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Map Pool killing interest in SC2/esports - Page 9

Forum Index > SC2 General
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Herculix
Profile Joined May 2010
United States946 Posts
January 07 2011 08:44 GMT
#161
bad maps produce bad games, bad games produce lost interest. a bad map pool is the biggest problem i have with the game at this point. just another of the million map threads where i'll say this, and while i hate to just keep posting the same things, it needs to keep being said until something is done about it.
Black[CAT]
Profile Blog Joined July 2010
Malaysia2589 Posts
January 07 2011 08:47 GMT
#162
Hi all, sorry to interrupt, just passing by. I dont play SC2, but, does anyone go and complain at the official Blizzard forums instead of here? If you guys make a thread at Blizzard forums, it will be noticed easier and at least help them to realise their mistakes(stagnant map pool).
You mean ESPORTS isnt a synonym for SC2? ¯\_(ツ)_/¯ -Proud owner of a Filco Majestouch 2 with Cherry Blue Switches- BW or SC2? Why not both?
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2011-01-07 08:51:28
January 07 2011 08:49 GMT
#163
On January 07 2011 17:47 Black[CAT] wrote:
Hi all, sorry to interrupt, just passing by. I dont play SC2, but, does anyone go and complain at the official Blizzard forums instead of here? If you guys make a thread at Blizzard forums, it will be noticed easier and at least help them to realise their mistakes(stagnant map pool).



there are threads about this issue in all bnet forums. they get ignored tho.

also blizz kinda reads TL and no one likes visiting bnet forums which are just terrible in evry aspect.






just gonna say again that i agree on the map thing. wrote a thread myself about this like 6+months ago and we now are pretty much exactly in the situation i talked about back then ~
life of lively to live to life of full life thx to shield battery
Darkn3ss
Profile Joined November 2009
United States717 Posts
January 07 2011 08:56 GMT
#164
Tho I do want some more/better maps, I can't say I HATE the map pool... "indifferent" I guess since I can't say I really like it either xP
Dont quote me boy, cuz I aint saying shhh...
Zim23
Profile Joined August 2010
United States1681 Posts
January 07 2011 08:58 GMT
#165
The idea behind the current map pool is that Blizzard wants us to have a diverse ladder experience. If we play 10 games, some should be quick, some should be long, and some in the middle. The current pool does accomplish that, but by doing this Blizzard is ignoring the fact that the ladder pool is closely tied to tournament pools. They really need to step it up and quit ignoring this. There are a ton of solutions, but most of it boils down to a larger and more balanced map pool, and really this just means bigger maps.

I think an ideal solution might be a much larger map pool, and they make a "training" matchmaking system where you can veto as many maps as you want, and it matches you against other players based on your main ladder score. The ladder is left unchanged, and players without a team can still get good practice in on the maps of their choice.
Do an arranged marriage if she's not completely minging, and don't worry about dancing, get a go-kart, cheers.
SmoKim
Profile Joined March 2010
Denmark10305 Posts
January 07 2011 09:00 GMT
#166
i don't hate the map pool(as long as i downvote the awful ones) i just find it so BORING playing the same maps over and over

we need more new maps in the pool, and for pete sake add some community maps or some shit i can almost forgive if they were imbalanced as fuck, i just wanna ladder with some new maps
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
Kpyolysis32
Profile Joined April 2010
553 Posts
January 07 2011 09:24 GMT
#167
On January 07 2011 17:40 [wh]_ForAlways wrote:
Show nested quote +
On January 07 2011 16:51 Falcon_NL wrote:
you want bigger maps right? and how is balance going to ensue then??
zerg in starcraft 1 had to build hatcheries to get a lot of production, but queens destroyed this concept.


Zerg wasn't the only race to get a macro ability. Protoss still can chronoboost probes. With bigger maps and easy to secure naturals, we'll see protoss taking incredibly early nexuses and constant probe chronoboost. Which will allow for the protoss to have an economy that can compete with Zerg. That's not to say that some balance won't take place. But it's better to have a game balanced around intense macro based play than 1 base all-ins.


Terran have the ability to create additional OCs, as well. We've already seen this used even with the short rush distances with the 4OC build, so it doesn't seem unlikely that T would at least start taking an early 3rd OC in base if the rush distance extended.


Show nested quote +
On January 07 2011 16:51 Falcon_NL wrote:
they will wait till you leave your base and they have time enough to make a huge army till you finaly get there. even when they wait till you are halfway the map.


The same concept will still apply with bigger maps that apply now. There will be crucial timings where you can pressure the zerg so he makes something other than drones. This pressure could allow you to even snipe his 3rd base, but this is all just pure theory crafting so instead of theory crafting we should actually add some solid macro maps to the pool, because right now the only true macro maps (in my eyes) are Shakuras and Lost Temple (with not close ground spawning spots)


XelNaga and long spawns on Metal can both be very macro-heavy as well.
Man, do I not keep this up to date, or what?
Shana
Profile Blog Joined July 2009
Indonesia1814 Posts
January 07 2011 09:37 GMT
#168
Blizz won't add another map in the map pool. Just take a look at wc3.
Believing in what lies ahead. | That which we call a rose, by any other name would smell as sweet.
arew
Profile Blog Joined September 2006
Lithuania1861 Posts
January 07 2011 09:44 GMT
#169
I like the mappool, but I wouldn't mind to see new maps.
750/750 emotions fully stacked
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
January 07 2011 09:48 GMT
#170
I don't think Blizzard screwed up THAT badly with the map pool. If they were just a little bigger and LT wasn't such a cliffdrop paradise I would be satisfied.
Tyree
Profile Joined November 2010
1508 Posts
Last Edited: 2011-01-07 09:57:00
January 07 2011 09:50 GMT
#171
On January 07 2011 12:49 SonKiE wrote:
the iccup maps blow dick for sc2

User was warned for this post



This is actually a good post, what i mean is that this is the problem with the whole map situation: we dont agree what we actually want.

