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insta vs. missile shot - Page 9

Forum Index > SC2 General
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KoKoRo
Profile Joined April 2010
United States186 Posts
March 06 2011 19:26 GMT
#161
I'm pretty sure the difference in instant attacks and missile attacks is made up for by the units with missile attacks hitting harder.
When you ain't got nothin', you got nothin' to lose.
SheaR619
Profile Joined October 2010
United States2399 Posts
March 06 2011 19:28 GMT
#162
On March 07 2011 03:58 Ex_Matt wrote:
Eventhough Marines are criminals, I think they'd be much smarter than the average Hydralisk. Also when you're playing the campaign, that commander guy takes on a whole buncha hydralisks and is even able to block their acid spines with his arm.

Not really surprised by the video, everyone knows marines have the best dps. The video doesn't utilize the hydras max range and the fact that they'd be attacking before the marines do.

Cry harder newbs.


Read the damn OP. You are clearly not seeing the point of this thread. It not comparing Hydras to marine.
I may not be the best, but i will be some day...
hugman
Profile Joined June 2009
Sweden4644 Posts
March 06 2011 19:28 GMT
#163
Personally I think this goes a long way to explain why marines are so powerful in SC2. According to this video 0/0 marines are essentially 3/0 BW marines.
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
March 06 2011 19:28 GMT
#164
On March 07 2011 04:25 Dandel Ion wrote:
Show nested quote +
On March 07 2011 04:15 Mr. Wiggles wrote:
On March 07 2011 03:56 CurLy[] wrote:
The better question is who is making hydras vs terran anyway?


On March 07 2011 03:58 Ex_Matt wrote:
Eventhough Marines are criminals, I think they'd be much smarter than the average Hydralisk. Also when you're playing the campaign, that commander guy takes on a whole buncha hydralisks and is even able to block their acid spines with his arm.

Not really surprised by the video, everyone knows marines have the best dps. The video doesn't utilize the hydras max range and the fact that they'd be attacking before the marines do.

Cry harder newbs.


Learn to read the OP please...

On topic:

This isn't surprising, due to the fact that insta-shot does not overkill. What I find somewhat enlightening, is that this gives me a bit of better insight into the Terran ball, and how that works. The insta-shot seems unique to Terran in that it only really exists in their common balls in a significant way.


Actually, I think Marines overkill too.
It's just that they fire so fast, you can't really be sure.

But for example when watching GSL TvZ, and seeing a player with perfect stutterstep micro (MKP games I recommend), it's visible that always only one Zergling dies, while the others are not even hurt - even if there are like 12 marines.
When he leaves them standing, they will spread fire.

Again, I may be wrong, but from my observations, only tanks don't overkill on the first shot.

In that case, it's usually because the (perfectly) shutterstepping marines have nothing else to shoot besides what's just barely in their attack range. If they have something else to shoot, they spread out their damage.
Synk
Profile Joined April 2010
United States297 Posts
Last Edited: 2011-03-06 19:30:55
March 06 2011 19:28 GMT
#165
So someone else suggested this but now I am very curious as well. Shouldn't armor upgrades be more valuable for a unit that fires a projectile then? Since more dps means more overkill, but more armor means more uptime? I think I'm going to do some test on this.

edit: or maybe its just the fact that I feel like we're not going to get the full benefit of the atk dmg due to overkilling, but you always get the full benefit of the armor upgrade.
Don't argue with stupid people, they will drag you down to their level and beat you with experience.
EpicLord
Profile Joined December 2010
United States18 Posts
March 06 2011 19:29 GMT
#166
On March 07 2011 04:18 Lonyo wrote:
Show nested quote +
On March 07 2011 04:17 EpicLord wrote:
The thing I feel this video shows is how much of an advantage a first volley is, and how much better instant fire is compared to projectile due to something about the AI. Since the hydras shouldn't have 2 spines firing out from themselves at the same time, you would expect the numbers to be equal, as they get the same damage per interval as the marines, except the marines get theirs earlier. The only thing that could offset the equality would be AI or the advantage of first volley, since the marines get their damage to occur about 1 attack sequence sooner basically, due to instant fire.

