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Is balance an impossible goal? - Page 10

Forum Index > SC2 General
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Nanic
Profile Joined September 2010
Germany18 Posts
February 07 2011 22:27 GMT
#181
i think at low level it´s impossible
1Eris1
Profile Joined September 2010
United States5797 Posts
February 07 2011 22:31 GMT
#182
Perfect balance is not possible. Even BW is not perfectly balanced. To do this you'd have to have the same units for each race/etc.
Realistic balance where the game is so close that it will almost never decide a game is possible, see BW.
Is SC2 there? Idk yet
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
Last Edited: 2011-02-07 22:46:33
February 07 2011 22:38 GMT
#183
This is why larger maps are so important to balance. Larger maps produce longer games, and longer macro oriented games favor the more skilled player who makes better decisions, as longer games have more opportunities for the superior player to make more good decisions, and the inferior player to make more bad ones. Larger maps provide a buffer against imbalance, giving the superior player more chances to overcome any imbalances that may exist.

They also make the game far less volatile, where the outcome of a single battle is not as likely to determine the outcome of the game, thus giving a superior player a better opportunity to recover from cheeses or all-in rushes.

Larger maps also allow for more profound positional and tactical strategies, as there are simply more viable strategic and positional options available.

TL;DR Large maps make the game easier to balance, as player skill more heavily influences the outcome of the game.
LDLC.com
Profile Joined January 2011
France3 Posts
February 07 2011 22:39 GMT
#184
Only PvZ isnt balance rignt now on game
SubtleArt
Profile Blog Joined January 2010
2710 Posts
February 10 2011 22:38 GMT
#185
The reason balance is so hard to achieve is partly because of how much people are concerned with their own interest. So many people, including a large majority of pros, prioritize their self interest over the state of the game and it just leads to everyone mindlessly supporting the race they play rather than taking an unbiased approach. No Terran is going to admit his wins are partly due to the strength of his race rather than his own skill, and no Zerg wants to admit he lost because of his own failures rather than an inherent flaw in the matchup. Blizzard relies heavily on the opinions of pros who know the game better than them for balance patches but its so hard to recieve unbiased suggestions. In GSL 1 before the roach range buff Boxer was complaining about TvZ was almost impossible while every single Zerg player was complaining otherwise.
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
FuzzyLord
Profile Joined September 2010
253 Posts
February 10 2011 22:54 GMT
#186
On January 20 2011 11:41 Skyze wrote:
balance is pretty damn close right now. Any race can win in almost any situation. Maps play a small part but definitely not as big as some people claim. Without idra there to say "i only lose because that map favors terran" and etc, no one would be talking about maps really.

This is probably the best we're gonna get til HotS comes out, then we start all over again with the balance of new units, yay.



Not really. Maps are probably the main defining thing in your strategy. Close bases tend to favor Terran a lot more since its more difficult for zerg to take a second expansion, whereas far bases favor zerg because of the long rush distances, making an expo easy to secure. Zerg strategy practically relies entirely on their economy, whereas for Terran and Protoss, they have better low-tier units.
SecondChance
Profile Joined December 2010
Australia603 Posts
February 10 2011 22:58 GMT
#187
Cant see why not. Every single aspect of the game is changeable and able to be redesigned.
I see the want to in your eyes.
genius_man16
Profile Joined February 2011
United States749 Posts
February 10 2011 23:09 GMT
#188
What a fantastic and educational post! I love it :D

I never really thought about the whole MMR aspect of the "unfair" wins that you get in unbalanced MU, so thought provoking...
Dyrus | Vooby | Balls | Meteos | WildTurtle | Bjergsen | Cop | sexPeke | Xpecial | Aphromoo | Scarra |
Nivoh
Profile Blog Joined March 2010
Norway259 Posts
February 10 2011 23:20 GMT
#189
The game in its current state is possible to balance by altering the map pools.
Sockpuppet
Profile Blog Joined November 2010
119 Posts
February 11 2011 02:35 GMT
#190
This game evolves and that is why it is the best game ever created and why it will.never be perfectly balanced
Toxictoast1
Profile Joined November 2010
United States8 Posts
February 11 2011 02:54 GMT
#191
Very awesome post Rodeo! I never thought to look past the subject of unit balance into the domain of matchmaking balance. You present the idea that mirror matches are exempt from your thesis several times and you are extremely correct to do so. I have read many balance threads concerning race inequality due to units. Many people say, very reasonably, that the races are meant to be unequal, yet until now I haven't read anything that could so clearly explain what this meant. Once again, congratulations on your awesome post!
-ToxicToast
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