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Fyn AI (practice AI on BNet) - Page 11

Forum Index > SC2 General
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fyndor
Profile Joined December 2010
United States159 Posts
March 02 2011 19:54 GMT
#201
On March 02 2011 07:34 jpaugh78 wrote:
Is there any chance we can get the Fyn AI onto the new ladder maps they just released?


Yea I should be able to do that. FYI though, because of the number of maps I can upload, this will mean removing all maps that blizzard removed as well.
ArcticVanguard
Profile Blog Joined August 2010
United States450 Posts
March 02 2011 20:45 GMT
#202
^ Or post them here and someone will upload them. I could take two, though I can't guarantee regular updates
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." ~C.S. Lewis
Brandish
Profile Blog Joined November 2010
United States339 Posts
March 02 2011 20:50 GMT
#203
On March 02 2011 17:40 nyc863 wrote:
As an example here is a replay of my defeat of the AI on Xel Naga in TvP, from three bases.

I am not so proud, I never scouted and had no idea where his army was, but find Z much harder, hence my question I'd be really curious to see what ladder level can comfortably defeat Z Fyn AI as TvZ ..

https://docs.google.com/leaf?id=0B788RleKE0ipMDlmNWNhOTctYjQxMi00MGQ4LWJhMDktMzZhZmY0ZDc5YWFh&hl=en_GB&authkey=CLKK2Do

are you still looking for a replay? i can send you one of TvZ
fyndor
Profile Joined December 2010
United States159 Posts
March 02 2011 22:21 GMT
#204
On March 03 2011 05:45 ArcticVanguard wrote:
^ Or post them here and someone will upload them. I could take two, though I can't guarantee regular updates


I could, but actually now I am thinking that few would care. If you want to play against someone on the old maps (blizzards normal version) they are still there of course. But if you want to play against an AI, I am not sure why someone would want to do it on a map they will never see in the ladder anymore.
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
March 03 2011 03:33 GMT
#205
On March 03 2011 04:54 fyndor wrote:
Show nested quote +
On March 02 2011 07:34 jpaugh78 wrote:
Is there any chance we can get the Fyn AI onto the new ladder maps they just released?


Yea I should be able to do that. FYI though, because of the number of maps I can upload, this will mean removing all maps that blizzard removed as well.



Yeah that's no problem IMO. As others have said, who's going to practice 1v1 on a map they can't play 1v1 on?

Or you could let another user do it. For example, if you can port them to GSL maps, I'd be happy to upload them on your behalf.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
jpaugh78
Profile Joined May 2010
United States179 Posts
March 03 2011 16:27 GMT
#206
I would happily upload some maps on your behalf as well. I haven't uploaded any maps at all. (US server)
HenryGale
Profile Joined January 2011
United States23 Posts
March 03 2011 19:15 GMT
#207
I'm loving your AI for offline practice and the new upgrade looks awesome. If you need someone else to upload any maps for you I can totally do it. No uploaded maps NA server. :D
papaz
Profile Joined December 2009
Sweden4149 Posts
March 04 2011 09:21 GMT
#208
I really like this AI. I play on medium AI TvP and as a silver player it's tough.

Does anyone have a replay of beating the medium AI as Terran (vs Protoss) with a 1/1/1 opening?

I play on scrap station and he does a 3 gate opening and I can't seem to hold that with 1/1/1. Im trying to get a cloaked banshee.

Now ofc I am making mistakes but I just would like to see a good player do a 1/1/1 opening vs 3 gate that the AI is doing on scrap station just to see how it should be done.
Robqxz
Profile Joined February 2011
Germany78 Posts
March 04 2011 10:59 GMT
#209
A friend and me have taken the effort to follow the guide from the OP and have published the new 1v1 and 2v2 ladder maps on the EU Server.

namely they are:

Backwater Gulch (Fyn AI)
Gutterhulk (Fyn AI)
Khaydarin Depths (Fyn AI)
Omega Sector (Fyn AI)
Red Stone Gulch (Fyn AI)
Slag Pits (Fyn AI)
The Shattered Temple (Fyn AI)
Typhon Peaks (Fyn AI)

I recommend searching for "fyn", that'll show you all Fyn AI maps. If you search for "fyn AI", however, you find lots of other maps.

