• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:28
CEST 22:28
KST 05:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th156Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? RSL: S6 Finals played at BlizzCon 2026 Team Liquid Map Contest #22: Results and Winners High level ptr replays? where can I find them? StarCraft II 5.0.16 PTR Patch Notes may 26th
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
Where is EffOrt? BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT] NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
Cara Refund Tiket Agoda The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10520 users

Fyn AI (practice AI on BNet) - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 13 14 15 Next All
fyndor
Profile Joined December 2010
United States159 Posts
January 14 2011 22:57 GMT
#81
On January 15 2011 07:44 slith wrote:
Pity the Zerg AI loves to waste Mutas instead of harassing :/


Yea doesn't it just use them as part of its army? That rarely has worked for me when I play Zerg unless I harass first with them so my opponent is already behind. When I rework zerg I will at least try to implement some basic muta harass (mineral harass mostly). Following that at some point I will of course have to make it so it will do overall base harassment like taking out key pylons and tech structures and prevent turret building etc. That is a little more advanced though as far as the coding involved so first things first. Good point though, this is certainly a problem.
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
January 14 2011 23:41 GMT
#82
is there any way of distinguishing ur AI from the standard one?

i just imported the AI to a map, but im unsure if its actually working or not.
"What am I supposed to do against this?" - "Lose!" :-]
fyndor
Profile Joined December 2010
United States159 Posts
January 14 2011 23:55 GMT
#83
Yea, if you did it right, when a game loads up on the bottom left side of the screen there will text saying that this is Fyn AI written by me, giving credit to Green Tea and its creator, you will see something about difficulty level your are playing, and if you are playing Very Easy or Easy you see some greek mythological name or something like that which is actually a way to tell what build they are using it.

I will post a screenshot when I get home from work in a bit, and right after that I will be developing and posting a guide on how to publish to the wiki for this AI which should be done by about 2 hrs from now give or take. So if you can't figure it out just wait a few hours and I can get you a guide that should do the trick. There are a few places where you can easily do something that would cause it not to post right and I believe I have found a bug (if not a design decision) in the editor that prevented me from publishing patch 1.2 maps for a bit. That will all be covered in my guide.
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
January 15 2011 00:20 GMT
#84
ok sounds good. ill then set up and publish the maps tomorrow on EU if u dont mind.
"What am I supposed to do against this?" - "Lose!" :-]
fyndor
Profile Joined December 2010
United States159 Posts
January 15 2011 00:26 GMT
#85
Sounds awesome to me
fyndor
Profile Joined December 2010
United States159 Posts
Last Edited: 2011-01-15 01:18:58
January 15 2011 01:18 GMT
#86
On January 15 2011 08:41 Black Gun wrote:
is there any way of distinguishing ur AI from the standard one?


To answer your question it should look like this:

[image loading]
fyndor
Profile Joined December 2010
United States159 Posts
Last Edited: 2011-01-15 06:03:52
January 15 2011 06:02 GMT
#87
Ok I have published a Publishing Guide on the Fyn AI Wiki. This guide should be able to show you all you need to know to publish maps with Fyn AI. If you have any input about how to make the guide clearer or any issues publishing let me know. Please read the Publishing Guidelines in the guide about how you should name maps so we don't get a bunch of clutter.

Have fun and publish away!
vectorix108
Profile Blog Joined July 2010
United States4633 Posts
January 15 2011 06:10 GMT
#88
seems fun. i think this will help me improve a lot
Aka XephyR/Shaneyesss
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
Last Edited: 2011-01-15 09:19:02
January 15 2011 09:09 GMT
#89
nvm, got it.

published the first map on EU. i will add the popular ladder maps now.

these ais can be found on EU by searching for "fyn"
"What am I supposed to do against this?" - "Lose!" :-]
dunc
Profile Joined November 2010
Netherlands1105 Posts
January 15 2011 09:38 GMT
#90
On January 15 2011 18:09 Black Gun wrote:
nvm, got it.

published the first map on EU. i will add the popular ladder maps now.

these ais can be found on EU by searching for "fyn"


I already uploaded Meto at least, was gonna do the rest but had to leave!

Anyway, really great AI. I'm glad I finally get to play it on EU , thanks a lot!
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
Last Edited: 2011-01-15 11:16:40
January 15 2011 09:56 GMT
#91
On January 15 2011 18:38 dunc wrote:
Show nested quote +
On January 15 2011 18:09 Black Gun wrote:
nvm, got it.

published the first map on EU. i will add the popular ladder maps now.

these ais can be found on EU by searching for "fyn"


I already uploaded Meto at least, was gonna do the rest but had to leave!

