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Real Names to Help eSports? - Page 7

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Mulletarian
Profile Joined February 2011
Norway101 Posts
Last Edited: 2011-03-02 09:23:30
March 02 2011 09:23 GMT
#121
The key in getting into any sport as an enthusiastic fan lies in sympathy and a feeling of familiarity with the teams or persons playing, understanding the subtleties or playing the game yourself comes in second place.

Players have fans, not eSports, and not Starcraft. Focus should be on the players, a background story, drama, whatever. Their real name is just a little part of knowing them. Commentators like Day9 or Tastosis who focus on the background and building a story around the gamers are doing a great job.
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
March 02 2011 13:26 GMT
#122
On March 02 2011 18:23 Mulletarian wrote:
The key in getting into any sport as an enthusiastic fan lies in sympathy and a feeling of familiarity with the teams or persons playing, understanding the subtleties or playing the game yourself comes in second place.

Players have fans, not eSports, and not Starcraft. Focus should be on the players, a background story, drama, whatever. Their real name is just a little part of knowing them. Commentators like Day9 or Tastosis who focus on the background and building a story around the gamers are doing a great job.


I disagree really... what is all this talk recently about stories and drama, the NASL mentioned it too... 'stories' are created by the gamers as they play each other, we never needed to know any background or outside of the game shit in BW to make it interesting.
Boonbag
Profile Blog Joined March 2008
France3318 Posts
March 02 2011 13:30 GMT
#123
On March 02 2011 11:46 Chill wrote:
Where are you people explaining what we need to do to "expand esports" coming from lately?

Let's see, do you think the thing holding back gaming from booming is:

- Social stigma with gaming not being legitimatized and accepted yet
OR
- Commentators calling people by their IDs

Hmm...


agents destroying PM functions hinders esports to great extents

User was warned for this post
Poocs
Profile Joined February 2011
94 Posts
Last Edited: 2011-03-02 13:42:50
March 02 2011 13:37 GMT
#124
I've always wondered why the hell do foreigners translate the names to something silly. Like Fruitdealer. His ID isn't Fruitdealer. It's something in Korean. I never understood this part. Is it too hard to transliterate the IDs?

But I don't see how knowing players by their names instead of their IDs would be beneficial in any way. People like nicknames and it's probably easier to remember something like Boxer in comparison to the Korean names that well... are kind of hard to remember...
goof
Profile Joined September 2010
Norway53 Posts
March 02 2011 13:50 GMT
#125
On March 02 2011 13:26 NicolBolas wrote:
No, he's saying that using an actual name for a guy, as they do in South Korea, makes them a person.

For me a korean name feels as made up as most of their nicknames...As goes with other non-scandinavian/english names. And for this reason I feel like quoting Shakespare;
What's in a name? That which we call a rose by any other name would smell as sweet.
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
March 02 2011 13:53 GMT
#126
No wonder Tyler changed his name from Nony!
Absence of evidence is not evidence of absence.
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
March 02 2011 13:57 GMT
#127
On March 02 2011 22:37 Poocs wrote:
I've always wondered why the hell do foreigners translate the names to something silly. Like Fruitdealer. His ID isn't Fruitdealer. It's something in Korean. I never understood this part. Is it too hard to transliterate the IDs?

But I don't see how knowing players by their names instead of their IDs would be beneficial in any way. People like nicknames and it's probably easier to remember something like Boxer in comparison to the Korean names that well... are kind of hard to remember...

uh HUH! Since its so easy for you to translate his name, can you tell us what his ID is if not fruitdealer?
Absence of evidence is not evidence of absence.
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
March 02 2011 13:57 GMT
#128
On March 02 2011 17:37 Skrelt wrote:
Show nested quote +
On March 02 2011 17:26 HeadDesk wrote:
A lot of people in the community are already known by First name "Nickname" Last name.

Sean "Day[9]" Plott
Nick "Tasteless" Plott
Geoff "Incontrol" Robinson
Greg "Idra" Fields

The nickname IS a part of e-Sports however, so I think it would be detrimental for e-Sports to only do real names. There's also other sports where this is followed, just off the top of my head:

UFC fighter Chuck "The Iceman" Liddel.

Personally, I think the nicknames add more to the players and some people have stories about their nicknames and they can show their personality.

But, beyond this debate, I think that e-Sports will boom no matter how we identify the players. Personally, I think it's much better with the id's though, and that's one thing that makes e-Sports more unique, and it is something that is a part of it's history. In no way do I think we should move away from it.

you forget 1

Tyler "Liquid`Tyler" Wasieleski

Goodluck with the commentator who needs to speak that name out loud.
but i think its fun to know the players real name, but the fact that you are there on a lan or watching @ home is, imo, the big difference.


