• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:07
CET 09:07
KST 17:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)11Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3
StarCraft 2
General
Spontaneous hotkey change zerg Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
Potential ASL qualifier breakthroughs? I would like to say something about StarCraft BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Awesome Games Done Quick 2026! Mechabellum Beyond All Reason Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1334 users

Fyn AI (practice AI on BNet) - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 13 14 15 Next All
fyndor
Profile Joined December 2010
United States159 Posts
January 14 2011 22:57 GMT
#81
On January 15 2011 07:44 slith wrote:
Pity the Zerg AI loves to waste Mutas instead of harassing :/


Yea doesn't it just use them as part of its army? That rarely has worked for me when I play Zerg unless I harass first with them so my opponent is already behind. When I rework zerg I will at least try to implement some basic muta harass (mineral harass mostly). Following that at some point I will of course have to make it so it will do overall base harassment like taking out key pylons and tech structures and prevent turret building etc. That is a little more advanced though as far as the coding involved so first things first. Good point though, this is certainly a problem.
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
January 14 2011 23:41 GMT
#82
is there any way of distinguishing ur AI from the standard one?

i just imported the AI to a map, but im unsure if its actually working or not.
"What am I supposed to do against this?" - "Lose!" :-]
fyndor
Profile Joined December 2010
United States159 Posts
January 14 2011 23:55 GMT
#83
Yea, if you did it right, when a game loads up on the bottom left side of the screen there will text saying that this is Fyn AI written by me, giving credit to Green Tea and its creator, you will see something about difficulty level your are playing, and if you are playing Very Easy or Easy you see some greek mythological name or something like that which is actually a way to tell what build they are using it.

I will post a screenshot when I get home from work in a bit, and right after that I will be developing and posting a guide on how to publish to the wiki for this AI which should be done by about 2 hrs from now give or take. So if you can't figure it out just wait a few hours and I can get you a guide that should do the trick. There are a few places where you can easily do something that would cause it not to post right and I believe I have found a bug (if not a design decision) in the editor that prevented me from publishing patch 1.2 maps for a bit. That will all be covered in my guide.
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
January 15 2011 00:20 GMT
#84
ok sounds good. ill then set up and publish the maps tomorrow on EU if u dont mind.
"What am I supposed to do against this?" - "Lose!" :-]
fyndor
Profile Joined December 2010
United States159 Posts
January 15 2011 00:26 GMT
#85
Sounds awesome to me
fyndor
Profile Joined December 2010
United States159 Posts
Last Edited: 2011-01-15 01:18:58
January 15 2011 01:18 GMT
#86
On January 15 2011 08:41 Black Gun wrote:
is there any way of distinguishing ur AI from the standard one?


To answer your question it should look like this:

[image loading]
fyndor
Profile Joined December 2010
United States159 Posts
Last Edited: 2011-01-15 06:03:52
January 15 2011 06:02 GMT
#87
Ok I have published a Publishing Guide on the Fyn AI Wiki. This guide should be able to show you all you need to know to publish maps with Fyn AI. If you have any input about how to make the guide clearer or any issues publishing let me know. Please read the Publishing Guidelines in the guide about how you should name maps so we don't get a bunch of clutter.

Have fun and publish away!
vectorix108
Profile Blog Joined July 2010
United States4633 Posts
January 15 2011 06:10 GMT
#88
seems fun. i think this will help me improve a lot
Aka XephyR/Shaneyesss
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
Last Edited: 2011-01-15 09:19:02
January 15 2011 09:09 GMT
#89
nvm, got it.

published the first map on EU. i will add the popular ladder maps now.

these ais can be found on EU by searching for "fyn"
"What am I supposed to do against this?" - "Lose!" :-]
dunc
Profile Joined November 2010
Netherlands1105 Posts
January 15 2011 09:38 GMT
#90
On January 15 2011 18:09 Black Gun wrote:
nvm, got it.

published the first map on EU. i will add the popular ladder maps now.

these ais can be found on EU by searching for "fyn"


I already uploaded Meto at least, was gonna do the rest but had to leave!

Anyway, really great AI. I'm glad I finally get to play it on EU , thanks a lot!
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
Last Edited: 2011-01-15 11:16:40
January 15 2011 09:56 GMT
#91
On January 15 2011 18:38 dunc wrote:
Show nested quote +
On January 15 2011 18:09 Black Gun wrote:
nvm, got it.

published the first map on EU. i will add the popular ladder maps now.

these ais can be found on EU by searching for "fyn"


I already uploaded Meto at least, was gonna do the rest but had to leave!

