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Why does everyone on ladder quit.... - Page 4

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SecondChance
Profile Joined December 2010
Australia603 Posts
February 20 2011 10:08 GMT
#61
A few of your Bronze League opponents quitting whilst they still may have a chance to win is not a great basis for questioning why a new generation of gamers are fearful (what?)

What does fear have to do with gg'ing early?

What does league have to do with quitting early?

Why are you making silly assumptions?

I see the want to in your eyes.
Mise
Profile Joined August 2010
Finland580 Posts
February 20 2011 10:26 GMT
#62
Ladder points aren't worth much. You are usually just wasting your and your opponent's time when you are badly behind and trying to come back. Better to just leave and go for another game.

If you are in tournament or something of course you want to try for that off chance for victory.
andrewwiggin
Profile Joined September 2010
Australia435 Posts
February 20 2011 10:51 GMT
#63
People quit because it makes no sense to invest more time in a game that you have less of a chance of winning than starting a new game where the odds are likely more favourable.


...plus, quitting is easier. =/


No one ever said the truth was pretty. =)
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
February 20 2011 11:14 GMT
#64
it can be difficult to know exactly how far behind you are in a game.

More so when you're in the lower skill levels.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
LeCastor
Profile Joined July 2010
France234 Posts
February 20 2011 11:22 GMT
#65
They quit to upset people like you.
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
Last Edited: 2011-02-20 11:56:51
February 20 2011 11:29 GMT
#66
People think they're doing something right, while their play is full with tons of big/small mistakes that eventually leads them to losing unless their opponent makes even bigger mistakes. They don't understand why their build just does not work, or how their execution can be improved, or why that unit X does not kill anything like they expect to. When that happens, they get frustrated and leave. Simple. It happens to everyone at the beginning.

Today I blue flame dropped a Zerg rushing Mutas after a speedling opening. he lost 16-18 drones. He had 4-5 mutas and I did not have enough marines but a good amount of well placed turrets to defend my main. When I had enough rines, he just could not harrass me. I expanded behind my helion drop, and got 4-5 Tanks, a Thor, and 15 or so rines with +1 vehicle and +1 infantry. With this setup, I proceeded to take my third.

Then he attacked me, Had 3 siege tanks with all the rest of my army there, he literally a-moved everything he could muster, +1 siege tank demolished every ling/bling and my stimmed marines+thor cleaned mutas (something like 10-12) in 3-4 seconds since he did not magic box. At that point, he probably felt too frustrated. He took a big hit to his economy, his game plan did not work, he lost his entire army, I was up around 20 workers with a third expansion and a good tank/thor/rine force. If he did not leave, I would fortify my third, get more tanks/rines, and start slowpushing to his natural with tanks. He just would not be able to defend it. But it is not 100% that he thought about this and it was the reason of his leave. He probably got just too frustrated and at loss on understanding why his plan did not work. The reason is also the level of play in lower leagues, which is to be expected tbh, but this plan could win him games in any level below platinum which is probably why keeps trying it. I used to rush Muta when I switched to Zerg aswell, straight up one base muta. The reason for that was every T I faced did some fast bio push with marauders, and one base muta with ling can easily hold it (I thought). I would just expand after that. But, I noticed it not working later on, and then tried other builds like 15gas/14pool and then 14hatch later on. This is how you get better, so I think it is natural that people get frustrated at the beginning levels.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
February 20 2011 11:35 GMT
#67
It is a mass conspiracy to get people like you to create less than interesting threads on TL.net -- but shh don't tell anyone..




Basically i would imagine it to be out of frustration; at a Bronze league level seeing 6 lings run into your mineral line and start killing off probes may be frightening - your multitasking isn't amazing so you feel you can't kill the lings quick enough and you just feel like you are so far behind.. so you just quit..

Another thing is frustration - when i get a build down perfectly and make a stupid fuck up like allowing a ling run by.. sometimes i GG straight away because i am so mad.. but thats the beauty of the ladder - you just hit find match and try it all again..

As you make it higher up the leagues, things will begin to make more sense..
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
purecarnagge
Profile Joined August 2010
719 Posts
Last Edited: 2011-02-20 15:01:48
February 20 2011 15:00 GMT
#68
On February 20 2011 14:42 Ribbon wrote:
Show nested quote +
On February 20 2011 14:20 mcc wrote:
Actually there is a lot of truth in people in bronze leaving for no apparent reason after their first attack fails to kill you even if their attack was even trade in material and not all-in. Fortunately it gets better pretty fast higher in the ladder.
And there are also some zergs that only 6 pool, every game, and quit immediately if they see a wallin or their attack does not kill you in 2 minutes One of my friends actually all-inned everyone in placement matches and ended up in platinum, when that stopped working he tried out broodlord rush and when that did not really work, quit 1v1s


Even by the top of bronze, players start doing mostly sensible things. The difference between high bronze and low diamond is really just mechanics, for the most part.


I'm #1 in my pool for weeks now..