Anyway, really great AI. I'm glad I finally get to play it on EU , thanks a lot!



would u mind deleting it again so ppl dont get confused because there are 2 versions of metalopolis (fyn ai) on EU?

i now uploaded it for all 1v1 ladder maps plus crossfire. but im missing shakuras plateau atm as it is removed from the ladder and i cant find it nowhere in the editor->open menu.

anyway, they are up on EU now. u can find them by searching for "fyn".

on this url
http://www.mediafire.com/?ca5dxk7qykoyywz
u can find a zip folder with all these maps. if someone wants to publish them on other servers he can use these and only has to publish them.

btw could any1 send me a blank version of shakuras plateau plz so that i can add it? its kind of the best map atm, so its a pity if its missing.


edit:
@fyndor: in the future, plz pm me whenever u update this AI so i can keep them updated.
"What am I supposed to do against this?" - "Lose!" :-]
fyndor
Profile Joined December 2010
United States159 Posts
Last Edited: 2011-01-15 11:04:40
January 15 2011 10:54 GMT
#92
On January 15 2011 18:56 Black Gun wrote:
im missing shakuras plateau atm as it is removed from the ladder and i cant find it nowhere in the editor->open menu.


Try the Shakuras in here, it should work. I had to use a version that was distributed from the start because it was already not showing up in the list. Even though its in the custom game list when you go in to the actual game....


edit:
@fyndor: in the future, plz pm me whenever u update this AI so i can keep them updated.


Will do, thanks for posting them.

Edit: Btw, it just did this to me /facepalm
[image loading]

dunc
Profile Joined November 2010
Netherlands1105 Posts
January 15 2011 11:08 GMT
#93
On January 15 2011 18:56 Black Gun wrote:
Show nested quote +
On January 15 2011 18:38 dunc wrote:
On January 15 2011 18:09 Black Gun wrote:
nvm, got it.

published the first map on EU. i will add the popular ladder maps now.

these ais can be found on EU by searching for "fyn"


I already uploaded Meto at least, was gonna do the rest but had to leave!

Anyway, really great AI. I'm glad I finally get to play it on EU , thanks a lot!



would u mind deleting it again so ppl dont get confused because there are 2 versions of metalopolis (fyn ai) on EU?

i now uploaded it for all 1v1 ladder maps plus crossfire. but im missing shakuras plateau atm as it is removed from the ladder and i cant find it nowhere in the editor->open menu.

anyway, they are up on EU now. u can find them by searching for "fyn".

on this url
http://www.mediafire.com/?jz3y089buvnmxfp
u can find a zip folder with all these maps. if someone wants to publish them on other servers he can use these and only has to publish them.

btw could any1 send me a blank version of shakuras plateau plz so that i can add it? its kind of the best map atm, so its a pity if its missing.


edit:
@fyndor: in the future, plz pm me whenever u update this AI so i can keep them updated.


Done!
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
January 15 2011 11:16 GMT
#94
ok thanks, an updated folder with all the maps:

http://www.mediafire.com/?ca5dxk7qykoyywz



ill try to defeat the AI in a macro game on shakuras plateau now, starting with medium and then working my way up to insane.

although i doubt that its possible to beat the insane ai in a straight up macro game, having the increased income right from the start instead of ramping up over the first 10 minutes is just too much of an andvantage.
"What am I supposed to do against this?" - "Lose!" :-]
fyndor
Profile Joined December 2010
United States159 Posts
January 15 2011 11:22 GMT
#95
On January 15 2011 20:16 Black Gun wrote:
although i doubt that its possible to beat the insane ai in a straight up macro game, having the increased income right from the start instead of ramping up over the first 10 minutes is just too much of an andvantage.


Yea, good luck with that
slith
Profile Joined October 2010
Germany165 Posts
Last Edited: 2011-01-15 12:05:33
January 15 2011 12:02 GMT
#96
Any way to tell the AI to do a custom build and when finished select a random commander? Or getting rid of the resource bonus at higher levels of difficulty?
When in doubt, empty your magazine.
fyndor
Profile Joined December 2010
United States159 Posts
January 16 2011 07:08 GMT
#97
On January 15 2011 21:02 slith wrote:
Any way to tell the AI to do a custom build and when finished select a random commander? Or getting rid of the resource bonus at higher levels of difficulty?


Custom builds are a possibility down the line, but I don't want to do something with supply based triggers like many people think of builds in. Builds based on supply numbers can be tripped up easily. If you look at the sc2builds and yabot thing that is really meant to give instructions to a player in game on how to do a build, not instruct an AI, which I don't think would work too well. I am trying to think of how I could design it so that the average starcraft player could understand it and design their own build for the AI. I would probably have to have an offline graphical build designer which would let you export something in to starcraft. It could be done but that is not going to be high on my priorities for a while. What I can say is that in the near future I am going to be redesigning all the builds that this mod does, and I will likely increase the number of builds it has since I want it to take in to account race and map at the very least when choosing builds. When I do that I will be reaching out to you guys to figure out what builds need to be added.

