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Why does everyone on ladder quit.... - Page 5

Forum Index > SC2 General
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Jayrod
Profile Joined August 2010
1820 Posts
February 20 2011 17:00 GMT
#81
[B]On February 20 2011 13:50 purecarnagge wrote:

Making one statement doesn't mean your an asshole.

Begging for attention on the TL forums does though...
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
Last Edited: 2011-02-20 17:10:12
February 20 2011 17:09 GMT
#82
On February 21 2011 00:15 Noli wrote:
Show nested quote +
On February 20 2011 12:00 Dubz wrote:
The actions of players in bronze ladder games cannot be interpreted logically



This I'm stuck in Bronze but have leaned so much from watching Day 9 that I can play around Platinum level. (Thank god for tapping) Almost every Bronze EU game is a one base Terran trying to out macro a 4 base zerg for me and it's just stupid. I often watch replays and see about 30 idle SCVs at his mined out main and 3 on his second. They spam static defence EVERYWHERE. I has someone proxy missile turret me yesterday at my ramp and when I looked at the replay he hadn't seen a spire (Hell I didn't even have one) I just don't understand how they make their decisions. That or I scout voidray rush go Phoenix and kill all his voids 10 then a bit later more void rays come and same result. In short Bronze is boring boring boring.


Yep, playing in Bronze league really feels like playing against computer AI.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
yosef
Profile Joined February 2011
United States19 Posts
February 20 2011 17:12 GMT
#83
do you expect to get good games against bronze opponents? ...if a terran all-in, void ray rush or 4 gate fails they are dead unless your opponent stops playing. you can either get better so you play better players or just play custom games with macro-oriented players if it bothers you that much. no one has fear of you silly boy...if people feel the game is over they usually leave. you sound so c wordy.
NiiTHrA
Profile Joined January 2011
Canada45 Posts
February 20 2011 17:12 GMT
#84
On February 20 2011 11:57 Frack wrote:
I leave some long games sometimes when the opponent decides he doesnt want to attack but sit and waste time. I leave because its just points, because its boring, because regardless of the outcome I will not get any gratification and I leave because in the time it takes to kill or be killed i could have played 3 or 4 more interesting games.


Most of the long games are the greatest games, its unfortunate you won't be in these situations as much as other players because they're a blast. =] Also being aggressive by taking expansions and making it YOUR burden to attack is a play style it's not boring in the least.
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
February 20 2011 17:18 GMT
#85
On February 21 2011 00:15 Louuster wrote:
Show nested quote +
On February 20 2011 20:29 Bleak wrote:
People think they're doing something right, while their play is full with tons of big/small mistakes that eventually leads them to losing unless their opponent makes even bigger mistakes. They don't understand why their build just does not work, or how their execution can be improved, or why that unit X does not kill anything like they expect to. When that happens, they get frustrated and leave. Simple. It happens to everyone at the beginning.

Today I blue flame dropped a Zerg rushing Mutas after a speedling opening. he lost 16-18 drones. He had 4-5 mutas and I did not have enough marines but a good amount of well placed turrets to defend my main. When I had enough rines, he just could not harrass me. I expanded behind my helion drop, and got 4-5 Tanks, a Thor, and 15 or so rines with +1 vehicle and +1 infantry. With this setup, I proceeded to take my third.

Then he attacked me, Had 3 siege tanks with all the rest of my army there, he literally a-moved everything he could muster, +1 siege tank demolished every ling/bling and my stimmed marines+thor cleaned mutas (something like 10-12) in 3-4 seconds since he did not magic box. At that point, he probably felt too frustrated. He took a big hit to his economy, his game plan did not work, he lost his entire army, I was up around 20 workers with a third expansion and a good tank/thor/rine force. If he did not leave, I would fortify my third, get more tanks/rines, and start slowpushing to his natural with tanks. He just would not be able to defend it. But it is not 100% that he thought about this and it was the reason of his leave. He probably got just too frustrated and at loss on understanding why his plan did not work. The reason is also the level of play in lower leagues, which is to be expected tbh, but this plan could win him games in any level below platinum which is probably why keeps trying it. I used to rush Muta when I switched to Zerg aswell, straight up one base muta. The reason for that was every T I faced did some fast bio push with marauders, and one base muta with ling can easily hold it (I thought). I would just expand after that. But, I noticed it not working later on, and then tried other builds like 15gas/14pool and then 14hatch later on. This is how you get better, so I think it is natural that people get frustrated at the beginning levels.


