• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:17
CEST 08:17
KST 15:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
PIG STY FESTIVAL 8.0! (13 - 23 August)6Neeb returns to progaming; rejoins ONSYDE13Weekly Cups (July 20-26): Early returns on 5.0.16b8IntoTheTV X SOOP SC2 League : Weekly & Monthly5Clem: "I don't have that much hope in Blizzard"9
StarCraft 2
General
Neeb returns to progaming; rejoins ONSYDE Clem: "I don't have that much hope in Blizzard" Weekly Cups (July 20-26): Early returns on 5.0.16b Balance hotfix patch 5.0.16b (July 16) Terran or Protoss
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
BW Drama: Terror's Debt Incident + C9 disbanding BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Making an Online Broodwar Manager Game ASL22 General Discussion
Tourneys
2v2v2v2 Tournament Small VOD Thread 2.0 [Megathread] Daily Proleagues Star Con San Diego 2026
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
Path of Exile ZeroSpace Early Access is Now Live! Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2026-27 Football Thread placeholder 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4005 users

VoidRay/Colossus in PvZ - IMBALANCED! - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 63 64 65 Next
Warning. Useless comments that are deemed to be flame/troll bait = ban. If you have criticism, thats fine but you better have amazing support to back up your opinion. Otherwise ban.
rS.Sinatra
Profile Joined May 2010
Canada785 Posts
February 16 2011 01:21 GMT
#81
Just finished watching YongHwa vs Kyrix.

Zerg building only 2 zerglings before he was on 3-base basically allowed Protoss to rush to the perfect unit composition, without wasting gas for sentry and stalker to hold off zergling/roach pressure.

This game is poor evidence in supporting the 'imbalance' of the collosus/void deathball. Furthermore, even though the zerg did not build units until 3-base, he was still only EVEN in drone count. Since I have played many games vs zergs in a similar situation, I have met many zergs with much better macro.
www.rsgaming.com
Yoshi Kirishima
Profile Blog Joined July 2009
United States10380 Posts
February 16 2011 01:21 GMT
#82
Immobile, gas heavy, high tech. Colossi as units are very efficient in PvZ, and possibly "imbalanced," but now it's just going too far. Mass Corruptors anyone? (and that's giving them the benefit of the doubt that you need to take on their army instead of abusing the army's immobility and etc.)
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
February 16 2011 01:22 GMT
#83
I thought all of these episodes were supposed to be kept in one thread. Not that it's that big a deal, I suppose.

I can't watch it right now, but I'll edit in my thoughts about the episode itself once I get the chance to watch it.
Seagull_
Profile Joined August 2010
75 Posts
February 16 2011 01:22 GMT
#84
I'm just going to throw out some questions:

This strategy sounds like it takes quite a long time to get the ball to a critical mass. Why couldn't a zerg simply trade units in the mid-game to keep numbers down, similar to how Bio strategies from Terran push and trade armies a lot to try and keep colossus count down?

Why didn't they cover the viability of muta/corruptor? Mutas vs this ball theoretically sounds good, but with air armor I'm not particularly sure - even vikings counter mutas in the presence of air armor upgrades..
dutpotd
Profile Joined September 2010
Canada49 Posts
February 16 2011 01:22 GMT
#85
I'm a fan of the show but I didn't really get this one. I've seen Collous/Void Ray, and I've played with it myself, of course not at the level where they are discussing it at - but at least I have some experience.

I listened to the whole thing, but was reading/working at the same time, did they even touch on Mutalisk as a counter? It would strike me that a trutling Toss is just asking to be vastly outexpanded, and outresourced, at which point a mass Muta ball is incredibly hard to deal with without blink stalker/high templar/etc. At least, I've never had success Void Ray vs. Muta...

I'm guessing the response is to build Phoenix if you scout mass Muta while building up your Collosus/Void.

I think the problem, if there is truly ONE IMBALANCE issue, is that Collosus do bonus/incredible damage to the most efficient/effective anti air of the Zerg (Hydra), and the other viable anti-air unit, Corrupter, just doesn't cut it against a Toss who has the luxury of adding equally/more mobile Stalkers to the mix.

Conceptually, I could see Muta's picking off Voids the same way they come in and target tanks in ZvT though...
“Dream as if you'll live forever. Live as if you'll die today.”
GinDo
Profile Blog Joined September 2010
3327 Posts
February 16 2011 01:25 GMT
#86
On February 16 2011 10:08 Yamulo wrote:
Show nested quote +
On February 16 2011 09:08 FlashtehKira wrote:
thanks Artosis,but remember PvT more imbalanced than PvZ.

phoenix+colossus more scary than void+colossus.

btw.... terran has no problem with this if they react well..