Anyway, really great AI. I'm glad I finally get to play it on EU , thanks a lot!



would u mind deleting it again so ppl dont get confused because there are 2 versions of metalopolis (fyn ai) on EU?

i now uploaded it for all 1v1 ladder maps plus crossfire. but im missing shakuras plateau atm as it is removed from the ladder and i cant find it nowhere in the editor->open menu.

anyway, they are up on EU now. u can find them by searching for "fyn".

on this url
http://www.mediafire.com/?ca5dxk7qykoyywz
u can find a zip folder with all these maps. if someone wants to publish them on other servers he can use these and only has to publish them.

btw could any1 send me a blank version of shakuras plateau plz so that i can add it? its kind of the best map atm, so its a pity if its missing.


edit:
@fyndor: in the future, plz pm me whenever u update this AI so i can keep them updated.
"What am I supposed to do against this?" - "Lose!" :-]
fyndor
Profile Joined December 2010
United States159 Posts
Last Edited: 2011-01-15 11:04:40
January 15 2011 10:54 GMT
#92
On January 15 2011 18:56 Black Gun wrote:
im missing shakuras plateau atm as it is removed from the ladder and i cant find it nowhere in the editor->open menu.


Try the Shakuras in here, it should work. I had to use a version that was distributed from the start because it was already not showing up in the list. Even though its in the custom game list when you go in to the actual game....


edit:
@fyndor: in the future, plz pm me whenever u update this AI so i can keep them updated.


Will do, thanks for posting them.

Edit: Btw, it just did this to me /facepalm
[image loading]

dunc
Profile Joined November 2010
Netherlands1105 Posts
January 15 2011 11:08 GMT
#93
On January 15 2011 18:56 Black Gun wrote:
Show nested quote +
On January 15 2011 18:38 dunc wrote:
On January 15 2011 18:09 Black Gun wrote:
nvm, got it.

published the first map on EU. i will add the popular ladder maps now.

these ais can be found on EU by searching for "fyn"


I already uploaded Meto at least, was gonna do the rest but had to leave!

Anyway, really great AI. I'm glad I finally get to play it on EU , thanks a lot!



would u mind deleting it again so ppl dont get confused because there are 2 versions of metalopolis (fyn ai) on EU?

i now uploaded it for all 1v1 ladder maps plus crossfire. but im missing shakuras plateau atm as it is removed from the ladder and i cant find it nowhere in the editor->open menu.

anyway, they are up on EU now. u can find them by searching for "fyn".

on this url
http://www.mediafire.com/?jz3y089buvnmxfp
u can find a zip folder with all these maps. if someone wants to publish them on other servers he can use these and only has to publish them.

btw could any1 send me a blank version of shakuras plateau plz so that i can add it? its kind of the best map atm, so its a pity if its missing.


edit:
@fyndor: in the future, plz pm me whenever u update this AI so i can keep them updated.


Done!
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
January 15 2011 11:16 GMT
#94
ok thanks, an updated folder with all the maps:

http://www.mediafire.com/?ca5dxk7qykoyywz



ill try to defeat the AI in a macro game on shakuras plateau now, starting with medium and then working my way up to insane.

although i doubt that its possible to beat the insane ai in a straight up macro game, having the increased income right from the start instead of ramping up over the first 10 minutes is just too much of an andvantage.
"What am I supposed to do against this?" - "Lose!" :-]
fyndor
Profile Joined December 2010
United States159 Posts
January 15 2011 11:22 GMT
#95
On January 15 2011 20:16 Black Gun wrote:
although i doubt that its possible to beat the insane ai in a straight up macro game, having the increased income right from the start instead of ramping up over the first 10 minutes is just too much of an andvantage.


Yea, good luck with that
slith
Profile Joined October 2010
Germany165 Posts
Last Edited: 2011-01-15 12:05:33
January 15 2011 12:02 GMT
#96
Any way to tell the AI to do a custom build and when finished select a random commander? Or getting rid of the resource bonus at higher levels of difficulty?
When in doubt, empty your magazine.
fyndor
Profile Joined December 2010
United States159 Posts
January 16 2011 07:08 GMT
#97
On January 15 2011 21:02 slith wrote:
Any way to tell the AI to do a custom build and when finished select a random commander? Or getting rid of the resource bonus at higher levels of difficulty?


Custom builds are a possibility down the line, but I don't want to do something with supply based triggers like many people think of builds in. Builds based on supply numbers can be tripped up easily. If you look at the sc2builds and yabot thing that is really meant to give instructions to a player in game on how to do a build, not instruct an AI, which I don't think would work too well. I am trying to think of how I could design it so that the average starcraft player could understand it and design their own build for the AI. I would probably have to have an offline graphical build designer which would let you export something in to starcraft. It could be done but that is not going to be high on my priorities for a while. What I can say is that in the near future I am going to be redesigning all the builds that this mod does, and I will likely increase the number of builds it has since I want it to take in to account race and map at the very least when choosing builds. When I do that I will be reaching out to you guys to figure out what builds need to be added.

