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Fyn AI (practice AI on BNet) - Page 12

Forum Index > SC2 General
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Pwere
Profile Joined April 2010
Canada1557 Posts
March 13 2011 05:18 GMT
#221
Is Fyn currently the best non-cheating AI out there?
MrGreyness
Profile Joined March 2010
Australia35 Posts
March 13 2011 06:38 GMT
#222
I tried the FAItest map on NA and found that when I told the medium zerg AI to do a 6 pool and 8 pool, it ended up going 16 hatch into 2 base roach/hydra or muta. I was playing Protoss if that helps.
fyndor
Profile Joined December 2010
United States159 Posts
March 14 2011 14:24 GMT
#223
Sorry I didn't upload the new maps this weekend. It was a bit of a crazy weekend for me. I will try and upload the new maps tonight.
jisaeltl
Profile Joined May 2010
83 Posts
March 14 2011 23:44 GMT
#224
any tips on TvP very hard? No matter what I do I can't seem to beat the ai, its always 5-10 probes ahead of me due to chrono boost and gets a shit ton more minerals, which lets it safely expand which lets it get more minerals... : (
adadasdsdawdads
frozt_
Profile Joined January 2011
United States234 Posts
March 14 2011 23:49 GMT
#225
I would never recommend using the computer AI to practice, because you won't get any better against an actual player for the soul purpose that the builds the computer does are not even remotely similar to what actual players do. However, using the computer to practice a build order or building placement is very use full.
Practice and dedication reveals the greatness within a player
fyndor
Profile Joined December 2010
United States159 Posts
March 16 2011 04:36 GMT
#226
Sorry I took so long, but the maps I published to NA have been updated to reflect the current 1v1 map pool. Let me know if there are any issues.
Bizarro252
Profile Joined January 2011
180 Posts
March 16 2011 19:38 GMT
#227
Did something happen to the AI? Just played a 1v1 on xel naga vs med zerg and he made like 8 lings and 1 roach, never expanded just sent drones to the expansions and did nothing.... wasnt like that last time I used it...
DigitalisDestructi
Profile Joined November 2010
United States488 Posts
March 16 2011 20:04 GMT
#228
On March 17 2011 04:38 Bizarro252 wrote:
Did something happen to the AI? Just played a 1v1 on xel naga vs med zerg and he made like 8 lings and 1 roach, never expanded just sent drones to the expansions and did nothing.... wasnt like that last time I used it...

Fyn AI is based on Green Tea AI, which has 17 commanders for terran, 17 for protoss, and 9 for zerg. Each commander does different build, obviously. However, when transitioning into the mid-game, I think the AI will then respond to your army composition. Can Master Fyn comfirm?
Deus Ex is awesome -- soundcloud.com/user9260191 -- soundclick.com/ekarinsm -- purevolume.com/ekarinsm
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
March 16 2011 23:59 GMT
#229
On March 16 2011 13:36 fyndor wrote:
Sorry I took so long, but the maps I published to NA have been updated to reflect the current 1v1 map pool. Let me know if there are any issues.

I dont see any new maps when i search for fyn ai. Do they have different names this time ??
fyndor
Profile Joined December 2010
United States159 Posts
March 17 2011 01:18 GMT
#230
On March 17 2011 08:59 T0fuuu wrote:
Show nested quote +
On March 16 2011 13:36 fyndor wrote:
Sorry I took so long, but the maps I published to NA have been updated to reflect the current 1v1 map pool. Let me know if there are any issues.

I dont see any new maps when i search for fyn ai. Do they have different names this time ??


As you apparently realized and so did jpaugh78 who sent me a PM, I was dumb and forgot to ensure the maps were marked as public. I have just republished them as public. Sorry its been a while and a forgot a quirk in the software the marks maps a private when changes are made. Let me know if you have any problems.
fyndor
Profile Joined December 2010
United States159 Posts
March 17 2011 01:29 GMT
#231
On March 17 2011 05:04 DigitalisDestructi wrote:
Show nested quote +
On March 17 2011 04:38 Bizarro252 wrote:
Did something happen to the AI? Just played a 1v1 on xel naga vs med zerg and he made like 8 lings and 1 roach, never expanded just sent drones to the expansions and did nothing.... wasnt like that last time I used it...

Fyn AI is based on Green Tea AI, which has 17 commanders for terran, 17 for protoss, and 9 for zerg. Each commander does different build, obviously. However, when transitioning into the mid-game, I think the AI will then respond to your army composition. Can Master Fyn comfirm?


I am pretty sure you are talking about a Green Tea version ahead of what I have published on the servers. In short the Terran and Protoss in Fyn have fewer builds to choose from than the next Green Tea version. I am trying to decide right now if I want to go ahead and publish that version or wait until I can add in the next round of modifications I intend to make.

On that front I just found out my computer is working again which has all the source code on it so I intended to take up the AI project again starting this weekend. How the hell a computer can completely refuse to start one day then work another? And even weirder was that it was almost like starting a car yesterday when I randomly decided to press the ON button while I was in that room just for kicks. I pressed the button and let it go and it seemed like the fans went a split second longer before stopping than I had remembered it doing when I first realized it wasnt working. So I pressed the button and held it even longer (like 2 sec) and the computer seemed to almost "crank over". So the next time I pressed it and held for like 5 sec and it started. If that was the behavior previously I wouldn't think anything of it but I have never seen this or any other computer do that. Seems pretty weird.
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
March 17 2011 01:49 GMT
#232
Your computer is absorbing your ai and is starting to develope a personality of its own...
Don't believe the florist when he tells you that the roses are free
Buddhist
Profile Joined April 2010
United States658 Posts
March 17 2011 06:18 GMT
#233
On March 17 2011 10:29 fyndor wrote:
Show nested quote +
On March 17 2011 05:04 DigitalisDestructi wrote:
On March 17 2011 04:38 Bizarro252 wrote:
Did something happen to the AI? Just played a 1v1 on xel naga vs med zerg and he made like 8 lings and 1 roach, never expanded just sent drones to the expansions and did nothing.... wasnt like that last time I used it...

