• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:43
CET 23:43
KST 07:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros9[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION2Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest5
StarCraft 2
General
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four DreamHack Open 2013 revealed RotterdaM "Serral is the GOAT, and it's not close" Intel X Team Liquid Seoul event: Showmatches and Meet the Pros
Tourneys
Merivale 8 Open - LAN - Stellar Fest SC4ALL $6,000 Open LAN in Philadelphia Kirktown Chat Brawl #9 $50 8:30PM EST 2025 RSL Offline Finals Dates + Ticket Sales! Crank Gathers Season 2: SC II Pro Teams
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
What's going on with b.net? BGH Auto Balance -> http://bghmmr.eu/ Ladder Map Matchup Stats Map pack for 3v3/4v4/FFA games BW General Discussion
Tourneys
[ASL20] Grand Finals BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
How to stay on top of macro? PvZ map balance Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile The Perfect Game Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
more word salad -- pay no h…
Peanutsc
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1879 users

Colossi are Anti-Hype: Here's Why - Page 23

Forum Index > SC2 General
Post a Reply
Prev 1 21 22 23 All
Aequos
Profile Joined October 2010
Canada606 Posts
March 18 2011 05:30 GMT
#441
On March 18 2011 14:27 R0YAL wrote:
Show nested quote +
On March 18 2011 14:21 Aequos wrote:
On March 18 2011 13:57 R0YAL wrote:
On March 18 2011 13:36 Aequos wrote:
On March 18 2011 13:26 R0YAL wrote:
On March 18 2011 13:14 Aequos wrote:
On March 18 2011 13:10 R0YAL wrote:
On March 18 2011 13:06 Aequos wrote:
On March 18 2011 12:54 sluggaslamoo wrote:
On March 18 2011 12:47 oOOoOphidian wrote:
[quote]
Maybe significantly lower the base damage against non-light, but make the vs light much higher. They'd still be really good against light, but would no longer be the basis of an entire army for dealing with everything else.


Sounds like you want a reaver type unit, why not just implement the reaver. There is no reason for blizzard not to.


There is - a Reaver would decimate MMM to the point it would be unplayable. Those attractive little balls the units form themselves into would be giant bullseyes for scarabs, each of which would instantly kill most of what it hit. I'd rather have the reaver than the Colossus, solely because it'd be better at its job with less vulnerabilities.

Less vulnerabilities? Is that a joke? Please explain to me how the reaver is less vulnerable than colossus.


For one, it can't be shot by aircraft, which is pretty huge. For another, it's simply a smaller unit (in the same way a ghost is less vulnerable than a infester). Finally, its slow movement speed is counteracted by a shuttle - if you get vikings to kill the warp prism/shuttle, you don't have a unit that can directly hurt it.

You forget that if you have the warp prism then it is susceptible to air. If you dont have a warp prism then you cant attack. Collision size hardly makes any difference whatsoever.. "if you get vikings[...]" yeah since vikings are the only thing that can attack air.. You fail horribly at backing up your claims.


If I have a unit with 9 range, I can safely assume that my warp prism needs to be no closer than 9 from the opponents deathball. That gives you exactly 2 things that can shoot it - the thor and the viking. If you bring marines to try and snipe it, it'll work about as well as trying to snipe a Colossus with marines - I'll back up and you'll lose marines to my surrounding army. I was also assuming that you possessed the minimum skill required to unload it before it got blown into giant pieces.

The argument isn't about collision size - it's about the ability to pick it out of a group. A ghost is harder to feedback than an infester, and a reaver is slightly harder to take out than a Colossus. A reaver also has a nice solid meatshield of gateway around it that protects it from one of the two ways it can be attacked. Your options to shoot through the gateway deathball are either:

1) Outrange it with a siege tank or
2) Shoot it down with an air-to-ground unit.

With a Colossus, you can use:
3) Shoot it down with an air-to-air unit.


If your not horrible then you will know to engage the army in the middle of the map. Picking off the warp prism would be the #1 priority. Once thats done then the push cannot continue. Not true for the colossus. Its stupid mobile for how strong it is. Also you know a reaver is about the size of a siege tank right? The comparison of a ghost to infestor is no where near the comparison of a reaver to colossus. Not to mention the terrans ground army would be significantly bigger with the lack of the huge investment in vikings.


