Players have fans, not eSports, and not Starcraft. Focus should be on the players, a background story, drama, whatever. Their real name is just a little part of knowing them. Commentators like Day9 or Tastosis who focus on the background and building a story around the gamers are doing a great job.
Real Names to Help eSports? - Page 7
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Mulletarian
Norway101 Posts
Players have fans, not eSports, and not Starcraft. Focus should be on the players, a background story, drama, whatever. Their real name is just a little part of knowing them. Commentators like Day9 or Tastosis who focus on the background and building a story around the gamers are doing a great job. | ||
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infinity2k9
United Kingdom2397 Posts
On March 02 2011 18:23 Mulletarian wrote: The key in getting into any sport as an enthusiastic fan lies in sympathy and a feeling of familiarity with the teams or persons playing, understanding the subtleties or playing the game yourself comes in second place. Players have fans, not eSports, and not Starcraft. Focus should be on the players, a background story, drama, whatever. Their real name is just a little part of knowing them. Commentators like Day9 or Tastosis who focus on the background and building a story around the gamers are doing a great job. I disagree really... what is all this talk recently about stories and drama, the NASL mentioned it too... 'stories' are created by the gamers as they play each other, we never needed to know any background or outside of the game shit in BW to make it interesting. | ||
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Boonbag
France3318 Posts
On March 02 2011 11:46 Chill wrote: Where are you people explaining what we need to do to "expand esports" coming from lately? Let's see, do you think the thing holding back gaming from booming is: - Social stigma with gaming not being legitimatized and accepted yet OR - Commentators calling people by their IDs Hmm... agents destroying PM functions hinders esports to great extents User was warned for this post | ||
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Poocs
94 Posts
But I don't see how knowing players by their names instead of their IDs would be beneficial in any way. People like nicknames and it's probably easier to remember something like Boxer in comparison to the Korean names that well... are kind of hard to remember... | ||
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goof
Norway53 Posts
On March 02 2011 13:26 NicolBolas wrote: No, he's saying that using an actual name for a guy, as they do in South Korea, makes them a person. For me a korean name feels as made up as most of their nicknames...As goes with other non-scandinavian/english names. And for this reason I feel like quoting Shakespare; What's in a name? That which we call a rose by any other name would smell as sweet. | ||
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R0YAL
United States1768 Posts
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R0YAL
United States1768 Posts
On March 02 2011 22:37 Poocs wrote: I've always wondered why the hell do foreigners translate the names to something silly. Like Fruitdealer. His ID isn't Fruitdealer. It's something in Korean. I never understood this part. Is it too hard to transliterate the IDs? But I don't see how knowing players by their names instead of their IDs would be beneficial in any way. People like nicknames and it's probably easier to remember something like Boxer in comparison to the Korean names that well... are kind of hard to remember... uh HUH! Since its so easy for you to translate his name, can you tell us what his ID is if not fruitdealer? | ||
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Cel.erity
United States4890 Posts
On March 02 2011 17:37 Skrelt wrote: you forget 1 Tyler "Liquid`Tyler" Wasieleski Goodluck with the commentator who needs to speak that name out loud. but i think its fun to know the players real name, but the fact that you are there on a lan or watching @ home is, imo, the big difference. Why do people think Polish names are so hard to pronounce? ![]() | ||
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Chise
Japan507 Posts
On March 02 2011 22:57 R0YAL wrote: uh HUH! Since its so easy for you to translate his name, can you tell us what his ID is if not fruitdealer? He's not talking about translating the names/IDs. That's exactly what we do and he says it's wrong. He's talking about transliterating the names, and I have to agree. It would actually make a lot more sense to transliterate the names than to translate them. | ||
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azndsh
United States4447 Posts
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ROOTIllusion
United States1060 Posts
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Zorkmid
4410 Posts
On March 02 2011 11:46 Chill wrote: Where are you people explaining what we need to do to "expand esports" coming from lately? Let's see, do you think the thing holding back gaming from booming is: - Social stigma with gaming not being legitimatized and accepted yet OR - Commentators calling people by their IDs Hmm... I know you're being facetious here, but I think the main thing holding back gaming from booming is lack of interest from nearly the entire female gender (outside of Korea). It's tough to model a business when your market is so small and non-affluent to start with. Chiefly male hardcore gamers, aged 14-30. There are stats out there that say 40% of gamers are female, but I think that's more wii related casual stuff. Have a look at any MLG crowd, see anything missing? When you watch korean BW (haven't really paid attention to GSL streams) you see a pretty large representation of females in attendance. I'm not sure why that is or how it happened, but in order for competitive video gaming to be accepted, we're gonna need the fairer sex on board in North America. edit: To the OP, nicknames are nothing to do with anything. I don't see them as a boon, nor barrier to this stuff. NoNy changed his name to Tyler. Nothing ensued. | ||
