• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:43
CEST 19:43
KST 02:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters9[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism5Official StarCraft website teases new content ahead of BlizzCon?118Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
SC4ALL: II Winner Will Earn a Spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8 Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? [ASL22] Ro16 Preview: Rough Waters ASL22 General Discussion Pros React To: Calm's Big Brain Play Vs Mini New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
BWCL Season 65 Announcement [ASL22] Ro16 Group B [Megathread] Daily Proleagues 2v2v2v2 Tournament
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6384 users

FOMOS: BW will live if SC2 dies? - Page 15

Forum Index > SC2 General
Post a Reply
Prev 1 13 14 15 16 Next All
alexanderzero
Profile Joined June 2008
United States659 Posts
Last Edited: 2011-01-09 16:26:48
January 09 2011 16:26 GMT
#281
I want to see some actual evidence for the claim that SC2 is a failure in Korea. If we're going to draw conclusions about the success of the entire event due to there being 500 people at the opening ceremony, then consider that in the early days of the GSL there might have been just a few people at Mok-Dong studio watching the non-finals matches live. Now there are always at least 20 or 30 people, even for the Code A matches. If I had to guess the real truth, it would be that the popularity has been gaining.

Anyways, this kind of speculation is really quite worthless. Unless we get financial numbers then we're not going to know anything about the success of the GSL and of Starcraft 2 in Korea.
I am a tournament organizazer.
Lensman
Profile Joined October 2010
United States17 Posts
February 17 2011 00:14 GMT
#282
Attendance at events like this is all about marketing and promotion, it has little to do with the quality of the show.
CPTHammer.464
Profile Joined December 2010
United States37 Posts
Last Edited: 2011-02-18 01:12:45
February 18 2011 01:11 GMT
#283
If Koreans want BW to win out it needs to be updated with SC2 style graphics IMO...you then have a balanced game with 21st century graphics/gameplay.
Kantutan
Profile Blog Joined February 2010
Canada1319 Posts
February 18 2011 01:54 GMT
#284
What's the point of necroing this thread? Pretty sure it's already been established that GSL code S has not been a failure as exaggerated in the OP.
chenchen
Profile Joined November 2010
United States1136 Posts
February 18 2011 01:58 GMT
#285
On February 18 2011 10:11 CPTHammer.464 wrote:
If Koreans want BW to win out it needs to be updated with SC2 style graphics IMO...you then have a balanced game with 21st century graphics/gameplay.


Graphics aren't important to a game's long term success. Why do you think everyone prefers 1.6 over Source?
powerade = dragoon blood
Gudeldar
Profile Joined August 2010
United States1200 Posts
February 18 2011 01:59 GMT
#286
I'm getting really sick and tired of seeing this shit. For one its pure speculation that SC2 is going to die in Korea, GSL is still happening and GOM has never said anything about reducing the number of tournaments or lowering the prize pool or anything like that. Don't BW openings/finals have concerts that bring a ton of people to them?

Second, Korea isn't the center of the universe and even if GSL ends that won't affect anything going on anywhere else. MLG, ESL, etc aren't all just going to end because Korea isn't paying attention to SC2.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2011-02-18 05:37:30
February 18 2011 05:37 GMT
#287
On February 18 2011 10:59 Gudeldar wrote:
I'm getting really sick and tired of seeing this shit. For one its pure speculation that SC2 is going to die in Korea, GSL is still happening and GOM has never said anything about reducing the number of tournaments or lowering the prize pool or anything like that. Don't BW openings/finals have concerts that bring a ton of people to them?

Second, Korea isn't the center of the universe and even if GSL ends that won't affect anything going on anywhere else. MLG, ESL, etc aren't all just going to end because Korea isn't paying attention to SC2.

First, this article is ages old. Back when this was somewhat a genuine worry 'cause GSL attendance was ridiculously low. The reason was likely due to bad production value and marketing, which GOM has been very very good about rectifying.

Second. This article is ages old.

