• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:36
CEST 00:36
KST 07:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
SC4ALL: II SC2 Complete Invited Player Lineup4StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)66Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2315
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? October World Ranking: herO stays #1, ByuN returns SC4ALL: II SC2 Complete Invited Player Lineup StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) Awesome/Confusing SC2 BM
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Sagi.gg Launcher Released RepMastered™: replay sharing and analyzer site Bot on ladder BW General Discussion BSL Season 23
Tourneys
2v2v2v2 Tournament [ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 3
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9233 users

insta vs. missile shot - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 19 Next All
KevinIX
Profile Joined October 2009
United States2472 Posts
March 06 2011 19:43 GMT
#181
On March 07 2011 04:38 usethis2 wrote:
Show nested quote +
On March 07 2011 04:33 Nakama wrote:
YES it is a big diffrence but thats a good thing in my opinion and i think blizz did it on purpose.

Its just another varibale u can use to balance the game wich is, like most things, good and bad at once cause u also HAVE to balance it.

U cant just let 25 marines fight vs 25 hydras and then say its op or even draw any conclusion out of it without looking at the whole context.

back to OP : Asking if there shall be a diffrence betwenn isntant and missle shot is like asking someone shall i go right or left wihtout saying him where ur goal is

I think you do understand the topic but are confused at the same time. ANYONE will take instant over missile given choice, period. It just happens that Terran has most of these instant fire units, most notably the marines. And some (many?) people think the marines are OP. And this instant shot mechanism obviously is what makes marines so strong. That's why it's brought up to people's attention.


I want to point out that Melee units don't overkill either.
Liquid FIGHTING!!!
Archas
Profile Blog Joined July 2010
United States6531 Posts
March 06 2011 19:44 GMT
#182
On March 07 2011 04:33 Nakama wrote:
YES it is a big diffrence but thats a good thing in my opinion and i think blizz did it on purpose.

Its just another varibale u can use to balance the game wich is, like most things, good and bad at once cause u also HAVE to balance it.

U cant just let 25 marines fight vs 25 hydras and then say its op or even draw any conclusion out of it without looking at the whole context.

back to OP : Asking if there shall be a diffrence betwenn isntant and missle shot is like asking someone shall i go right or left wihtout saying him where ur goal is

The problem with this reasoning is that FortuneSyn wasn't comparing Hydralisks and Marines, nor was he implying that Hydralisk vs. Marine was imbalanced. He was comparing instant shots and missile shots. The Hydralisks in that video had their stats adjusted to mirror those of the Marine, and in the battle, the insta-shot Marines steamrolled the missile-shot Marines (the ones with Hydralisk SKINS, not actual Hydralisks). The conclusion from the video in the OP is that units with instant shots have a drastic advantage over missile units, and that perhaps that advantage should be adjusted. If there isn't enough context to reach that conclusion, I'm not sure what else you need.

It's true that attack animations simply constitute one of many variables within StarCraft II, but I believe the OP's goal was to discuss whether that variable is too volatile and if it should be readdressed by Blizzard.

And by the way, I confess I don't understand your "right or left" analogy at all. Care to elaborate?
The room is ripe with the stench of bitches!
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
March 06 2011 19:48 GMT
#183
On March 07 2011 04:43 KevinIX wrote:
Show nested quote +
On March 07 2011 04:38 usethis2 wrote:
On March 07 2011 04:33 Nakama wrote:
YES it is a big diffrence but thats a good thing in my opinion and i think blizz did it on purpose.

Its just another varibale u can use to balance the game wich is, like most things, good and bad at once cause u also HAVE to balance it.

U cant just let 25 marines fight vs 25 hydras and then say its op or even draw any conclusion out of it without looking at the whole context.

back to OP : Asking if there shall be a diffrence betwenn isntant and missle shot is like asking someone shall i go right or left wihtout saying him where ur goal is

I think you do understand the topic but are confused at the same time. ANYONE will take instant over missile given choice, period. It just happens that Terran has most of these instant fire units, most notably the marines. And some (many?) people think the marines are OP. And this instant shot mechanism obviously is what makes marines so strong. That's why it's brought up to people's attention.