Unless I have to patch a bug first instead, the next release will have a dialog that pops up at the beginning of a game and lets you customize difficulty settings. I could at that point let you choose which build your opponent will start with, but it would have to be one of the builds built in to the AI. Speaking of the dialog though that gets to your second question. Right now the only thing that makes Hard, Very Hard, and Insane different than Medium is the resource cheat. Without it you have medium difficulty. When I add the dialog you could set it up so you add back in the vision hack (which no difficulty uses currently) but take out the resource hack. You should get something that is more realistic to what a player could pull off and would be harder than medium. Beyond that there is not much to be done without just making the base AI smarter. Medium is not a dumbed down AI compared to the Hard and above, but rather it is the best that the AI can do without cheating. Ultimately I need to make the base AI (aka what you see with Medium right now) smarter to the point where you guys are telling me medium is getting too hard to be called medium. At that point I could add in "imperfections" to lower it back again and call that medium, and rename the base AI hard or very hard or w/e. If you find medium too easy it is possible that the vision hack is what you are looking for, or it may not. You may find really the AI just needs to be a little smarter about choosing builds, or scouting you and reacting better. That is all in the works.
REM.ca
Profile Joined July 2010
Canada354 Posts
January 16 2011 14:21 GMT
#98
I'd like to come back and nuance my comment that "The Medium Ai is probably at the silver level."

When I first tried, I played TvP only (about 9 games.....3 per AI difficulty from VE to Medium).

I tried again playing TvZ and found the Medium AI much more difficult than in TvP. It actually beat me a few times.
I have a palm permanently stuck to my face yo.
fyndor
Profile Joined December 2010
United States159 Posts
Last Edited: 2011-01-16 18:17:23
January 16 2011 18:11 GMT
#99
On January 16 2011 23:21 REM.ca wrote:
I'd like to come back and nuance my comment that "The Medium Ai is probably at the silver level."

When I first tried, I played TvP only (about 9 games.....3 per AI difficulty from VE to Medium).

I tried again playing TvZ and found the Medium AI much more difficult than in TvP. It actually beat me a few times.


I may be wrong, but what you might be noticing is the better scouting Z does because it overlords become scouts when it gets speed and it tends to get better information than P and T. P is not using obs or hallucinated phoenix and T is not using scans because the AI I used as a starting point used a vision hack and never developed scouting code. I have tested adding observers to the scouting group, but scouting is handled by built in Blizzard scouting functionality and that code is more worried about finding new expansions than keeping tabs on enemy army composition. So I am going to have to write custom scouting code for observers and scans and the like.

Also, I am cannot remember if Protoss ever makes forward pylons, but it needs to do that more for sure. When balancing the races, Blizzard certainly considers the ability of Protoss to warp in close to the enemy and if the AI is not doing that they are effectively gimping themselves. Show me the Protoss pro that warps everything in at their base and runs it across the map

You may have also noticed Z loves to use burrow micro which noone at my level really micros with burrow, so that tends to throw me off a bit. You are probably going to find you need a raven at some point in the game with Z because I would think otherwise you are going to have to waste a lot of scans.
asin
Profile Joined October 2010
Australia24 Posts
January 16 2011 23:49 GMT
#100
Thanks Fyndor,

I downloaded the maps with the script imported but still I can't seem to choose the AI difficulty level?
Prev 1 2 3 4 5 6 7 13 14 15 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#56
RotterdaM1337
TaKeTV 514
TKL 498
IndyStarCraft 187
SteadfastSC172
BRAT_OK 162
ZombieGrub161
EnkiAlexander 61
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1337
TKL 498
IndyStarCraft 187
SteadfastSC 172
BRAT_OK 162
ZombieGrub161
ProTech86
StarCraft: Brood War
Shuttle 1088
Shine 11
Counter-Strike
fl0m9314
pashabiceps1081
zeus653
Super Smash Bros
Mew2King74
Heroes of the Storm
Liquid`Hasu442
Other Games
summit1g7190
Grubby3620
FrodaN589
Beastyqt583
shahzam492
Trikslyr471
B2W.Neo426
Mlord375
C9.Mang0213
mouzStarbuck113
UpATreeSC71
uThermal64
Tefel9
fpsfer 1
Organizations
Dota 2
PGL Dota 2 - Main Stream2769
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• kabyraGe 196
• Reevou 1
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 22
• 80smullet 19
• FirePhoenix9
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• TFBlade833
Other Games
• imaqtpie869
• WagamamaTV274
Upcoming Events
OSC
3h 32m
ByuN vs Shameless
PiGosaur Cup
1d 3h
The PondCast
2 days
OSC
3 days
CranKy Ducklings
3 days
GSL
4 days
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
4 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
5 days
GSL
5 days
Patches Events
5 days
[ Show More ]
BSL22 NKC (BSL vs China)
5 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Acropolis #4 - GSB
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
Proleague 2026-06-15
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.