• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:01
CEST 15:01
KST 22:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy0GSL CK: More events planned pending crowdfunding0Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) $5,000 WardiTV TLMC tournament - Presented by Monster Energy GSL CK: More events planned pending crowdfunding Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
Pros React To: JaeDong vs Queen [BSL22] RO32 Group Stage ASL21 General Discussion so ive been playing broodwar for a week straight. Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group E
Strategy
Muta micro map competition Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Korean words The Chess Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1549 users

Fyn AI (practice AI on BNet) - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 15 Next All
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
February 08 2011 19:10 GMT
#181
Do you know what would make me laugh? If I could take 1 Fyn AI and put it against 2 or 3 blizzard AI for fun.... Wish I could see that, but selecting AI customization for each player would require fancier scripted menues and what not.... still, maybe a zillion years in the future we may be able to see something like this xD
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
fyndor
Profile Joined December 2010
United States159 Posts
Last Edited: 2011-02-08 19:47:59
February 08 2011 19:46 GMT
#182
On February 09 2011 04:10 XerrolAvengerII wrote:
Do you know what would make me laugh? If I could take 1 Fyn AI and put it against 2 or 3 blizzard AI for fun.... Wish I could see that, but selecting AI customization for each player would require fancier scripted menues and what not.... still, maybe a zillion years in the future we may be able to see something like this xD


Um its possible but I don't know if it would be worth the effort to keep the new and old AI in parallel
nyc863
Profile Blog Joined January 2011
200 Posts
February 09 2011 06:19 GMT
#183
congrats on this AI I really enjoy playing it, if only because it is more calming than playing a person and sometimes I want that. I'm still bronze, but the blizzard AI is hopeless by comparison. Medium AI will mostly roll me unless I save and load the game one or two times to fix big mistakes like supply block or positioning mistakes.

It always expands before me, and it always streams in an attack, it always macros almost perfectly. If my macro is not good, I am on the back foot and then my macro slips further, then I lose. If the AI could play battle.net I am sure it would be up to diamond league purely based on its insistent early attack and perfect one then two base macro.

Wishes for this AI:

I wish it would identify my units that are racking up kills, and focus on how to dislodge them. The AI wastes itself on in repeated patterns on siege tanks and bunkers, to take just one example. How about when it loses a unit making a guess about what opposing static defense was responsible then avoiding static defenses that are racking up kills, at least until it builds double the force? For example take an island and build a lot of turrets then watch it burn through its minerals failing to avoid repeated mistakes.

When it makes a decision, (attack / retreat), don't keep re-evaluating the decision every 1/2 second. Or do internally, but be more human about sticking to a recent previously made decision for at least a few seconds. All the time I see the AI wiggle back and forward as it changes its mind about whether it can win or not. How about predicting my invisible army size based on observing how fast the visible one was growing? If AI army < predicted army (rather than last observed army), don't attack without counter unit advantages.

An ability for me to choose in advance what units it is going to focus on. Obviously this makes it easy to counter, however it is useful for gaining micro skills against (for example) "mass carriers". (sorry if these are options somewhere)

A way to set at the start whether it should always attack, or turtle up and build defenses. I don't get any practice at assaulting a defended base. AI seems to always attack as much as it can.. always.. so since I know it wastes resources on static defenses, if I can hold against the attack, it isn't long before I'm accumulating a bigger army.
Buddhist
Profile Joined April 2010
United States658 Posts
Last Edited: 2011-02-09 06:46:24
February 09 2011 06:41 GMT
#184
Would it be possible to buff the AI's decision making as far as attacking goes? It tends to just keep sending waves and waves of relatively small numbers of units, at least on "Hard".

Also, can you add the GSL maps? Terminus RE, Taldarim Altar, Crossfire SE, etc.
On February 09 2011 04:46 fyndor wrote:
Show nested quote +
On February 09 2011 04:10 XerrolAvengerII wrote:
Do you know what would make me laugh? If I could take 1 Fyn AI and put it against 2 or 3 blizzard AI for fun.... Wish I could see that, but selecting AI customization for each player would require fancier scripted menues and what not.... still, maybe a zillion years in the future we may be able to see something like this xD


Um its possible but I don't know if it would be worth the effort to keep the new and old AI in parallel

Well I'd like to see it. Definitely not top priority, but would be pretty cool to have a choice.
REM.ca
Profile Joined July 2010
Canada354 Posts
February 09 2011 18:30 GMT
#185
Have you been improving the ai lately? Cause it feels like it's getting more and more difficult to beat. Bah, maybe I'm just getting worse and worse.
I have a palm permanently stuck to my face yo.
Robqxz
Profile Joined February 2011
Germany78 Posts
February 11 2011 18:00 GMT
#186
As Fyndor posted a few days ago, the development has to pause because of hardware issues. Anyway, I really like this AI and enjoy playing against it. Thanks for the good work!

