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Patch 1.3 on PTR - Page 97

Forum Index > SC2 General
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Prev 1 95 96 97 98 99 186 Next
Existor
Profile Joined July 2010
Russian Federation4295 Posts
February 26 2011 18:14 GMT
#1921
On February 27 2011 03:07 Zuxo wrote:
Ghost:Spawns with emp and 50 energy and can upgrade moebius reactor(+25 energy when spawns). Emp outrange feedback. Can cloak, snipe and nuke.

Templar: Spawns with feedback and 50 energy. Can get storm(200/200) but not amulet(+25 energy) and therefor has to wait 44 sec to storm.

Ghost>Templar (as before but now even more).

Mass colossi begin!

Ghost - 150/150 cost
Templar - 50/150 cost, so you can drop one zealot with him
hugman
Profile Joined June 2009
Sweden4644 Posts
February 26 2011 18:15 GMT
#1922
On February 26 2011 15:18 Captain Peabody wrote:
The Mothership change is necessary, but unfortunate. Certainly, the ability to destroy an entire opposing army in a few seconds is too strong, and something needed to be done about it...but the problem is, now Vortex, and the Mothership as well, is literally useless. Like, totally, completely useless. You build a Mothership, which casts a ton of minerals and gas, and does virtually no damage and is incredibly weak, and then you cast Vortex, your opponent runs into the Vortex, you move a few inches, and he comes out and is invincible for a second and then destroys your army. And so you don't build Motherships anymore.


Stop being so over dramatic.
You can still use the mothership vs Zerg and totally dominate if you snipe all the Overseers (which is feasible). Vortex can still be used to remove a ton of DPS from a battle
Mikelius
Profile Joined September 2010
Germany517 Posts
February 26 2011 18:15 GMT
#1923
On February 27 2011 03:14 Existor wrote:
Show nested quote +
On February 27 2011 03:07 Zuxo wrote:
Ghost:Spawns with emp and 50 energy and can upgrade moebius reactor(+25 energy when spawns). Emp outrange feedback. Can cloak, snipe and nuke.

Templar: Spawns with feedback and 50 energy. Can get storm(200/200) but not amulet(+25 energy) and therefor has to wait 44 sec to storm.

Ghost>Templar (as before but now even more).

Mass colossi begin!

Ghost - 150/150 cost
Templar - 50/150 cost, so you can drop one zealot with him


EMP = up to half the life of a protoss army
Snipe (2x) = dead Zealot or HT
Ghost = faster than Zealot
Ghost = can shoot and does not depend exclusively on energy.
Less QQ, more PewPew
BleaK_
Profile Joined November 2010
Norway593 Posts
February 26 2011 18:19 GMT
#1924
"An alert has been added when the Spawn Larva buff expires."

This can make Zerg a little easier to the lower division players
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
February 26 2011 18:20 GMT
#1925
I think they should keep KA and give Storm a 10sec cool down when warped in so you can't just warp in and storm.
Jaedong <3 HOOK'EM HORNS!
FALAPARK
Profile Joined January 2010
United States224 Posts
February 26 2011 18:20 GMT
#1926
On February 27 2011 02:33 mishimaBeef wrote:
Whatever mod gave me a warning... I wasn't balance whining.. i was actually trying to lighten the mood with a joke... "stomp on a bitch"? haha guys come on its a game lets not forget that in the midst of things

Yea a game you spend most of your spare time on
...you deserved that warning and more.


Blizzard just broke tvp late game this time favoring Terran but it's not as bad as pvt now, where p could just use 3 storms to kill a 200 army

Lurk
Profile Joined December 2010
Germany359 Posts
February 26 2011 18:21 GMT
#1927
On February 27 2011 03:15 Mikelius wrote:
EMP = up to half the life of a protoss army
Snipe (2x) = dead Zealot or HT
Ghost = faster than Zealot
Ghost = can shoot and does not depend exclusively on energy.


EMP = up to half the life of a protoss army that gets hit by the EMP
terrans have long ago learnt to split their army against AoE, maybe it's time protoss do the same ?

Snipe (2x) = dead Zealot or HT
2x45 = 150 ? interesting - If two snipes would actually kill a zealot it would maybe a useful ability.

Ghost = faster than Zealot
No, they have both the same speed. The zealot is faster with charge upgrade though.

Ghost = can shoot and does not depend exclusively on energy
A ghost does less dps to an armored target than an unstimmed marine. I'd rather have the ghost cost 50/150 and have no attack at all ...

Get your facts straight before you post please.
axellerate
Profile Joined October 2010
Canada179 Posts
Last Edited: 2011-02-26 18:23:48
February 26 2011 18:22 GMT
#1928
On February 27 2011 03:20 FALAPARK wrote:
Show nested quote +
On February 27 2011 02:33 mishimaBeef wrote:
Whatever mod gave me a warning... I wasn't balance whining.. i was actually trying to lighten the mood with a joke... "stomp on a bitch"? haha guys come on its a game lets not forget that in the midst of things

Yea a game you spend most of your spare time on
...you deserved that warning and more.


