does then it's a cointoss, and most people will copy the top players- so people will know how to deal with them when the time comes.

but how many games have you played? under 100 i bet. either that or you are REALLY good, which you claim not to be.
One doesnt simply know how to deal with the strat a pro does, if you 3gate sentry expand, which is what 95% of toss platyers do now days on the ladder, its not like. "oh i do X and insta win" the reason they are the strats the top players do, is because they are so solid against everything.


@OP its because the MMR matches you against players at the same skill level as you, if you win a lot it matches you against better players untill you lose, and vice versa until you lose. Therefore unless you are one of the best on the ladder, or one of the worst, youll average at to about 50%
https://twitter.com/#!/IrisAnother
eXwOn
Profile Joined January 2011
Canada351 Posts
Last Edited: 2011-03-15 05:52:04
March 15 2011 05:50 GMT
#33
Sorry if I sounded harsh. I guess what I'm trying to say is if some is facing SeleCT, a well know player for his use of early bio, they'll have a pretty good grasp on what to do because they've faced opponents who've mimicked him a dozen times over. It makes it harder on the top players to get a high win ratio, but being able to pull off such a high win rate amongst such opponents is even more of a testimony to how good they actually are.

under 100 i bet. either that or you are REALLY good, which you claim not to be.
I was at 160ish before I quit I think. But really, just stay one step of the metagame and put your opponents into new situations they've never been in.
#2 in the world on the ladders!!! 3.31.11 :D:D:D
dtz
Profile Joined September 2010
5834 Posts
Last Edited: 2011-03-15 05:57:39
March 15 2011 05:53 GMT
#34
that is because of the matchmaking of course. You cannot compare tournament records with ladder records with properly functioning matchmaking system.

Federer has 70 percent win rate because he plays against all sorts of opponents. From rank 500 plus to Nadal.

If Federer only plays Nadal, Djokovic, Murray everyday, then his ratio will be closer to 50 percent than 70 percent given sufficient sample match sizes. This is what is happening in the ladder. Player rank 1 does not have statistically more wins than player 112 because player 1 plays against 2-10 everyday while player ranks 112 plays against 100-150

In BW, the nature of winner's league and proleague means Flash can play against anyone who is not close to his skill level. Proleagues makes the bulk of your appearance compared to individual leagues and thus you can get up to 60-70 percent win ratio.

akalarry
Profile Joined January 2011
United States1978 Posts
March 15 2011 05:55 GMT
#35
at the current state of the game, there's a lot of luck involved that skill can or cannot make up for. for example there are games where i (an above average sc2 player) could've beaten gsl pros. however in many other games, such as fighting games, there is no way i (if i was above average) would even touch the pros. they would beat me 99.9999 percent of the time if they were trying. some games just have less luck involved.

i think when sc2 gets to the point where players can 100 percent survive against 1 and maybe 2 base play, and transition into a big macro game, that's where skill will trump luck a lot more than this current metagame.
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
March 15 2011 05:55 GMT
#36
On March 15 2011 14:50 eXwOn wrote:
I was at 160ish before I quit I think. But really, just stay one step of the metagame and put your opponents into new situations they've never been in.

Trust me, ive you play another 200 games, youll be sitting just above 50%
https://twitter.com/#!/IrisAnother
Oxb
Profile Joined August 2010
199 Posts
March 15 2011 05:56 GMT
#37
I think a point that should be made is that for example tennis, 1 mistake costs u '1' point (15 w/e you want to say) While in SC1/BW/2 1 mistake can cost you the game. Losing one game in a best of 3 is quite serious. While in a tennis game, after your mistake you get on ur feet, take a deep breath, relax for a second or two until you/your opponet serves again. 1 'leg' (is it called/written like that) basically require you to score '4points', 4*6 = 24 points for a set, and ~2/3/4/5/6 sets for a game (win). (Hope i use the terms correctly). So a single mistake, how huge it may be, can be restored quite easily without depending on your opponent making a similary huge mistake. (perfect games don't exist in real sports)
In football (soccer) 1 goal can be huge, and cost you the game, yet you see very high win/loss ratios there, because you have an 11 man team. If 1 fcks up u sometimes (depending on who fcks up) have 10 people to restore your mistake.