I want to point out that Melee units don't overkill either.


I think this is made up for by the lack of range, and the travel time between targets when engaging.
you gotta dance
reneg
Profile Joined September 2010
United States859 Posts
March 06 2011 19:51 GMT
#184
On March 07 2011 04:48 Mr. Wiggles wrote:
Show nested quote +
On March 07 2011 04:43 KevinIX wrote:
On March 07 2011 04:38 usethis2 wrote:
On March 07 2011 04:33 Nakama wrote:
YES it is a big diffrence but thats a good thing in my opinion and i think blizz did it on purpose.

Its just another varibale u can use to balance the game wich is, like most things, good and bad at once cause u also HAVE to balance it.

U cant just let 25 marines fight vs 25 hydras and then say its op or even draw any conclusion out of it without looking at the whole context.

back to OP : Asking if there shall be a diffrence betwenn isntant and missle shot is like asking someone shall i go right or left wihtout saying him where ur goal is

I think you do understand the topic but are confused at the same time. ANYONE will take instant over missile given choice, period. It just happens that Terran has most of these instant fire units, most notably the marines. And some (many?) people think the marines are OP. And this instant shot mechanism obviously is what makes marines so strong. That's why it's brought up to people's attention.


I want to point out that Melee units don't overkill either.


I think this is made up for by the lack of range, and the travel time between targets when engaging.


exactly, it'd be completely worthless if melee units had attach animations that lasted like, 10 seconds, couldn't be interrupted, and would overkill a target.

the reason siege tanks overkill is b/c they don't all fire at the same time, i saw in an interview once that there was a 1/16th second delay btw siege shots if they're all in a line, to help keep the total attack from melting computers' faces
moose...indian
Synk
Profile Joined April 2010
United States297 Posts
Last Edited: 2011-03-06 19:54:42
March 06 2011 19:54 GMT
#185
I did some tests, 3 runs each of just a moving 20 hydras into 40 marines, and 20 hydras into 10 immortals. In one set I ran +1 attack and in the other set I ran +1 armor and in both cases +1 armor was a better result. So I'm starting to think that for a projectile unit your always better off to get armor over weapons because Hydra V Immortal would have been the one case where I would have definitely figured weapon upgrades would have been superior but due to the way projectiles work even that isn't the case apparently.

It was something like:
+1 weapons
vMarines- 7 hydras left
vImmortal- 1 Immortal left( with low hp usually )
+1 armor
vMarines- 12 hydras left
vImmortals- 2-4 hydras left
Don't argue with stupid people, they will drag you down to their level and beat you with experience.
hugman
Profile Joined June 2009
Sweden4644 Posts
March 06 2011 19:55 GMT
#186
On March 07 2011 04:44 Aeres wrote:
Show nested quote +
On March 07 2011 04:33 Nakama wrote:
YES it is a big diffrence but thats a good thing in my opinion and i think blizz did it on purpose.

Its just another varibale u can use to balance the game wich is, like most things, good and bad at once cause u also HAVE to balance it.

U cant just let 25 marines fight vs 25 hydras and then say its op or even draw any conclusion out of it without looking at the whole context.

back to OP : Asking if there shall be a diffrence betwenn isntant and missle shot is like asking someone shall i go right or left wihtout saying him where ur goal is

It's true that attack animations simply constitute one of many variables within StarCraft II, but I believe the OP's goal was to discuss whether that variable is too volatile and if it should be readdressed by Blizzard.