In an ideal world, yes, you would engage at the center of the map. However, Protoss has an aversion to being out in the open being surrounded. Protoss was even given a spell to help them control the battlefield - Forcefield. I can't imagine it'd be too hard to adapt my play to avoiding large open spaces where I can be instantly destroyed when that is essentially what I already do, and most Protoss already do.

Adding more marines/marauders won't really help when the Protoss has the hard counter to it that can kill it efficiently. Either you'll be able to snipe it instantly (and win) or you won't (and it will kill your MMM ball with stupid-strong efficiency). Imagine an unkillable faster-than-stim baneling thats guarenteed to hit your army, and deals enough damage to 1-shot a marine - thats what a Reaver would be shooting at you.

If you mass bio vs reaver then you deserve to die. But i guess we can agree to disagree.


Fair enough, I bear no animosity towards you. I think the Reaver would be more fun, but would probably be a bit less of a solution than the majority of posters seem to think.

Either way, it couldn't be much worse in terms of entertainment value than the colossus.
I first realized Immortals were reincarnated Dragoons when I saw them dancing helplessly behind my Stalkers.
Shlowpoke
Profile Joined August 2010
United States102 Posts
March 18 2011 13:25 GMT
#442
On March 18 2011 06:34 IVN wrote:
Actually, there is one thing, that can be done. What if the radius of storm was reduced, but the damage up'd by a lot? The user would have to place the storm just right (=harder to do), and the other guy would have to react very quickly or lose his units.

I don't intend for this thread to to turn into a "suggest hype balance changes!" thread, but I have to say that I REALLY like this idea. It would make blanket storms require SO many more templar and rapid-fire clicks. I'd especially like it if Storms were small and rose up in a column of electricity so they actually look like they're hitting air units.

On March 18 2011 08:22 Torpedo.Vegas wrote:
For example, if a pro is aware of all the timings for unit output/upgrades/damage dealing potential/etc. that goes into a protoss deathball, they could incorporate effective timings to take them apart piece by piece. Now if the Protoss is aware of the timings associated with the enemies timings designed to counter your expected timings (@_@) then they could adapt and use what they do have in unique ways and alter the timings associated with the traditional deathball, or maybe even transition out of the deathball mentality and use a strategy designed to hardcounter the anti-deathball strategy of their opponent.

This kind of thing is exciting for people who know the intricacies of a game. Most of it happens behind the scenes. It does not generate hype. Hype is more simple.

This kind of thing will make the chess-players watching a chess match say "Aha. What an excellent move..." as they quietly ponder about how the rest of the game will go.

You will hardly ever see the crowd stand up and cheer (as I have seen countless times at fighting game tournaments) during a chess game, and that is NOT a fault of the game. Chess is amazing. It's just because there are no explosions and no dexterity involved. That's it, really.

On March 18 2011 08:22 Some Grammar-sensitive Guys wrote:
You're not using the word 'hype' correctly.

You're right. I am not. I am using a slang term as it is commonly used within fighting-game communities. I chose it because I am familiar with it and I felt like it was the best way to get my point across. I will not apologize. That would be mad un-hype, yo.

On March 18 2011 08:22 Some Balance-concerned Guys wrote:
The Reaver would destroy MM too hard.

Maybe so. Probably not. I don't care. It's up to Blizzard to make sure changes don't completely break the game. We should be less concerned about this than about whether or not something is incredibly yawn-inducing.

I mean, can you really not think of any way to balance it? I can think of 3 ways off the top of my head to nerf it while still keeping the hype, but it's just not my job to make that call.

On March 18 2011 08:22 Almost Everyone wrote:
You're right. Something needs to be done.

Thanks, I know. Keep complaining about it. That's how things get fixed in this game.
Goblinoid
Profile Joined February 2011
United States55 Posts
March 18 2011 13:52 GMT
#443
On March 18 2011 14:28 sluggaslamoo wrote:
Yeah I still don't get this turn the colossus into a reaver debate. Just implement the reaver, you've seen what QQ has done with maps, first they ignored, then they changed the map pool with equally shit maps, and then finally they came to their own senses and have decided to implement GSL maps.


