• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:47
CEST 20:47
KST 03:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play0Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)57ZeroSpace at Steam NextFest - Last free demo26Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
HackErIsTop take on Patch 5.0.16 5.0.16 patch for SC2 goes live (8 worker start) Possible bug in the new patch? ByuL, and the Limitations of Standard Play Daily SC2 Player Grid - feedback wanted
Tourneys
INu's Battles#17 <BO.9> RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament GSL CK #4 20-21th June Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
ASL 22 Proposed Map Pool [BSL22] Non-Korean Championship from 13 to 28 June BSL Season 22 BW General Discussion STARCRAFT MOVIE - Last Night at the Command center
Tourneys
[BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST [Megathread] Daily Proleagues CSLAN 4 is Coming! Small VOD Thread 2.0
Strategy
Why doesn't anyone use restoration? Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds
Other Games
General Games
Stormgate/Frost Giant Megathread Games for Kids Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo The Perfect Game
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10713 users

VoidRay/Colossus in PvZ - IMBALANCED! - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 65 Next
Warning. Useless comments that are deemed to be flame/troll bait = ban. If you have criticism, thats fine but you better have amazing support to back up your opinion. Otherwise ban.
Aerakin
Profile Joined January 2011
185 Posts
February 16 2011 01:35 GMT
#101
The problem I have with their suggested corrupter buff is that you basically make both Protoss' endgame units useless against Z. Carriers pretty aren't used already, stronger corrupters against the normal Collossi ball would just slaughter.

I'm also disappointed to see that everything they suggested involved going head-to-head with toss' army. That's the point of a deathball: you don't go against it. Two base protoss still isn't amazing against muta harass.

And yes, charged void rays destroy muta. Thing is: if you're harassing, they won't be able to charge (just run away before they do). I'll admit that if they switch to phoenix instead, mutas will not do that well. But then you just go corruptor, since phoenixes are so pathetically weak against them.
rS.Sinatra
Profile Joined May 2010
Canada785 Posts
February 16 2011 01:37 GMT
#102
On February 16 2011 10:34 Mutarisk wrote:
Show nested quote +
On February 16 2011 10:32 rS.Sinatra wrote:
On February 16 2011 10:30 hunts wrote:
I doubt mutas wil work. The P will most likely scout that you're making mutas instead of all corruptors, and will add in phoenixes. Plus void rays charged laready do decently well vs mutas.


yeah, while you are at it, you might as well just "add" some archons too...since they'll just magically appear if you get scouted building something



You are missing the point. Phoenixes come from the same production facilty/tech that void rays do. They're cheaper and pump out ridiculously fast.


Corruptors counter phoenix pretty handily, have you ever thought about building a few in your composition? Or are you trying to just disregard an entire alternative simply because "he can build phoenixes from the same production facility" ? You can build corruptor and mutalisk from the same hatchery too. That is the extent of your argument.
www.rsgaming.com
rS.Sinatra
Profile Joined May 2010
Canada785 Posts
February 16 2011 01:40 GMT
#103
On February 16 2011 10:35 DImported wrote:
Show nested quote +
On February 16 2011 10:21 rS.Sinatra wrote:
Just finished watching YongHwa vs Kyrix.

Zerg building only 2 zerglings before he was on 3-base basically allowed Protoss to rush to the perfect unit composition, without wasting gas for sentry and stalker to hold off zergling/roach pressure.

This game is poor evidence in supporting the 'imbalance' of the collosus/void deathball. Furthermore, even though the zerg did not build units until 3-base, he was still only EVEN in drone count. Since I have played many games vs zergs in a similar situation, I have met many zergs with much better macro.

And if he did make zerglings or roaches for early aggression, it's easy for the protoss to make sentries or cannons to nullify that. Then the zerg is even further behind in economy and has to work extra hard to deal with the protoss ball later on.


making sentry and stalker delays collo/void ball... his macro was shit... he should have way more than 34 drone vs 34 probe off 3 base

his macro should have been MUCH more ahead, given that he didnt even use zerglings or roaches to pressure.

Furthermore, its much easier for a zerg to out-econ a protoss if protoss is spending all his gas on sentry and stalker instead of voidray and collosus. P can't move out with death ball as soon as he'd like to. This in turn lets his 3-base economy to kick into the late game, which is much stronger the longer it exists.