Why do people think Polish names are so hard to pronounce?
We found Dove in a soapless place.
Chise
Profile Joined December 2010
Japan507 Posts
Last Edited: 2011-03-02 14:08:26
March 02 2011 14:06 GMT
#129
On March 02 2011 22:57 R0YAL wrote:
Show nested quote +
On March 02 2011 22:37 Poocs wrote:
I've always wondered why the hell do foreigners translate the names to something silly. Like Fruitdealer. His ID isn't Fruitdealer. It's something in Korean. I never understood this part. Is it too hard to transliterate the IDs?

But I don't see how knowing players by their names instead of their IDs would be beneficial in any way. People like nicknames and it's probably easier to remember something like Boxer in comparison to the Korean names that well... are kind of hard to remember...

uh HUH! Since its so easy for you to translate his name, can you tell us what his ID is if not fruitdealer?


He's not talking about translating the names/IDs. That's exactly what we do and he says it's wrong. He's talking about transliterating the names, and I have to agree. It would actually make a lot more sense to transliterate the names than to translate them.
azndsh
Profile Blog Joined August 2006
United States4447 Posts
Last Edited: 2011-03-02 14:17:16
March 02 2011 14:16 GMT
#130
I'm a big fan of this. At least CSL uses real names.
ROOTIllusion
Profile Blog Joined August 2010
United States1060 Posts
March 02 2011 14:17 GMT
#131
Korean culture is accustomed to real names, just because they are as unique as their in game names. To my extent of knowledge, the west is more accustomed to in game names (even in older games). Who knowa, things may change
www.twitter.com/rootillusion & www.facebook.com/illusionsc2
Zorkmid
Profile Joined November 2008
4410 Posts
Last Edited: 2011-03-02 14:30:01
March 02 2011 14:28 GMT
#132
On March 02 2011 11:46 Chill wrote:
Where are you people explaining what we need to do to "expand esports" coming from lately?

Let's see, do you think the thing holding back gaming from booming is:

- Social stigma with gaming not being legitimatized and accepted yet
OR
- Commentators calling people by their IDs

Hmm...


I know you're being facetious here, but I think the main thing holding back gaming from booming is lack of interest from nearly the entire female gender (outside of Korea). It's tough to model a business when your market is so small and non-affluent to start with. Chiefly male hardcore gamers, aged 14-30.

There are stats out there that say 40% of gamers are female, but I think that's more wii related casual stuff. Have a look at any MLG crowd, see anything missing?

When you watch korean BW (haven't really paid attention to GSL streams) you see a pretty large representation of females in attendance. I'm not sure why that is or how it happened, but in order for competitive video gaming to be accepted, we're gonna need the fairer sex on board in North America.

edit: To the OP, nicknames are nothing to do with anything. I don't see them as a boon, nor barrier to this stuff. NoNy changed his name to Tyler. Nothing ensued.
Hyperionnn
Profile Blog Joined September 2007
Turkey4968 Posts
March 02 2011 14:32 GMT
#133
On March 02 2011 11:23 awu25 wrote:
i don't think it's a marketing thing
most koreans wouldn't be able to pronounce flash, jaedong, or mvp, i think that's why their korean names are used


what the hell lol
Bozotclown
Profile Joined February 2011
United Kingdom60 Posts
March 02 2011 14:37 GMT
#134
If esports isn't fun why would I care if it gets big? Stop trying to take the fun out of it.

And god damn it, it is not Day9's job to be Barney the dinosaur for your kids in sc2 form.
Dicks Everywhere
Zisc
Profile Joined February 2011
20 Posts
March 02 2011 14:37 GMT
#135
Calling players by their real name in an attempt to reduce social stigma. A moderator missed this connection?

Even if its false that's the pull of the thread.

Reducing social stigma advances esports. I'm all for it, most of the progamers I follow anyways I am familiar with their birth names.
ScrapBrain
Profile Joined August 2010
United States53 Posts
March 02 2011 14:40 GMT
#136
On March 02 2011 23:28 Zorkmid wrote:
Show nested quote +
On March 02 2011 11:46 Chill wrote:
Where are you people explaining what we need to do to "expand esports" coming from lately?

Let's see, do you think the thing holding back gaming from booming is:

- Social stigma with gaming not being legitimatized and accepted yet
OR
- Commentators calling people by their IDs

Hmm...


I know you're being facetious here, but I think the main thing holding back gaming from booming is lack of interest from nearly the entire female gender (outside of Korea). It's tough to model a business when your market is so small and non-affluent to start with. Chiefly male hardcore gamers, aged 14-30.

There are stats out there that say 40% of gamers are female, but I think that's more wii related casual stuff. Have a look at any MLG crowd, see anything missing?

When you watch korean BW (haven't really paid attention to GSL streams) you see a pretty large representation of females in attendance. I'm not sure why that is or how it happened, but in order for competitive video gaming to be accepted, we're gonna need the fairer sex on board in North America.

edit: To the OP, nicknames are nothing to do with anything. I don't see them as a boon, nor barrier to this stuff. NoNy changed his name to Tyler. Nothing ensued.

