On February 09 2011 21:36 Elean wrote:
Map control means you can have unprotected units/buildings on the map while your opponent can't.
If you have total vision of the map, and your opponent has none, you have map control almost automatically. Only exception I see, is when you have vision but are contained (or strongly pinned).
But how likely is it to have total vision of the map while being contained/pinned ?
As long as you have 1 attacking unit, you can kill something unprotected on the ground, as long as you have 1 attacking flying unit, you can kill something unprotected anywhere. The only thing you need is vision and a path to the target.
I'd say the unprotected buildings are a consequence of map control, not the requirement.
What it basically comes down to is that you a) have, or b) are capable of quickly producing a group of units/structures that can kill the opponent's army or otherwise do serious damage to their econ/base if they decide to move out.
The simplest way to put it:
if your opponent cannot leave his base, for whatever reason (contain, threat of muta harass, too small an army, etc), you have map control.
That's about as literal as you can get: you control what gets out on the map and what doesn't. Vision isn't a prerequisite, but it's often a very good idea to take advantage of your map control to establish vision - there's no immediate threat anyway.