Exactly.
I don't think anyone expected the lack of overkill to be on par with +3 attack
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
March 06 2011 19:56 GMT
#187
On March 07 2011 04:54 Synk wrote:
I did some tests, 3 runs each of just a moving 20 hydras into 40 marines, and 20 hydras into 10 immortals. In one set I ran +1 attack and in the other set I ran +1 armor and in both cases +1 armor was a better result. So I'm starting to think that for a projectile unit your always better off to get armor over weapons because Hydra V Immortal would have been the one case where I would have definitely figured weapon upgrades would have been superior but due to the way projectiles work even that isn't the case apparently.

It was something like:
+1 weapons
vMarines- 7 hydras left
vImmortal- 1 Immortal left( with low hp usually )
+1 armor
vMarines- 12 hydras left
vImmortals- 2-4 hydras left


Were the stats the same between all units? Or did you use the "actual" marine and hydra?
secret - never again
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
March 06 2011 19:57 GMT
#188
On March 07 2011 02:17 thesideshow wrote:
Show nested quote +
On March 07 2011 01:54 FarbrorAbavna wrote:
On March 07 2011 00:03 hugman wrote:
On March 06 2011 23:56 FarbrorAbavna wrote:
If I take one hydra and one marine(both unupgraded) and pit them against each other, the hydra will come out on top. Almost to the point of being ridiculous. Should there really be that big a difference in the game between instant and missile shot?

These videos are as silly now just as they were back in the beta when you would see one pop up almost every day. They dont really prove anything and just waste peoples time. Not to berate you in any way but it's more or less why you dont see them any more. Most have realised that the only true way to see something as op or not is through testing the units out in real battle conditions not in a vacuum like in this video.


These are not Hydralisks
They are Marines with the Hydralisk model and attack animation

Wow I'm fucking stupid, I completely missed the obvious. Sorry op!

Regarding the matter, as long as the units arent exact copies of each other(where the only discerning factor is one has instant hit and the other has missiles) there are other factors at work to balance out instant vs missile shot. So even though the results of the op's work points to instant being in favor it is still a very specific situation and as such only tells us instant is better. Nothing more nothing less.


What are the other factors?

First thing that comes to mind is race mechanics, if one unit is zerg and the other terran then how the unit is built and the path to get the tech are things that balance them out. Other things are different stats(hp, move speed, range etc). I'm of course not talking about the situation in the op since that situation doesnt apply to the game really(two identical units that only has one single thing to tell them appart, it doesnt exist ).
Do you really want chat rooms?
manicshock
Profile Joined November 2010
Canada741 Posts
March 06 2011 20:00 GMT
#189
The difference is probably due to overkill shots. Wasted hydra shots = no more marines dying.
Never argue with an idiot. They will just drag you down to their level and beat you with experience.
Synk
Profile Joined April 2010
United States297 Posts
March 06 2011 20:00 GMT
#190
Were the stats the same between all units? Or did you use the "actual" marine and hydra?


This is irrelevant as I'm comparing the benefit of the two upgrades for a projectile unit, not how well hydras perform. All things were kept equal between both tests though aside from +1 wep and +1 armor upgrades.
Don't argue with stupid people, they will drag you down to their level and beat you with experience.
hugman
Profile Joined June 2009
Sweden4644 Posts
Last Edited: 2011-03-06 20:06:10
March 06 2011 20:05 GMT
#191
On March 07 2011 05:00 Synk wrote:
Show nested quote +
Were the stats the same between all units? Or did you use the "actual" marine and hydra?


This is irrelevant as I'm comparing the benefit of the two upgrades for a projectile unit, not how well hydras perform. All things were kept equal between both tests though aside from +1 wep and +1 armor upgrades.

No, you're wrong.
Marines do 6 damage, so an armor upgrade reduces their dps by 17% whereas an attack upgrade for Hydras increases their DPS by 8%.

Against Immortals the attack upg. does nothing against the hardened shield which is 33% of the Immortal's life.

