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Fyn AI (practice AI on BNet) - Page 14

Forum Index > SC2 General
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CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2011-04-18 10:30:46
April 18 2011 10:29 GMT
#261
This AI works really well.

If left alone, it macros WAY better than the Blizzard AI. It regularly beats my friends who are learning to play the game, and in a totally different way than the Blizzard AI (which usually makes 1 decent 1 base push then goes into 1 or 2 base crap-mode). The FYN is really teaching them to put together a push in the early game, rather than just turtle up on 1 base- with cannons or tanks. (because this thing will take 5 bases on them and crush them lol)

I still find it challenging and am currently in Diamond. It can take about 1 in 5 games off me, usually with quick banshees or being on 4 bases while I'm on 3 and playing lazy. Really, the marine splits vs lings, its Banshee use and it's macro are all very very good. You can 1 base the piss out of it, but if you play the "gentleman's" game for the first few minutes, this thing can really put together a game.

<3 I'll try the new one as soon as I can.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
April 18 2011 10:40 GMT
#262
I hate that this AI protoss and terran does not know how to wall off against zergs.
rewired
Profile Joined November 2010
Canada630 Posts
April 18 2011 10:42 GMT
#263
The AI on medium was actually quite fantastic it actually played very well and acted pretty human like, and it even upgraded my cheese o meter as it likes to banshee rush..........a lot
The road isn't always straight.
Fraggle
Profile Joined May 2010
Norway105 Posts
April 26 2011 09:13 GMT
#264
I've been playing against this ai quite a lot and as long as you don't do cheesy all in's mass ling, 4 gate etc and don't abuse the fact that it's an ai it puts up quite a good fight. The AI seems to not understand how rocks work properly though, like on shattered temple it doesn't take it's 3rd and on xel naga f.ex it tries to kill YOUR gold rocks before actually trying to kill you, so it works best on maps with no rocks, :p so crossfire/metalopolis and just play a macro game against it it's quite excellent.
Just wish it would do some small harassment attacks and it would be awesome. ^^
nyc863
Profile Blog Joined January 2011
200 Posts
April 26 2011 10:38 GMT
#265
the problem with the AI (and I use it, a LOT) is that it doesn't do drops / harass.

When I play too much Fyn AI, and then play a real person, I get surprised by how much harass is happening.

It also does not use force fields to segment your army or do ramp defense - if it did, vP would be so much harder.

On the other hand, if you don't harass the AI, it will execute pretty good macro and expand to 2, 3 and then 5 bases, guard each new base with its army, and come try to kill you pretty regularly, including using back door routes etc.

I'm in silver now and have only recently starting beating the AI maybe 2 out of 3 times, but it is miles better at macro and resource spending than silver players so I use it as a way to learn taking safe expansions, scouting, drops and general awareness while also not slipping too much in macro.
zyce
Profile Blog Joined March 2011
United States649 Posts
Last Edited: 2011-04-28 14:02:36
April 28 2011 13:52 GMT
#266
I use this AI nonstop, 100's of games played. I'm absolutely dying to throw it on the GSL maps and some others. It would be very cool if there was some repository kept off-bnet for people who want to play on a higher variety of maps.

I used this at Bronze to refine my 4gate and 6gate pushes, then at Silver/Gold to refine my Macro. I can beat it on every matchup on Medium in a Macro game, and it's really helped a lot. I don't 4gate anymore because of the strong macro Fyn has helped with, mechanics as well.

Typhon Peaks seems to be broken. It seems to follow Blizzard AI (the one published by Fyndor). It makes 15 SCVs on medium and stops, letting minerals go through the roof every time.
Beauty is not the goal of competitive sports, but high-level sports are a prime venue for the expression of human beauty. The relation is roughly that of courage to war.
dunc
Profile Joined November 2010
Netherlands1105 Posts
April 28 2011 14:33 GMT
#267
Any information on the new version? This custom AI is insanely good, would be cool if you could pick the builds.
fyndor
Profile Joined December 2010
United States159 Posts
May 02 2011 19:39 GMT
#268
On April 28 2011 23:33 dunc wrote:
Any information on the new version? This custom AI is insanely good, would be cool if you could pick the builds.


