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Fyn AI (practice AI on BNet) - Page 10

Forum Index > SC2 General
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XerrolAvengerII
Profile Joined January 2010
United States510 Posts
February 08 2011 19:10 GMT
#181
Do you know what would make me laugh? If I could take 1 Fyn AI and put it against 2 or 3 blizzard AI for fun.... Wish I could see that, but selecting AI customization for each player would require fancier scripted menues and what not.... still, maybe a zillion years in the future we may be able to see something like this xD
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
fyndor
Profile Joined December 2010
United States159 Posts
Last Edited: 2011-02-08 19:47:59
February 08 2011 19:46 GMT
#182
On February 09 2011 04:10 XerrolAvengerII wrote:
Do you know what would make me laugh? If I could take 1 Fyn AI and put it against 2 or 3 blizzard AI for fun.... Wish I could see that, but selecting AI customization for each player would require fancier scripted menues and what not.... still, maybe a zillion years in the future we may be able to see something like this xD


Um its possible but I don't know if it would be worth the effort to keep the new and old AI in parallel
nyc863
Profile Blog Joined January 2011
200 Posts
February 09 2011 06:19 GMT
#183
congrats on this AI I really enjoy playing it, if only because it is more calming than playing a person and sometimes I want that. I'm still bronze, but the blizzard AI is hopeless by comparison. Medium AI will mostly roll me unless I save and load the game one or two times to fix big mistakes like supply block or positioning mistakes.

It always expands before me, and it always streams in an attack, it always macros almost perfectly. If my macro is not good, I am on the back foot and then my macro slips further, then I lose. If the AI could play battle.net I am sure it would be up to diamond league purely based on its insistent early attack and perfect one then two base macro.

Wishes for this AI:

I wish it would identify my units that are racking up kills, and focus on how to dislodge them. The AI wastes itself on in repeated patterns on siege tanks and bunkers, to take just one example. How about when it loses a unit making a guess about what opposing static defense was responsible then avoiding static defenses that are racking up kills, at least until it builds double the force? For example take an island and build a lot of turrets then watch it burn through its minerals failing to avoid repeated mistakes.

When it makes a decision, (attack / retreat), don't keep re-evaluating the decision every 1/2 second. Or do internally, but be more human about sticking to a recent previously made decision for at least a few seconds. All the time I see the AI wiggle back and forward as it changes its mind about whether it can win or not. How about predicting my invisible army size based on observing how fast the visible one was growing? If AI army < predicted army (rather than last observed army), don't attack without counter unit advantages.

An ability for me to choose in advance what units it is going to focus on. Obviously this makes it easy to counter, however it is useful for gaining micro skills against (for example) "mass carriers". (sorry if these are options somewhere)

A way to set at the start whether it should always attack, or turtle up and build defenses. I don't get any practice at assaulting a defended base. AI seems to always attack as much as it can.. always.. so since I know it wastes resources on static defenses, if I can hold against the attack, it isn't long before I'm accumulating a bigger army.
Buddhist
Profile Joined April 2010
United States658 Posts
Last Edited: 2011-02-09 06:46:24
February 09 2011 06:41 GMT
#184
Would it be possible to buff the AI's decision making as far as attacking goes? It tends to just keep sending waves and waves of relatively small numbers of units, at least on "Hard".

Also, can you add the GSL maps? Terminus RE, Taldarim Altar, Crossfire SE, etc.
On February 09 2011 04:46 fyndor wrote:
Show nested quote +
On February 09 2011 04:10 XerrolAvengerII wrote:
Do you know what would make me laugh? If I could take 1 Fyn AI and put it against 2 or 3 blizzard AI for fun.... Wish I could see that, but selecting AI customization for each player would require fancier scripted menues and what not.... still, maybe a zillion years in the future we may be able to see something like this xD


Um its possible but I don't know if it would be worth the effort to keep the new and old AI in parallel

Well I'd like to see it. Definitely not top priority, but would be pretty cool to have a choice.
REM.ca
Profile Joined July 2010
Canada354 Posts
February 09 2011 18:30 GMT
#185
Have you been improving the ai lately? Cause it feels like it's getting more and more difficult to beat. Bah, maybe I'm just getting worse and worse.
I have a palm permanently stuck to my face yo.
Robqxz
Profile Joined February 2011
Germany78 Posts
February 11 2011 18:00 GMT
#186
As Fyndor posted a few days ago, the development has to pause because of hardware issues. Anyway, I really like this AI and enjoy playing against it. Thanks for the good work!

Oh and it would be really cool to have the new GSL maps, as Buddhist already requested. I read you might have a problem uploading them on your account, as it is limited to 10 maps. I could lend you my 10 map spaces on the EU Server, if that helps.

I don't know how much work it takes to make the AI work on different maps though, so don't feel rushed. Just wanted to show my appreciation and offer my map spaces.
You can't spell Voidray without 'idra'.
fyndor
Profile Joined December 2010
United States159 Posts
Last Edited: 2011-02-11 20:05:17
February 11 2011 20:02 GMT
#187
The only map i have changed since the Starcraft 1.2 patch has been the FAITest map on NA which I used to test online functionality in the next version since the offline version works slightly differently (annoying!). I intend on helping out publishing a few extra maps to NA myself with my girlfriends account, but I am waiting until I release the next version of the AI. My computer is still broken and I don't have the money atm to really fix it. When I get off my butt and decide to quit playing the game and instead develop the AI again on my girlfriends free laptop she got a few months ago (THANKS SONY!), I will go buy a USB harddrive enclosure so I can get the data off the drive and into the laptop. Sorry I just wanted to take a week or so to actually play again