EDIT: I don't even get why it got bumped. The bumping post made no sense either...
Red.
Profile Blog Joined October 2010
Spain228 Posts
February 18 2011 15:55 GMT
#288
broodwar fits better with the oriental culture (imo). The harder the game is, the bigger is the gap between kids that play for 14 hours a day and between guys that play 5 hours a day or not even that, I think they love that game and it wont be replaced... which is nice. We will have both sc2 and scbroodwar around the world, what could possibly go wrong ^^
"Truth is cold and tough; lies are warm and always give you an excuse"
BisuDagger
Profile Blog Joined October 2009
Bisutopia19384 Posts
Last Edited: 2019-10-16 12:55:31
October 16 2019 12:52 GMT
#289
It's really interesting to read this article today and compare it to the state of SC2 today. I feel like if there was no date on when this was published someone could assume this was written this week and not know the difference (barring the mention of Kespa). Also, noting the disclaimer at the top, it still stands true today that SC2 has done impressively well in maintaining popularity outside of South Korea. After 8 years some of the struggles in South Korea remain the same such as fostering a new and younger player base and also fighting against the mandatory service clock. However, I think those that have watched SC2 over the past LOTV years have become a stronger and more loyal fan base as scene by great turnouts to GSL events.

Edit: I also don't believe the state of BW now has any impact on the state of SC2 which makes me very happy. The water has very much settled on that discussion and everyone has resolved to enjoy whatever they want to enjoy without getting angry at others with different tastes.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
zenist
Profile Joined July 2019
30 Posts
October 16 2019 13:28 GMT
#290
On January 10 2011 01:26 alexanderzero wrote:
I want to see some actual evidence for the claim that SC2 is a failure in Korea. If we're going to draw conclusions about the success of the entire event due to there being 500 people at the opening ceremony, then consider that in the early days of the GSL there might have been just a few people at Mok-Dong studio watching the non-finals matches live. Now there are always at least 20 or 30 people, even for the Code A matches. If I had to guess the real truth, it would be that the popularity has been gaining.

Anyways, this kind of speculation is really quite worthless. Unless we get financial numbers then we're not going to know anything about the success of the GSL and of Starcraft 2 in Korea.


If it didn't manage to capture BW audience, then it is bad.
The Blade of Sparta
WombaT
Profile Blog Joined May 2010
Northern Ireland27339 Posts
October 16 2019 13:33 GMT
#291
On October 16 2019 21:52 BisuDagger wrote:
It's really interesting to read this article today and compare it to the state of SC2 today. I feel like if there was no date on when this was published someone could assume this was written this week and not know the difference (barring the mention of Kespa). Also, noting the disclaimer at the top, it still stands true today that SC2 has done impressively well in maintaining popularity outside of South Korea. After 8 years some of the struggles in South Korea remain the same such as fostering a new and younger player base and also fighting against the mandatory service clock. However, I think those that have watched SC2 over the past LOTV years have become a stronger and more loyal fan base as scene by great turnouts to GSL events.

Edit: I also don't believe the state of BW now has any impact on the state of SC2 which makes me very happy. The water has very much settled on that discussion and everyone has resolved to enjoy whatever they want to enjoy without getting angry at others with different tastes.

I thought it was much more recent when I first skimmed it to be honest, although sickened by the TL conspiracy allowing their writers to necro as they please!

It is nice that the two scenes are a bit less annoyingly antagonistic and things have settled down where one can like both, or either game singularly and have their thing and enjoy it. Of course something is defective in you if you like neither game
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
October 16 2019 14:38 GMT
#292
I couldn't see this article being written at all today mainly because the esports landscape today has so many more popular games than back then.
DSh1
Profile Joined April 2017
292 Posts
October 16 2019 14:50 GMT
#293
On October 16 2019 22:33 Wombat_NI wrote:
Show nested quote +
On October 16 2019 21:52 BisuDagger wrote:
It's really interesting to read this article today and compare it to the state of SC2 today. I feel like if there was no date on when this was published someone could assume this was written this week and not know the difference (barring the mention of Kespa). Also, noting the disclaimer at the top, it still stands true today that SC2 has done impressively well in maintaining popularity outside of South Korea. After 8 years some of the struggles in South Korea remain the same such as fostering a new and younger player base and also fighting against the mandatory service clock. However, I think those that have watched SC2 over the past LOTV years have become a stronger and more loyal fan base as scene by great turnouts to GSL events.