People have been saying that learning how to pronounce the names is a problem, but there are two points I have about that.

1) That is just something the professional casters might need to learn. Tyler's last name might look difficult to pronounce, but I've heard it so many times that I could easily spout it off.

2) People mispronounce gamertags as it is now all the time as it is now anyway. How do you pronounce IdrA? What about Nony?
deathly rat
Profile Blog Joined October 2010
United Kingdom911 Posts
March 02 2011 14:48 GMT
#137
I like Pros using gamertags because it shows some of their personality, but if i'm talking to my non-gaming freinds it's really embarressing talking about for example "squirtle" or something like that.

I also like that it makes countries irrelevant. I can feel like I support Dimaga or White-ra, instead of some guy's name i can't even pronounce/remember. I mean if you are totally into the scene you're gonna know the real names anyway, but for a casual audience it make it easier to identify people.
No logo (logo)
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
March 02 2011 14:48 GMT
#138
You want to know what would fucking help eSports? If you would stop making threads like this and instead go do something to help awesome events, eSports will happen. For the sake of eSports, make eSports happen.
P.S. eSports
I always try to shield slam face, just to make sure it doesnt work
Zocat
Profile Joined April 2010
Germany2229 Posts
March 02 2011 14:50 GMT
#139
On March 02 2011 15:26 ScrapBrain wrote:
Show nested quote +
On March 02 2011 15:16 Chill wrote:
On March 02 2011 15:10 ScrapBrain wrote:
On March 02 2011 15:05 Chill wrote:
On March 02 2011 15:02 ScrapBrain wrote:
On March 02 2011 13:34 Chill wrote:
Yes, and I agree. But do you think it's #1 on the long-list of things that need to happen before it booms (as the OP says) or #1000?

I'm sorry, Chill, but where did I say that? I'm trying to be mannered, but do not put words in my mouth. There is much that could be done above using people's names, I admit. It is just one of the things I wanted to get opinions on. For someone who holds a certain level of power on these boards, I would have hoped you wouldn't put down false accusations and condemnation.

"Real Names for eSports to Boom?"
How should I interprit that? "Real Names [and 999 other more important things first] for eSports to Boom?"?

It's amazing how because I bring up one topic for discussion, you assume it is the ONLY topic for discussion in my mind. If you look at what Korea does for their players and what the west does, we are getting closer to being similar. Obviously there are a lot of differences still and a long way to go. What I don't understand is why you are getting so infuriated that you are resorting to cursing (a lot by the way) on just an idea. I asked what people thought. You don't think it is necessary, leave it at that.

You didn't just ask what people thought, you crafted it as if you thought it was extremely important.

Why don't you respond to my retorts then?

+ Show Spoiler +
Alright, I will put it in plain words so there is no confusion.

Do I think that using players' actual names is the difference in making eSports mainstream or not?
Of course not.


Do I think that not only the Korean commentators do use names, but that the society of Korea identifies players by their names instead of their tags?
Absolutely.

+ Show Spoiler +
Do I think that we have things to learn from the Korean way of doing things?
Undoubtedly. They have had the most success in the world on making it mainstream. Why would we think it is a good idea to be pig-headed and think we have nothing to learn from them? I am not saying that this name idea is the final piece to the missing puzzle, but I think it's like StarCraft itself. You gain all of these little advantages which leads up to an overwhelming lead. If we do lots of things to make it more accessible to the general audience, such as using their names, (in addition to other things) do you not think that it will add up to our goal of making it in the limelight?


The Korean progamers rever their mother. They mention them, thank them and even give part (all) of their winnings to their mothers. Not only progamers do this, but the society of Korea revers their mothers.
Since esports is mainstream in Korea, to make esports big in western countries, all western progamers need to rever their mothers & give them all their money.

Sorry I just cannot understand the "In Korea they do <this> - and since in Korea esports is mainstream we should do this as well" arguments. Korean society differs a lot from western societies - do we have to mirror it to make esports successful over here? No.
Or if it is neccessary it will be impossible.

I think we should have realnames during the player presentation. When nameplates are shown and stuff it should read "<firstname> <ID> <surname>". During games, the commentators should mix it up (name, id, race, nationality). I honestly doubt it will have any impact at all though about how people perceive esports as long as the names are mentioned at all.
Hexaflex
Profile Joined September 2010
United Kingdom70 Posts
March 02 2011 14:53 GMT
#140
Introduction onto the stage: Greg "IdrA" Fields
In-game: IdrA
Postmatch Interview: Greg

That lets people have the best of both worlds. They know a gamer's real name and it is used when talking face-to-face with the player. In-game they're known as their chosen gamer tag. They're almost always more memorable than real names simply because they aren't "normal" names so you're not as used to seeing them and your brain stores the information better. I think this is both professional (using real names to make it seem more legit) and memorable (letting a gamer choose their name as it says something about them and their personality).

Good compromise?
True power!
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