Oh and it would be really cool to have the new GSL maps, as Buddhist already requested. I read you might have a problem uploading them on your account, as it is limited to 10 maps. I could lend you my 10 map spaces on the EU Server, if that helps.

I don't know how much work it takes to make the AI work on different maps though, so don't feel rushed. Just wanted to show my appreciation and offer my map spaces.
You can't spell Voidray without 'idra'.
fyndor
Profile Joined December 2010
United States159 Posts
Last Edited: 2011-02-11 20:05:17
February 11 2011 20:02 GMT
#187
The only map i have changed since the Starcraft 1.2 patch has been the FAITest map on NA which I used to test online functionality in the next version since the offline version works slightly differently (annoying!). I intend on helping out publishing a few extra maps to NA myself with my girlfriends account, but I am waiting until I release the next version of the AI. My computer is still broken and I don't have the money atm to really fix it. When I get off my butt and decide to quit playing the game and instead develop the AI again on my girlfriends free laptop she got a few months ago (THANKS SONY!), I will go buy a USB harddrive enclosure so I can get the data off the drive and into the laptop. Sorry I just wanted to take a week or so to actually play again

As far as EU is concerned any maps would always have to come from someone other than me. There is code and directions here on how to publish maps. These directions will change in the future, but you can use them to publish the current version right now with different maps that are not posted on your server. In the future I think what I will do is have you guys request specific maps, and I will package the AI in to map files for the requested maps and have those files downloadable. I will always keep the code open source, but I think it would just be easier for everyone if I just packaged the AI in to the maps and just gave you the map files to publish on your servers, especially with the new changes to the AI. Once you get to the point of having the map file, publishing become super simple to learn.
NaldoR
Profile Joined November 2010
Singapore2198 Posts
February 14 2011 13:33 GMT
#188
hey are any of the maps published on NA? i somehow cannot find anything...
fyndor
Profile Joined December 2010
United States159 Posts
Last Edited: 2011-02-14 15:28:26
February 14 2011 15:26 GMT
#189
On February 14 2011 22:33 Hopelessnoob wrote:
hey are any of the maps published on NA? i somehow cannot find anything...


They were still published on NA last night. I will check over lunch time but they should still be there. Go to Create Game. Select popular from the drop down and search for "fyn". You may have to select Melee game type to find them, I can't remember what other category they are published under.
dizzy101
Profile Joined August 2010
Netherlands2066 Posts
February 14 2011 16:45 GMT
#190
I've been using this AI a lot, and I've been really enjoying it. As a silver player, it oftentimes kicks my ass. Keep up the good work!
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
February 14 2011 16:52 GMT
#191
I was playing around with maps with this AI somewhat and I noticed that just like Blizzard AI this one also does not wall off on its ramp with makes my games as Zerg vs AI very easy.

Basically whenever I win a fight I need to stop myself from attacking his base or the game ends there.
Also testing any early speedling play kills the AI
fyndor
Profile Joined December 2010
United States159 Posts
February 14 2011 20:04 GMT
#192
On February 15 2011 01:52 -Archangel- wrote:
I was playing around with maps with this AI somewhat and I noticed that just like Blizzard AI this one also does not wall off on its ramp with makes my games as Zerg vs AI very easy.

Basically whenever I win a fight I need to stop myself from attacking his base or the game ends there.
Also testing any early speedling play kills the AI


At some point I would like to fix this but I am still trying to figure out a way to do it that doesn't require me hard-coding positions for each map for each spawn point. I would like this AI to remain publishable on maps other than just the 1v1 Blizzard published maps and it may be hard to really keep that manageable if I had to hard code building positions. I may ultimately have to do that, but I am not going to rush to that solution and would rather get better acquainted with the API and see if I can figure out a better solution.
Overpowered
Profile Joined January 2011
Czech Republic764 Posts
Last Edited: 2011-02-16 20:22:47
February 16 2011 20:20 GMT
#193
I am high Silver/Gold player and I can beat Blizzard Insane AI by macro game no problem. But Terran FynAI with Hard+ difficulty completely steamrolls me. MMM, Raven push, Tanks, Mech, it even nuked my pylons! I think I am doing some terrible mistake :D