I'm in total support of this thread and bringing back the reaver, but do we just trash the Colossus? I have the feeling Blizz won't want to part with their War of the Worlds Walker.

If we can't get the Colossus removed, how do we leverage the addition of the reaver without large changes to the Colossus? Is there a niche for both, or are they completely mutually exclusive?
Mercury-
Profile Joined December 2010
Great Britain804 Posts
March 18 2011 13:55 GMT
#444
On March 18 2011 22:25 Shlowpoke wrote:
Show nested quote +
On March 18 2011 06:34 IVN wrote:
Actually, there is one thing, that can be done. What if the radius of storm was reduced, but the damage up'd by a lot? The user would have to place the storm just right (=harder to do), and the other guy would have to react very quickly or lose his units.

I don't intend for this thread to to turn into a "suggest hype balance changes!" thread, but I have to say that I REALLY like this idea. It would make blanket storms require SO many more templar and rapid-fire clicks. I'd especially like it if Storms were small and rose up in a column of electricity so they actually look like they're hitting air units.

That'd actually be the final nail in the coffin for any non-bio play in the TvP matchup.
TimeSpiral
Profile Joined January 2011
United States1010 Posts
March 18 2011 20:59 GMT
#445
I think even most Protoss players are in agreement that something needs to change about the Colossus.


I main Terran, and off-race as Zerg or Protoss. We've all been in scenarios where we 'gg' out of the game and sit there looking at the screen full of 4+ colossus, just dumbfounded, tempted to rage on your opponent and then deciding not to ...

There is just nothing interesting about the Colossus.
- It ignores terrain, mostly.
- It ignores units, entirely (has no unit-collision!?)
- The splash damage shape is perfect. All attacking units naturally form a line/arc perpendicular to their target. What formation is good versus this?
- Both abilities, cliff walking and thermal lance, are passive.
- It is super obviously a blatant rip-off of the War of the Worlds robots.

Personally, I think they are too good. They are the best "goal unit" in the game - far and away! But aside from being too good you don't really have to 'do anything' for them to be ridiculously awesome. Obviously any change would be considered a "nerf", but what if ...

Ridiculous and unqualified suggestions to follow ...
+ Show Spoiler +
- Thermal Lance was an activated ability? Maybe it's on cool down, maybe the Thermal Lance is turned off every time it moves, and takes a second to activate (similar to other abilities, like Strike Cannon, or Yamato)? This way if you want to be mobile, you have a little less range, but if you want to hold a position you sacrifice some of that mobility.

Too much like the siege tank?



I don't know ... How do you make this an interesting unit where attacking or defending with Colossus becomes a little bit more involved, and thought provoking, without altering one of Protoss's best AoE DPS units' efficacy in mid and end game?

/rant
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
Honeybadger
Profile Joined August 2010
United States821 Posts
Last Edited: 2011-03-18 23:15:53
March 18 2011 23:13 GMT
#446
On March 18 2011 08:13 Striding Strider wrote:

Defending against that probably requires the same if not more APM as the guy doing it. Especially given the strength of Terran T1 compared to Gateway units (and the need for them to stay together).


You've clearly never had to deal with multi-front micro. Dropping in two places to draw away the army and pushing into the main with a harass force, and escaping without suffering crippling losses, is very micro intensive (requires me spamming around 300APM)

That's not "easy" by any stretch. sure, defending it is hard too, but eventually, drops won't be so hard when protoss break the "ball" mindset and start splitting their armies smartly, and placing cannons in smart places. I build turrets vs all the races if I see the cues. Why can't you build cannons?
"I like to tape my thumbs to my hands to see what it would be like to be a dinosaur."
mvpAKAenvyME
Profile Joined November 2010
Canada179 Posts
March 18 2011 23:36 GMT
#447
what if they just nerfed the range upgrade. this is what makes the colossus so over powered. the fact that your units CANT attack them, maybe if you could focus down the colossus first thing then it would be a little better, but as it is, as soon as i start seeing a colossus get hurt, i move behind my army and if they decide to follow it they get chewed up by gateway comps. also, i think all massive units should have no unit collision like the colossus. how is it that a zergling pushes an ultralisk out of the way and the opposite? ultras are massive units like colossus and so are thors, so why do tiny little units like marines and zerglings get in their way and the opposite? colossus is strong there is no doubt about that, but making them have unit collision would be so much easier for people to kill they as they would get stuck in the middle of their ball and have no where to run to while you focused them down.