What would be interesting is if someone made a scenario where marines had the same stats as a hydra, then compare them fighting head to head (marine-hydra vs hydra). I would expect the results to occur in similar numbers, but any high amount of variance could show further existence of overkill or smart fire respectively.


Why would that be different to marine vs marine with insta vs time delay? Same thing just slightly different stats which shouldn't change the overall outcome.


That is my point. If the stats made it so that the numbers would work out in a different way (Like X amount of shots to kill Unit A, compared to the original test where X would be different, which would increase the effect of overkill/smart fire), it could further show evidence of well, whatever the people in this thread are looking for evidence of .
For the Swarm!
godemperor
Profile Joined October 2010
Belgium2043 Posts
March 06 2011 19:30 GMT
#167
On March 07 2011 04:26 lilky wrote:
CAN YOU F*CKIN RETARDS READ THE DAMN OP POST!??!!?

jesus christ stupid americans cant read the 20 words in the post

for those of you who are too stupid to understand what the OP is saying:
THOSE ARE NOT NORMAL HYDRALISKS IN THE VIDEO
THEY HAVE THE EXACT SAME STATS (health, range, rate of fire, unit collision size, movement speed, EVERYTHING)
THE ONLY DIFFERENCE IS THAT THE HYDRALISKS FIRE PROJECTILES AND THE MARINES FIRE INSTANTLY.

as a result, the marines CANNOT overkill
the hydralisks do overkill

This!!!
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
March 06 2011 19:31 GMT
#168
On March 07 2011 04:28 LoLAdriankat wrote:
Show nested quote +
On March 07 2011 04:25 Dandel Ion wrote:
On March 07 2011 04:15 Mr. Wiggles wrote:
On March 07 2011 03:56 CurLy[] wrote:
The better question is who is making hydras vs terran anyway?


On March 07 2011 03:58 Ex_Matt wrote:
Eventhough Marines are criminals, I think they'd be much smarter than the average Hydralisk. Also when you're playing the campaign, that commander guy takes on a whole buncha hydralisks and is even able to block their acid spines with his arm.

Not really surprised by the video, everyone knows marines have the best dps. The video doesn't utilize the hydras max range and the fact that they'd be attacking before the marines do.

Cry harder newbs.


Learn to read the OP please...

On topic:

This isn't surprising, due to the fact that insta-shot does not overkill. What I find somewhat enlightening, is that this gives me a bit of better insight into the Terran ball, and how that works. The insta-shot seems unique to Terran in that it only really exists in their common balls in a significant way.


Actually, I think Marines overkill too.
It's just that they fire so fast, you can't really be sure.

But for example when watching GSL TvZ, and seeing a player with perfect stutterstep micro (MKP games I recommend), it's visible that always only one Zergling dies, while the others are not even hurt - even if there are like 12 marines.
When he leaves them standing, they will spread fire.

Again, I may be wrong, but from my observations, only tanks don't overkill on the first shot.

In that case, it's usually because the (perfectly) shutterstepping marines have nothing else to shoot besides what's just barely in their attack range. If they have something else to shoot, they spread out their damage.


No, I disagree.
If that was the case, they would not attack at all, like the vice example: SIEGE TANKS! .
A backwards poet writes inverse.
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
Last Edited: 2011-03-06 19:33:32
March 06 2011 19:33 GMT
#169
On March 07 2011 04:31 Dandel Ion wrote:
Show nested quote +
On March 07 2011 04:28 LoLAdriankat wrote:
On March 07 2011 04:25 Dandel Ion wrote:
On March 07 2011 04:15 Mr. Wiggles wrote:
On March 07 2011 03:56 CurLy[] wrote:
The better question is who is making hydras vs terran anyway?


On March 07 2011 03:58 Ex_Matt wrote:
Eventhough Marines are criminals, I think they'd be much smarter than the average Hydralisk. Also when you're playing the campaign, that commander guy takes on a whole buncha hydralisks and is even able to block their acid spines with his arm.

Not really surprised by the video, everyone knows marines have the best dps. The video doesn't utilize the hydras max range and the fact that they'd be attacking before the marines do.

Cry harder newbs.


Learn to read the OP please...

On topic:

This isn't surprising, due to the fact that insta-shot does not overkill. What I find somewhat enlightening, is that this gives me a bit of better insight into the Terran ball, and how that works. The insta-shot seems unique to Terran in that it only really exists in their common balls in a significant way.


