Map Pool killing interest in SC2/esports - Page 9
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Herculix
United States946 Posts
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Black[CAT]
Malaysia2589 Posts
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BeMannerDuPenner
Germany5638 Posts
On January 07 2011 17:47 Black[CAT] wrote: Hi all, sorry to interrupt, just passing by. I dont play SC2, but, does anyone go and complain at the official Blizzard forums instead of here? If you guys make a thread at Blizzard forums, it will be noticed easier and at least help them to realise their mistakes(stagnant map pool). there are threads about this issue in all bnet forums. they get ignored tho. also blizz kinda reads TL and no one likes visiting bnet forums which are just terrible in evry aspect. just gonna say again that i agree on the map thing. wrote a thread myself about this like 6+months ago and we now are pretty much exactly in the situation i talked about back then ~ | ||
Darkn3ss
United States717 Posts
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Zim23
United States1681 Posts
I think an ideal solution might be a much larger map pool, and they make a "training" matchmaking system where you can veto as many maps as you want, and it matches you against other players based on your main ladder score. The ladder is left unchanged, and players without a team can still get good practice in on the maps of their choice. | ||
SmoKim
Denmark10301 Posts
we need more new maps in the pool, and for pete sake add some community maps or some shit ![]() | ||
Kpyolysis32
553 Posts
On January 07 2011 17:40 [wh]_ForAlways wrote: Zerg wasn't the only race to get a macro ability. Protoss still can chronoboost probes. With bigger maps and easy to secure naturals, we'll see protoss taking incredibly early nexuses and constant probe chronoboost. Which will allow for the protoss to have an economy that can compete with Zerg. That's not to say that some balance won't take place. But it's better to have a game balanced around intense macro based play than 1 base all-ins. Terran have the ability to create additional OCs, as well. We've already seen this used even with the short rush distances with the 4OC build, so it doesn't seem unlikely that T would at least start taking an early 3rd OC in base if the rush distance extended. The same concept will still apply with bigger maps that apply now. There will be crucial timings where you can pressure the zerg so he makes something other than drones. This pressure could allow you to even snipe his 3rd base, but this is all just pure theory crafting so instead of theory crafting we should actually add some solid macro maps to the pool, because right now the only true macro maps (in my eyes) are Shakuras and Lost Temple (with not close ground spawning spots) XelNaga and long spawns on Metal can both be very macro-heavy as well. | ||
Shana
Indonesia1814 Posts
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arew
Lithuania1861 Posts
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3clipse
Canada2555 Posts
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Tyree
1508 Posts
On January 07 2011 12:49 SonKiE wrote: the iccup maps blow dick for sc2 User was warned for this post This is actually a good post, what i mean is that this is the problem with the whole map situation: we dont agree what we actually want. Everyone complains about the maps, but then when someone tries to make different maps this is the general attitude they get. ICCUP are the only people who have tried to offer BW esque maps to the people and many rejected the maps. Blizzard gave the community the best tools to make maps, and while everyone, their mother and their dog is complaining about the maps, few people have actually taken it upon them to create said maps for competitive play. At least 50% (roughly) did not like the ICCUP maps, at least in the thread that was made, i challange anyone on TL to create 1 map for SC2 that would get the majority approval. We agree what we dont want We do not agree on what we do want EDIT: Im not promoting the guys quote (who got warned) im basically saying that if that is the attitude of certain parts of the community, why would anyone put time and effort into maps and get told that it "blows dicks"? Criticism is fine if its constructive, but as seen time and time again you wont get much of that, you will get plenty of "your map is ****, gtfo!". | ||
Schnullerbacke13
Germany1199 Posts
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Looky
United States1608 Posts
1. Good size. -enough for a macro game and a little riskier for a rush. Maps like xelnaga or shakuras size allows for that but it doesnt mean you cant rush on it. Imagine if sow was a lot bigger. It will actually be a good map 2. Symetrical - why should you be in a advtantage or disadvantage on where you spawn? Seriously maps like delta, lost, metal, and even scrap station have some sort of bad spots. I want it to be fair and balance from the begiinning plz. Why lost temple didnt work in bw is the same in sc2. If you just fixed these things the maps overall will better. | ||
PlosionCornu
Italy814 Posts
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Willes
Germany199 Posts
The maps are a huge faktor. Right now some maps simply are not good for fair competition games, SoW anyone? Release maps with more open space, release bigger maps, listen to the community, maps are the 2nd most important thing for this game besides balancing, do it now and not 5 months later! | ||
Snowbear
Korea (South)1925 Posts
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undyinglight
United States611 Posts
The map pool in Starcraft 2 is fine for now as we are still seeing innovation and new tactics daily. Every patch shakes things up as well, watch as 1.2 comes out next week and shakes up the meta, I expect to see more use of Phoenixes and Hallucinations. | ||
Chise
Japan507 Posts
On January 07 2011 19:27 Willes wrote: Blizzard wants to support e-sports, they want to become it bigger. The maps are a huge faktor. Right now some maps simply are not good for fair competition games, SoW anyone? Release maps with more open space, release bigger maps, listen to the community, maps are the 2nd most important thing for this game besides balancing, do it now and not 5 months later! Actually maps are more important than (race)balance or at least as important. Maps determine (race)balance. | ||
squintz
Canada217 Posts
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squintz
Canada217 Posts
On January 07 2011 12:49 SonKiE wrote: the iccup maps blow dick for sc2 User was warned for this post has some truth... made by 1 guy with no revisions and the guy doesnt even play sc2 competitively. | ||
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