Yea sry I have been slacking. On a positive note I have been playing instead of coding so now im GOLD! Lol, but seriously though, the code is so close to being able choose builds I really should just finish it :X. Basically at this point I need to find someones code (can be extracted out of existing mods/maps) that has the ability to "reset" the map and at that point it will be basically ready after some code cleanup. I have plenty example I have seen of maps with this feature (Obs maps for instance obviously have the ability to reset the players bases and the rest of the map). I just need to pick a map with a good implementation that and copy it. After seeing YABOT's implementation of this feature I know I want no part in recreating that wheel. Some code in that stuff just screamed to me that some poor soul probably spent hours tweaking it so they could get the zerg larva to be sitting there ready to be made in to drones as the game starts.

BUT keep in mind even after I add build selection that still leaves you with the builds that are built-in to it to choose from which you may not be all that happy with. The whole build selection project was really just intended as a setup to the build rework project, so that I could easily get feedback about a particular build.
dunc
Profile Joined November 2010
Netherlands1105 Posts
May 03 2011 11:44 GMT
#269
On May 03 2011 04:39 fyndor wrote:
Show nested quote +
On April 28 2011 23:33 dunc wrote:
Any information on the new version? This custom AI is insanely good, would be cool if you could pick the builds.


Yea sry I have been slacking. On a positive note I have been playing instead of coding so now im GOLD! Lol, but seriously though, the code is so close to being able choose builds I really should just finish it :X. Basically at this point I need to find someones code (can be extracted out of existing mods/maps) that has the ability to "reset" the map and at that point it will be basically ready after some code cleanup. I have plenty example I have seen of maps with this feature (Obs maps for instance obviously have the ability to reset the players bases and the rest of the map). I just need to pick a map with a good implementation that and copy it. After seeing YABOT's implementation of this feature I know I want no part in recreating that wheel. Some code in that stuff just screamed to me that some poor soul probably spent hours tweaking it so they could get the zerg larva to be sitting there ready to be made in to drones as the game starts.

BUT keep in mind even after I add build selection that still leaves you with the builds that are built-in to it to choose from which you may not be all that happy with. The whole build selection project was really just intended as a setup to the build rework project, so that I could easily get feedback about a particular build.


<3 It's fine, I'm happy with the current build it would just be nice to practice my Terran without it trying to carrier rush me every game(GODDAMN IT!).

Grats on the promotion at least and keep up the good work!
Tyree
Profile Joined November 2010
1508 Posts
May 03 2011 11:52 GMT
#270
One of my "WoW friends" got into SC2 and was totally lost, told him to try this A.I and from Johnny Bronze he is now up at 20th something rank in Gold, and that is all due to this A.I which has helped him alot. It can teach new players how to macro up while at the same time constantly being in battles and having to perform micro, Blizzard A.I always attacks at 6-7th minute mark, once fended off, players are too safe and can macro.
★ Top Gun ★
nyc863
Profile Blog Joined January 2011
200 Posts
May 05 2011 07:18 GMT
#271
It would be great if you can do build selection, if you mean "pick an opening".

