Colossi are Anti-Hype: Here's Why - Page 4
Forum Index > SC2 General |
xCyan1de
United States64 Posts
| ||
Wr3k
Canada2533 Posts
I miss reavers so much. | ||
OverZero
United States271 Posts
Sorry for the rant. I'm in no way trying to say that SC2 is better than BW, in fact I think BW games for the most part are more entertaining than a lot of the SC2 games we have seen. On topic: The main reason we all find colossus play boring is because robo-builds are the safest builds protoss can do (for the most part). And because that is the tech path people tend to choose at first I think they tend to get stuck in it, where they are afraid to branch away due to how strong the colossus is. I'm not sure how we (or blizzard) could fix this, maybe if carriers could be made more viable somehow (again not sure how to do this). Protoss players would feel more inclined to move away from such colossus heavy play. | ||
Knutzi
Norway664 Posts
| ||
kerpal
United Kingdom2695 Posts
On March 15 2011 09:38 emc wrote: colossi beam animation should be dodgeable, like lurkers spines were in BW! Make it so that splitting armies and strong micro can over come the odds of colossi, that would make it more interesting. As it is, you can't dodge the colossi once it engages it's animation. Look at Huk vs Inca on shakuras, inca had a colossi and attacked huks stalker and blinked away yet the animation extended itself and still hit that stalker. you can't dodge it, but you can micro to spread your units out. it's not the same game, stop expecting all the cool bits to be in the same places. | ||
Mentalizor
Denmark1596 Posts
There's plenty hype. But yes, hype, balance and entertainment are not the same thing. And I think Blizz is more worried about balance than hype. Where's the hype in Terran then - honestly? I can think of nukes... which is used sooooo rarely it's hype just because of the rareness (<-- dunno if that's a real word) - and MAYBE blueflame drop/cloaked banshee. Where's the hype in Zerg nowadays? Banelings - obviously... God, do we love them banelings... What else? Infestors, fast pools and... Well, I guess I would even give them the swarm - or simply the 300supply push where they just overwhelm... But yeah, I've seen too many games to be excited about marines poking a Z with tanks sieged in the back ready to destroy banes... Of all the 3 races I see protoss as the most hyped one. | ||
ImHuko
United States996 Posts
| ||
Telcontar
United Kingdom16710 Posts
![]() In all seriousness though, I agree with the OP. For such an important and powerful unit, I don't get any excitement when I see protoss tech to it. As for your 'solution', I don't agree with the damage nerf but a speed nerf would be pretty interesting. | ||
mDuo13
United States307 Posts
On March 15 2011 09:44 Mentalizor wrote: Where's the hype in Terran then - honestly? I can think of nukes... which is used sooooo rarely it's hype just because of the rareness (<-- dunno if that's a real word) - and MAYBE blueflame drop/cloaked banshee. T is less about hype and more about gritting your teeth and hoping it doesn't all fall apart while the tank/bunker advance slowly builds up and builds up until it's unstoppable. =P Or in cloaked banshees, except that they're just a little too common to be hype like DTs are. Maybe Point Defense Drone is the future of hype for Terran? | ||
L3g3nd_
New Zealand10461 Posts
also when the cliff walking is abused, this creates some nice hype | ||
densha
United States797 Posts
It's also fun to watch Z and T harass each other. It's not fun watching a Protoss build up their ball and conversely the Zerg build up the counter-ball (which may or may not work). It's not fun to see VR/Col walk across the map and win very easily. It's not fun to see Protoss stuck in this one playstyle - possibly even more locked into it with the removal of KA. I really hope the infestor buff with 1.3 will at least give Zerg the tool they finally need to deal with the Protoss ball of doom, but if that works, what will the Protoss be left with? Will they need to tech to HT just for feedback while still getting out Colossus? That sounds even more turtle-y than they tend to be now. I guess we'll have to wait and see how that works out. | ||
zyzski
United States698 Posts
![]() | ||
dave333
United States915 Posts
On March 15 2011 09:48 L3g3nd_ wrote: i completly disagree, collosus give hyper because they are such important units, if some corrupters or vikings take down the collosus, that is pretty game changing. Therefore there is, or at least should be, hype around viking/corrupter micro, with viking micro being much more entertaining, especially considering how good collosus are against bio. also when the cliff walking is abused, this creates some nice hype lol you can have important units that have more "hype" than just what they generate on their own for being imporatnt. For you, the collossi generate hype simply by being important. Well then any powerful, but limited in number, important unit generates hype. Reavers could be boring as hell and still have hype because they are indeed important; they are extremely powerful. Howeer, the way in which they are powerful generates even more excitement and tension. | ||
woowoo
France164 Posts
| ||
LesPhoques
Canada782 Posts
On March 15 2011 09:38 emc wrote: colossi beam animation should be dodgeable, like lurkers spines were in BW! Make it so that splitting armies and strong micro can over come the odds of colossi, that would make it more interesting. As it is, you can't dodge the colossi once it engages it's animation. Look at Huk vs Inca on shakuras, inca had a colossi and attacked huks stalker and blinked away yet the animation extended itself and still hit that stalker. THIS and my original post ![]() On March 15 2011 09:11 LesPhoques wrote: In my opinion, colossus AoE must be changed. I always wanted colossi to work like a lurker. You see first spike and you got .75 seconds to move your marines away from approaching spikes by moving them left or right. Brings excitement. Make lasers for colossi to have a small delay with indication in ground where it will hit so players can micro their army to dodge that attack. Also make colossi be able to change its lasers beam. Currently it is horizontal but having an option of making it attack vertically too (Cooldown of change will be 3-5 seconds or whatever time it will make sense). Would make colossi a lot more interesting and blink stalkers should beat colossi ball in pvp if microed correctly. | ||
GinDo
3327 Posts
On March 15 2011 09:04 Dfgj wrote: I generally agree, Colossi are dull units to see and use. Alot of the units are dull not just Collosi. Collosi are just the most dull. But Spells are dull, Marauders are dull. Notice that everything dull lacks Micro. | ||
Blyadischa
419 Posts
Colossi mass up into a ball, then attack. Storms used to require skill to clone and blanket storm, now it's just spam t and win the game, or if you get emp'd just warp more templar in and spam t. I especially hate it when casters say "nice storms", because they weren't nice. It took the player 2 index fingers to destroy an army. Forcefields, same thing. A guy with larger army approaching you? forcefield it away or cut it in half to decimate it with a much smaller army. Spells are so abusive in SC2, they do way too much and are way too easily used. Protoss just happens to have the most of them. | ||
da_head
Canada3350 Posts
| ||
R0YAL
United States1768 Posts
On March 15 2011 09:39 kerpal wrote: that's absurd. units aren't what causes 'hype' (i refuse to accept that this is a legitimate term) micro is. if you can micro units then you can cause 'hype' and if people would go figure out ways to beat colossus or micro tricks to win colossus vs colossus battles the game could be more interesting, rather than the forums being so very busy. Ok let me rephrase. Ideally, from an esports perspective, all units should have the potential to cause hype. I was not denying that micro isnt needed for hype or that its the units themselves that cause the hype. Micro is very important but there is very little micro that goes into the colossus. Theres just not any potential. Warp prism + colossus micro would indefinitely be more exciting to watch, but I dont think its very necessary, especially for how risky it is to execute. | ||
imbs
United Kingdom320 Posts
On March 15 2011 09:53 woowoo wrote: Does anyone build collossi for their ability to climb? er thats kind of a stupid question. if they werent able to climb walls then they would be worse units and therefore used less ![]() | ||
| ||