• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:31
CEST 12:31
KST 19:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !12Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results MaNa leaves Team Liquid
Tourneys
Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
vespene.gg — BW replays in browser BW General Discussion Data needed BGH Auto Balance -> http://bghmmr.eu/ Pros React to: TvT Masterclass in FlaSh vs Light
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
ZeroSpace Megathread Stormgate/Frost Giant Megathread War of Dots, 2026 minimalst RTS Warcraft III: The Frozen Throne Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1492 users

Patch 1.3 on PTR - Page 97

Forum Index > SC2 General
Post a Reply
Prev 1 95 96 97 98 99 186 Next
Existor
Profile Joined July 2010
Russian Federation4295 Posts
February 26 2011 18:14 GMT
#1921
On February 27 2011 03:07 Zuxo wrote:
Ghost:Spawns with emp and 50 energy and can upgrade moebius reactor(+25 energy when spawns). Emp outrange feedback. Can cloak, snipe and nuke.

Templar: Spawns with feedback and 50 energy. Can get storm(200/200) but not amulet(+25 energy) and therefor has to wait 44 sec to storm.

Ghost>Templar (as before but now even more).

Mass colossi begin!

Ghost - 150/150 cost
Templar - 50/150 cost, so you can drop one zealot with him
hugman
Profile Joined June 2009
Sweden4644 Posts
February 26 2011 18:15 GMT
#1922
On February 26 2011 15:18 Captain Peabody wrote:
The Mothership change is necessary, but unfortunate. Certainly, the ability to destroy an entire opposing army in a few seconds is too strong, and something needed to be done about it...but the problem is, now Vortex, and the Mothership as well, is literally useless. Like, totally, completely useless. You build a Mothership, which casts a ton of minerals and gas, and does virtually no damage and is incredibly weak, and then you cast Vortex, your opponent runs into the Vortex, you move a few inches, and he comes out and is invincible for a second and then destroys your army. And so you don't build Motherships anymore.


Stop being so over dramatic.
You can still use the mothership vs Zerg and totally dominate if you snipe all the Overseers (which is feasible). Vortex can still be used to remove a ton of DPS from a battle
Mikelius
Profile Joined September 2010
Germany517 Posts
February 26 2011 18:15 GMT
#1923
On February 27 2011 03:14 Existor wrote:
Show nested quote +
On February 27 2011 03:07 Zuxo wrote:
Ghost:Spawns with emp and 50 energy and can upgrade moebius reactor(+25 energy when spawns). Emp outrange feedback. Can cloak, snipe and nuke.

Templar: Spawns with feedback and 50 energy. Can get storm(200/200) but not amulet(+25 energy) and therefor has to wait 44 sec to storm.

Ghost>Templar (as before but now even more).

Mass colossi begin!

Ghost - 150/150 cost
Templar - 50/150 cost, so you can drop one zealot with him


EMP = up to half the life of a protoss army
Snipe (2x) = dead Zealot or HT
Ghost = faster than Zealot
Ghost = can shoot and does not depend exclusively on energy.
Less QQ, more PewPew
BleaK_
Profile Joined November 2010
Norway593 Posts
February 26 2011 18:19 GMT
#1924
"An alert has been added when the Spawn Larva buff expires."

This can make Zerg a little easier to the lower division players
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
February 26 2011 18:20 GMT
#1925
I think they should keep KA and give Storm a 10sec cool down when warped in so you can't just warp in and storm.
Jaedong <3 HOOK'EM HORNS!
FALAPARK
Profile Joined January 2010
United States224 Posts
February 26 2011 18:20 GMT
#1926
On February 27 2011 02:33 mishimaBeef wrote:
Whatever mod gave me a warning... I wasn't balance whining.. i was actually trying to lighten the mood with a joke... "stomp on a bitch"? haha guys come on its a game lets not forget that in the midst of things

Yea a game you spend most of your spare time on
...you deserved that warning and more.


Blizzard just broke tvp late game this time favoring Terran but it's not as bad as pvt now, where p could just use 3 storms to kill a 200 army

Lurk
Profile Joined December 2010
Germany359 Posts
February 26 2011 18:21 GMT
#1927
On February 27 2011 03:15 Mikelius wrote:
EMP = up to half the life of a protoss army
Snipe (2x) = dead Zealot or HT
Ghost = faster than Zealot
Ghost = can shoot and does not depend exclusively on energy.