Thanks a lot to Fyndor again, for both the AI and the very well made guide. Once you understand how it's done, it is really not that much work to implement new maps with the AI.
You can't spell Voidray without 'idra'.
RationalGaze
Profile Joined October 2010
United Kingdom121 Posts
March 04 2011 13:06 GMT
#210
On March 04 2011 19:59 Robqxz wrote:
SNIP


Thanks man, appreciate it. I will have to try those out on the weekend. Fyn AI is awesome, it's really helping my TvT.
но ни шагу назад
icezar
Profile Joined June 2010
Germany240 Posts
March 04 2011 13:31 GMT
#211
On March 04 2011 19:59 Robqxz wrote:
A friend and me have taken the effort to follow the guide from the OP and have published the new 1v1 and 2v2 ladder maps on the EU Server.

namely they are:

Backwater Gulch (Fyn AI)
Gutterhulk (Fyn AI)
Khaydarin Depths (Fyn AI)
Omega Sector (Fyn AI)
Red Stone Gulch (Fyn AI)
Slag Pits (Fyn AI)
The Shattered Temple (Fyn AI)
Typhon Peaks (Fyn AI)

I recommend searching for "fyn", that'll show you all Fyn AI maps. If you search for "fyn AI", however, you find lots of other maps.

Thanks a lot to Fyndor again, for both the AI and the very well made guide. Once you understand how it's done, it is really not that much work to implement new maps with the AI.


what ver of green tea AI is in this maps?
Wihl
Profile Blog Joined June 2010
Sweden472 Posts
March 04 2011 22:21 GMT
#212
Any chance you could add a -reset command to these maps a la YABOT where it resets everything so that you do not need to recreate the game every time you finish playing a round?
Robqxz
Profile Joined February 2011
Germany78 Posts
March 04 2011 22:47 GMT
#213
On March 04 2011 22:31 icezar wrote:
Show nested quote +
On March 04 2011 19:59 Robqxz wrote:
A friend and me have taken the effort to follow the guide from the OP and have published the new 1v1 and 2v2 ladder maps on the EU Server.

namely they are:

Backwater Gulch (Fyn AI)
Gutterhulk (Fyn AI)
Khaydarin Depths (Fyn AI)
Omega Sector (Fyn AI)
Red Stone Gulch (Fyn AI)
Slag Pits (Fyn AI)
The Shattered Temple (Fyn AI)
Typhon Peaks (Fyn AI)

I recommend searching for "fyn", that'll show you all Fyn AI maps. If you search for "fyn AI", however, you find lots of other maps.

Thanks a lot to Fyndor again, for both the AI and the very well made guide. Once you understand how it's done, it is really not that much work to implement new maps with the AI.


what ver of green tea AI is in this maps?


I simply downloaded the recent version, as it was said in the guide. Don't know about the exact version number though, sorry. But if I recall correctly there was only one version to download where I looked, anyway.
You can't spell Voidray without 'idra'.
nyc863
Profile Blog Joined January 2011
200 Posts
March 06 2011 06:02 GMT
#214
On March 04 2011 18:21 papaz wrote:
I really like this AI. I play on medium AI TvP and as a silver player it's tough.

Does anyone have a replay of beating the medium AI as Terran (vs Protoss) with a 1/1/1 opening?

I play on scrap station and he does a 3 gate opening and I can't seem to hold that with 1/1/1. Im trying to get a cloaked banshee.

Now ofc I am making mistakes but I just would like to see a good player do a 1/1/1 opening vs 3 gate that the AI is doing on scrap station just to see how it should be done.


This isn't explicit scrap station advice, last time I did this (today) was Xel Naga caverns.

You need to bunker up, and have a repair SCV or two.

the AI likes to do a fairly big push at 7 minutes or so, with a mixture of sentries (which never force field) stalkers and zealots. You need to have some marauders with concussive, marines and a bunker or two. It is easy if you have not fast expanded to defend, but then harder as AI has fast expanded and you are behind and falling further behind.
If you have your 2nd cc built, you need siege tanks and siege asap, then you slowly expand your domain of control with new bunkers and keep macro up. Eventually he attacks into your siege and loses most (ghost helps). Then you can go destroy one of his expansions. And go on from there..
jpaugh78
Profile Joined May 2010
United States179 Posts
March 07 2011 12:45 GMT
#215
On March 04 2011 19:59 Robqxz wrote:
A friend and me have taken the effort to follow the guide from the OP and have published the new 1v1 and 2v2 ladder maps on the EU Server.

namely they are:

Backwater Gulch (Fyn AI)
Gutterhulk (Fyn AI)
Khaydarin Depths (Fyn AI)
Omega Sector (Fyn AI)
Red Stone Gulch (Fyn AI)
Slag Pits (Fyn AI)
The Shattered Temple (Fyn AI)
Typhon Peaks (Fyn AI)

I recommend searching for "fyn", that'll show you all Fyn AI maps. If you search for "fyn AI", however, you find lots of other maps.