I really need to figure out how to just win like 30% of my zvz's and i'd get promoted. lost 1x last night to a strong 4gate rush with chargelotz.
Swwww
Profile Blog Joined July 2010
Switzerland812 Posts
February 20 2011 15:06 GMT
#69
On February 20 2011 12:00 Dubz wrote:
The actions of players in bronze ladder games cannot be interpreted logically


Hah, that one made me giggle ;D
"What is this TeamSupportGroup?" - mahnini.
Louuster
Profile Joined November 2010
Canada2869 Posts
February 20 2011 15:15 GMT
#70
On February 20 2011 20:29 Bleak wrote:
People think they're doing something right, while their play is full with tons of big/small mistakes that eventually leads them to losing unless their opponent makes even bigger mistakes. They don't understand why their build just does not work, or how their execution can be improved, or why that unit X does not kill anything like they expect to. When that happens, they get frustrated and leave. Simple. It happens to everyone at the beginning.

Today I blue flame dropped a Zerg rushing Mutas after a speedling opening. he lost 16-18 drones. He had 4-5 mutas and I did not have enough marines but a good amount of well placed turrets to defend my main. When I had enough rines, he just could not harrass me. I expanded behind my helion drop, and got 4-5 Tanks, a Thor, and 15 or so rines with +1 vehicle and +1 infantry. With this setup, I proceeded to take my third.

Then he attacked me, Had 3 siege tanks with all the rest of my army there, he literally a-moved everything he could muster, +1 siege tank demolished every ling/bling and my stimmed marines+thor cleaned mutas (something like 10-12) in 3-4 seconds since he did not magic box. At that point, he probably felt too frustrated. He took a big hit to his economy, his game plan did not work, he lost his entire army, I was up around 20 workers with a third expansion and a good tank/thor/rine force. If he did not leave, I would fortify my third, get more tanks/rines, and start slowpushing to his natural with tanks. He just would not be able to defend it. But it is not 100% that he thought about this and it was the reason of his leave. He probably got just too frustrated and at loss on understanding why his plan did not work. The reason is also the level of play in lower leagues, which is to be expected tbh, but this plan could win him games in any level below platinum which is probably why keeps trying it. I used to rush Muta when I switched to Zerg aswell, straight up one base muta. The reason for that was every T I faced did some fast bio push with marauders, and one base muta with ling can easily hold it (I thought). I would just expand after that. But, I noticed it not working later on, and then tried other builds like 15gas/14pool and then 14hatch later on. This is how you get better, so I think it is natural that people get frustrated at the beginning levels.


Im not sure you understand why people leave. In your example after you BF hellion drop and kill 16-18 drones, theres no way and I mean NO way the zerg comes back against a half competent player. You have to take some crazy risk and hope the terran doesnt scout it, like taking a gold or double expoing and pumping drones non stop for a few minutes while sitting on basically no army.
The game is basically over at that point. Staying and hoping the other guy fucks up is possible, but really it has nothing to do with frustration or lack of understanding if you just leave.
Kim Taek Yong fighting~
Noli
Profile Joined January 2011
United Kingdom179 Posts
February 20 2011 15:15 GMT
#71
On February 20 2011 12:00 Dubz wrote:
The actions of players in bronze ladder games cannot be interpreted logically



This I'm stuck in Bronze but have leaned so much from watching Day 9 that I can play around Platinum level. (Thank god for tapping) Almost every Bronze EU game is a one base Terran trying to out macro a 4 base zerg for me and it's just stupid. I often watch replays and see about 30 idle SCVs at his mined out main and 3 on his second. They spam static defence EVERYWHERE. I has someone proxy missile turret me yesterday at my ramp and when I looked at the replay he hadn't seen a spire (Hell I didn't even have one) I just don't understand how they make their decisions. That or I scout voidray rush go Phoenix and kill all his voids 10 then a bit later more void rays come and same result. In short Bronze is boring boring boring.
Lightningbullet
Profile Blog Joined April 2010
United States507 Posts
February 20 2011 15:19 GMT
#72
On February 20 2011 11:54 purecarnagge wrote:
I ran a few lings by a few people today..and its not like I killed all there probes or anything..but they quit....I'm like you lost 6 probes... its bronze...its not like the end of the world.

I've had 6 people quit after there first attack failed or they were attacked first and didn't handle it the best... neither of these were make it or break it attacks....

AND

Why oh why...does competition bread fear to this new generation of gamers... Am I one of the few guys who just sucks but clings in every game and makes you beat me... I know when I've lost...but I sit there and i try to make you beat me. you would be suprised at how many times... ling run by's will get you back into the game in the lower bronze leagues...

Does this new generation of gamers lack heart/dedication? They just go well I got behind so I'm going to the next game?

I decided to test this theory tonight...

I did one attack on people...and simply told them I am better than you, you can just quit now. GG. I actually had 5 people leave the games. Some guy whose playing a strategy game to beat you, told you to quit so you actually did...

I really do not remember this being a problem in the SC1 and BW days...but every night I get a game where someone leaves just because of the following.

