Case: GSL Code S day 3
TvP can still be entertaining on smaller maps.
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netherDrake
Singapore1831 Posts
Case: GSL Code S day 3 TvP can still be entertaining on smaller maps. | ||
diehilde
Germany1596 Posts
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Sadform
United Kingdom79 Posts
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Tyrran
France777 Posts
Now, if 1.2 does not bring a whole batch of new maps, I hope that tournament organizers are going to step up and include custom maps in their map pool. I really hope that TSL 3 will include custom maps if 1.2 doesnt bring any new good maps. The fact that they removed all the "bad" maps from the TL Open map pool is a good sign ![]() | ||
Schnullerbacke13
Germany1199 Posts
On January 07 2011 19:48 Tyrran wrote: I remember that blizzard officialy stated that the Ladder map pool will evolve sloly as they want to keep the map 'simple' ( read, accessible to bronze players). what a stubborn statement. A bronze play won't be harmed by complex maps. Map design does matter in higher leagues, not in lower, because low level players have limited capability to exploit map advantages :-D They want it to be simple to serve spectators. | ||
Oxb
199 Posts
However I'm pretty anxious to see some new maps, I don't have much trouble reading maps so I always love new maps :D | ||
EffectS
Belgium795 Posts
There's tournaments out there that are trying to bring forth user made maps and trying to show Blizzard that their maps are not that good. Yet these don't seem to get as much love from the community that they deserve. So before you make another reply on another thread like this one, cause there's been millions of them, check out the link below and try helping out instead of nagging about it. MotM #1 | ||
Weavel
Finland9221 Posts
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Chise
Japan507 Posts
On January 07 2011 19:56 Schnullerbacke13 wrote: Show nested quote + On January 07 2011 19:48 Tyrran wrote: I remember that blizzard officialy stated that the Ladder map pool will evolve sloly as they want to keep the map 'simple' ( read, accessible to bronze players). what a stubborn statement. A bronze play won't be harmed by complex maps. Map design does matter in higher leagues, not in lower, because low level players have limited capability to exploit map advantages :-D They want it to be simple to serve spectators. I agree with that. Wouldn't it be even more imbalanced if someone in bronze finds out that he can cliff drop on LT? None of the Bronze players would know how to respond to this. | ||
iEchoic
United States1776 Posts
If every map was as large or larger than shakuras plateau, Z would be horrendously OP. We actually kind of need stuff like DQ, LT, etc because they force the game to be balanced. I'm not saying that it's a good thing, but it's a necessary evil and the game will need to be massively revamped before better maps are possible. | ||
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Adebisi
Canada1637 Posts
On January 07 2011 20:37 iEchoic wrote: The problem is that the map size is very strongly tied to game balance, moreso than any RTS I've ever played in my life. This is because zerg can massively out-macro both other races when not pressured, and the ability to pressure decreases with larger map size. If every map was as large or larger than shakuras plateau, Z would be horrendously OP. We actually kind of need stuff like DQ, LT, etc because they force the game to be balanced. I'm not saying that it's a good thing, but it's a necessary evil and the game will need to be massively revamped before better maps are possible. I agree with this, it just starts to feel like the spawn larva mechanic is almost impossible to balance around. | ||
Chise
Japan507 Posts
On January 07 2011 20:37 iEchoic wrote: The problem is that the map size is very strongly tied to game balance, moreso than any RTS I've ever played in my life. This is because zerg can massively out-macro both other races when not pressured, and the ability to pressure decreases with larger map size. If every map was as large or larger than shakuras plateau, Z would be horrendously OP. We actually kind of need stuff like DQ, LT, etc because they force the game to be balanced. I'm not saying that it's a good thing, but it's a necessary evil and the game will need to be massively revamped before better maps are possible. I don't agree with that. If it's true that Zerg outmacroes the other races so hard on bigger maps and is so weak on smaller maps, then I don't think you consider balance in putting in a few small and a few big maps, because then EVERY map is in fact imbalanced. If Zerg really is that strong and outmacroes other races in the late game (although I don't quite agree with that), I wouldn't mind getting bigger maps and buffing the other races lategames, because it's still Macro games that I like to play the most and that are most entertaining to watch. And I believe many people would agree here. I agree with this, it just starts to feel like the spawn larva mechanic is almost impossible to balance around. Just reducing the maximum amout of larva per Hatchery would pretty much nerf Zerg late game a lot. | ||
ForTheDr3am
842 Posts
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e4e5nf3
Canada599 Posts
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ToastieNL
Netherlands845 Posts
On January 07 2011 20:57 ForTheDr3am wrote: Some maps in the map pool are pretty good (LT, Meta, Shakuras, Xel Naga), some are horrible (Blistering, Steppes, DQ). And all are getting slightly boring after such a long time... | ||
e4e5nf3
Canada599 Posts
On January 07 2011 17:47 Black[CAT] wrote: Hi all, sorry to interrupt, just passing by. I dont play SC2, but, does anyone go and complain at the official Blizzard forums instead of here? If you guys make a thread at Blizzard forums, it will be noticed easier and at least help them to realise their mistakes(stagnant map pool). Bnet forums are tedious to read through. There's a lot of garbage posts/threads to wade through before you get to the read-worthy stuff. Unlike here where the garbage is filtered out by mods. Which is good because Blizz apparently does read TL. But it all goes down to how serious BLizz is in the growth of SC2 as an esport. | ||
Bosu
United States3247 Posts
On January 07 2011 21:00 ToastieNL wrote: Show nested quote + On January 07 2011 20:57 ForTheDr3am wrote: Some maps in the map pool are pretty good (LT, Meta, Shakuras, Xel Naga), some are horrible (Blistering, Steppes, DQ). And all are getting slightly boring after such a long time... LT is one of the most imbalanced maps in the game in close spawns zvt. | ||
Phenny
Australia1435 Posts
On January 07 2011 21:00 e4e5nf3 wrote: What's sad is that as long as Blizzard sticks to the belief that there should be "variety" in the map pool we will always be stuck with weak maps. Blizz's philosophy of catering to both casuals and serious players needs to stop; pick a side and stick with it. Hmm, I like that they cater to both but using different maps in (some) tourneys would be nice. Also some new ones in the ladder pool would be excellent to prevent boredom/repetition. | ||
cnas
Sweden640 Posts
On January 07 2011 10:46 bennyaus wrote: I don't get why people are so harsh on SC2, the game is in its infancy... it took years for SC:BW to become the game it is now. As Tasteless said last night, nerds will never be happy, "Why isn't this perfect??!?!". This is always the reason for anything that's bad with sc2; the custom popularity is broken. Well, the game is new! The map pool ruins the macro, well the game is new! No chat channels? Well would a new game really have that?! I don't see the situation like that. Bliz has so many years experience with their rts games that they of course should use. The situation is miles from when bliz released sc1, and to compare the situation is imo not a valid excuse to some of the problems in sc2 | ||
Willes
Germany199 Posts
bronzeplayers play against bronzeplayers, the important point on maps is: looks it good, is it balanced, show me a map a bronzeplayer plays and has no fun with it because its so "advanced". they still can vote down the maps they dont like, but putting in bad maps like SoW because bronzeplayers can play it more easily sounds stupid to me | ||
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