This means the upgrades are not equal, regardless of projectile or hitscan. You haven't isolated the variable you're trying to study.
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
March 06 2011 20:05 GMT
#192
On March 07 2011 04:54 Synk wrote:
I did some tests, 3 runs each of just a moving 20 hydras into 40 marines, and 20 hydras into 10 immortals. In one set I ran +1 attack and in the other set I ran +1 armor and in both cases +1 armor was a better result. So I'm starting to think that for a projectile unit your always better off to get armor over weapons because Hydra V Immortal would have been the one case where I would have definitely figured weapon upgrades would have been superior but due to the way projectiles work even that isn't the case apparently.

It was something like:
+1 weapons
vMarines- 7 hydras left
vImmortal- 1 Immortal left( with low hp usually )
+1 armor
vMarines- 12 hydras left
vImmortals- 2-4 hydras left


what, with the exact same settings from the op?

because you know, a marine at 45/55hp would take 4/5 shots from a hydra to die, and 3/5 shots from a +1 hydra, saving at most 1 salvo (0.83s per marine)

while a marine would take 14 shots to kill a hydra, and 17 shots to kill a +1 armor hydra, costing 3 shots (3x0.86 = 2.58s)

So even ignoring projectiles and overkill, +1 armor trumps +1 attack in hydra vs marine
Yargh
iSTime
Profile Joined November 2006
1579 Posts
March 06 2011 20:07 GMT
#193
On March 07 2011 04:54 Synk wrote:
I did some tests, 3 runs each of just a moving 20 hydras into 40 marines, and 20 hydras into 10 immortals. In one set I ran +1 attack and in the other set I ran +1 armor and in both cases +1 armor was a better result. So I'm starting to think that for a projectile unit your always better off to get armor over weapons because Hydra V Immortal would have been the one case where I would have definitely figured weapon upgrades would have been superior but due to the way projectiles work even that isn't the case apparently.

It was something like:
+1 weapons
vMarines- 7 hydras left
vImmortal- 1 Immortal left( with low hp usually )
+1 armor
vMarines- 12 hydras left
vImmortals- 2-4 hydras left


Why not just do the math on +1 armor vs +1 weapons?

With +1 weapons, hydras kill marines in the exact same number of hits as without +1 weapons. Against immortals, hydras kill in 26 shots instead of 27 (assuming no shield regen).

With +1 armor, marines kill hydras in 17 shots (typically; health regen can change it a little), but without armor it takes 14. Against immotals, 4 shots without armor, 5 with.

This has nothing to do with projectile vs instant, there's just a much larger % of hits needed to kill change when you get +1 armor in these cases, so it is more effective.
www.infinityseven.net
Sek-Kuar
Profile Joined November 2010
Czech Republic593 Posts
March 06 2011 20:11 GMT
#194
This results does not make any sense mathematically.

If all enemy units are in range of all units and marines start attacking at the very same momment - and there is no reason to believe otherwise - and hit at the very same momment, then they should logically overkill.

Only possible way to explain this is that Hydra projectile is slower that attack cooldown, or that there is some sort of smart targeting.

It should be possible to see this in smaller groups - in 8vs8 test, both groups should be equal, otherwise it means that there is some kind of smart targeting. Mathematically there is no other way to explain it.

Maybe there is something in game Blizzard dont know about
Scientists finally discovered what's wrong with the female brain: On the left side, there is nothing right, and on the right side, there's nothing left. [http://eu.battle.net/sc2/en/profile/213948/1/DJVibrejtr/]
Synk
Profile Joined April 2010
United States297 Posts
March 06 2011 20:14 GMT
#195
Yea, just check my sig I guess I'm done with this thread, take a useful piece of info if you want it. If you can't understand the test I did then I guess you don't deserve to benefit from it.
Don't argue with stupid people, they will drag you down to their level and beat you with experience.
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
Last Edited: 2011-03-06 20:18:22
March 06 2011 20:15 GMT
#196
On March 07 2011 05:11 Sek-Kuar wrote:
This results does not make any sense mathematically.

