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Active: 2052 users

Colossi are Anti-Hype: Here's Why - Page 3

Forum Index > SC2 General
Post a Reply
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Arkless
Profile Joined April 2010
Canada1547 Posts
March 15 2011 00:25 GMT
#41
That daigo vid will forever go down in infamy. Insane
http://www.mixcloud.com/Arkless/ http://www.soundcloud.com/Arkless
Treadmill
Profile Joined July 2010
Canada2833 Posts
Last Edited: 2011-03-15 00:25:42
March 15 2011 00:25 GMT
#42
That's a really interesting point about what makes thigns exciting. I don't think that Blizzard will (or should) make such a change at this point in the game, but that kind of thing is something for them to keep in mind for HotS.
MuTT
Profile Joined July 2010
United States398 Posts
March 15 2011 00:25 GMT
#43
As a protoss player i approve of this message.
MC's strength: confidence weakness: over confidence
Ben...
Profile Joined January 2011
Canada3485 Posts
March 15 2011 00:26 GMT
#44
On March 15 2011 09:11 Meatloaf wrote:
Agreed , I use P and try to stay out of colossi builds because how boring they are to my eyes....

Its funny because when i play against terran they build some Vikings anyway almost always
I try to as well but it's really tough, and even harder in PvP when it makes it past 4gate garbage. I always used to use Colossi vs. Terran but then they started making vikings. When High Templars first became popular you'd get attacked by a terran with 20 vikings that would do nothing while the entire army got fried by storms, but then Terrans caught on and built ghosts so I'm back to colossi with phoenix support to take out viking and it seems to be working so far (almost too well to a point, it seems to even work okay against mech if you have zealots to tank damage from thors and use the phoenixes to harrass expansions).

To me the colossus doesn't live up to its namesake. Colossus implies a gigantic, slow, hard-hitting unit that seldom hits, but when it does it hits hard. The current Colossus is relatively quick, attacks quickly, and doesn't do huge amounts of damage except in groups of 2 or more. To me, it should be like the mothership (if it didn't suck), a huge, highly expensive unit that changes the entire game once it hits the field, which isn't until the very end of the game or at least in the late game.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
kerpal
Profile Blog Joined June 2009
United Kingdom2695 Posts
March 15 2011 00:28 GMT
#45
why does colossus need to be the unit that has 'hype'? why can't colossus be standard and storm drops be 'hype'? tanks are good, but not 'hype' why is that a problem? i don't get what everyone hates so much about colossi and i play zerg! as for amazing micro tricks, have patience, marine micro is still pretty new, who knows what else people will work out soon?
Hokay
Profile Joined May 2007
United States738 Posts
Last Edited: 2011-03-15 00:29:56
March 15 2011 00:28 GMT
#46
Watching sansenith's HT play was so refreshing & exciting I wish it could stay next patch. I like how units were all over the place being micro'd instead of one giant blob of a cluster fuck vs another giant blob of a cluster fuck. It's boring and not really exciting anymore especially when the game is decided off 1-2 single huge battles because they cost an insane amount of resources and time to be built.
Angra
Profile Blog Joined May 2009
United States2652 Posts
March 15 2011 00:28 GMT
#47
The sad thing is that it's not just the colossus - it's almost every single unit in the game. Even the most "exciting" units like infestors and high templar with storm can't compare to things like lurkers, defilers, reavers and spider mines.
Dromar
Profile Blog Joined June 2007
United States2145 Posts
March 15 2011 00:29 GMT
#48
I agree with the idea of the OP. This is a very interesting topic for me. I like the ideas that Mindrush and Valthus have put forth to add excitement. I always thought it was a mistake to take out scourge. They were such a great unit for excitement. Will the drop get killed by scourge? Will the vessel pull back to the mnm before it gets killed? Can Jaedong pull off the muta vs scourge micro?
Ridiculisk
Profile Joined November 2010
Australia191 Posts
March 15 2011 00:29 GMT
#49
My initial reaction (when first starting to play SC2) to the Collossi was "OMG that is the coolest thing ever! It walks up cliffs, shoots awesome cross laser things that set stuff on FIRE! OMG this is baller, war of the worlds here I come."

Then you play against them in every single game and they stop being as cool...

All balance discussion aside, Collossi need something. Currently there is no reason not to make them Vs Z, and that in itself is detrimental to an E-sport. Like everyone else has said Blizz need to make the game entertaining for spectators aswell, and 1a moving accross the map isnt exactly exciting.

It isn't just doing a whole bunch of damage that makes it exciting, its how it does it. And this is where the Colossus fails.


My sentiments exactly, very little micro control needed. Occasionally move damaged ones away from the fire fight...

Would be much more exciting to see micro intense battles, like when Boxer used to dance marines around Lurker attacks in SC1. That was very exciting. I was literally on the edge of my seat.

TAhackdZ.379 - Sc2sea.com Article Writer
Bosko
Profile Joined February 2010
United States155 Posts
March 15 2011 00:29 GMT
#50
I really like the OP's idea. Though I think anything that would make Protoss more difficult to play would make it a more enjoyable race to watch. As it is is ff is the only thing they have to do during a fight, and thats just crazy boring and stupid to watch.
FadedJester
Profile Joined February 2011
United States5 Posts
March 15 2011 00:30 GMT
#51
Outside of high level PvP play I really don't get that excited about colossus play. I personally like Templar usage much more. I also don't really think that they should make those kind of changes to the colossus, since SC2 is a much faster paced game than Brood War was. It actually makes more sense to have them do less damage and move and shoot the speed at which they do. Colossus are actually extremely good for mineral line harass when used with a warp prism. I have only seen this done a handful of times, but I would not be surprised to see more of this type of harass in the future.