Fyn AI is based on Green Tea AI, which has 17 commanders for terran, 17 for protoss, and 9 for zerg. Each commander does different build, obviously. However, when transitioning into the mid-game, I think the AI will then respond to your army composition. Can Master Fyn comfirm?


I am pretty sure you are talking about a Green Tea version ahead of what I have published on the servers. In short the Terran and Protoss in Fyn have fewer builds to choose from than the next Green Tea version. I am trying to decide right now if I want to go ahead and publish that version or wait until I can add in the next round of modifications I intend to make.

On that front I just found out my computer is working again which has all the source code on it so I intended to take up the AI project again starting this weekend. How the hell a computer can completely refuse to start one day then work another? And even weirder was that it was almost like starting a car yesterday when I randomly decided to press the ON button while I was in that room just for kicks. I pressed the button and let it go and it seemed like the fans went a split second longer before stopping than I had remembered it doing when I first realized it wasnt working. So I pressed the button and held it even longer (like 2 sec) and the computer seemed to almost "crank over". So the next time I pressed it and held for like 5 sec and it started. If that was the behavior previously I wouldn't think anything of it but I have never seen this or any other computer do that. Seems pretty weird.

You don't have to crankstart your computer every time you turn it on? How else do you get the engine running?
jisaeltl
Profile Joined May 2010
83 Posts
March 17 2011 06:42 GMT
#234
after around 7 attempts I finally beat very hard TvZ... the key was Griffith 4OC --> aggressively expo --> early double upgrades --> mid-game siege tank crawl to try to take down some hatches --> thor switch after too many ultras and mutas --> stop making SCV's after you have ~100

[image loading]
adadasdsdawdads
Buddhist
Profile Joined April 2010
United States658 Posts
March 17 2011 07:20 GMT
#235
On March 15 2011 08:49 frozt_ wrote:
I would never recommend using the computer AI to practice, because you won't get any better against an actual player for the soul purpose that the builds the computer does are not even remotely similar to what actual players do. However, using the computer to practice a build order or building placement is very use full.

Fyn AI is actually pretty challenging. It's a good way to test something like... "Well if the AI can do that and kill me, even if it's unlikely for a player to do it, he can too, so what I did isn't safe".
jisaeltl
Profile Joined May 2010
83 Posts
March 17 2011 08:32 GMT
#236
the AI is good for practicing overall things like macro and generalized production capability of various builds, especially on levels of difficulty where the AI receives income multipliers as the detrimental effects of any slip-up such as getting supply blocked or simply forgetting to make units is amplified.
adadasdsdawdads
dunc
Profile Joined November 2010
Netherlands1105 Posts
March 20 2011 23:17 GMT
#237
Can't wait for the new version. This is amazing!
fyndor
Profile Joined December 2010
United States159 Posts
Last Edited: 2011-03-22 20:53:27
March 22 2011 20:02 GMT
#238
I will try and update the maps that changed to reflect the 1.3 ladder later tonight.

Btw thanks to these guys, Playing SC2 on a Wacom Cintiq (Tablet Monitor) , for the free publicity on Reddit and Youtube

Edit: I think I will also publish the maps files this time so others can more easily spread the updates to the other non-NA servers. The change will be that to publish a map you open up the file with the Galaxy editor, then go to the publish screen and publish it. Basically cuts out a few steps. If I do end up doing this (currently the plan) I will amend the guide to reflect the changes to the process.
fyndor
Profile Joined December 2010
United States159 Posts
Last Edited: 2011-03-23 08:43:34
March 23 2011 08:33 GMT
#239
I have updated the maps to reflect the newest patches changes on the NA servers. If you are one of the people that have been publishing maps on other servers I have added the maps with the script already imported in to them to the download section of the Fyn AI site. I have not updated the guide yet to reflect how to use the map files (its pretty late in Texas :X), but its pretty easy. Just open them up and hit the publish button and do all the steps from there per usual.

Let me know if there are any problems.

Edit: I have had to remove faitest, the alpha version of the next Fyn AI, to make room for the new map. I will add it back when I am ready with the next round of changes (larva fix) under a different account.
Robqxz
Profile Joined February 2011
Germany78 Posts
March 23 2011 12:28 GMT
#240
My buddy Phil and I have uploaded and updated the maps from the current 1v1 map pool to the EU Server.

We are going to test them in a minute, just to go sure everything went well. If any problems occur, I'll update this post to let you know. Else, it should all work fine.

The maps we updated are:
Slag Pits (Fyn AI)
Backwater Gulch (Fyn AI)
Typhon Peaks (Fyn AI)
The Shattered Temple (Fyn AI)

Furthermore we added:
Tal'Darim Altar LE (Fyn AI)
Shakuras Plateau 1.3 (Fyn AI)

Don't be confused, there was an older version of Shakuras Plateau Fyn AI uploaded by BlackGun, so I had to add "1.3" to the name.

These six maps were all taken from the *.zip that Fyndor provided to download. We just published them without any further changes.

Thus, we have all maps from the latest 1v1 mappool on the EU server, since XNC and Scrap Station have already been up, as well as Delta Quadrant and Metalopolis.

Thanks for all the work, once more!
You can't spell Voidray without 'idra'.
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