Edit: I also don't believe the state of BW now has any impact on the state of SC2 which makes me very happy. The water has very much settled on that discussion and everyone has resolved to enjoy whatever they want to enjoy without getting angry at others with different tastes.

I thought it was much more recent when I first skimmed it to be honest, although sickened by the TL conspiracy allowing their writers to necro as they please!

It is nice that the two scenes are a bit less annoyingly antagonistic and things have settled down where one can like both, or either game singularly and have their thing and enjoy it. Of course something is defective in you if you like neither game


Never understood the NECRO NECRO NECRO crew.

On the contrary, very interesting to read the article in retrospect.
RenSC2
Profile Blog Joined August 2011
United States1096 Posts
October 16 2019 20:02 GMT
#294
On October 16 2019 22:28 zenist wrote:
Show nested quote +
On January 10 2011 01:26 alexanderzero wrote:
I want to see some actual evidence for the claim that SC2 is a failure in Korea. If we're going to draw conclusions about the success of the entire event due to there being 500 people at the opening ceremony, then consider that in the early days of the GSL there might have been just a few people at Mok-Dong studio watching the non-finals matches live. Now there are always at least 20 or 30 people, even for the Code A matches. If I had to guess the real truth, it would be that the popularity has been gaining.

Anyways, this kind of speculation is really quite worthless. Unless we get financial numbers then we're not going to know anything about the success of the GSL and of Starcraft 2 in Korea.


If it didn't manage to capture BW audience, then it is bad.

You replied to a post from 8 years ago and then used terrible logic in your response. By that same logic, as people have left the SC2 scene, they should have gone to BW if it wasn’t bad. Very few people went from SC2 to BW unless they were big BW fans/players in the first place. Therefore, BW must be bad.

Or, maybe the two games are different enough that they can appeal to different audiences. Worldwide, SC2 has been far more popular than BW ever was. It is only in Korea where BW was huge and always overshadowed SC2. But honestly, the popularity of LoL in Korea stomped SC2 while suppressing the BW revival, rather than one destroying the other. I guess LoL is just the better game.
Playing better than standard requires deviation. This divergence usually results in sub-standard play.
TelecoM
Profile Blog Joined January 2010
United States10846 Posts
October 16 2019 21:10 GMT
#295
Well I personally hope they both thrive.
AKA: TelecoM[WHITE] Protoss fighting
zenist
Profile Joined July 2019
30 Posts
October 16 2019 21:26 GMT
#296
On October 17 2019 05:02 RenSC2 wrote:
Show nested quote +
On October 16 2019 22:28 zenist wrote:
On January 10 2011 01:26 alexanderzero wrote:
I want to see some actual evidence for the claim that SC2 is a failure in Korea. If we're going to draw conclusions about the success of the entire event due to there being 500 people at the opening ceremony, then consider that in the early days of the GSL there might have been just a few people at Mok-Dong studio watching the non-finals matches live. Now there are always at least 20 or 30 people, even for the Code A matches. If I had to guess the real truth, it would be that the popularity has been gaining.

Anyways, this kind of speculation is really quite worthless. Unless we get financial numbers then we're not going to know anything about the success of the GSL and of Starcraft 2 in Korea.


If it didn't manage to capture BW audience, then it is bad.

You replied to a post from 8 years ago and then used terrible logic in your response. By that same logic, as people have left the SC2 scene, they should have gone to BW if it wasn’t bad. Very few people went from SC2 to BW unless they were big BW fans/players in the first place. Therefore, BW must be bad.