As far as PvP is concerned, colossus can create tons of hype at the higher level play. One good example of this is in the GSL Mar semi-finals with oGsMC VS sanZenith.
Do you know what your sin is? I'm a fan of all seven.
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
March 15 2011 00:31 GMT
#52
On March 15 2011 09:28 kerpal wrote:
why does colossus need to be the unit that has 'hype'? why can't colossus be standard and storm drops be 'hype'? tanks are good, but not 'hype' why is that a problem? i don't get what everyone hates so much about colossi and i play zerg! as for amazing micro tricks, have patience, marine micro is still pretty new, who knows what else people will work out soon?

Ideally all units should cause hype.
Absence of evidence is not evidence of absence.
Vathus
Profile Joined October 2009
Canada404 Posts
Last Edited: 2011-03-15 00:32:42
March 15 2011 00:31 GMT
#53
On March 15 2011 09:29 Dromar wrote:
I agree with the idea of the OP. This is a very interesting topic for me. I like the ideas that Mindrush and Valthus have put forth to add excitement. I always thought it was a mistake to take out scourge. They were such a great unit for excitement. Will the drop get killed by scourge? Will the vessel pull back to the mnm before it gets killed? Can Jaedong pull off the muta vs scourge micro?


Why does everyone spell my name with an L? lol. But ya scourge was one of my favourite units i'm still sad that they took it out ):
TubbyIsAwesome
Profile Joined February 2011
United States161 Posts
March 15 2011 00:32 GMT
#54
Calm down everyone, we still have two more expansions to hope for an exciting unit...

Imagine the time before BW, no DTs, Corsairs, Lurkers, Medics. Sound a bit boring eh? Just hold your horses for a little bit and let Blizzard work their magic.
sjschmidt93
Profile Joined April 2010
United States2518 Posts
Last Edited: 2011-03-15 00:35:53
March 15 2011 00:33 GMT
#55
This is why I hate the templar nerf.

We started seeing templar use, and now it'll be nothing but colossi again. Cool harass, low unit play like Sanzenith will not be possible in a couple weeks.

Even those who try to avoid colossi won't really have a choice, are you going to beat that stimmed bio ball with blinker stalkers and chargelots? No, your not.
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
Cade
Profile Joined August 2010
Canada1420 Posts
March 15 2011 00:35 GMT
#56
I agree with this entire thread until the last section. I think your idea is very correct, but your solution to it is very incorrect. I don't know what the solution is, but it certainly is not that.
kerpal
Profile Blog Joined June 2009
United Kingdom2695 Posts
March 15 2011 00:35 GMT
#57
On March 15 2011 09:16 Sultan.P wrote:
Show nested quote +
On March 15 2011 08:54 Shlowpoke wrote:

So how could the Colossus be more hype? Replace it with the Reaver?

Nope, you wouldn't even have to do something that extreme. Just make the Colossus shoot half as fast at twice the damage (30x2), and make it move slow as hell. This should have little impact on how much dps the Colossus does in a giant ball. It does however, open up the possibility for mineral line harassment and require Colossi to have Warp Prisms with them if they want to get anywhere fast.

For the animation, imagine the Colossus chargin' it's lasers, then releasing a strong blast all at once. Think Yamato Cannon. The charge would build so much hype.

Thoughts? Do you guys still get excited when a player masses Colossi? I sure don't.


Y'know I usually don't pay much mind to these kind of threads, but I think you have a valid point here. Collo deathball is just plain boring, I agree. I like your suggestion, it would definitely involve more micro and open up creative play. But, as usual, I'm not sure how the balance of all this would work. As a T player for one, I can just imagine vikings being just 10x more devastating vs that suggestion and leaving a P way too vulnerable for my bio ball.

Maybe the collo is just non entertaining and there's nothing we can really do about it. I don't know

this suggestion actually makes it just about impossible for P to micro colossi, which is one of the few skills that is interesting to watch, when a z/t is trying to pick off the colossi and the p is trying to keep them safe.. that's pretty 'hype' if you ask me.
emc
Profile Joined September 2010
United States3088 Posts
March 15 2011 00:38 GMT
#58
colossi beam animation should be dodgeable, like lurkers spines were in BW! Make it so that splitting armies and strong micro can over come the odds of colossi, that would make it more interesting. As it is, you can't dodge the colossi once it engages it's animation. Look at Huk vs Inca on shakuras, inca had a colossi and attacked huks stalker and blinked away yet the animation extended itself and still hit that stalker.
kerpal
Profile Blog Joined June 2009
United Kingdom2695 Posts
March 15 2011 00:39 GMT
#59
On March 15 2011 09:31 R0YAL wrote:
Show nested quote +
On March 15 2011 09:28 kerpal wrote:
why does colossus need to be the unit that has 'hype'? why can't colossus be standard and storm drops be 'hype'? tanks are good, but not 'hype' why is that a problem? i don't get what everyone hates so much about colossi and i play zerg! as for amazing micro tricks, have patience, marine micro is still pretty new, who knows what else people will work out soon?

Ideally all units should cause hype.

that's absurd. units aren't what causes 'hype' (i refuse to accept that this is a legitimate term) micro is. if you can micro units then you can cause 'hype' and if people would go figure out ways to beat colossus or micro tricks to win colossus vs colossus battles the game could be more interesting, rather than the forums being so very busy.
Pacman234
Profile Joined December 2010
United States88 Posts
March 15 2011 00:40 GMT
#60
One thing I'd like to know, though, is the balance and amount of interesting mechanics during the first few months of Starcraft 1. If it was pretty boring, maybe Starcraft 2 will end up just like how BW is now.

And Colossus is TERRIBLY boring. Even MMM ball is now MMM drops, which are actually quite interesting when they do damage (a lot like reavers, 'cause who thinks a dead reaver who did nothing is cool?).
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