alot of the power of the colossus has to do with maps as well, if there was no terrain on a map and you could surround the deathball completely it would be so easy to roll it with pure roaches and we all know thats true, even like a 3/4 surround would be death for any deathball, but as it is they can back up next to a cliff, run their colossus ontop of the cliff, 9 RANGE away and basically keep spamming stop on their gateway units while colossus kill you're whole army talking little to no damage.

btw i dont have a race preference but i do like to see things that are out of the box, but protoss play right now is so far in the box it'll never come out.
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
March 19 2011 13:18 GMT
#448
On March 19 2011 08:36 mvpAKAenvyME wrote:
btw i dont have a race preference but i do like to see things that are out of the box, but protoss play right now is so far in the box it'll never come out.

What? No, it isn't.

Protoss Colossus play is however very boring. It's forced to be, because Colossi have one thing they're very good at (fighting in a death ball) and they're terrible for anything else.
My strategy is to fork people.
DaemonX
Profile Joined September 2010
545 Posts
March 19 2011 15:06 GMT
#449
Right, and instead of changing collosi, they are NERFING THE MOTHERSHIP, the only Hype thing that protoss even has in the entire damn race.
TimeSpiral
Profile Joined January 2011
United States1010 Posts
March 19 2011 15:34 GMT
#450
On March 20 2011 00:06 DaemonX wrote:
Right, and instead of changing collosi, they are NERFING THE MOTHERSHIP, the only Hype thing that protoss even has in the entire damn race.


Vortex was/is broken. Do you disagree?
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
March 19 2011 18:54 GMT
#451
Well usually the excitement from the colossus actually comes from the micro to deal with the colossus. The fact that it can be hit with air units actually does give it excitement, from the opponent sniping it and such.

So it actually does, just from the other side's perspective.

I don't think anything's wrong with the excitement of the colossus especially when comparing it to the Ultralisk or the Thor.
Prev 1 21 22 23 All
Please log in or register to reply.
Live Events Refresh
BSL 21
19:00
Open Quali #3
LiquipediaDiscussion
SC4ALL
14:00
SC4ALL - Day 1
Artosis732
ComeBackTV 589
RotterdaM586
PiGStarcraft264
IndyStarCraft 250
CranKy Ducklings147
SteadfastSC140
LiquipediaDiscussion
Epic.LAN
12:00
Epic.LAN 46 Playoffs Stage
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Artosis 732
RotterdaM 586
PiGStarcraft264
IndyStarCraft 250
SteadfastSC 140
ProTech106
StarCraft: Brood War
ZZZero.O 125
NaDa 37
Terrorterran 14
Counter-Strike
Stewie2K1418
Heroes of the Storm
Liquid`Hasu426
Khaldor186
Other Games
FrodaN3827
Grubby3607
Pyrionflax243
KnowMe217
Skadoodle103
nookyyy 39
Mew2King24
Dewaltoss16
Organizations
Other Games
gamesdonequick1832
BasetradeTV24
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 23 non-featured ]
StarCraft 2
• Hupsaiya 38
• musti20045 33
• HeavenSC 15
• RyuSc2 14
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki33
• Michael_bg 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21224
• Ler74
League of Legends
• Doublelift4885
• HappyZerGling83
Other Games
• imaqtpie1406
• Scarra700
• Shiphtur160
Upcoming Events
BSL Team A[vengers]
15h 17m
Cross vs Sobenz
Sziky vs IcaruS
SC4ALL
16h 17m
SC4ALL
16h 17m
BSL 21
20h 17m
Replay Cast
1d 10h
Wardi Open
1d 13h
Monday Night Weeklies
1d 18h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
Replay Cast
3 days
WardiTV Korean Royale
3 days
The PondCast
4 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
IPSL
6 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
CranK Gathers Season 2: SC II Pro Teams
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
SC4ALL: Brood War
SC4ALL: StarCraft II
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.