Or, maybe the two games are different enough that they can appeal to different audiences. Worldwide, SC2 has been far more popular than BW ever was. It is only in Korea where BW was huge and always overshadowed SC2. But honestly, the popularity of LoL in Korea stomped SC2 while suppressing the BW revival, rather than one destroying the other. I guess LoL is just the better game.


Most BW pros did go back, same with Korean BW audience.
The Blade of Sparta
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2019-10-16 22:11:02
October 16 2019 22:10 GMT
#297
I wonder how well they will both do if Blizzard decided to pullback funding. That's the only thing that really worries me at this juncture.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Solar424
Profile Blog Joined June 2013
United States4001 Posts
October 17 2019 03:20 GMT
#298
On October 17 2019 07:10 Antisocialmunky wrote:
I wonder how well they will both do if Blizzard decided to pullback funding. That's the only thing that really worries me at this juncture.

SC2 is way more reliant on Blizzard than BW is. BW survived on the community alone from 2012 to 2018, SC2 wouldn't get nearly as much support from the community.
Waxangel
Profile Blog Joined September 2002
United States33693 Posts
Last Edited: 2019-10-17 07:21:24
October 17 2019 04:19 GMT
#299
I do feel like the way it played out is that whatever effect SC2 and BW may have had on each other in terms of playerbase (positive or negative), all that was ultimately insignificant compared to how they were affected by other games in the market. With or without SC2, BW was on a slow decline in Korea since the the 2000's. In SC2's case, not having the shadow of BW at launch may have helped slightly at launch, but ultimately it was bound to get surpassed by other games.

TL;DR: If either SC2 or BW are "dying," it has very little to do with one another.
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
October 17 2019 09:03 GMT
#300
On October 17 2019 13:19 Waxangel wrote:
I do feel like the way it played out is that whatever effect SC2 and BW may have had on each other in terms of playerbase (positive or negative), all that was ultimately insignificant compared to how they were affected by other games in the market. With or without SC2, BW was on a slow decline in Korea since the the 2000's. In SC2's case, not having the shadow of BW at launch may have helped slightly at launch, but ultimately it was bound to get surpassed by other games.

TL;DR: If either SC2 or BW are "dying," it has very little to do with one another.


Very true. At this point, I don't think there are many people left who would say either game has to "die" in order for the other brother to live.
Celebrating Starcraft since... a long time ago.
Prev 1 13 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 319
BRAT_OK 59
UpATreeSC 54
Trap 48
EmSc Tv 24
MindelVK 11
StarCraft: Brood War
Bisu 2035
Shuttle 1061
Soulkey 631
Dewaltoss 103
Yoon 42
Mind 37
910 36
Barracks 28
Mong 22
Rock 17
[ Show more ]
scan(afreeca) 12
soO 8
ajuk12(nOOB) 5
Dota 2
qojqva4526
Counter-Strike
fl0m1405
byalli1010
x6flipin729
ScreaM356
olofmeister299
Other Games
FrodaN4574
Beastyqt644
Grubby524
KnowMe370
RotterdaM207
XaKoH 175
C9.Mang0144
TKL 96
elazer94
QueenE55
SteadfastSC43
Trikslyr35
Organizations
StarCraft 2
WardiTV911
EmSc Tv 24
EmSc2Tv 24
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 106
• Reevou 5
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
StarCraft: Brood War
• HerbMon 31
• Pr0nogo 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV340
League of Legends
• Nemesis3189
• TFBlade916
Other Games
• imaqtpie759
• Shiphtur219
Upcoming Events
Replay Cast
6h 17m
The PondCast
16h 17m
KCM Race Survival
16h 17m
OSC
1d 4h
Escore
1d 16h
IntoTheTV X SOOP
1d 17h
CranKy Ducklings
2 days
Sparkling Tuna Cup
3 days
Shopify Rebellion Sundays
3 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
3 days
Serral vs Rogue
[ Show More ]
BlizzCon
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
WardiTV Weekly
4 days
Afreeca Starleague
5 days
GSL
5 days
PiGosaur Cup
6 days
The PondCast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-08
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.