As it stands I have to play TvZ a dozen times in order to encounter one single base roach rush, which I need practice on, badly..
preacha
Profile Joined January 2010
Norway210 Posts
May 14 2011 12:40 GMT
#272
i just tried it yesterday beat it on medium and hard on the first try. but, tried to go very hard and insane...i got owned xD really fun playing this ai :D
dont pet a burning dog
JoonX
Profile Joined January 2011
Canada72 Posts
June 03 2011 03:39 GMT
#273
There were a few things I noticed while playing this AI that if fixed could help optimize it a lot. The AI killing the opponent's gold rocks at maps like xelnaga can really be detrimental to a player practicing against timings against the 10 poo, 7RR, and marauders with shells. Also Ive notice that the queens tend to wander sometimes to a different hatches. Ive seen 2-3 queens on one hatch while the other hatch have none. Finally, Ive seen that the AI limits its unit production in some instances. Sometimes when it hits around 152 food it stops production and just wastes time doing nothing. Finally, can something be done with the early lings suiciding against a walling zealot.

I really appreciate this AI and how it helped me improve my game. These were just my observations. Thanks a lot for this AI.
There is no such things as counters. Only responses. Good or bad? Up to you.
sleep
Profile Joined August 2010
United States47 Posts
August 06 2011 21:40 GMT
#274
it seems a bit broken on the new 1v1 ladder maps (doesn't expand and doesn't seem to make a lot of units). basically the same thing that used to happen on typhon peaks.
Tatari
Profile Blog Joined January 2011
United States1179 Posts
September 21 2011 23:34 GMT
#275
I've loved this AI for warming up. It's insanely awesome since uh... the only other AI I have is the Blizzard AI. T_T

But the Fyn AI maps don't work at all with the new patch. It says that there's a syntax error, and the AI and I don't spawn at all.
A fed jungler is no longer a jungler, but a terrorist.
divertiti
Profile Joined August 2010
Canada106 Posts
September 22 2011 00:00 GMT
#276
Ya it's broken now, Fyndor, any plan to fix it?
alonestar_ak
Profile Joined June 2010
Afghanistan31 Posts
September 22 2011 15:10 GMT
#277
The GT AI is fixed now with patch 1.14. Fyn Ai is based on GT AI, and GT AI is developed more frequently then Fyn AI now. You may want to try the newest GT AI while waiting Fyn AI to fix.
fyndor
Profile Joined December 2010
United States159 Posts
Last Edited: 2011-09-30 16:34:51
September 30 2011 16:33 GMT
#278
If I get time I will try and fix but I have a lot of non-Fyn AI stuff on my plate right now. Personally I don't even use Fyn AI myself anymore to be honest. I like the added features of the Macro or Die maps (search "+macro +die" in BNet custom games).
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
October 26 2011 05:19 GMT
#279
I miss this ;(, this mod made up 60 - 75% of all my starcraft time, online and offline! This made exploring the editor so much more rewarding... please fix the AI, I would hate to see such a good thing go to waste

(and this really is much better than getting my workers punished with some scripted nuke whenever I answer the phone or some shit... I would rather be punished by units at my door than some stupid scripted tragedy...)
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
fyndor
Profile Joined December 2010
United States159 Posts
Last Edited: 2011-10-26 17:49:43
October 26 2011 17:31 GMT
#280
On October 26 2011 14:19 XerrolAvengerII wrote:
I miss this ;(, this mod made up 60 - 75% of all my starcraft time, online and offline! This made exploring the editor so much more rewarding... please fix the AI, I would hate to see such a good thing go to waste

(and this really is much better than getting my workers punished with some scripted nuke whenever I answer the phone or some shit... I would rather be punished by units at my door than some stupid scripted tragedy...)


I usually play it with that turned off and only turn it on when I think I have stuff down pat enough so that I shouldn't ever get nuked. My main complaint about Macro or Die is that it is only on a few maps.

Edit: I am not totally opposed to updating the maps. I am just really busy at the moment. I have my first kid on the way with my girlfriend trying to keep me busy every chance she can getting stuff like the baby room ready. With my free time I prefer to actually play the game which I guess has paid off, since if you look at my OP it says I am Silver even though by this point I have two accounts in Plat :D I will try to update it sometime soon, but I am not going to promise any certain date because like I said, I am really busy right now and if I make a promise I will probably just make a liar out of myself.
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