If all enemy units are in range of all units and marines start attacking at the very same momment - and there is no reason to believe otherwise - and hit at the very same momment, then they should logically overkill.

Only possible way to explain this is that Hydra projectile is slower that attack cooldown, or that there is some sort of smart targeting.

It should be possible to see this in smaller groups - in 8vs8 test, both groups should be equal, otherwise it means that there is some kind of smart targeting. Mathematically there is no other way to explain it.

Maybe there is something in game Blizzard dont know about


If someone can test marine overkill - scan a 1hp obs in a ball of marines and see how many marines fire.

then mod the marine atk speed to a large number and do this next one:

have a 1hp obs and a 400hp obs above a ball of marines. scan, and see how much damage the 400hp obs takes in the salvo. if it isnt the number of marines - the one that should have taken out the 1hp obs, then marines overkill. if it is only missing the damage from 1 marine, then marines dont overkill.

On March 07 2011 05:14 Synk wrote:
Yea, just check my sig I guess I'm done with this thread, take a useful piece of info if you want it. If you can't understand the test I did then I guess you don't deserve to benefit from it.


except you test does NOT set things equal... unlike the OP

unless you tell us "My hydras were the same hp and damage as the marines, and I tested the armor vs attack upgrades, and i did this with varying hp/damage considerations so it isnt just for one specific scenario," then you can absolutely say projectile using units should upgrade armor.
Yargh
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
March 06 2011 20:15 GMT
#197
this is pretty cool... had never really thought of the instant vs missile shot debate... only time ive really thought of it is immortals vs stalker where they cant blink away from a immo shot
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
Sek-Kuar
Profile Joined November 2010
Czech Republic593 Posts
March 06 2011 20:21 GMT
#198
On March 07 2011 05:15 JinDesu wrote:
Show nested quote +
On March 07 2011 05:11 Sek-Kuar wrote:
This results does not make any sense mathematically.

If all enemy units are in range of all units and marines start attacking at the very same momment - and there is no reason to believe otherwise - and hit at the very same momment, then they should logically overkill.

Only possible way to explain this is that Hydra projectile is slower that attack cooldown, or that there is some sort of smart targeting.

It should be possible to see this in smaller groups - in 8vs8 test, both groups should be equal, otherwise it means that there is some kind of smart targeting. Mathematically there is no other way to explain it.

Maybe there is something in game Blizzard dont know about


If someone can test marine overkill - scan a 1hp obs in a ball of marines and see how many marines fire.

then mod the marine atk speed to a large number and do this next one:

have a 1hp obs and a 400hp obs above a ball of marines. scan, and see how much damage the 400hp obs takes in the salvo. if it isnt the number of marines - the one that should have taken out the 1hp obs, then marines overkill. if it is only missing the damage from 1 marine, then marines dont overkill.


This is actually great test, but not for what you mean. Insta shoot can not mathematically explain lack of overkill.

But if you have group of marines, half of them is close to low HP observer, and second half is close to high HP observer, then after scan they should instantly all at the same time attack closer target...

So if what Dustin said is true, there *should* be over kill. If there is not, then some kind of smart targeting is in game.


Just presence of "insta shooting" can not explain absence of overkill.
Scientists finally discovered what's wrong with the female brain: On the left side, there is nothing right, and on the right side, there's nothing left. [http://eu.battle.net/sc2/en/profile/213948/1/DJVibrejtr/]
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
March 06 2011 20:24 GMT
#199
On March 07 2011 05:21 Sek-Kuar wrote:
Show nested quote +
On March 07 2011 05:15 JinDesu wrote:
On March 07 2011 05:11 Sek-Kuar wrote:
This results does not make any sense mathematically.

If all enemy units are in range of all units and marines start attacking at the very same momment - and there is no reason to believe otherwise - and hit at the very same momment, then they should logically overkill.

Only possible way to explain this is that Hydra projectile is slower that attack cooldown, or that there is some sort of smart targeting.