Unless I have to patch a bug first instead, the next release will have a dialog that pops up at the beginning of a game and lets you customize difficulty settings. I could at that point let you choose which build your opponent will start with, but it would have to be one of the builds built in to the AI. Speaking of the dialog though that gets to your second question. Right now the only thing that makes Hard, Very Hard, and Insane different than Medium is the resource cheat. Without it you have medium difficulty. When I add the dialog you could set it up so you add back in the vision hack (which no difficulty uses currently) but take out the resource hack. You should get something that is more realistic to what a player could pull off and would be harder than medium. Beyond that there is not much to be done without just making the base AI smarter. Medium is not a dumbed down AI compared to the Hard and above, but rather it is the best that the AI can do without cheating. Ultimately I need to make the base AI (aka what you see with Medium right now) smarter to the point where you guys are telling me medium is getting too hard to be called medium. At that point I could add in "imperfections" to lower it back again and call that medium, and rename the base AI hard or very hard or w/e. If you find medium too easy it is possible that the vision hack is what you are looking for, or it may not. You may find really the AI just needs to be a little smarter about choosing builds, or scouting you and reacting better. That is all in the works.
REM.ca
Profile Joined July 2010
Canada354 Posts
January 16 2011 14:21 GMT
#98
I'd like to come back and nuance my comment that "The Medium Ai is probably at the silver level."

When I first tried, I played TvP only (about 9 games.....3 per AI difficulty from VE to Medium).

I tried again playing TvZ and found the Medium AI much more difficult than in TvP. It actually beat me a few times.
I have a palm permanently stuck to my face yo.
fyndor
Profile Joined December 2010
United States159 Posts
Last Edited: 2011-01-16 18:17:23
January 16 2011 18:11 GMT
#99
On January 16 2011 23:21 REM.ca wrote:
I'd like to come back and nuance my comment that "The Medium Ai is probably at the silver level."

When I first tried, I played TvP only (about 9 games.....3 per AI difficulty from VE to Medium).

I tried again playing TvZ and found the Medium AI much more difficult than in TvP. It actually beat me a few times.


I may be wrong, but what you might be noticing is the better scouting Z does because it overlords become scouts when it gets speed and it tends to get better information than P and T. P is not using obs or hallucinated phoenix and T is not using scans because the AI I used as a starting point used a vision hack and never developed scouting code. I have tested adding observers to the scouting group, but scouting is handled by built in Blizzard scouting functionality and that code is more worried about finding new expansions than keeping tabs on enemy army composition. So I am going to have to write custom scouting code for observers and scans and the like.

Also, I am cannot remember if Protoss ever makes forward pylons, but it needs to do that more for sure. When balancing the races, Blizzard certainly considers the ability of Protoss to warp in close to the enemy and if the AI is not doing that they are effectively gimping themselves. Show me the Protoss pro that warps everything in at their base and runs it across the map

You may have also noticed Z loves to use burrow micro which noone at my level really micros with burrow, so that tends to throw me off a bit. You are probably going to find you need a raven at some point in the game with Z because I would think otherwise you are going to have to waste a lot of scans.
asin
Profile Joined October 2010
Australia24 Posts
January 16 2011 23:49 GMT
#100
Thanks Fyndor,

I downloaded the maps with the script imported but still I can't seem to choose the AI difficulty level?
Prev 1 2 3 4 5 6 7 13 14 15 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 53m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft452
StarCraft: Brood War
actioN 351
Larva 256
ZergMaN 63
Aegong 46
Sharp 36
Leta 31
910 31
JulyZerg 28
sorry 22
Noble 19
[ Show more ]
soO 16
NaDa 16
Bale 13
Icarus 5
Sea 0
Dota 2
NeuroSwarm110
League of Legends
JimRising 681
C9.Mang0283
Super Smash Bros
hungrybox398
Other Games
Fuzer 103
Livibee101
ViBE84
Happy70
Organizations
Other Games
gamesdonequick4604
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH163
• LUISG 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1340
• Stunt487
• HappyZerGling146
Upcoming Events
Replay Cast
53m
Wardi Open
5h 53m
Monday Night Weeklies
8h 53m
WardiTV Invitational
1d 3h
WardiTV Invitational
2 days
The PondCast
3 days
OSC
3 days
OSC
4 days
All Star Teams
4 days
INnoVation vs soO
sOs vs Scarlett
uThermal 2v2 Circuit
5 days
[ Show More ]
All Star Teams
5 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
6 days
OSC
6 days
Liquipedia Results

Completed

Proleague 2026-01-11
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
OSC Championship Season 13
Underdog Cup #3
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.