Blizzard just broke tvp late game this time favoring Terran but it's not as bad as pvt now, where p could just use 3 storms to kill a 200 army




200 points of what?

Tier 1? Yea I like winning 40 min games with tier 1 units also.

Seems fair. Warp in storm was a good way to punish terran for not tech switching to higher tier units. This change clearly shows how little blizzard understands the game.

This whole patch needs to be reverted. They just changed the whole game of starcraft 2.
Erpy
Profile Joined January 2011
United Kingdom9 Posts
February 26 2011 18:25 GMT
#1929
I don't understand PTR? Some kind of test server?
Skez
Profile Joined February 2011
United States46 Posts
February 26 2011 18:26 GMT
#1930
Oh no!! The archon toilet will be no more! It will always have a special place in my heart. sniff. . . It was inevitable though...
I'm not stupid, I just got neural parasited by a retarded infestor
Zuxo
Profile Joined April 2010
Sweden395 Posts
February 26 2011 18:26 GMT
#1931
Blizzard just broke tvp late game this time favoring Terran but it's not as bad as pvt now, where p could just use 3 storms to kill a 200 army


Well it can only do that if the T goes for a tier 1 200/200 army. Or do you think Terran tier 1 should be on even footing with a Protoss tier 3 army?
I'm a mother******* lyrical wordsmith, mother******* genius
Kazang
Profile Joined August 2010
578 Posts
February 26 2011 18:28 GMT
#1932
On February 27 2011 03:25 Erpy wrote:
I don't understand PTR? Some kind of test server?


Public Test Realm, it's a term from WoW.
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
February 26 2011 18:28 GMT
#1933
On February 27 2011 03:15 Mikelius wrote:
Show nested quote +
On February 27 2011 03:14 Existor wrote:
On February 27 2011 03:07 Zuxo wrote:
Ghost:Spawns with emp and 50 energy and can upgrade moebius reactor(+25 energy when spawns). Emp outrange feedback. Can cloak, snipe and nuke.

Templar: Spawns with feedback and 50 energy. Can get storm(200/200) but not amulet(+25 energy) and therefor has to wait 44 sec to storm.

Ghost>Templar (as before but now even more).

Mass colossi begin!

Ghost - 150/150 cost
Templar - 50/150 cost, so you can drop one zealot with him


EMP = up to half the life of a protoss army
Snipe (2x) = dead Zealot or HT
Ghost = faster than Zealot
Ghost = can shoot and does not depend exclusively on energy.


Storm = up to 100% of the life of a terran army.
Storm outranges EMP.

I'm not saying that this (test region) balance change is good. What I do know though is that when a protoss goes colossi I'm like 'ok cool I can deal with this'. But when I see HT's it's a little more 'oh FUCK I'm so fucking dead'.

Oh and you forgot

2 energyless HT's = Archon

Not saying archons are great, but at least be a little bit objective.



Zealot change is probably good but I already have a fair amount of trouble with mass chargelots and have never held that they were underpowered. Mostly because they DON'T DIE.

Battlecruiser speed change is weird; I'd be surprised if suddenly BC's are drafted into common use.

Infestor change is good, we'll see if it's good enough but it's not bad.

Bunker change again el oh el Blizzard.

Stim change whatever.

Archon toilet nerfed HAHAHAHAHAHAHAHAHA that's hilarious. I'd like to have been in that meeting.

'Gentlemen I have called you hear to discuss a game breaking technique known as...the Archon Toilet. Literally several people have lost to this in the past few months, and it's clearly ridiculous.'
Sanguinarius
Profile Joined January 2010
United States3427 Posts
February 26 2011 18:30 GMT
#1934
Loss counts are no longer displayed in Profile and Ladder pages for players below Master League.

-- Thats a huge change, people will finally focus on points not records.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
dump
Profile Joined August 2010
Japan514 Posts
February 26 2011 18:32 GMT
#1935
On February 27 2011 02:49 Terr wrote:
Show nested quote +
On February 27 2011 02:44 dump wrote:
On February 27 2011 02:42 Terr wrote:
Most pros seem to be really happy about the balance changes. And if they are happy I'm happy as well. That's all I got to say.

[Citation needed]

http://www.justin.tv/rootcatz/b/280412952
Starts at about 14 min. Somebody posted it earlier in this thread.


"Can you move your own mothership into a vortex?"

Yeah I have respect for progamers and all, but I don't think they see motherships enough to be complaining about it at all.

The thing is that archon toilet is still really rare. In practical terms, the only thing that removing archon toilet does is to reduce the game's entertainment value.

On storm:

"I think it's a good change." "Really?"

"Cuz warp in a templar is really quite too strong if terran's not paying attention and they missed a warp-in."

"It's only going to help, definitely, I mean as a terran I love that, of course."

"If you just mess up a little bit you'll lose your mutas [to a warped-in templar]."

"This makes it so that terran can attack protoss, but I'm not sure protoss can attack terran now." "I don't know." "I think it'll be fine."