EMP = up to half the life of a protoss army that gets hit by the EMP
terrans have long ago learnt to split their army against AoE, maybe it's time protoss do the same ?

Snipe (2x) = dead Zealot or HT
2x45 = 150 ? interesting - If two snipes would actually kill a zealot it would maybe a useful ability.

Ghost = faster than Zealot
No, they have both the same speed. The zealot is faster with charge upgrade though.

Ghost = can shoot and does not depend exclusively on energy
A ghost does less dps to an armored target than an unstimmed marine. I'd rather have the ghost cost 50/150 and have no attack at all ...

Get your facts straight before you post please.
axellerate
Profile Joined October 2010
Canada179 Posts
Last Edited: 2011-02-26 18:23:48
February 26 2011 18:22 GMT
#1928
On February 27 2011 03:20 FALAPARK wrote:
Show nested quote +
On February 27 2011 02:33 mishimaBeef wrote:
Whatever mod gave me a warning... I wasn't balance whining.. i was actually trying to lighten the mood with a joke... "stomp on a bitch"? haha guys come on its a game lets not forget that in the midst of things

Yea a game you spend most of your spare time on
...you deserved that warning and more.


Blizzard just broke tvp late game this time favoring Terran but it's not as bad as pvt now, where p could just use 3 storms to kill a 200 army




200 points of what?

Tier 1? Yea I like winning 40 min games with tier 1 units also.

Seems fair. Warp in storm was a good way to punish terran for not tech switching to higher tier units. This change clearly shows how little blizzard understands the game.

This whole patch needs to be reverted. They just changed the whole game of starcraft 2.
Erpy
Profile Joined January 2011
United Kingdom9 Posts
February 26 2011 18:25 GMT
#1929
I don't understand PTR? Some kind of test server?
Skez
Profile Joined February 2011
United States46 Posts
February 26 2011 18:26 GMT
#1930
Oh no!! The archon toilet will be no more! It will always have a special place in my heart. sniff. . . It was inevitable though...
I'm not stupid, I just got neural parasited by a retarded infestor
Zuxo
Profile Joined April 2010
Sweden395 Posts
February 26 2011 18:26 GMT
#1931
Blizzard just broke tvp late game this time favoring Terran but it's not as bad as pvt now, where p could just use 3 storms to kill a 200 army


Well it can only do that if the T goes for a tier 1 200/200 army. Or do you think Terran tier 1 should be on even footing with a Protoss tier 3 army?
I'm a mother******* lyrical wordsmith, mother******* genius
Kazang
Profile Joined August 2010
578 Posts
February 26 2011 18:28 GMT
#1932
On February 27 2011 03:25 Erpy wrote:
I don't understand PTR? Some kind of test server?


Public Test Realm, it's a term from WoW.
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
February 26 2011 18:28 GMT
#1933
On February 27 2011 03:15 Mikelius wrote:
Show nested quote +
On February 27 2011 03:14 Existor wrote:
On February 27 2011 03:07 Zuxo wrote:
Ghost:Spawns with emp and 50 energy and can upgrade moebius reactor(+25 energy when spawns). Emp outrange feedback. Can cloak, snipe and nuke.

Templar: Spawns with feedback and 50 energy. Can get storm(200/200) but not amulet(+25 energy) and therefor has to wait 44 sec to storm.

Ghost>Templar (as before but now even more).

Mass colossi begin!

Ghost - 150/150 cost
Templar - 50/150 cost, so you can drop one zealot with him


EMP = up to half the life of a protoss army
Snipe (2x) = dead Zealot or HT
Ghost = faster than Zealot
Ghost = can shoot and does not depend exclusively on energy.


Storm = up to 100% of the life of a terran army.
Storm outranges EMP.

I'm not saying that this (test region) balance change is good. What I do know though is that when a protoss goes colossi I'm like 'ok cool I can deal with this'. But when I see HT's it's a little more 'oh FUCK I'm so fucking dead'.

Oh and you forgot

2 energyless HT's = Archon

Not saying archons are great, but at least be a little bit objective.



Zealot change is probably good but I already have a fair amount of trouble with mass chargelots and have never held that they were underpowered. Mostly because they DON'T DIE.

Battlecruiser speed change is weird; I'd be surprised if suddenly BC's are drafted into common use.