The irony that most complaints about Toss stems from Collosi .
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
J-C-erloeser
Profile Joined July 2010
Germany55 Posts
February 16 2011 01:25 GMT
#87
well,

i think that broodlords are a pretty good buff for corrupters.
so your whole argument is based on the fact, that the protoss has only to defend the two bases.
broodlords are a very good siege unit.
they will make the (as you say) few collossi busy. so all the early roach/hydra and the left over corrupters have the change to deal the needed damage. goodbye inbalanced ball.


(no need for fancy infestation or mind control - which might also give an additional edge)
and if the ball still hides behind the two bases ... see the zerg macro style take the rest of the map?
and also protoss can not switch unit composition as fast as zerg?
i like turtles
Woyn
Profile Blog Joined March 2007
United Kingdom1628 Posts
February 16 2011 01:25 GMT
#88
Ultralisk/Broodlord is imbalanced =p
dunc
Profile Joined November 2010
Netherlands1105 Posts
Last Edited: 2011-02-16 01:28:15
February 16 2011 01:26 GMT
#89
On February 16 2011 10:25 GinDo wrote:
Show nested quote +
On February 16 2011 10:08 Yamulo wrote:
On February 16 2011 09:08 FlashtehKira wrote:
thanks Artosis,but remember PvT more imbalanced than PvZ.

phoenix+colossus more scary than void+colossus.

btw.... terran has no problem with this if they react well..



The irony that most complaints about Toss stems from Collosi .


It's also nice that without Collossi Protoss might as well forfeit every match aside from PvP.

I honestly don't get why you felt the need to make another episode about this unit. Tiring.

On February 16 2011 10:22 Seagull_ wrote:
I'm just going to throw out some questions:

This strategy sounds like it takes quite a long time to get the ball to a critical mass. Why couldn't a zerg simply trade units in the mid-game to keep numbers down, similar to how Bio strategies from Terran push and trade armies a lot to try and keep colossus count down?

Why didn't they cover the viability of muta/corruptor? Mutas vs this ball theoretically sounds good, but with air armor I'm not particularly sure - even vikings counter mutas in the presence of air armor upgrades..


You can. White-Ra is one of the first to use this unit mix, and probably the best at executing it. Yet he got destroyed 2 times in a row by Dimaga because you know, you can counter units in sc2 and corruptors are much more easily built than Void Rays/Collossi.

But hey, I doubt they'd make a show about that.
obsid
Profile Joined November 2008
United States389 Posts
February 16 2011 01:26 GMT
#90
I'm thinking mass muta might work well vr this. Muta does very well against void ray, and if they are going zel/colsi/voidray, muta should do very well.
GinDo
Profile Blog Joined September 2010
3327 Posts
February 16 2011 01:28 GMT
#91
Zerg needs scourge.

The bane of Zerg all can be solved with the Scourge.

Drops, Collosi, Voids, Banshees
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Mutarisk
Profile Joined July 2010
United States153 Posts
February 16 2011 01:29 GMT
#92
I'm pretty sure that if the Protoss scouts mutalisks he'll start pumping out phoenixes instead of void rays (which actually leaves more room for the Protoss to add extra stalkers with his Zealots and Colossus).


Mutalisks don't do as great vs Void Rays as you may think either.
hunts
Profile Joined September 2010
United States2113 Posts
February 16 2011 01:30 GMT
#93
I doubt mutas wil work. The P will most likely scout that you're making mutas instead of all corruptors, and will add in phoenixes. Plus void rays charged laready do decently well vs mutas.
twitch.tv/huntstv 7x legend streamer
rS.Sinatra
Profile Joined May 2010
Canada785 Posts
February 16 2011 01:32 GMT
#94
On February 16 2011 10:30 hunts wrote:
I doubt mutas wil work. The P will most likely scout that you're making mutas instead of all corruptors, and will add in phoenixes. Plus void rays charged laready do decently well vs mutas.


yeah, while you are at it, you might as well just "add" some archons too...since they'll just magically appear if you get scouted building something
www.rsgaming.com
Mutarisk
Profile Joined July 2010
United States153 Posts
February 16 2011 01:33 GMT
#95
On February 16 2011 10:25 Woyn wrote:
Ultralisk/Broodlord is imbalanced =p



make pure void ray and laugh at the zerg

from a terran perspective.... battlecruisers. If he can afford that army you can afford battlecruisers.
EmilA
Profile Joined October 2010
Denmark4618 Posts
February 16 2011 01:33 GMT
#96
Ah so they concluded Z must be buffed once more? I wonder what conclusion they'll reach next week.