Actually, I think Marines overkill too.
It's just that they fire so fast, you can't really be sure.

But for example when watching GSL TvZ, and seeing a player with perfect stutterstep micro (MKP games I recommend), it's visible that always only one Zergling dies, while the others are not even hurt - even if there are like 12 marines.
When he leaves them standing, they will spread fire.

Again, I may be wrong, but from my observations, only tanks don't overkill on the first shot.

In that case, it's usually because the (perfectly) shutterstepping marines have nothing else to shoot besides what's just barely in their attack range. If they have something else to shoot, they spread out their damage.


No, I disagree.
If that was the case, they would not attack at all, like the vice example: SIEGE TANKS! .

Marines and other high rate-of-fire instant-attack units don't have splash damage so it doesn't even matter if they overkill something when they have no other options.
Nakama
Profile Joined May 2010
Germany584 Posts
Last Edited: 2011-03-06 19:59:18
March 06 2011 19:33 GMT
#170
YES it is a big diffrence but thats a good thing in my opinion and i think blizz did it on purpose.

Its just another varibale u can use to balance the game wich is, like most things, good and bad at once cause u also HAVE to balance it.

U cant just let 25 marines fight vs 25 hydras and then say its op or even draw any conclusion out of it without looking at the whole context.

back to OP : Asking if there shall be a diffrence betwenn isntant and missle shot is like asking someone shall i go right or left wihtout saying him where ur goal is

to clarify some things:

Yes i know these are no " real" hydras butmy point still stands.
The question the OP ask is complete sensless: u can not ask if its a good thing that there is a diffrence between missle and instant shot cause the damn diffrence is there !
U can only ask if u want the diffrence in the game or if u dont want it there then either make all shots isntant or missle like but then u loose one option to balance the dmg output of units wihtout affecting the real numbers.
( just to show u what i mean a very rough, easy and therefore very limited example : u can balance marines/stlaker/lings so that stalkers kill marines but lose to lings and lings still lose to marines. If u only have untis with identical attacktypes u cant creat such a scenario, therefore u have meele and range untis and slow attack rate vs fast attack rate or instat vs missle shot .And i think noone would ever say that overall having less options is agodd thing or not ?
U can only ask : Do i want this specific diffrence in this specific situation so that overall my game is still balanced and since the op doesnt provide any specific situation the question he asks is sensless
Ex_Matt
Profile Joined January 2011
Canada84 Posts
March 06 2011 19:34 GMT
#171
On March 07 2011 04:28 SheaR619 wrote:


Read the damn OP. You are clearly not seeing the point of this thread. It not comparing Hydras to marine.



I W A S R E P L Y I N G T O T H E P E O P L E C R Y I N G

Learn to read and accept the context of the post. Even read my 2nd post.


Jesus christ.
Fear the reaper man
KoKoRo
Profile Joined April 2010
United States186 Posts
March 06 2011 19:35 GMT
#172
On March 07 2011 04:26 lilky wrote:

jesus christ stupid americans cant read the 20 words in the post


This hurts my feelings. :[
When you ain't got nothin', you got nothin' to lose.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-03-06 19:35:33
March 06 2011 19:35 GMT
#173
On March 07 2011 00:50 morimacil wrote:
Aye, banelings are the only zerg uit that never overkills.

Strictly speaking, no melee unit ever overkills because their attack has no travel time. And the baneling could qualify as a melee unit in that regard.
Moderator
Sqq
Profile Joined August 2010
Norway2023 Posts
March 06 2011 19:36 GMT
#174
When seeing the OP I was hoping for a good debate on this subject. Sadly 10% read the OP, the rest just rambled on like they had any idea what the purpose of this video was.
Dead girls don't say no.
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
March 06 2011 19:37 GMT
#175
Bringing up how many people missed the point of the OP is just as bad as missing the OP itself. Discuss please.
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
Last Edited: 2011-03-06 19:39:00
March 06 2011 19:37 GMT
#176
On March 07 2011 04:28 LoLAdriankat wrote:
Show nested quote +
On March 07 2011 04:25 Dandel Ion wrote:
On March 07 2011 04:15 Mr. Wiggles wrote:
On March 07 2011 03:56 CurLy[] wrote:
The better question is who is making hydras vs terran anyway?


