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FOMOS: BW will live if SC2 dies? - Page 16

Forum Index > SC2 General
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Poopi
Profile Blog Joined November 2010
France13023 Posts
October 17 2019 09:25 GMT
#301
Yeah, SC2 and BW were fighting each other for the spotlight in 2010, while LoL/MOBAs (and now battle royales) slowly but surely grew behind them before eating them ;;
WriterMaru
Puosu
Profile Blog Joined April 2007
7109 Posts
October 17 2019 10:16 GMT
#302
On October 17 2019 06:26 zenist wrote:
Show nested quote +
On October 17 2019 05:02 RenSC2 wrote:
On October 16 2019 22:28 zenist wrote:
On January 10 2011 01:26 alexanderzero wrote:
I want to see some actual evidence for the claim that SC2 is a failure in Korea. If we're going to draw conclusions about the success of the entire event due to there being 500 people at the opening ceremony, then consider that in the early days of the GSL there might have been just a few people at Mok-Dong studio watching the non-finals matches live. Now there are always at least 20 or 30 people, even for the Code A matches. If I had to guess the real truth, it would be that the popularity has been gaining.

Anyways, this kind of speculation is really quite worthless. Unless we get financial numbers then we're not going to know anything about the success of the GSL and of Starcraft 2 in Korea.


If it didn't manage to capture BW audience, then it is bad.

You replied to a post from 8 years ago and then used terrible logic in your response. By that same logic, as people have left the SC2 scene, they should have gone to BW if it wasn’t bad. Very few people went from SC2 to BW unless they were big BW fans/players in the first place. Therefore, BW must be bad.

Or, maybe the two games are different enough that they can appeal to different audiences. Worldwide, SC2 has been far more popular than BW ever was. It is only in Korea where BW was huge and always overshadowed SC2. But honestly, the popularity of LoL in Korea stomped SC2 while suppressing the BW revival, rather than one destroying the other. I guess LoL is just the better game.


Most BW pros did go back, same with Korean BW audience.

"Most"? How do you figure?
zenist
Profile Joined July 2019
30 Posts
October 17 2019 12:37 GMT
#303
On October 17 2019 19:16 Puosu wrote:
Show nested quote +
On October 17 2019 06:26 zenist wrote:
On October 17 2019 05:02 RenSC2 wrote:
On October 16 2019 22:28 zenist wrote:
On January 10 2011 01:26 alexanderzero wrote:
I want to see some actual evidence for the claim that SC2 is a failure in Korea. If we're going to draw conclusions about the success of the entire event due to there being 500 people at the opening ceremony, then consider that in the early days of the GSL there might have been just a few people at Mok-Dong studio watching the non-finals matches live. Now there are always at least 20 or 30 people, even for the Code A matches. If I had to guess the real truth, it would be that the popularity has been gaining.

Anyways, this kind of speculation is really quite worthless. Unless we get financial numbers then we're not going to know anything about the success of the GSL and of Starcraft 2 in Korea.


If it didn't manage to capture BW audience, then it is bad.

You replied to a post from 8 years ago and then used terrible logic in your response. By that same logic, as people have left the SC2 scene, they should have gone to BW if it wasn’t bad. Very few people went from SC2 to BW unless they were big BW fans/players in the first place. Therefore, BW must be bad.

Or, maybe the two games are different enough that they can appeal to different audiences. Worldwide, SC2 has been far more popular than BW ever was. It is only in Korea where BW was huge and always overshadowed SC2. But honestly, the popularity of LoL in Korea stomped SC2 while suppressing the BW revival, rather than one destroying the other. I guess LoL is just the better game.


Most BW pros did go back, same with Korean BW audience.

"Most"? How do you figure?


TaekBangLeeSsang all came back.
The Blade of Sparta
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2019-10-17 13:43:28
October 17 2019 12:42 GMT
#304
On October 17 2019 21:37 zenist wrote:
Show nested quote +
On October 17 2019 19:16 Puosu wrote:
On October 17 2019 06:26 zenist wrote:
On October 17 2019 05:02 RenSC2 wrote:
On October 16 2019 22:28 zenist wrote:
On January 10 2011 01:26 alexanderzero wrote:
I want to see some actual evidence for the claim that SC2 is a failure in Korea. If we're going to draw conclusions about the success of the entire event due to there being 500 people at the opening ceremony, then consider that in the early days of the GSL there might have been just a few people at Mok-Dong studio watching the non-finals matches live. Now there are always at least 20 or 30 people, even for the Code A matches. If I had to guess the real truth, it would be that the popularity has been gaining.

Anyways, this kind of speculation is really quite worthless. Unless we get financial numbers then we're not going to know anything about the success of the GSL and of Starcraft 2 in Korea.


If it didn't manage to capture BW audience, then it is bad.

You replied to a post from 8 years ago and then used terrible logic in your response. By that same logic, as people have left the SC2 scene, they should have gone to BW if it wasn’t bad. Very few people went from SC2 to BW unless they were big BW fans/players in the first place. Therefore, BW must be bad.