The point is, if you don't want to die to a 2-base collo-voidray, build some units.
www.rsgaming.com
Jumbled
Profile Joined September 2010
1543 Posts
February 16 2011 01:41 GMT
#104
On February 16 2011 10:14 jhsu98 wrote:Considering the protoss is going robo/stargate it's very easy for him to transition to phoenix with his stargates as soon as he sees mutas. Mutas aren't a mass up and roll unit like VR/colossus so with 5 phoenixes the map control is gone and you've wasted the resources. It's a case of "mass muta would be nice RIGHT NOW" but remember units don't come up instantly it takes time to mass them up and in that time protoss will easily adapt to counter it hard.

The phoenix transition isn't a concern for several reasons. First of all, when using this a good zerg will always build a few corruptors to assist the mutas, as they can fend off phoenixes extremely well and add some extra damage when targetting colossi. Secondly, by forcing a phoenix response you've driven the protoss player away from his intended vr/colossus build and caused him to lock up a lot of precious gas in other units.

Mutas can indeed be a mass-up and roll unit, it simply depends on what armies you are facing. It won't work against an army stacked with AA, such as marines or stalker/sentry, but it will work very well against vr/colossus/zealot.

The last objection is the worst. RTS games are all about scouting what your opponent is doing and adapting to counter it. Do you think the protoss player somehow produces the void rays and colossi instantly without the zerg having a chance to build a counter? Complaining that your opponent scouts and adapts while you do not is simply equivalent to admitting you are a bad player.
CCa1ss1e
Profile Blog Joined October 2010
Canada3231 Posts
February 16 2011 01:43 GMT
#105
Forgive me, I'm an SC2 newb and don't even play. I just like to watch, but I'm wondering why, against the Colossus + VR build vZ you never mentioned using Infestors at all for Neural Parasite.

Is that not viable? You can target the VRs or Colossi or even a Sentry for Guardian shield. It MUST be somewhat useful. Fungal Growth even immobilizes VRs long enough to reset their Prismatic Beams.

What do you think? I'm totally convinced that this build is NOT imba, it's just that SC2 is still too new and there's a lot of strategic work to be developed.

Anyway, enjoyed the episode though, keep it up. BTW, I like how it was a bit shorter as well.

:D
~ The Ultimate Weapon
Mutarisk
Profile Joined July 2010
United States153 Posts
February 16 2011 01:47 GMT
#106
On February 16 2011 10:37 rS.Sinatra wrote:
Show nested quote +
On February 16 2011 10:34 Mutarisk wrote:
On February 16 2011 10:32 rS.Sinatra wrote:
On February 16 2011 10:30 hunts wrote:
I doubt mutas wil work. The P will most likely scout that you're making mutas instead of all corruptors, and will add in phoenixes. Plus void rays charged laready do decently well vs mutas.


yeah, while you are at it, you might as well just "add" some archons too...since they'll just magically appear if you get scouted building something



You are missing the point. Phoenixes come from the same production facilty/tech that void rays do. They're cheaper and pump out ridiculously fast.


Corruptors counter phoenix pretty handily, have you ever thought about building a few in your composition? Or are you trying to just disregard an entire alternative simply because "he can build phoenixes from the same production facility" ? You can build corruptor and mutalisk from the same hatchery too. That is the extent of your argument.


Stalkers deal with both those units fabulously. When zerg go straight spire route against this, it is such a heavy investment that the zerg really needs to be quite far ahead economically.

If the protoss is properly scouting and sees the zerg getting too greedy, i guarantee you he will just push out with the 2 colossus and 2 rounds of stalkers and straight up just kill you.

The build itself is what they are arguing is overpowered.

It is extremely flexible and scouting is basically guaranteed with it.

I just don't see mutas as a great option against an opponent with good scouting cause a timing push will just kill you (the build does start with gateways - > colossus - > void rays)
dunc
Profile Joined November 2010
Netherlands1105 Posts
February 16 2011 01:47 GMT
#107
On February 16 2011 10:35 wheelchairs wrote:Truths have been spoken and this is a build that is truly only beaten IMO if you are much better than your opponent anyway and his macro was <par.



http://www.esl.eu/eu/sc2/go4sc2/cup81/download/25093794/

how to beat this build even when you're not better than your opponent
L3gendary
Profile Joined October 2010
Canada1470 Posts
February 16 2011 01:47 GMT
#108
On February 16 2011 10:43 cca1ss1e wrote:
Forgive me, I'm an SC2 newb and don't even play. I just like to watch, but I'm wondering why, against the Colossus + VR build vZ you never mentioned using Infestors at all for Neural Parasite.

Is that not viable? You can target the VRs or Colossi or even a Sentry for Guardian shield. It MUST be somewhat useful. Fungal Growth even immobilizes VRs long enough to reset their Prismatic Beams.

What do you think? I'm totally convinced that this build is NOT imba, it's just that SC2 is still too new and there's a lot of strategic work to be developed.