Thanks a lot to Fyndor again, for both the AI and the very well made guide. Once you understand how it's done, it is really not that much work to implement new maps with the AI.

Now somebody just needs to do this for the US server.....
Robqxz
Profile Joined February 2011
Germany78 Posts
March 08 2011 10:18 GMT
#216
Well, why don't you? It's really not that hard to figure out. The Guide actually tells you every single step in great detail, even with pictures. Nothing you could possibly do wrong there. Once you know what you need to do, it only takes about two minutes a map.
You can't spell Voidray without 'idra'.
fyndor
Profile Joined December 2010
United States159 Posts
March 10 2011 20:29 GMT
#217
On March 07 2011 21:45 jpaugh78 wrote:
Show nested quote +
On March 04 2011 19:59 Robqxz wrote:
A friend and me have taken the effort to follow the guide from the OP and have published the new 1v1 and 2v2 ladder maps on the EU Server.

namely they are:

Backwater Gulch (Fyn AI)
Gutterhulk (Fyn AI)
Khaydarin Depths (Fyn AI)
Omega Sector (Fyn AI)
Red Stone Gulch (Fyn AI)
Slag Pits (Fyn AI)
The Shattered Temple (Fyn AI)
Typhon Peaks (Fyn AI)

I recommend searching for "fyn", that'll show you all Fyn AI maps. If you search for "fyn AI", however, you find lots of other maps.

Thanks a lot to Fyndor again, for both the AI and the very well made guide. Once you understand how it's done, it is really not that much work to implement new maps with the AI.

Now somebody just needs to do this for the US server.....


Well actually I didn't post them up because I misread his post and didn't realize he did it for EU not NA. I will try and get them posted tomorrow or the next day.
fyndor
Profile Joined December 2010
United States159 Posts
March 10 2011 20:34 GMT
#218
On March 04 2011 22:31 icezar wrote:
Show nested quote +
On March 04 2011 19:59 Robqxz wrote:
A friend and me have taken the effort to follow the guide from the OP and have published the new 1v1 and 2v2 ladder maps on the EU Server.

namely they are:

Backwater Gulch (Fyn AI)
Gutterhulk (Fyn AI)
Khaydarin Depths (Fyn AI)
Omega Sector (Fyn AI)
Red Stone Gulch (Fyn AI)
Slag Pits (Fyn AI)
The Shattered Temple (Fyn AI)
Typhon Peaks (Fyn AI)

I recommend searching for "fyn", that'll show you all Fyn AI maps. If you search for "fyn AI", however, you find lots of other maps.

Thanks a lot to Fyndor again, for both the AI and the very well made guide. Once you understand how it's done, it is really not that much work to implement new maps with the AI.


what ver of green tea AI is in this maps?


Sorry I can't remember the version offhand (I'm at work), unless it has changed I believe it is a version behind Green Tea. I plan on updating it, but I was hoping to wait to introduce that change with other changes I am planning. There are a number of things that have prevented me from updating the maps yet, but if it takes me too much longer to get all my changes finished I can just update the green tea part in the interim.
fyndor
Profile Joined December 2010
United States159 Posts
March 10 2011 20:43 GMT
#219
On March 05 2011 07:21 Wihl wrote:
Any chance you could add a -reset command to these maps a la YABOT where it resets everything so that you do not need to recreate the game every time you finish playing a round?


Yea I am pretty sure it is possible. The process is a bit beyond my current expertise, but YABOT is open source and the code seems straight forward. I think I likely will take that code from YABOT, I just haven't done it yet because it is licensed under GPL and I have not seen a stated license for Green Tea and was hoping to chat with the Green Tea guy before GPLing my code. I am pretty sure he wouldn't mind, after all YABOT has some or all of Green Tea in it so the YABOT guys already have GPLed Green Tea. Something just doesn't sit right with me about changing the license of someone else's source code without talking to them. Dunno, I'm probably just being silly.

Regardless, this reset code is actually the same code I will likely need to fix the larva spawn issue that the FAITest map on NA has (my test code for the next version), so unless I can find a creative way around that larva bug I will have no choice but to implement "-reset". Well atleast the code behind it, but of course I would add chat command as well since it would be useful.
runeba
Profile Joined March 2011
United States3 Posts
March 13 2011 04:55 GMT
#220
I really like this program and do in fact find it preferable to the regular Green Tea AI which cheats.

Some questions:

Is the only difference in terms of code between Green Tea and Fyn that the maphack feature of the latter is turned off or is it the case that Fyn also has more code for scouting?

Also, will the new maps have the latest version of Green Tea incorporated and, if so, what about the old maps that are currently on Battlenet (U.S)...will they be removed/updated?




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