Everyone complains about the maps, but then when someone tries to make different maps this is the general attitude they get. ICCUP are the only people who have tried to offer BW esque maps to the people and many rejected the maps.


Blizzard gave the community the best tools to make maps, and while everyone, their mother and their dog is complaining about the maps, few people have actually taken it upon them to create said maps for competitive play.

At least 50% (roughly) did not like the ICCUP maps, at least in the thread that was made, i challange anyone on TL to create 1 map for SC2 that would get the majority approval.

We agree what we dont want

We do not agree on what we do want


EDIT: Im not promoting the guys quote (who got warned) im basically saying that if that is the attitude of certain parts of the community, why would anyone put time and effort into maps and get told that it "blows dicks"? Criticism is fine if its constructive, but as seen time and time again you wont get much of that, you will get plenty of "your map is ****, gtfo!".
★ Top Gun ★
Schnullerbacke13
Profile Joined August 2010
Germany1199 Posts
January 07 2011 09:56 GMT
#172
i like to play same maps for a while (casual player), cause it takes some time until map specific strats evolve.
21 is half the truth
Looky
Profile Joined April 2010
United States1608 Posts
January 07 2011 10:08 GMT
#173
blizzard ill make it easy for ya on how to make map

1. Good size.
-enough for a macro game and a little riskier for a rush. Maps like xelnaga or shakuras size allows for that but it doesnt mean you cant rush on it. Imagine if sow was a lot bigger. It will actually be a good map

2. Symetrical
- why should you be in a advtantage or disadvantage on where you spawn? Seriously maps like delta, lost, metal, and even scrap station have some sort of bad spots. I want it to be fair and balance from the begiinning plz. Why lost temple didnt work in bw is the same in sc2.

If you just fixed these things the maps overall will better.
PlosionCornu
Profile Joined August 2010
Italy814 Posts
January 07 2011 10:21 GMT
#174
Let's make a pool shall we? Like we once did for chat channels and realID.
Willes
Profile Joined April 2010
Germany199 Posts
January 07 2011 10:27 GMT
#175
Blizzard wants to support e-sports, they want to become it bigger.
The maps are a huge faktor. Right now some maps simply are not good for fair competition games, SoW anyone?
Release maps with more open space, release bigger maps, listen to the community, maps are the 2nd most important thing for this game besides balancing, do it now and not 5 months later!
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
January 07 2011 10:28 GMT
#176
Jungle basin, delta quadrant, blistering sands... Why on earth are we still playing on maps with rocks?
undyinglight
Profile Joined December 2008
United States611 Posts
January 07 2011 10:29 GMT
#177
The map pool is good as of current, Blizzard has to continually cycle new maps in and out though, or the metagame will even out and stop evolving over time, similar to what happened with Warcraft 3: The Frozen Throne. That game stayed alive for longer than it would have though due to balance patches shifting how players played. Now that those have ceased (to the best of my knowledge) War 3 is really starting to lose masses of players at a fast rate and very few tournaments are actively being held. An underground community will always support it though.

The map pool in Starcraft 2 is fine for now as we are still seeing innovation and new tactics daily. Every patch shakes things up as well, watch as 1.2 comes out next week and shakes up the meta, I expect to see more use of Phoenixes and Hallucinations.
Rise Up!
Chise
Profile Joined December 2010
Japan507 Posts
January 07 2011 10:36 GMT
#178
On January 07 2011 19:27 Willes wrote:
Blizzard wants to support e-sports, they want to become it bigger.
The maps are a huge faktor. Right now some maps simply are not good for fair competition games, SoW anyone?
Release maps with more open space, release bigger maps, listen to the community, maps are the 2nd most important thing for this game besides balancing, do it now and not 5 months later!


Actually maps are more important than (race)balance or at least as important.
Maps determine (race)balance.
squintz
Profile Blog Joined April 2010
Canada217 Posts
January 07 2011 10:37 GMT
#179
blizzard don't want to put in bigger maps with easy 3rd bases which cover one entrance which lead into your natural and main. where middle ground control matters if you want a 4th or 5th base because it's too hard for lower league noobs to handle. also zerg OP as the map gets bigger.
squintz
Profile Blog Joined April 2010
Canada217 Posts
January 07 2011 10:39 GMT
#180
On January 07 2011 12:49 SonKiE wrote:
the iccup maps blow dick for sc2

User was warned for this post


has some truth... made by 1 guy with no revisions and the guy doesnt even play sc2 competitively.
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