I think in SC1/BW/SC2 mistakes can be punished much more severly because you can't make that 'many' mistakes.

The fact that tenis players play weaker opponents in early rounds kinda makes 'sense'... but they are still pro's, they also train 8~10hours a day similar to Federer/Nadal any other tennis legend. It's kinda a silly arguement, same things happen in early stages of tournaments, at least, that's the general idea. Any tournament that has seeds works like that. Also GSL/MST/TSL kinda work like that.

It's hard to say what the actual reason in, but I feel it has something to do with how severly 1 notable mistake can be punished compared to other (real life) sports
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
March 15 2011 05:57 GMT
#38
Because ladder is a constant stream of BO1, and anyone can lose those pretty consistently.
SlapMySalami
Profile Joined August 2010
United States1060 Posts
March 15 2011 05:58 GMT
#39
when you're matched against people of your skill level the win rate will ofc even out to 50%

the federer is probably not playing all people of his equal skill level even if they are better than everyone else
marineking will u huk my bigtt1 ilu
Durn
Profile Blog Joined July 2010
Canada360 Posts
March 15 2011 05:59 GMT
#40
A big issue here too is to consider how linear Starcraft 2 is, and how dependent every second of the game is on the outcome. In Basketball/Football/Soccer/Whatever, there isn't much stopping a person from coming back from a HUGE deficit of points. The only variable is fatigue and morale (which is consistent between both sides).

In Starcraft, with VERY few exceptions, an advantage is inevitably a win. Going 30 food up on your opponent 10 minutes in will usually signify a victory within the next 10 minutes, whereas a 30 point lead in Basketball CAN be made up without consideration of this prior disadvantage.

tl;dr the point I am making is that you are punished for smaller mistakes that extend across the length of a game. Dropping your racket in Tennis is a variable isolated to that one set. Forgetting to wall in and losing 5 probes will lose you the game.
"Even if I lose 100 games, that's 100 different arrows pointing me in the wrong direction." - Sean Day[9] Plott
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
20:15
Best Games of SC
Rogue vs TriGGeR
Maru vs MaxPax
Rogue vs herO
Clem vs herO
Rogue vs Maru
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 139
White-Ra 138
PiGStarcraft32
StarCraft: Brood War
Britney 15522
Shuttle 362
Dewaltoss 110
Sexy 35
NaDa 10
Dota 2
Gorgc5318
Pyrionflax204
capcasts78
Counter-Strike
byalli679
Other Games
gofns15174
summit1g9745
tarik_tv6418
Grubby2790
FrodaN1574
C9.Mang0244
Liquid`Hasu214
mouzStarbuck211
ArmadaUGS150
QueenE50
ZombieGrub43
ViBE31
Organizations
StarCraft 2
angryscii 37
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• mYiSmile19
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 35
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift933
Other Games
• imaqtpie1199
• WagamamaTV361
• Shiphtur310
Upcoming Events
CranKy Ducklings
12h 43m
WardiTV Team League
13h 43m
uThermal 2v2 Circuit
17h 43m
IPSL
18h 43m
Hawk vs TBD
StRyKeR vs TBD
BSL
21h 43m
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
1d 12h
WardiTV Team League
1d 13h
OSC
1d 15h
BSL
1d 21h
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
1d 21h
Artosis vs TBD
Napoleon vs TBD
[ Show More ]
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Soma vs YSC
Sharp vs sSak
Afreeca Starleague
3 days
Snow vs PianO
hero vs Rain
GSL
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
The PondCast
5 days
Escore
6 days
Liquipedia Results

Completed

Proleague 2026-04-09
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.