Or, maybe the two games are different enough that they can appeal to different audiences. Worldwide, SC2 has been far more popular than BW ever was. It is only in Korea where BW was huge and always overshadowed SC2. But honestly, the popularity of LoL in Korea stomped SC2 while suppressing the BW revival, rather than one destroying the other. I guess LoL is just the better game.


Most BW pros did go back, same with Korean BW audience.

"Most"? How do you figure?


TaekBangLeeSsang all came back.

Breaking news: Korean Starcraft players have been 7 people all along. The men, using eye patches and artificial facial hair, deceived the general public for years.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
WombaT
Profile Blog Joined May 2010
Northern Ireland27477 Posts
October 17 2019 12:45 GMT
#305
On October 17 2019 21:42 Ej_ wrote:
Show nested quote +
On October 17 2019 21:37 zenist wrote:
On October 17 2019 19:16 Puosu wrote:
On October 17 2019 06:26 zenist wrote:
On October 17 2019 05:02 RenSC2 wrote:
On October 16 2019 22:28 zenist wrote:
On January 10 2011 01:26 alexanderzero wrote:
I want to see some actual evidence for the claim that SC2 is a failure in Korea. If we're going to draw conclusions about the success of the entire event due to there being 500 people at the opening ceremony, then consider that in the early days of the GSL there might have been just a few people at Mok-Dong studio watching the non-finals matches live. Now there are always at least 20 or 30 people, even for the Code A matches. If I had to guess the real truth, it would be that the popularity has been gaining.

Anyways, this kind of speculation is really quite worthless. Unless we get financial numbers then we're not going to know anything about the success of the GSL and of Starcraft 2 in Korea.


If it didn't manage to capture BW audience, then it is bad.

You replied to a post from 8 years ago and then used terrible logic in your response. By that same logic, as people have left the SC2 scene, they should have gone to BW if it wasn’t bad. Very few people went from SC2 to BW unless they were big BW fans/players in the first place. Therefore, BW must be bad.

Or, maybe the two games are different enough that they can appeal to different audiences. Worldwide, SC2 has been far more popular than BW ever was. It is only in Korea where BW was huge and always overshadowed SC2. But honestly, the popularity of LoL in Korea stomped SC2 while suppressing the BW revival, rather than one destroying the other. I guess LoL is just the better game.


Most BW pros did go back, same with Korean BW audience.

"Most"? How do you figure?


TaekBangLeeSsang all came back.

Breaking news: Koream Starcraft players have been 7 people all along. The men, using eye patches and artificial facial hair, deceived the general public for years.

Reminds me of that classic preview post, think it was regarding Jaedong carrying his team hard, with a bunch of Jaedong in disguises. Think someone did an homage to it with Taeja too, anyone know what I’m vaguely remembering?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
BisuDagger
Profile Blog Joined October 2009
Bisutopia19398 Posts
October 17 2019 14:29 GMT
#306
On October 17 2019 21:45 Wombat_NI wrote:
Show nested quote +
On October 17 2019 21:42 Ej_ wrote:
On October 17 2019 21:37 zenist wrote:
On October 17 2019 19:16 Puosu wrote:
On October 17 2019 06:26 zenist wrote:
On October 17 2019 05:02 RenSC2 wrote:
On October 16 2019 22:28 zenist wrote:
On January 10 2011 01:26 alexanderzero wrote:
I want to see some actual evidence for the claim that SC2 is a failure in Korea. If we're going to draw conclusions about the success of the entire event due to there being 500 people at the opening ceremony, then consider that in the early days of the GSL there might have been just a few people at Mok-Dong studio watching the non-finals matches live. Now there are always at least 20 or 30 people, even for the Code A matches. If I had to guess the real truth, it would be that the popularity has been gaining.

Anyways, this kind of speculation is really quite worthless. Unless we get financial numbers then we're not going to know anything about the success of the GSL and of Starcraft 2 in Korea.


If it didn't manage to capture BW audience, then it is bad.

You replied to a post from 8 years ago and then used terrible logic in your response. By that same logic, as people have left the SC2 scene, they should have gone to BW if it wasn’t bad. Very few people went from SC2 to BW unless they were big BW fans/players in the first place. Therefore, BW must be bad.

Or, maybe the two games are different enough that they can appeal to different audiences. Worldwide, SC2 has been far more popular than BW ever was. It is only in Korea where BW was huge and always overshadowed SC2. But honestly, the popularity of LoL in Korea stomped SC2 while suppressing the BW revival, rather than one destroying the other. I guess LoL is just the better game.


Most BW pros did go back, same with Korean BW audience.

"Most"? How do you figure?


TaekBangLeeSsang all came back.

Breaking news: Koream Starcraft players have been 7 people all along. The men, using eye patches and artificial facial hair, deceived the general public for years.

Reminds me of that classic preview post, think it was regarding Jaedong carrying his team hard, with a bunch of Jaedong in disguises. Think someone did an homage to it with Taeja too, anyone know what I’m vaguely remembering?

That's 100% what Ej_ is referring too.

https://tl.net/forum/starcraft-2/359920-pics-liquid-new-recuits
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
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