Anyway, enjoyed the episode though, keep it up. BTW, I like how it was a bit shorter as well.

:D


I remember moon trying this in gsl on shakuras. He had a pretty big macro advantage but his infestors got targeted and he lost the game despite NP'ing all the collosi.
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
Amui
Profile Blog Joined August 2010
Canada10567 Posts
February 16 2011 01:48 GMT
#109
I've done this build before on Shakuras and IMO it is actually overpowered. The guy I was playing was 6 base zerg to my 3.5 base protoss, and he threw 4 max armies at mine. Looking at the replay, my army was around twice as efficient costwise as his, and he tried almost every tech he had. The first army was roach hydra corruptor, which melted horribly. Second was almost pure roach corruptor and that managed to push me back to my 3rd, losing much of it in the process. By the 3rd max I had a few HT's in the mix along with everything else and melted his 3rd max, and his 4th max on pure mutalisk didn't manage to finish off my ball either because I had HT tech to clean up. While I understand that zerg is supposed to lose, when a zerg with a huge economic advantage can't kill me with multiple max armies, and trying multiple strategies, it is quite possibly overpowered.

Porouscloud - NA LoL
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
February 16 2011 01:48 GMT
#110
I really dont see this composition being an issue.. I mean, even if it is, its friggin two tier 3 units to the max.. and they are saying its hard to counter?? They are SUPPOSE to be, to get a good army of collosus/voidrays, thats a LOT of minerals, most likely 3 or more bases. Zerg should have a huge army at that time that would be just as deadly if they used zergs strong point; mobility.. to their advantage..

I wonder if we'll EVER see a episode where anything zerg related is considered "imbalanced".. instead, I guess they want blizzard to just remove terran and protoss from the game.. Mise well go play WC1, where the races are the exact same.
Canada Gaming ~~ The-Feared
rayvah
Profile Joined January 2011
40 Posts
February 16 2011 01:50 GMT
#111
I always wondered why not go muta's to deal with this army mix? constant harass is very annoying as a toss player, let alone the fact that this army is so freaking slow basically says "yeah harass me, it'll take all day to defend", as well as the fact that muta's RAPE void rays, 2 muta's easily kill 1 VR, more mobile etc. and obviously after you kill the VR's you can kill his collosus.

Basically, why doesn't ling/muta kill this? lings will obviously die to collosus but why not just use them to clean up some stalkers/take away some VR aggro and have muta's kill the VR's then the collosus?

Did anyone try it? Just wanted to know how it fared vs the deathball.
Aerakin
Profile Joined January 2011
185 Posts
February 16 2011 01:51 GMT
#112
Just a question, as I haven't really seen the build in question, but just how many Warp Gates can you even get with that build?

I mean, 2 Stargates continuously building Void Rays + 1 Robo continously building Colossi. Can you really have more than two gates? Maybe three at most if you go pure zealot? How the hell can switch to heavy stalkers as fast as some of you hint?
Mutarisk
Profile Joined July 2010
United States153 Posts
February 16 2011 01:51 GMT
#113
On February 16 2011 10:51 Aerakin wrote:
Just a question, as I haven't really seen the build in question, but just how many Warp Gates can you even get with that build?

I mean, 2 Stargates continuously building Void Rays + 1 Robo continously building Colossi. Can you really have more than two gates? Maybe three at most if you go pure zealot? How the hell can switch to heavy stalkers as fast as some of you hint?


4-6
DNA61289
Profile Joined August 2010
United States665 Posts
February 16 2011 01:52 GMT
#114
Actually mutas rape phoenix. Phoenix only beat mutas with micro and that's why i suggested infestors since FG will hold the phoenix in place and the mutas will beat them. And since the Protoss invested in phoenix his VR count will be lower and he wont be able to support his colossus as well. So to say the least this build is not IMBA.
But yeah being a Korean gamer is very imba. If you're a non-korean gamer you have to balance your game playing with earning money and your real life. If you're Korean you just sit around playing games all day eating 2 cent ramyun and becoming gosu.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
February 16 2011 01:53 GMT
#115
Zerg just needs scourge instead of corruptors. This would mean the void rays can't charge up on them, and would die before they could do any damage. Same goes with collossus. You also don't have the problem of a mass of useless corruptors taking up all your pop, when protoss does a tech switch.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
SCbiff
Profile Joined May 2010
110 Posts
February 16 2011 01:53 GMT
#116
Please consider making the episodes as long as you'd like. One hour isn't a problem as long as the content is engaging, which to this point, I feel like it has been. If people don't want to watch that long, they can stop the video whenever, which provides the same thing for them, while also giving more to the people who want to continue watching.