I dislike how "TvP is probably fine lategame because the best player in the world tried something new on a non-ladder map and failed" while this collosus-corruptor build from the sound of it hasn't been popular for very long and is now labelled uncounterable. I remember artosis calling scv-marine all in unstoppable as well, but that was figured out.

I was hoping for some kind of show about the protoss deathball. Obviously the backbone of the deathball is the collosus (which has been topic of 2/3 shows now), but you just fleeted over the part TvP part by saying "yeah vikings take out collosus and bio handles gateway units really well" when in reality T's handling of deathball mostly ends up like in PvZ - corruptors/vikings surviving while entire groundforce is dead and 60 food of gateway units are ravaging your base.
http://dotabuff.com/players/122305951 playing other games
Mutarisk
Profile Joined July 2010
United States153 Posts
February 16 2011 01:34 GMT
#97
On February 16 2011 10:32 rS.Sinatra wrote:
Show nested quote +
On February 16 2011 10:30 hunts wrote:
I doubt mutas wil work. The P will most likely scout that you're making mutas instead of all corruptors, and will add in phoenixes. Plus void rays charged laready do decently well vs mutas.


yeah, while you are at it, you might as well just "add" some archons too...since they'll just magically appear if you get scouted building something



You are missing the point. Phoenixes come from the same production facilty/tech that void rays do. They're cheaper and pump out ridiculously fast.
DImported
Profile Joined October 2010
Australia149 Posts
February 16 2011 01:35 GMT
#98
On February 16 2011 10:21 rS.Sinatra wrote:
Just finished watching YongHwa vs Kyrix.

Zerg building only 2 zerglings before he was on 3-base basically allowed Protoss to rush to the perfect unit composition, without wasting gas for sentry and stalker to hold off zergling/roach pressure.

This game is poor evidence in supporting the 'imbalance' of the collosus/void deathball. Furthermore, even though the zerg did not build units until 3-base, he was still only EVEN in drone count. Since I have played many games vs zergs in a similar situation, I have met many zergs with much better macro.

And if he did make zerglings or roaches for early aggression, it's easy for the protoss to make sentries or cannons to nullify that. Then the zerg is even further behind in economy and has to work extra hard to deal with the protoss ball later on.
wheelchairs
Profile Joined February 2010
United States145 Posts
February 16 2011 01:35 GMT
#99
Loved it. Great show guys. So true and insightful. Dont listen to the bronzes saying there is a counter to it or its not so unbeatable. probably finally found something they can win with off 2 base.

I love the in-depth analysis of possible counters and debunking each of them. Truths have been spoken and this is a build that is truly only beaten IMO if you are much better than your opponent anyway and his macro was <par.

To those responding with mutas, they have many voidrays w/ a few stalkers underneath, and if they scout mutas they will just produce pheonix instead off their 2 stargates.
Fa1nT
Profile Joined September 2010
United States3423 Posts
Last Edited: 2011-02-16 01:37:30
February 16 2011 01:35 GMT
#100
edit - researching
Prev 1 2 3 4 5 6 7 63 64 65 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 213
Nina 135
FoxeR 46
StarCraft: Brood War
Rain 5375
GuemChi 3244
ggaemo 1585
Calm 1124
Leta 273
Bale 62
ZergMaN 38
ajuk12(nOOB) 17
Noble 16
Larva 5
Dota 2
NeuroSwarm182
ODPixel27
Counter-Strike
Sick128
Super Smash Bros
Mew2King140
Other Games
summit1g7317
C9.Mang0320
ROOTCatZ268
Maynarde116
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH124
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota286
League of Legends
• Lourlo961
• Stunt491
Upcoming Events
Escore
3h 43m
CrankTV Team League
4h 43m
Big Brain Bouts
9h 43m
Spirit vs sOs
GgMaChine vs Percival
Serral vs MaxPax
OSC
16h 13m
Replay Cast
17h 43m
Afreeca Starleague
21h 43m
RSL Revival
1d 2h
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
1d 4h
Afreeca Starleague
1d 21h
RSL Revival
2 days
Clem vs Serral
herO vs Rogue
[ Show More ]
WardiTV Summer Champion…
2 days
WardiTV Weekly
3 days
Sparkling Tuna Cup
4 days
PiGosaur Cup
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-07-29
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Escore Tournament S3: W5
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
K-JUNGMAN
Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.