Anyways, great AI, good work!
Just another gold Protoss...
jpaugh78
Profile Joined May 2010
United States179 Posts
March 01 2011 22:34 GMT
#194
Is there any chance we can get the Fyn AI onto the new ladder maps they just released?
nyc863
Profile Blog Joined January 2011
200 Posts
March 02 2011 06:18 GMT
#195
Can any GOLD player upload a replay of beating the Fyn AI on Xel Naga caverns, TvZ, without rushing the AI when it still on one base, and without abusing the AI weakness to drops .. ?? (on medium)

I'm kind of curious to know if beating it via expanding to two then three bases requires more than gold level skills..
Consummate
Profile Joined April 2010
Australia191 Posts
March 02 2011 06:27 GMT
#196
I played this awhile ago and recently lost it on my recently played tab, it no longer shows up on the custom game list (in melee or custom tab), anyway to play it?
lol
nyc863
Profile Blog Joined January 2011
200 Posts
March 02 2011 06:39 GMT
#197
just create game from multi user, find it, and download it then it will be in single player.
Consummate
Profile Joined April 2010
Australia191 Posts
Last Edited: 2011-03-02 06:51:15
March 02 2011 06:48 GMT
#198
ahhh, so it is, thanks!

EDIT: Got a question.

I downloaded the Shakuras Plateau version from the link the OP posted on the first page (I used to play on the Metalopolis version), is there a way to add that to my single player list or do I have to publish it? Because I tried publishing it, but I have no idea what to do, it said I can't publish it because of the name (that was appearing on the left side) and I changed the name to heaps of random stuff but still didn't let me publish it so I am guessing the name wasn't the problem =/

No idea how it works.
lol
Kinky
Profile Blog Joined September 2008
United States4126 Posts
March 02 2011 06:54 GMT
#199
You can drag the map file directly onto your SC2 exe if you're having trouble opening it.
nyc863
Profile Blog Joined January 2011
200 Posts
March 02 2011 08:40 GMT
#200
As an example here is a replay of my defeat of the AI on Xel Naga in TvP, from three bases.

I am not so proud, I never scouted and had no idea where his army was, but find Z much harder, hence my question I'd be really curious to see what ladder level can comfortably defeat Z Fyn AI as TvZ ..

https://docs.google.com/leaf?id=0B788RleKE0ipMDlmNWNhOTctYjQxMi00MGQ4LWJhMDktMzZhZmY0ZDc5YWFh&hl=en_GB&authkey=CLKK2Do
Prev 1 8 9 10 11 12 15 Next All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
#4
RotterdaM563
TKL 269
SteadfastSC143
Rex128
IndyStarCraft 123
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 563
TKL 269
Lowko241
SteadfastSC 143
Rex 128
IndyStarCraft 123
ProTech112
Codebar 92
Livibee 60
StarCraft: Brood War
Calm 5437
Bisu 2782
Jaedong 1746
Horang2 1406
Shuttle 829
Hyuk 622
Larva 476
Stork 421
Mini 421
Soma 417
[ Show more ]
actioN 319
Light 289
Rush 261
Snow 216
EffOrt 203
Aegong 182
ZerO 168
ggaemo 165
Leta 132
Pusan 100
Last 98
PianO 88
Hyun 82
Bale 82
hero 71
Sharp 57
scan(afreeca) 55
ToSsGirL 51
Barracks 44
sSak 30
Backho 29
Shine 28
Shinee 25
910 25
soO 23
Terrorterran 18
HiyA 14
zelot 13
Movie 12
Rock 12
SilentControl 11
GoRush 10
JulyZerg 9
ajuk12(nOOB) 7
Icarus 4
Dota 2
Gorgc6154
Counter-Strike
olofmeister2574
fl0m1233
x6flipin258
edward60
Super Smash Bros
Mew2King88
Other Games
singsing2310
Liquid`RaSZi1385
B2W.Neo810
hiko447
crisheroes418
DeMusliM238
XaKoH 191
ArmadaUGS53
ZerO(Twitch)10
Organizations
Counter-Strike
PGL16823
StarCraft: Brood War
lovetv 18
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• HappyZerGling 56
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1855
Upcoming Events
Replay Cast
10h 59m
The PondCast
20h 59m
CranKy Ducklings
1d 10h
WardiTV Team League
1d 21h
Replay Cast
2 days
CranKy Ducklings
2 days
WardiTV Team League
2 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV Team League
3 days
OSC
3 days
BSL
4 days
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
4 days
GSL
5 days
Replay Cast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.