Again, as long as you don't start wandering around topics, it seems like a win-win to me.
Soulous
Profile Joined April 2010
United States133 Posts
February 16 2011 01:54 GMT
#117
On February 16 2011 10:52 DNA61289 wrote:
Actually mutas rape phoenix. Phoenix only beat mutas with micro and that's why i suggested infestors since FG will hold the phoenix in place and the mutas will beat them. And since the Protoss invested in phoenix his VR count will be lower and he wont be able to support his colossus as well. So to say the least this build is not IMBA.

Uh no? Cost for cost, phoenix rape mutas.
IcedteaDota
Profile Joined January 2011
223 Posts
February 16 2011 01:56 GMT
#118
For everyone saying that going muta counters this is not thinking that the toss has 2 stargates(atleast) and has a phoenix already scouting. So the build then becomes few voids heavy phoenix collosus with gateway units. very easy to scout a zerg with a phoneix. Also toss can get 6+ phoenix(off 2 base 2 stagate with chrono) in 1 in game minute. They are saying the problem with this build is zerg cannot react because they cannot scout without luck (but you cannot rely on that in a competitive game) while toss can scout and react to whatever they see very easily. Please think about what they said instead of just saying "these people are biased this is trash." You look like a fool. Plus Artosis said he is undefeated with this build. Does anyone see anything wrong with this even fruitdealer, nestea, mc and mvp lose with their builds sometimes and they are the best in the world. No offense to Artosis but he is not the BEST in the world as these other players(he is still a very good better then me and the majority of people) and he is undefeated. Something is wrong with this.
DNA61289
Profile Joined August 2010
United States665 Posts
Last Edited: 2011-02-16 02:01:39
February 16 2011 01:57 GMT
#119
Uh no? Cost for cost, phoenix rape mutas.

maybe in smaller numbers, but if you are going muta ling and queens then you will have more mutas then he has phoenix, the only advantage phoenix have is that they can fire on the move, and one FG will neutralize that.
But yeah being a Korean gamer is very imba. If you're a non-korean gamer you have to balance your game playing with earning money and your real life. If you're Korean you just sit around playing games all day eating 2 cent ramyun and becoming gosu.
bole
Profile Joined January 2011
Serbia164 Posts
February 16 2011 01:59 GMT
#120
if idra and artosis tested this i agree with them... but i think MMM is OP early game ...i vote for mecha play (also i am toss ) but i test mecha builds..

simply : maraders (no stimed) > stalkers 10 maraders (no stimed) > 12 stalkers
maraders > rocuhs 10 maraders > 12 rocuhs... also marines.... try in unite test map..

simply i think maraders dont need stim to do good...dps

hope more mech play from terran in future...(i love it)

as toss i dont know they need to change samthing coloss do to much dps..(mass colos)
for void i dont know i think they are ok....

thx for another episode wish you best luck in future EP also no cat in this one keep it like that..
Prev 1 4 5 6 7 8 65 Next
Please log in or register to reply.
Live Events Refresh
OSC
17:00
Mid Season Playoffs
Solar vs ShoWTimELIVE!
Lambo vs Arrogfire
YoungYakov vs GgMaChine
Krystianer vs ArT
NightMare vs Iba
SteadfastSC330
IndyStarCraft 173
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 330
SpeCial 232
IndyStarCraft 173
UpATreeSC 134
Railgan 117
ProTech73
BRAT_OK 73
CosmosSc2 38
MindelVK 18
StarCraft: Brood War
Calm 3518
Shuttle 341
ggaemo 246
firebathero 158
actioN 149
ajuk12(nOOB) 14
Dota 2
qojqva2487
420jenkins254
BananaSlamJamma150
syndereN95
LuMiX1
Counter-Strike
byalli2185
fl0m2137
pashabiceps1998
zeus658
edward479
Heroes of the Storm
Liquid`Hasu368
Other Games
singsing2385
Grubby1961
FrodaN853
Beastyqt738
Organizations
Dota 2
PGL Dota 2 - Main Stream10511
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH256
• intothetv
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• FirePhoenix7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis5092
• Jankos2311
Other Games
• imaqtpie805
• Shiphtur300
• WagamamaTV187
Upcoming Events
Douyu Cup 2020
10h 14m
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
OSC
21h 14m
Douyu Cup 2020
1d 10h
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
2 days
Maestros of the Game
2 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
2 days
Douyu Cup 2020
3 days
BSL22 NKC (BSL vs China)
3 days
Online Event
3 days
RSL Revival
4 days
[ Show More ]
WardiTV Weekly
4 days
RSL Revival
5 days
RSL Revival
5 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-06-19
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.