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On March 02 2011 12:46 bkrow wrote:Show nested quote +On March 02 2011 12:38 ScrapBrain wrote:On March 02 2011 11:46 Chill wrote: Where are you people explaining what we need to do to "expand esports" coming from lately?
Let's see, do you think the thing holding back gaming from booming is:
- Social stigma with gaming not being legitimatized and accepted yet OR - Commentators calling people by their IDs
Hmm... The issue is not that there is a social stigma. If that mattered, not nearly as many people would be willing to express their love of eSports. But if you look at something such as poker, it is more than just a game. I have watched poker for years, but watching the actual game play itself is very boring. The excitement comes from back-stories and getting people you can root for, right? Who would your root for between MoonShatter and sToPGoGo? You have no idea because those are just two guys in my ladder division. What about Lim Yo Hwan vs Kim Won Gi? Korea has made those more than just Slayers`Boxer vs TSL.Fruitdealer. You don't think that they might have been on to something by making the people more than their handles? I disagree 100% .. SlayerS_BoxeR and TSL_Fruitdealer will get close to 97% more recognition than Kim Won Gi in the Western world.. Increasing the notoriety of eSports in Korea is simply not in our realm (speaking from a foreigner perspective) however the Western world would be a lot more receptive to a player's handle than their name in my opinion.. I do agree with Chill that this is quite close to the smallest problem standing in the way of eSports and the social stigma attached to computer games and gamers in general as nerds and leeches of society needs to be overcome first.. IDs vs Real Names i just don't feel is a priority..
Probably because as far as the western world is concerned they are only called by their ID's. I don't watch GomTV but I don't think Tastosis use the player's real names while casting do they?
The fact is we always reference people by their ID's and casters always use the ID's in casts, so we aren't really exposed to their real names like Koreans are.
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On March 02 2011 11:23 awu25 wrote: i don't think it's a marketing thing most koreans wouldn't be able to pronounce flash, jaedong, or mvp, i think that's why their korean names are used
roflies
Tbh, probs doesn't matter. Call em whatever.
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Maybe westerners should adopt Korean names...
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On March 02 2011 11:23 awu25 wrote: i don't think it's a marketing thing most koreans wouldn't be able to pronounce flash, jaedong, or mvp, i think that's why their korean names are used
The beauty of the american education system. And well, theres not actually ANYTHING in place that stops them from using their actual names. Most of them just dont want to.
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id's are cool they are even using it in mma, so why not in sc?
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I know most of the players I really like names anyway from the liquiewiki.
Anyway, it makes commentating more fun. Fields is just not as cool as Idra.
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It's clear that the social stigma that came with video game is currently hindering the mainstream exposure, while ID maybe part of it, it is definitely not the bulk of it. It's also not uncommon for people to have nicks in other sports, like George "Rush" St. Pierre. Even though nobody calls him "rush" anymore, the nick is still introduced every single time he steps into octagon, eh?
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On March 02 2011 11:19 ScrapBrain wrote: If you take a look at the Korean eSports scene, there is one of the big difference in the marketing of it all.
That difference is that they use the players' actual names instead of only their tag. It may seem like a minor difference, but if you think about it is pretty major in terms of making it mainstream.
If you look at StarCraft as a story, then using actual names seems like it would legitimize the players as actual people instead of just participants of a game. For instance, a player like ActionJesus might have a tendency to 6-pool, but that's it. A tendency determined by other peoples' accounts. If you compare that to a player like Kim Nam Gyu, (look him up if you need) you see tendencies as well, but since the spectators are given his name and see his actual face and body language, they internalize a sense for him as a person.
When you remove the anonymity of a tag and introduce them as a real flesh and blood human, they become more than a character. I'm wondering if what eSports needs in the west to become truly mainstream is people instead of participants. What do you guys think?
Edit: Mod, if you would please change the title of the thread to "Real Names to Help eSports?" Thanks.
fatal1ty who I believe is still the richest e-sports play is known by that ID. There is no change with association based on actual name verse ID. I know that Incontrol plays macro protoss. I now know that Geoff Robinson is Incontrol. When people learn a new piece of information they add it to the pile. I still cannot tell, but I am thinking this is just a better developed troll thread?
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People use nick names ALL THE TIME, for DIFFERENT SETTINGS. In real life aswell!
- Relationships; baby, babe, sweety... - Gaming; IdrA, Ret, Jinro... - Real life; Mike, Ben, Joe... - Artists; Sting, Bono, Seal... - Teams; 49ers, The Bulls, Penguins...
I would compare gamer tags (nick names) to an artist name like Sting. The letters in the name aren't what's important, it is the character behind the name! And this is why I don't see how real names can really help...
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- esports will not grow by changing to real names - esports is too segmented to get really big (soooo many games)
Nobody gives a shit about watching games they don't play is the root cause
Oh. I bet all of TL was really excited to watch other games than SC2 at IEM? Nope. Only few of you.
And you are hardcore nerds. What about mainstream? They REALLY don't give a shit about kids playing some computer game they have never played themselves.
Yes. Korea. Different back story, different culture. I'm talking about west.
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I like knowing the real name of a player I like to watch play. In the way that the GSL does it, where it's presented as additional information, that could atleast add something without taking anything away but overall there is nothing wrong with having the nickname be the main identifier for a player it should actually always stay that way. If you still want to know his/her real name you can find out anyway. As for it helping eSports, I don't know, it's not so much the names as it is being able to get an emotional connection in general with a player. And a name is actually a really bad way of doing this, image, voice, dialog, posture, presence do a lot more to build this connection.
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What difference does a real name make?
Judging from the OP you believe that a callsign can't be as iconic or noteworthy as a real name.
Let me ask you this...do you know about the "Red Baron" from the Red Baron nickname or his real name of Manfred von Richthofen?
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