Fyn AI (practice AI on BNet) - Page 12
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Pwere
Canada1556 Posts
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MrGreyness
Australia35 Posts
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fyndor
United States159 Posts
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jisaeltl
83 Posts
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frozt_
United States234 Posts
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fyndor
United States159 Posts
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Bizarro252
180 Posts
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DigitalisDestructi
United States488 Posts
On March 17 2011 04:38 Bizarro252 wrote: Did something happen to the AI? Just played a 1v1 on xel naga vs med zerg and he made like 8 lings and 1 roach, never expanded just sent drones to the expansions and did nothing.... wasnt like that last time I used it... Fyn AI is based on Green Tea AI, which has 17 commanders for terran, 17 for protoss, and 9 for zerg. Each commander does different build, obviously. However, when transitioning into the mid-game, I think the AI will then respond to your army composition. Can Master Fyn comfirm? ![]() | ||
T0fuuu
Australia2275 Posts
On March 16 2011 13:36 fyndor wrote: Sorry I took so long, but the maps I published to NA have been updated to reflect the current 1v1 map pool. Let me know if there are any issues. I dont see any new maps when i search for fyn ai. Do they have different names this time ?? | ||
fyndor
United States159 Posts
On March 17 2011 08:59 T0fuuu wrote: I dont see any new maps when i search for fyn ai. Do they have different names this time ?? As you apparently realized and so did jpaugh78 who sent me a PM, I was dumb and forgot to ensure the maps were marked as public. I have just republished them as public. Sorry its been a while and a forgot a quirk in the software the marks maps a private when changes are made. Let me know if you have any problems. | ||
fyndor
United States159 Posts
On March 17 2011 05:04 DigitalisDestructi wrote: Fyn AI is based on Green Tea AI, which has 17 commanders for terran, 17 for protoss, and 9 for zerg. Each commander does different build, obviously. However, when transitioning into the mid-game, I think the AI will then respond to your army composition. Can Master Fyn comfirm? ![]() I am pretty sure you are talking about a Green Tea version ahead of what I have published on the servers. In short the Terran and Protoss in Fyn have fewer builds to choose from than the next Green Tea version. I am trying to decide right now if I want to go ahead and publish that version or wait until I can add in the next round of modifications I intend to make. On that front I just found out my computer is working again which has all the source code on it so I intended to take up the AI project again starting this weekend. How the hell a computer can completely refuse to start one day then work another? And even weirder was that it was almost like starting a car yesterday when I randomly decided to press the ON button while I was in that room just for kicks. I pressed the button and let it go and it seemed like the fans went a split second longer before stopping than I had remembered it doing when I first realized it wasnt working. So I pressed the button and held it even longer (like 2 sec) and the computer seemed to almost "crank over". So the next time I pressed it and held for like 5 sec and it started. If that was the behavior previously I wouldn't think anything of it but I have never seen this or any other computer do that. Seems pretty weird. | ||
ZaplinG
United States3818 Posts
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Buddhist
United States658 Posts
On March 17 2011 10:29 fyndor wrote: I am pretty sure you are talking about a Green Tea version ahead of what I have published on the servers. In short the Terran and Protoss in Fyn have fewer builds to choose from than the next Green Tea version. I am trying to decide right now if I want to go ahead and publish that version or wait until I can add in the next round of modifications I intend to make. On that front I just found out my computer is working again which has all the source code on it so I intended to take up the AI project again starting this weekend. How the hell a computer can completely refuse to start one day then work another? And even weirder was that it was almost like starting a car yesterday when I randomly decided to press the ON button while I was in that room just for kicks. I pressed the button and let it go and it seemed like the fans went a split second longer before stopping than I had remembered it doing when I first realized it wasnt working. So I pressed the button and held it even longer (like 2 sec) and the computer seemed to almost "crank over". So the next time I pressed it and held for like 5 sec and it started. If that was the behavior previously I wouldn't think anything of it but I have never seen this or any other computer do that. Seems pretty weird. You don't have to crankstart your computer every time you turn it on? How else do you get the engine running? | ||
jisaeltl
83 Posts
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Buddhist
United States658 Posts
On March 15 2011 08:49 frozt_ wrote: I would never recommend using the computer AI to practice, because you won't get any better against an actual player for the soul purpose that the builds the computer does are not even remotely similar to what actual players do. However, using the computer to practice a build order or building placement is very use full. Fyn AI is actually pretty challenging. It's a good way to test something like... "Well if the AI can do that and kill me, even if it's unlikely for a player to do it, he can too, so what I did isn't safe". | ||
jisaeltl
83 Posts
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dunc
Netherlands1105 Posts
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fyndor
United States159 Posts
Btw thanks to these guys, Playing SC2 on a Wacom Cintiq (Tablet Monitor) , for the free publicity on Reddit and Youtube ![]() Edit: I think I will also publish the maps files this time so others can more easily spread the updates to the other non-NA servers. The change will be that to publish a map you open up the file with the Galaxy editor, then go to the publish screen and publish it. Basically cuts out a few steps. If I do end up doing this (currently the plan) I will amend the guide to reflect the changes to the process. | ||
fyndor
United States159 Posts
Let me know if there are any problems. Edit: I have had to remove faitest, the alpha version of the next Fyn AI, to make room for the new map. I will add it back when I am ready with the next round of changes (larva fix) under a different account. | ||
Robqxz
Germany78 Posts
We are going to test them in a minute, just to go sure everything went well. If any problems occur, I'll update this post to let you know. Else, it should all work fine. The maps we updated are: Slag Pits (Fyn AI) Backwater Gulch (Fyn AI) Typhon Peaks (Fyn AI) The Shattered Temple (Fyn AI) Furthermore we added: Tal'Darim Altar LE (Fyn AI) Shakuras Plateau 1.3 (Fyn AI) Don't be confused, there was an older version of Shakuras Plateau Fyn AI uploaded by BlackGun, so I had to add "1.3" to the name. These six maps were all taken from the *.zip that Fyndor provided to download. We just published them without any further changes. Thus, we have all maps from the latest 1v1 mappool on the EU server, since XNC and Scrap Station have already been up, as well as Delta Quadrant and Metalopolis. Thanks for all the work, once more! ![]() | ||
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