1. ling ran by got a few kills more than it should have
2. VR rush failed
3. Terran stim push attack failed
4. 4 gate attack failed.


I play zerg mainly. I play to expand and take over the map. I play very artosis like, in methodology. Expand get ahead, get more ahead, get money to insta remax. at that point go take 200 army and kill them. Get upgrades while doing all of this.

I don't cut drones to ling rush or roach rush all in people. I make them attack me... my scouting is usually just enough to maybe get into a mineral line and do some damage, enough to show harassment, but never enough to kill early on.

I'm a casual, player but I'm telling you the more I ladder the more I want to quit sc2 because everyone quits 12 minutes in. why oh why I do not know...


Then you should play me. But seriously man, I hang in until I'm dead. In bronze, there's always the chance that your opponent won't suspect your expansion and then.... you pwn their main.
BoxeR is AWESOME!!!!//Proud 2nd Member of the BW>SC2 club.
Bobster
Profile Joined January 2011
Germany3075 Posts
February 20 2011 15:21 GMT
#73
I'm of the never give up, never surrender variety.

But I'm not complaining about people giving up quickly. I take the win and move on.
S.O.L.I.D.
Profile Blog Joined September 2010
United States792 Posts
February 20 2011 15:26 GMT
#74
On February 20 2011 15:53 mvpAKAenvyME wrote:
Show nested quote +
On February 20 2011 12:01 Frugalicious wrote:

Staying in longer is often considered impolite and a waste of time. You are dragging on a game that has realistically ended.


I agree. But you see people in GSL staying in for 5 minutes when they've clearly lost...


Yes, but GSL is the biggest tournament in the world, and people want to see if they can make a comeback. On ladder that's just dumb because it doesn't matter.
NKzs
Profile Joined October 2010
Canada102 Posts
February 20 2011 15:34 GMT
#75
I'm surprised at how many people are saying they stay in until they are literally unable to continue playing. IMO that's really BM and I can't stand it when people waste my time. Sure, I may not be of importance to you, but it's really a waste of your time as well. If I'm behind, I tend to give it 1 more go, if I lose the battle, chances are I've lost the game. So it's a quick GG then it's onto the next one. I don't sit down and play 1 game a day, and I'm assuming most of you don't either. Why care so much about just 1 ladder match? If you lose, so what! Rather than wasting more time, throw down the GG, go watch the replay, and get into your next game that much faster. Don't bank on your opponent messing up, learn why you slipped and don't make the same mistake next time.
No matter how much you shake and dance, the last drop always goes down your pants.
idonthinksobro
Profile Joined December 2010
3138 Posts
February 20 2011 15:44 GMT
#76
You are bad and you play against bad players - on a higher level you will actually see people pretty often leave after a mistake that seems to be a little blunder (make 2 ovis instead of 1 in a zvz) but is actually a huge deal - making 2 overlords at 15/16 supply is pretty much a lost game, yes you can still hang in the game and hope for a lucky baneling but in most cases its just a waste of time.

I find myself often times leaving after i scout that my opponent had a hidden base for 2 minutes even without attacking him when iam sure that i can only win if my opponent is making a ridicilous mistake. Most people dont really understand why Idra leaves a game after a cannon/bunker goes up - but the game is actually over if you go 15 hatch get blocked out and you have to cancel it because you will be behind in tech, you are behind in economy and you have to waste money for units you cant do anything with. If id play in a tournament i would stay in the game and try to make something happen but when iam laddering i just leave these games because i try to keep a positive mindset - i dont care if i lose to something cheesy or a certain allin tactic. But i sometimes get really mad if i lose a macro game due to a stupid engagement or bad scouting.
Bhaalgorn
Profile Joined August 2010
Slovenia214 Posts
February 20 2011 16:15 GMT
#77
Well,they're in bronze for a reason and being a rage-quitter is as good as any to be in bronze. You won't have as many early quitters when get higher up in the ladder.
confusedcrib
Profile Blog Joined August 2010
United States1307 Posts
February 20 2011 16:37 GMT
#78
Many times I will quit games based on how aggressive with mutas the opponent is. I don't want to play 25 minute game fighting tooth and nail for every production structure, supply ect. The kind of people who force a 30 turret ball I just don't even want to play against.
I'm a writer for TeamLiquid, you've probably heard of me
lowercase
Profile Joined September 2010
Canada1047 Posts
February 20 2011 16:38 GMT
#79
SC2 doesn't have much "swing." Once you get a little ahead, you get more ahead, and you likely will win. Or once you get behind, you'll get more behind, and then you lose.

Look how quickly some pros GG (i.e.: Idra), and you'll see it's not confined to the lower leagues.
That is not dead which can eternal lie...
Uhh Negative
Profile Joined May 2010
United States1090 Posts
February 20 2011 16:41 GMT
#80
I wouldn't put "competition" and "bronze" in the same post... Seriously that's probably the reason. They quit too early and never learn so they stay in bronze.
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