On March 07 2011 03:58 Ex_Matt wrote:
Eventhough Marines are criminals, I think they'd be much smarter than the average Hydralisk. Also when you're playing the campaign, that commander guy takes on a whole buncha hydralisks and is even able to block their acid spines with his arm.

Not really surprised by the video, everyone knows marines have the best dps. The video doesn't utilize the hydras max range and the fact that they'd be attacking before the marines do.

Cry harder newbs.


Learn to read the OP please...

On topic:

This isn't surprising, due to the fact that insta-shot does not overkill. What I find somewhat enlightening, is that this gives me a bit of better insight into the Terran ball, and how that works. The insta-shot seems unique to Terran in that it only really exists in their common balls in a significant way.


Actually, I think Marines overkill too.
It's just that they fire so fast, you can't really be sure.

But for example when watching GSL TvZ, and seeing a player with perfect stutterstep micro (MKP games I recommend), it's visible that always only one Zergling dies, while the others are not even hurt - even if there are like 12 marines.
When he leaves them standing, they will spread fire.

Again, I may be wrong, but from my observations, only tanks don't overkill on the first shot.

In that case, it's usually because the (perfectly) shutterstepping marines have nothing else to shoot besides what's just barely in their attack range. If they have something else to shoot, they spread out their damage.


I think this is correct. Marines attack instantly, and their damage is applied instantly as well. They attack in such a way that they cannot overkill. Overkill is when you waste shots on a unit. For example, say you have a 1 hp zergling, and 20 marines. You attack the zergling, and only 1 marine will fire. If you do this same thing with roaches, or hydras, all 20 of them will fire on the zergling, wasting a substantial amount of DPS. So I think what you see in games, has to do with attack range, because marines will prefer to attack what's closest to them, if all priorities are the same, but they will not overkill.

Edit: I actually think this is wrong now. Can someone check if all marines fire, or just one? I think it's just they won't overkill if there's anything else to shoot, otherwise they don't care.
you gotta dance
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
March 06 2011 19:37 GMT
#177
On March 07 2011 04:33 LoLAdriankat wrote:
Show nested quote +
On March 07 2011 04:31 Dandel Ion wrote:
On March 07 2011 04:28 LoLAdriankat wrote:
On March 07 2011 04:25 Dandel Ion wrote:
On March 07 2011 04:15 Mr. Wiggles wrote:
On March 07 2011 03:56 CurLy[] wrote:
The better question is who is making hydras vs terran anyway?


On March 07 2011 03:58 Ex_Matt wrote:
Eventhough Marines are criminals, I think they'd be much smarter than the average Hydralisk. Also when you're playing the campaign, that commander guy takes on a whole buncha hydralisks and is even able to block their acid spines with his arm.

Not really surprised by the video, everyone knows marines have the best dps. The video doesn't utilize the hydras max range and the fact that they'd be attacking before the marines do.

Cry harder newbs.


Learn to read the OP please...

On topic:

This isn't surprising, due to the fact that insta-shot does not overkill. What I find somewhat enlightening, is that this gives me a bit of better insight into the Terran ball, and how that works. The insta-shot seems unique to Terran in that it only really exists in their common balls in a significant way.


Actually, I think Marines overkill too.
It's just that they fire so fast, you can't really be sure.

But for example when watching GSL TvZ, and seeing a player with perfect stutterstep micro (MKP games I recommend), it's visible that always only one Zergling dies, while the others are not even hurt - even if there are like 12 marines.
When he leaves them standing, they will spread fire.

Again, I may be wrong, but from my observations, only tanks don't overkill on the first shot.

In that case, it's usually because the (perfectly) shutterstepping marines have nothing else to shoot besides what's just barely in their attack range. If they have something else to shoot, they spread out their damage.


No, I disagree.
If that was the case, they would not attack at all, like the vice example: SIEGE TANKS! .

Marines and other high rate-of-fire instant-attack units don't have splash damage so it doesn't even matter if they overkill something when they have no other options.


It theoretically sets their attack on cooldown.
Purely from a game-mechanic point of view, I wish to clarify that marines overkill like (almost) all the other ranged units.