Im not sure you understand why people leave. In your example after you BF hellion drop and kill 16-18 drones, theres no way and I mean NO way the zerg comes back against a half competent player. You have to take some crazy risk and hope the terran doesnt scout it, like taking a gold or double expoing and pumping drones non stop for a few minutes while sitting on basically no army.
The game is basically over at that point. Staying and hoping the other guy fucks up is possible, but really it has nothing to do with frustration or lack of understanding if you just leave.


I agree, but rushing to Mutas without any thoughts on long-term plan is not a good strategy that will defeat a competent player. What I'm trying to say is that there are bigger problems that prevent some people from playing better that they overlook and instead focus on stuff like "omg tank op" "mutas are great against T so I must get 30 without any other plan"

I always use my third 50 energy for scan and when I did that, I saw his spire go down at that right second. I had plenty of time to get turrets to cover pretty much everywhere. If you rush muta that fast (it was like 10min and he had 6-7 mutas, which is 700/700) . If you can't deal damage with that, you're dead. No matter what happens you won't be able to come back, because that 7 mutas could be a ton of drones. Add in the fact that my drop did tons of damage, there was no way he could come back.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
Steel
Profile Blog Joined April 2010
Japan2283 Posts
February 20 2011 17:18 GMT
#86
Doesn't seem like this will be a problem once you get up against people of actually your skill level.

Have fun quitting 8 minutes in because a blue flame drop killed all your drones followed by two banshees to finish you.
Try another route paperboy.
Xswordy
Profile Joined December 2010
United Kingdom425 Posts
February 20 2011 17:19 GMT
#87
Well what's the problem? This is good for you , you beat your opponent. Is a sign that you beat your opponents easily and you should move in a better league. Don't worry , as you move in higher leagues this won't happen anymore , instead you will get more and more late game situations.
Maskot
Profile Joined February 2011
Germany3 Posts
February 20 2011 17:28 GMT
#88
When I play, and a I get a hard run by in to my main and a lot of probes get killed I also leave, I play on top 30 of my masters league and such fails gonna be severely punished, and I can go in to the next game instead of wasting my time
You can never solve problems with the same mindset which they arose.
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
February 20 2011 17:39 GMT
#89
In my experience, if you're a bad player (which I am) and you stay in the game until your last building is about to die, all it does is crush your will to play more.

It's a lot better to just quit and try again. I remember losing to a cannon rush once on Jungle Basin. But I stayed in the game for like 10 minutes because I wasn't technically dead yet, even though there was no way I could possibly win. At the end I was just sitting there staring blankly at the screen as my last pylon was being razed and my opponent said "gg. you never gave up"

And then I didn't feel like playing any more.
Zocat
Profile Joined April 2010
Germany2229 Posts
February 20 2011 17:44 GMT
#90
If I am behind I could come back. But under what circumstance?
That my opponent makes a big mistake.

Seems like a waste of time to me for hoping for such a situation. So I quit in those situations and try to not make the same mistakes again which ended me in the losing position.
Treehead
Profile Blog Joined November 2010
999 Posts
February 20 2011 17:47 GMT
#91
On February 20 2011 11:54 purecarnagge wrote:
I did one attack on people...and simply told them I am better than you, you can just quit now. GG. I actually had 5 people leave the games. Some guy whose playing a strategy game to beat you, told you to quit so you actually did...


Winning ladder games really doesn't matter. Most people just are into SC because the game is fun and most of the community is pretty good natured about things (something you don't find in a lot of other games). I wouldn't play against you either. If you think your behavior and your opponents' reactions say anything about anyone other than you, you're incredibly narrow-minded.
Nevy
Profile Joined September 2010
Canada169 Posts
February 20 2011 18:36 GMT
#92
I quit when I know I lost.

If I failed to scout a 4 gate and he's outside my natural and I've got nothing but drones, I just leave.
ShatterZer0
Profile Joined November 2010
United States1843 Posts
February 20 2011 19:29 GMT
#93
I think a big factor is that people watch misinforming commentators that overemphasize the damage that is done when a harvester or three get sniped. Also, coinciding with this, most people consider themselves, and their opponents, as "on par with progamers" when they play, so a tiny loss of a few probes suddenly, in their head, becomes insurmountable damage.
A time to live.
Nifel
Profile Joined June 2010
706 Posts
February 20 2011 19:50 GMT
#94
When I'm in the mood to really sit down and practice I usually leave whenever I make a potentially game changing mistake. Of course, there are ways to fight your way back into a game through sheer luck or by outplaying your opponent enough, alternatively him making similar mistakes. But it doesn't really matter to me. If I fail an attack horribly, stay food blocked for a long time without noticing it, lose my first scout prematurely etc. I'll gg and leave. By never letting myself get away with retarded mistakes I learn to not repeat them. Always assume the opponent won't be making any major mistakes and plan for the worst. :D

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