Infestor change is good, we'll see if it's good enough but it's not bad.

Bunker change again el oh el Blizzard.

Stim change whatever.

Archon toilet nerfed HAHAHAHAHAHAHAHAHA that's hilarious. I'd like to have been in that meeting.

'Gentlemen I have called you hear to discuss a game breaking technique known as...the Archon Toilet. Literally several people have lost to this in the past few months, and it's clearly ridiculous.'
Sanguinarius
Profile Joined January 2010
United States3427 Posts
February 26 2011 18:30 GMT
#1934
Loss counts are no longer displayed in Profile and Ladder pages for players below Master League.

-- Thats a huge change, people will finally focus on points not records.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
dump
Profile Joined August 2010
Japan514 Posts
February 26 2011 18:32 GMT
#1935
On February 27 2011 02:49 Terr wrote:
Show nested quote +
On February 27 2011 02:44 dump wrote:
On February 27 2011 02:42 Terr wrote:
Most pros seem to be really happy about the balance changes. And if they are happy I'm happy as well. That's all I got to say.

[Citation needed]

http://www.justin.tv/rootcatz/b/280412952
Starts at about 14 min. Somebody posted it earlier in this thread.


"Can you move your own mothership into a vortex?"

Yeah I have respect for progamers and all, but I don't think they see motherships enough to be complaining about it at all.

The thing is that archon toilet is still really rare. In practical terms, the only thing that removing archon toilet does is to reduce the game's entertainment value.

On storm:

"I think it's a good change." "Really?"

"Cuz warp in a templar is really quite too strong if terran's not paying attention and they missed a warp-in."

"It's only going to help, definitely, I mean as a terran I love that, of course."

"If you just mess up a little bit you'll lose your mutas [to a warped-in templar]."

"This makes it so that terran can attack protoss, but I'm not sure protoss can attack terran now." "I don't know." "I think it'll be fine."

"Warp prism is kinda underused as it is. I don't know."

It's not as clear-cut even amongst them.
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
February 26 2011 18:32 GMT
#1936
On February 27 2011 03:26 Zuxo wrote:
Show nested quote +
Blizzard just broke tvp late game this time favoring Terran but it's not as bad as pvt now, where p could just use 3 storms to kill a 200 army


Well it can only do that if the T goes for a tier 1 200/200 army. Or do you think Terran tier 1 should be on even footing with a Protoss tier 3 army?


a) Arguments involving the idea of tier 1 vs tier 3, whatever that means, are dumb. Plenty of 'tier 3' units are beaten by tier 1. If you've both survived to the late game, why do you deserve to win because you teched? You get the units required for the situation, it's not just Tier 3 units = win.

b) A Terran tier 1 army means marines and marauders. Medivacs, vikings, ghosts and banshees, all standard in Terran late game, are not tier 1.
Creem
Profile Joined January 2011
Sweden254 Posts
Last Edited: 2011-02-26 18:37:22
February 26 2011 18:32 GMT
#1937
On February 27 2011 03:21 Lurk wrote:
Show nested quote +
On February 27 2011 03:15 Mikelius wrote:
EMP = up to half the life of a protoss army
Snipe (2x) = dead Zealot or HT
Ghost = faster than Zealot
Ghost = can shoot and does not depend exclusively on energy.


EMP = up to half the life of a protoss army that gets hit by the EMP
terrans have long ago learnt to split their army against AoE, maybe it's time protoss do the same ?

Snipe (2x) = dead Zealot or HT
2x45 = 150 ? interesting - If two snipes would actually kill a zealot it would maybe a useful ability.

Ghost = faster than Zealot
No, they have both the same speed. The zealot is faster with charge upgrade though.

Ghost = can shoot and does not depend exclusively on energy
A ghost does less dps to an armored target than an unstimmed marine. I'd rather have the ghost cost 50/150 and have no attack at all ...

Get your facts straight before you post please.


It's quite a big difference to dodge banelings and 2+ seconds into storm since you can see when it happens and you have a much bigger marginal to react.

Vs EMP you don't really have time to spread considering you don't see it coming (range 10 lol) and it does full (100%!!) damage instantly.

