Patch 1.3 on PTR - Page 56
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dandan23
Malaysia101 Posts
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dafnay
Angola375 Posts
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Rampager
Australia1007 Posts
On February 26 2011 15:07 Gold Fish wrote: I completely agree. While it may or may not be a bug or intentional (wasn't mutalisk stacking in BW unintentional but they kept it in as a "feature" in SC2 due to its popularity?) it was a nice thing a player can use. Help post on the battle.net PTR forums to un-remove the patrol stacking (Viking Flower for example). I just want to point out on the PTR you can still make units stack really tightly together by spamming a move command, you can't make them stay that way through the use of patrol. The option is still there for a player to make all their units fire at once or maintain a close proximity, they just have to spend time on it. (This is a good thing) | ||
Blisse
Canada3710 Posts
On February 26 2011 15:07 Gold Fish wrote: Help post on the battle.net PTR forums to un-remove the patrol stacking (Viking Flower for example). Honestly it was one of those neat things you can do in the game and it's not necessarily overpowered or anything. It removes something fun from the game. It removes variety from the game. While it may be a bug, it was still nice and should be kept in the game. This is the dumbest comment I've seen all day. First, un-move? Second, yes it is overpowered, what are you talking about. It's the ability to stack over 50 units in one spot, and the second an enemy enters that field, it's instantly target fired and killed, without any management at all. You can hold air superiority with it alone since it's impossible to pick off any units. Last, why on earth would you want to keep something because it's "nice." Are you kidding me? So, making units that nuke a single spot 500 times in half a second is also "nice" to me, but is that going to happen? I can't believe you even wrote this. And this has no effect on normal stacking. | ||
cozzE
Australia357 Posts
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SpaNkinG
Turkey89 Posts
High Templar - Khaydarin Amulet upgrade (+25 starting energy) has been removed. goodbye my protoss-bro's | ||
Kyadytim
United States886 Posts
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DarkPlasmaBall
United States43771 Posts
![]() And I can't believe that High Templars lost their upgrade -.-' | ||
I Hott Sauce I
United States91 Posts
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hangarninetysix
263 Posts
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Captain Peabody
United States3091 Posts
The Mothership change is necessary, but unfortunate. Certainly, the ability to destroy an entire opposing army in a few seconds is too strong, and something needed to be done about it...but the problem is, now Vortex, and the Mothership as well, is literally useless. Like, totally, completely useless. You build a Mothership, which casts a ton of minerals and gas, and does virtually no damage and is incredibly weak, and then you cast Vortex, your opponent runs into the Vortex, you move a few inches, and he comes out and is invincible for a second and then destroys your army. And so you don't build Motherships anymore. I don't know what else Blizzard could have done to decrease the power of the Archon toilet...but this is disappointing. Terran changes are peripheral. Making Stim take longer is fine, but I can't help feeling it should cost more minerals as well. The change isn't going to do anything but make Terran pushes come a bit later...which is good, certainly, but it's just not that much. Not that I think Terran is overpowered necessarily, but...well, okay. I can't really comment on the Zerg changes. Making the Infestor more useful is good, if this actually does this. But we'll have to see... | ||
eeniebear
United States197 Posts
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Basileus
United States103 Posts
On February 26 2011 14:22 dartoo wrote: Apparently Dayvie was on minigun's stream and stated that they might be removing the amulet upgrade, because on the newer gsl maps, templar warp in and storm can completely clear out a mineral line, and that made them powerful. Maybe some one can dig that convo up from miniguns stream videos.. That is terrible logic by Dayvie. Shouldn't they then nerf baneling drops on mineral lines too? That actually takes less resources than the robo + storm + amulet does. | ||
Contagious
United States1319 Posts
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divinesage
Singapore649 Posts
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SushilS
2115 Posts
On February 26 2011 15:16 DarkPlasmaBall wrote: I'm gonna miss the Archon Toilet ![]() And I can't believe that High Templars lost their upgrade -.-' This. Major protoss late game nerf... Anyway this is just PTR.. lets see wat happens.. | ||
Juxx
325 Posts
I disagree t.t | ||
CellTech
Canada396 Posts
Screw it, goodbye SC2 if these dumb changes make it past PTR | ||
Maginor
Norway505 Posts
On February 26 2011 14:53 CryingPoo wrote: The problem with EMP is that they do not kill Protoss army. But you can't say Protoss can run away and recharge shields and mana before engaging Terran army. Marauders will catch any army running away. EMPs not only take away mana but shields as well but to be honest I don't know why 'Psionic' powers are rendered by EMP. Sheilds sure.. but taking away mana? pfft Protoss shields are also psionic. | ||
Lobber
Canada414 Posts
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