It may not matter practically. But that doesn't make it wrong. Just irrelevant.
A backwards poet writes inverse.
SheaR619
Profile Joined October 2010
United States2399 Posts
March 06 2011 19:38 GMT
#178
On March 07 2011 04:34 Ex_Matt wrote:
Show nested quote +
On March 07 2011 04:28 SheaR619 wrote:


Read the damn OP. You are clearly not seeing the point of this thread. It not comparing Hydras to marine.



I W A S R E P L Y I N G T O T H E P E O P L E C R Y I N G

Learn to read and accept the context of the post. Even read my 2nd post.


Jesus christ.


I am sorry i did not read your 2nd post but you were talking about hydra range which is irrelevant to the thread. I think the OP stated pretty clearly and did a rather good analysis of the projectile vs instant. He could of even done roaches vs marine if he truly wanted to.
I may not be the best, but i will be some day...
usethis2
Profile Joined December 2010
2164 Posts
March 06 2011 19:38 GMT
#179
On March 07 2011 04:33 Nakama wrote:
YES it is a big diffrence but thats a good thing in my opinion and i think blizz did it on purpose.

Its just another varibale u can use to balance the game wich is, like most things, good and bad at once cause u also HAVE to balance it.

U cant just let 25 marines fight vs 25 hydras and then say its op or even draw any conclusion out of it without looking at the whole context.

back to OP : Asking if there shall be a diffrence betwenn isntant and missle shot is like asking someone shall i go right or left wihtout saying him where ur goal is

I think you do understand the topic but are confused at the same time. ANYONE will take instant over missile given choice, period. It just happens that Terran has most of these instant fire units, most notably the marines. And some (many?) people think the marines are OP. And this instant shot mechanism obviously is what makes marines so strong. That's why it's brought up to people's attention.
lololol
Profile Joined February 2006
5198 Posts
March 06 2011 19:40 GMT
#180
On March 07 2011 04:37 Dandel Ion wrote:
Show nested quote +
On March 07 2011 04:33 LoLAdriankat wrote:
On March 07 2011 04:31 Dandel Ion wrote:
On March 07 2011 04:28 LoLAdriankat wrote:
On March 07 2011 04:25 Dandel Ion wrote:
On March 07 2011 04:15 Mr. Wiggles wrote:
On March 07 2011 03:56 CurLy[] wrote:
The better question is who is making hydras vs terran anyway?


On March 07 2011 03:58 Ex_Matt wrote:
Eventhough Marines are criminals, I think they'd be much smarter than the average Hydralisk. Also when you're playing the campaign, that commander guy takes on a whole buncha hydralisks and is even able to block their acid spines with his arm.

Not really surprised by the video, everyone knows marines have the best dps. The video doesn't utilize the hydras max range and the fact that they'd be attacking before the marines do.

Cry harder newbs.


Learn to read the OP please...

On topic:

This isn't surprising, due to the fact that insta-shot does not overkill. What I find somewhat enlightening, is that this gives me a bit of better insight into the Terran ball, and how that works. The insta-shot seems unique to Terran in that it only really exists in their common balls in a significant way.


Actually, I think Marines overkill too.
It's just that they fire so fast, you can't really be sure.

But for example when watching GSL TvZ, and seeing a player with perfect stutterstep micro (MKP games I recommend), it's visible that always only one Zergling dies, while the others are not even hurt - even if there are like 12 marines.
When he leaves them standing, they will spread fire.

Again, I may be wrong, but from my observations, only tanks don't overkill on the first shot.

In that case, it's usually because the (perfectly) shutterstepping marines have nothing else to shoot besides what's just barely in their attack range. If they have something else to shoot, they spread out their damage.


No, I disagree.
If that was the case, they would not attack at all, like the vice example: SIEGE TANKS! .

Marines and other high rate-of-fire instant-attack units don't have splash damage so it doesn't even matter if they overkill something when they have no other options.


It theoretically sets their attack on cooldown.
Purely from a game-mechanic point of view, I wish to clarify that marines overkill like (almost) all the other ranged units.

It may not matter practically. But that doesn't make it wrong. Just irrelevant.


They do not overkill, it is very easy to test in game, stop spreading misinformation.
I'll call Nada.
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