As far as EU is concerned any maps would always have to come from someone other than me. There is code and directions here on how to publish maps. These directions will change in the future, but you can use them to publish the current version right now with different maps that are not posted on your server. In the future I think what I will do is have you guys request specific maps, and I will package the AI in to map files for the requested maps and have those files downloadable. I will always keep the code open source, but I think it would just be easier for everyone if I just packaged the AI in to the maps and just gave you the map files to publish on your servers, especially with the new changes to the AI. Once you get to the point of having the map file, publishing become super simple to learn.
NaldoR
Profile Joined November 2010
Singapore2198 Posts
February 14 2011 13:33 GMT
#188
hey are any of the maps published on NA? i somehow cannot find anything...
fyndor
Profile Joined December 2010
United States159 Posts
Last Edited: 2011-02-14 15:28:26
February 14 2011 15:26 GMT
#189
On February 14 2011 22:33 Hopelessnoob wrote:
hey are any of the maps published on NA? i somehow cannot find anything...


They were still published on NA last night. I will check over lunch time but they should still be there. Go to Create Game. Select popular from the drop down and search for "fyn". You may have to select Melee game type to find them, I can't remember what other category they are published under.
dizzy101
Profile Joined August 2010
Netherlands2066 Posts
February 14 2011 16:45 GMT
#190
I've been using this AI a lot, and I've been really enjoying it. As a silver player, it oftentimes kicks my ass. Keep up the good work!
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
February 14 2011 16:52 GMT
#191
I was playing around with maps with this AI somewhat and I noticed that just like Blizzard AI this one also does not wall off on its ramp with makes my games as Zerg vs AI very easy.

Basically whenever I win a fight I need to stop myself from attacking his base or the game ends there.
Also testing any early speedling play kills the AI
fyndor
Profile Joined December 2010
United States159 Posts
February 14 2011 20:04 GMT
#192
On February 15 2011 01:52 -Archangel- wrote:
I was playing around with maps with this AI somewhat and I noticed that just like Blizzard AI this one also does not wall off on its ramp with makes my games as Zerg vs AI very easy.

Basically whenever I win a fight I need to stop myself from attacking his base or the game ends there.
Also testing any early speedling play kills the AI


At some point I would like to fix this but I am still trying to figure out a way to do it that doesn't require me hard-coding positions for each map for each spawn point. I would like this AI to remain publishable on maps other than just the 1v1 Blizzard published maps and it may be hard to really keep that manageable if I had to hard code building positions. I may ultimately have to do that, but I am not going to rush to that solution and would rather get better acquainted with the API and see if I can figure out a better solution.
Overpowered
Profile Joined January 2011
Czech Republic764 Posts
Last Edited: 2011-02-16 20:22:47
February 16 2011 20:20 GMT
#193
I am high Silver/Gold player and I can beat Blizzard Insane AI by macro game no problem. But Terran FynAI with Hard+ difficulty completely steamrolls me. MMM, Raven push, Tanks, Mech, it even nuked my pylons! I think I am doing some terrible mistake :D

Anyways, great AI, good work!
Just another gold Protoss...
jpaugh78
Profile Joined May 2010
United States179 Posts
March 01 2011 22:34 GMT
#194
Is there any chance we can get the Fyn AI onto the new ladder maps they just released?
nyc863
Profile Blog Joined January 2011
200 Posts
March 02 2011 06:18 GMT
#195
Can any GOLD player upload a replay of beating the Fyn AI on Xel Naga caverns, TvZ, without rushing the AI when it still on one base, and without abusing the AI weakness to drops .. ?? (on medium)

I'm kind of curious to know if beating it via expanding to two then three bases requires more than gold level skills..
Consummate
Profile Joined April 2010
Australia191 Posts
March 02 2011 06:27 GMT
#196
I played this awhile ago and recently lost it on my recently played tab, it no longer shows up on the custom game list (in melee or custom tab), anyway to play it?
lol
nyc863
Profile Blog Joined January 2011
200 Posts
March 02 2011 06:39 GMT
#197
just create game from multi user, find it, and download it then it will be in single player.
Consummate
Profile Joined April 2010
Australia191 Posts
Last Edited: 2011-03-02 06:51:15
March 02 2011 06:48 GMT
#198
ahhh, so it is, thanks!

EDIT: Got a question.

I downloaded the Shakuras Plateau version from the link the OP posted on the first page (I used to play on the Metalopolis version), is there a way to add that to my single player list or do I have to publish it? Because I tried publishing it, but I have no idea what to do, it said I can't publish it because of the name (that was appearing on the left side) and I changed the name to heaps of random stuff but still didn't let me publish it so I am guessing the name wasn't the problem =/

No idea how it works.
lol
Kinky
Profile Blog Joined September 2008
United States4126 Posts
March 02 2011 06:54 GMT
#199
You can drag the map file directly onto your SC2 exe if you're having trouble opening it.
nyc863
Profile Blog Joined January 2011
200 Posts
March 02 2011 08:40 GMT
#200
As an example here is a replay of my defeat of the AI on Xel Naga in TvP, from three bases.

I am not so proud, I never scouted and had no idea where his army was, but find Z much harder, hence my question I'd be really curious to see what ladder level can comfortably defeat Z Fyn AI as TvZ ..

https://docs.google.com/leaf?id=0B788RleKE0ipMDlmNWNhOTctYjQxMi00MGQ4LWJhMDktMzZhZmY0ZDc5YWFh&hl=en_GB&authkey=CLKK2Do
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