It should be possible to see this in smaller groups - in 8vs8 test, both groups should be equal, otherwise it means that there is some kind of smart targeting. Mathematically there is no other way to explain it.

Maybe there is something in game Blizzard dont know about


If someone can test marine overkill - scan a 1hp obs in a ball of marines and see how many marines fire.

then mod the marine atk speed to a large number and do this next one:

have a 1hp obs and a 400hp obs above a ball of marines. scan, and see how much damage the 400hp obs takes in the salvo. if it isnt the number of marines - the one that should have taken out the 1hp obs, then marines overkill. if it is only missing the damage from 1 marine, then marines dont overkill.


This is actually great test, but not for what you mean. Insta shoot can not mathematically explain lack of overkill.

But if you have group of marines, half of them is close to low HP observer, and second half is close to high HP observer, then after scan they should instantly all at the same time attack closer target...

So if what Dustin said is true, there *should* be over kill. If there is not, then some kind of smart targeting is in game.


Just presence of "insta shooting" can not explain absence of overkill.


I was more thinking of the AI in this matter. The referred to "smart AI" of tanks would select units to attack and not to attack. Using this test, we would know if marines overkill or not.

Howver, you are right; insta-shoot does not guarantee unless we know that all insta-shoot units use the "smart AI". and the only way to find out is to test every insta-shoot unit.
Yargh
hugman
Profile Joined June 2009
Sweden4644 Posts
March 06 2011 20:24 GMT
#200
On March 07 2011 05:00 Synk wrote:
Show nested quote +
Were the stats the same between all units? Or did you use the "actual" marine and hydra?


This is irrelevant as I'm comparing the benefit of the two upgrades for a projectile unit, not how well hydras perform. All things were kept equal between both tests though aside from +1 wep and +1 armor upgrades.

On March 07 2011 05:14 Synk wrote:
Yea, just check my sig I guess I'm done with this thread, take a useful piece of info if you want it. If you can't understand the test I did then I guess you don't deserve to benefit from it.

Butthurt much? You specifically say that you want to test how well projectile units perform, NOT the hydra, and then you do a test that accomplishes the opposite.
Prev 1 8 9 10 11 12 19 Next All
Please log in or register to reply.
Live Events Refresh
BSL: Ladder Tournament
04:00
#2 - $100
ZZZero.O154
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft302
Nina 123
ViBE78
StarCraft: Brood War
Britney 14245
ZZZero.O 154
firebathero 104
Hyuk 69
Dota 2
NeuroSwarm134
febbydoto78
League of Legends
Doublelift4075
Counter-Strike
Fnx 952
Heroes of the Storm
Grubby5839
Other Games
summit1g8459
FrodaN2232
mouzStarbuck345
JimRising 328
ToD252
KnowMe236
ArmadaUGS130
Mew2King42
Railgan22
Organizations
Other Games
gamesdonequick1171
BasetradeTV174
Dota 2
PGL Dota 2 - Main Stream102
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 76
• musti20045 38
• Letter1413
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie774
• Shiphtur175
• tFFMrPink 11
Upcoming Events
Sparkling Tuna Cup
11h 25m
INu's Battles
13h 25m
herO vs Classic
Percival vs Rogue
Shopify Rebellion Sundays
16h 25m
MilkiCow vs TBD
Clem vs TBD
BSL Open Qualifier
20h 25m
BSL Open Qualifier
20h 25m
Replay Cast
1d
Afreeca Starleague
1d 11h
Rush vs Light
WardiTV Weekly
1d 12h
Monday Night Weeklies
1d 17h
Replay Cast
2 days
[ Show More ]
Afreeca Starleague
2 days
Soma vs Soulkey
INu's Battles
2 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
3 days
The PondCast
4 days
INu's Battles
4 days
Replay Cast
6 days
BSL: Ladder Tournament
6 days
Liquipedia Results

Completed

Proleague 2026-10-02
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSB
Copium Cup
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.