Colossi are Anti-Hype: Here's Why - Page 3
Forum Index > SC2 General |
Arkless
Canada1547 Posts
| ||
Treadmill
Canada2833 Posts
| ||
MuTT
United States398 Posts
| ||
Ben...
Canada3485 Posts
On March 15 2011 09:11 Meatloaf wrote: I try to as well but it's really tough, and even harder in PvP when it makes it past 4gate garbage. I always used to use Colossi vs. Terran but then they started making vikings. When High Templars first became popular you'd get attacked by a terran with 20 vikings that would do nothing while the entire army got fried by storms, but then Terrans caught on and built ghosts so I'm back to colossi with phoenix support to take out viking and it seems to be working so far (almost too well to a point, it seems to even work okay against mech if you have zealots to tank damage from thors and use the phoenixes to harrass expansions).Agreed , I use P and try to stay out of colossi builds because how boring they are to my eyes.... Its funny because when i play against terran they build some Vikings anyway almost always To me the colossus doesn't live up to its namesake. Colossus implies a gigantic, slow, hard-hitting unit that seldom hits, but when it does it hits hard. The current Colossus is relatively quick, attacks quickly, and doesn't do huge amounts of damage except in groups of 2 or more. To me, it should be like the mothership (if it didn't suck), a huge, highly expensive unit that changes the entire game once it hits the field, which isn't until the very end of the game or at least in the late game. | ||
kerpal
United Kingdom2695 Posts
| ||
Hokay
United States738 Posts
| ||
Angra
United States2652 Posts
| ||
Dromar
United States2145 Posts
| ||
Ridiculisk
Australia191 Posts
Then you play against them in every single game and they stop being as cool... All balance discussion aside, Collossi need something. Currently there is no reason not to make them Vs Z, and that in itself is detrimental to an E-sport. Like everyone else has said Blizz need to make the game entertaining for spectators aswell, and 1a moving accross the map isnt exactly exciting. It isn't just doing a whole bunch of damage that makes it exciting, its how it does it. And this is where the Colossus fails. My sentiments exactly, very little micro control needed. Occasionally move damaged ones away from the fire fight... Would be much more exciting to see micro intense battles, like when Boxer used to dance marines around Lurker attacks in SC1. That was very exciting. I was literally on the edge of my seat. | ||
Bosko
United States155 Posts
| ||
FadedJester
United States5 Posts
As far as PvP is concerned, colossus can create tons of hype at the higher level play. One good example of this is in the GSL Mar semi-finals with oGsMC VS sanZenith. | ||
R0YAL
United States1768 Posts
On March 15 2011 09:28 kerpal wrote: why does colossus need to be the unit that has 'hype'? why can't colossus be standard and storm drops be 'hype'? tanks are good, but not 'hype' why is that a problem? i don't get what everyone hates so much about colossi and i play zerg! as for amazing micro tricks, have patience, marine micro is still pretty new, who knows what else people will work out soon? Ideally all units should cause hype. | ||
Vathus
Canada404 Posts
On March 15 2011 09:29 Dromar wrote: I agree with the idea of the OP. This is a very interesting topic for me. I like the ideas that Mindrush and Valthus have put forth to add excitement. I always thought it was a mistake to take out scourge. They were such a great unit for excitement. Will the drop get killed by scourge? Will the vessel pull back to the mnm before it gets killed? Can Jaedong pull off the muta vs scourge micro? Why does everyone spell my name with an L? lol. But ya scourge was one of my favourite units i'm still sad that they took it out ): | ||
TubbyIsAwesome
United States161 Posts
Imagine the time before BW, no DTs, Corsairs, Lurkers, Medics. Sound a bit boring eh? Just hold your horses for a little bit and let Blizzard work their magic. | ||
sjschmidt93
United States2518 Posts
We started seeing templar use, and now it'll be nothing but colossi again. Cool harass, low unit play like Sanzenith will not be possible in a couple weeks. Even those who try to avoid colossi won't really have a choice, are you going to beat that stimmed bio ball with blinker stalkers and chargelots? No, your not. | ||
Cade
Canada1420 Posts
| ||
kerpal
United Kingdom2695 Posts
On March 15 2011 09:16 Sultan.P wrote: Y'know I usually don't pay much mind to these kind of threads, but I think you have a valid point here. Collo deathball is just plain boring, I agree. I like your suggestion, it would definitely involve more micro and open up creative play. But, as usual, I'm not sure how the balance of all this would work. As a T player for one, I can just imagine vikings being just 10x more devastating vs that suggestion and leaving a P way too vulnerable for my bio ball. Maybe the collo is just non entertaining and there's nothing we can really do about it. I don't know ![]() this suggestion actually makes it just about impossible for P to micro colossi, which is one of the few skills that is interesting to watch, when a z/t is trying to pick off the colossi and the p is trying to keep them safe.. that's pretty 'hype' if you ask me. | ||
emc
United States3088 Posts
| ||
kerpal
United Kingdom2695 Posts
that's absurd. units aren't what causes 'hype' (i refuse to accept that this is a legitimate term) micro is. if you can micro units then you can cause 'hype' and if people would go figure out ways to beat colossus or micro tricks to win colossus vs colossus battles the game could be more interesting, rather than the forums being so very busy. | ||
Pacman234
United States88 Posts
And Colossus is TERRIBLY boring. Even MMM ball is now MMM drops, which are actually quite interesting when they do damage (a lot like reavers, 'cause who thinks a dead reaver who did nothing is cool?). | ||
| ||