"Warp prism is kinda underused as it is. I don't know."

It's not as clear-cut even amongst them.
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
February 26 2011 18:32 GMT
#1936
On February 27 2011 03:26 Zuxo wrote:
Show nested quote +
Blizzard just broke tvp late game this time favoring Terran but it's not as bad as pvt now, where p could just use 3 storms to kill a 200 army


Well it can only do that if the T goes for a tier 1 200/200 army. Or do you think Terran tier 1 should be on even footing with a Protoss tier 3 army?


a) Arguments involving the idea of tier 1 vs tier 3, whatever that means, are dumb. Plenty of 'tier 3' units are beaten by tier 1. If you've both survived to the late game, why do you deserve to win because you teched? You get the units required for the situation, it's not just Tier 3 units = win.

b) A Terran tier 1 army means marines and marauders. Medivacs, vikings, ghosts and banshees, all standard in Terran late game, are not tier 1.
Creem
Profile Joined January 2011
Sweden254 Posts
Last Edited: 2011-02-26 18:37:22
February 26 2011 18:32 GMT
#1937
On February 27 2011 03:21 Lurk wrote:
Show nested quote +
On February 27 2011 03:15 Mikelius wrote:
EMP = up to half the life of a protoss army
Snipe (2x) = dead Zealot or HT
Ghost = faster than Zealot
Ghost = can shoot and does not depend exclusively on energy.


EMP = up to half the life of a protoss army that gets hit by the EMP
terrans have long ago learnt to split their army against AoE, maybe it's time protoss do the same ?

Snipe (2x) = dead Zealot or HT
2x45 = 150 ? interesting - If two snipes would actually kill a zealot it would maybe a useful ability.

Ghost = faster than Zealot
No, they have both the same speed. The zealot is faster with charge upgrade though.

Ghost = can shoot and does not depend exclusively on energy
A ghost does less dps to an armored target than an unstimmed marine. I'd rather have the ghost cost 50/150 and have no attack at all ...

Get your facts straight before you post please.


It's quite a big difference to dodge banelings and 2+ seconds into storm since you can see when it happens and you have a much bigger marginal to react.

Vs EMP you don't really have time to spread considering you don't see it coming (range 10 lol) and it does full (100%!!) damage instantly.

Hopefully you can see the (huge) difference.
lifecanwait
Profile Joined May 2010
96 Posts
Last Edited: 2011-02-26 18:34:12
February 26 2011 18:33 GMT
#1938
ZvZ will definitely become more interesting, when players shoot Fungle Growth missles, reatreat, shoot etc.
Infestor are getting more hp which maybe makes them viable to cast some missles at the Colossi ball. The best spell Infested Terran is unchanged anyway so not that big of a change imho.
Only ZvT might be affected a lot. It depends how fast these missles are and if Marines can run away etc. You need a good aim all you counterstrikers out there :D

Overall GREAT change for better gameplay I guess.
Finally another Zerg unit has gotton some interesting diversity which will have impact on the gameplay.
dream as if you'll live forever, live as if you'll die today
axellerate
Profile Joined October 2010
Canada179 Posts
Last Edited: 2011-02-26 18:38:32
February 26 2011 18:35 GMT
#1939
There was no issues with warp in storm. A high templar is so insanely slow and expensive, that it was necessary.

And then the terran guy (gretorp in CatZ channel) says: Well 2 hts can warp in and kill your whole mineral line.

Firstly, that requires a pylon OR warp prism. Extremely easy to scout and deny. Secondly, thats a 100 + 50/150 + 50/150 investment (200-300). If you look at the terran harass unit, the marine, 8 marines can kill a nexus and every probe EXTREMELY quickly. HT's were a way to deal with that kind of harass late game. If I was terran, i would throw away 400 minerals for a chance you end the game. Mules make this harass more accessible. The only problem is player apm in order to sustain the harass.

Also worth mentioning, if terran would take another tech path, such as mech, there is no problem with protoss tier 3 units owning terran tier 1 units.
axellerate
Profile Joined October 2010
Canada179 Posts
February 26 2011 18:37 GMT
#1940
On February 27 2011 03:32 The KY wrote:
Show nested quote +
On February 27 2011 03:26 Zuxo wrote:
Blizzard just broke tvp late game this time favoring Terran but it's not as bad as pvt now, where p could just use 3 storms to kill a 200 army


Well it can only do that if the T goes for a tier 1 200/200 army. Or do you think Terran tier 1 should be on even footing with a Protoss tier 3 army?


a) Arguments involving the idea of tier 1 vs tier 3, whatever that means, are dumb. Plenty of 'tier 3' units are beaten by tier 1. If you've both survived to the late game, why do you deserve to win because you teched? You get the units required for the situation, it's not just Tier 3 units = win.

b) A Terran tier 1 army means marines and marauders. Medivacs, vikings, ghosts and banshees, all standard in Terran late game, are not tier 1.



Maybe because the protoss army value would be roughly 50% more than the terran? In an economy based game, it explains why tier 1 gets owned by tier 3.
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