Hopefully you can see the (huge) difference.
lifecanwait
Profile Joined May 2010
96 Posts
Last Edited: 2011-02-26 18:34:12
February 26 2011 18:33 GMT
#1938
ZvZ will definitely become more interesting, when players shoot Fungle Growth missles, reatreat, shoot etc.
Infestor are getting more hp which maybe makes them viable to cast some missles at the Colossi ball. The best spell Infested Terran is unchanged anyway so not that big of a change imho.
Only ZvT might be affected a lot. It depends how fast these missles are and if Marines can run away etc. You need a good aim all you counterstrikers out there :D

Overall GREAT change for better gameplay I guess.
Finally another Zerg unit has gotton some interesting diversity which will have impact on the gameplay.
dream as if you'll live forever, live as if you'll die today
axellerate
Profile Joined October 2010
Canada179 Posts
Last Edited: 2011-02-26 18:38:32
February 26 2011 18:35 GMT
#1939
There was no issues with warp in storm. A high templar is so insanely slow and expensive, that it was necessary.

And then the terran guy (gretorp in CatZ channel) says: Well 2 hts can warp in and kill your whole mineral line.

Firstly, that requires a pylon OR warp prism. Extremely easy to scout and deny. Secondly, thats a 100 + 50/150 + 50/150 investment (200-300). If you look at the terran harass unit, the marine, 8 marines can kill a nexus and every probe EXTREMELY quickly. HT's were a way to deal with that kind of harass late game. If I was terran, i would throw away 400 minerals for a chance you end the game. Mules make this harass more accessible. The only problem is player apm in order to sustain the harass.

Also worth mentioning, if terran would take another tech path, such as mech, there is no problem with protoss tier 3 units owning terran tier 1 units.
axellerate
Profile Joined October 2010
Canada179 Posts
February 26 2011 18:37 GMT
#1940
On February 27 2011 03:32 The KY wrote:
Show nested quote +
On February 27 2011 03:26 Zuxo wrote:
Blizzard just broke tvp late game this time favoring Terran but it's not as bad as pvt now, where p could just use 3 storms to kill a 200 army


Well it can only do that if the T goes for a tier 1 200/200 army. Or do you think Terran tier 1 should be on even footing with a Protoss tier 3 army?


a) Arguments involving the idea of tier 1 vs tier 3, whatever that means, are dumb. Plenty of 'tier 3' units are beaten by tier 1. If you've both survived to the late game, why do you deserve to win because you teched? You get the units required for the situation, it's not just Tier 3 units = win.

b) A Terran tier 1 army means marines and marauders. Medivacs, vikings, ghosts and banshees, all standard in Terran late game, are not tier 1.



Maybe because the protoss army value would be roughly 50% more than the terran? In an economy based game, it explains why tier 1 gets owned by tier 3.
Prev 1 95 96 97 98 99 186 Next
Please log in or register to reply.
Live Events Refresh
Next event in 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko152
ProTech55
StarCraft: Brood War
Sea 7155
Horang2 818
Bisu 576
EffOrt 517
Jaedong 485
Larva 293
Hyuk 261
ToSsGirL 221
Rush 200
firebathero 180
[ Show more ]
Zeus 167
Light 124
Pusan 123
Soulkey 101
Mong 81
Sharp 74
ZerO 58
ggaemo 58
NaDa 54
Liquid`Ret 51
hero 48
Backho 39
sorry 25
soO 22
Sacsri 15
JulyZerg 12
GoRush 12
[sc1f]eonzerg 10
Noble 8
Dota 2
Gorgc2506
Counter-Strike
olofmeister2526
shoxiejesuss1500
allub240
Other Games
singsing1447
Pyrionflax237
crisheroes130
monkeys_forever124
ZerO(Twitch)10
Organizations
Counter-Strike
PGL943
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH251
• StrangeGG 62
• Gemini_19 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4292
Upcoming Events
Wardi Open
30m
Monday Night Weeklies
5h 30m
Replay Cast
13h 30m
The PondCast
23h 30m
Kung Fu Cup
1d
GSL
1d 23h
Cure vs sOs
SHIN vs ByuN
Replay Cast
2 days
GSL
2 days
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
3 days
Replay Cast
3 days
[ Show More ]
Sparkling Tuna Cup
3 days
WardiTV Spring Champion…
4 days
Replay Cast
4 days
RSL Revival
4 days
Classic vs SHIN
Rogue vs Bunny
BSL
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
Flash vs Soma
RSL Revival
5 days
BSL
6 days
Patches Events
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.