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Hyperionnn
Turkey4968 Posts
On March 02 2011 11:23 awu25 wrote: i don't think it's a marketing thing most koreans wouldn't be able to pronounce flash, jaedong, or mvp, i think that's why their korean names are used what the hell lol | ||
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Bozotclown
United Kingdom60 Posts
And god damn it, it is not Day9's job to be Barney the dinosaur for your kids in sc2 form. | ||
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Zisc
20 Posts
Even if its false that's the pull of the thread. Reducing social stigma advances esports. I'm all for it, most of the progamers I follow anyways I am familiar with their birth names. | ||
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ScrapBrain
United States53 Posts
On March 02 2011 23:28 Zorkmid wrote: I know you're being facetious here, but I think the main thing holding back gaming from booming is lack of interest from nearly the entire female gender (outside of Korea). It's tough to model a business when your market is so small and non-affluent to start with. Chiefly male hardcore gamers, aged 14-30. There are stats out there that say 40% of gamers are female, but I think that's more wii related casual stuff. Have a look at any MLG crowd, see anything missing? When you watch korean BW (haven't really paid attention to GSL streams) you see a pretty large representation of females in attendance. I'm not sure why that is or how it happened, but in order for competitive video gaming to be accepted, we're gonna need the fairer sex on board in North America. edit: To the OP, nicknames are nothing to do with anything. I don't see them as a boon, nor barrier to this stuff. NoNy changed his name to Tyler. Nothing ensued. People have been saying that learning how to pronounce the names is a problem, but there are two points I have about that. 1) That is just something the professional casters might need to learn. Tyler's last name might look difficult to pronounce, but I've heard it so many times that I could easily spout it off. 2) People mispronounce gamertags as it is now all the time as it is now anyway. How do you pronounce IdrA? What about Nony? | ||
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deathly rat
United Kingdom911 Posts
I also like that it makes countries irrelevant. I can feel like I support Dimaga or White-ra, instead of some guy's name i can't even pronounce/remember. I mean if you are totally into the scene you're gonna know the real names anyway, but for a casual audience it make it easier to identify people. | ||
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MoreFaSho
United States1427 Posts
P.S. eSports | ||
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Zocat
Germany2229 Posts
On March 02 2011 15:26 ScrapBrain wrote: + Show Spoiler + Alright, I will put it in plain words so there is no confusion. Do I think that using players' actual names is the difference in making eSports mainstream or not? Of course not. Do I think that not only the Korean commentators do use names, but that the society of Korea identifies players by their names instead of their tags? Absolutely. + Show Spoiler + Do I think that we have things to learn from the Korean way of doing things? Undoubtedly. They have had the most success in the world on making it mainstream. Why would we think it is a good idea to be pig-headed and think we have nothing to learn from them? I am not saying that this name idea is the final piece to the missing puzzle, but I think it's like StarCraft itself. You gain all of these little advantages which leads up to an overwhelming lead. If we do lots of things to make it more accessible to the general audience, such as using their names, (in addition to other things) do you not think that it will add up to our goal of making it in the limelight? The Korean progamers rever their mother. They mention them, thank them and even give part (all) of their winnings to their mothers. Not only progamers do this, but the society of Korea revers their mothers. Since esports is mainstream in Korea, to make esports big in western countries, all western progamers need to rever their mothers & give them all their money. Sorry I just cannot understand the "In Korea they do <this> - and since in Korea esports is mainstream we should do this as well" arguments. Korean society differs a lot from western societies - do we have to mirror it to make esports successful over here? No. Or if it is neccessary it will be impossible. I think we should have realnames during the player presentation. When nameplates are shown and stuff it should read "<firstname> <ID> <surname>". During games, the commentators should mix it up (name, id, race, nationality). I honestly doubt it will have any impact at all though about how people perceive esports as long as the names are mentioned at all. | ||
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Hexaflex
United Kingdom70 Posts
In-game: IdrA Postmatch Interview: Greg That lets people have the best of both worlds. They know a gamer's real name and it is used when talking face-to-face with the player. In-game they're known as their chosen gamer tag. They're almost always more memorable than real names simply because they aren't "normal" names so you're not as used to seeing them and your brain stores the information better. I think this is both professional (using real names to make it seem more legit) and memorable (letting a gamer choose their name as it says something about them and their personality). Good compromise? | ||
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