Infusing Cash into Starcraft 2 - Page 2
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Raelcun
United States3747 Posts
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Shakes
Australia557 Posts
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avidday04
United States63 Posts
On December 14 2010 14:27 Froadac wrote: + Show Spoiler + On December 14 2010 14:24 avidday04 wrote: I'd like to add that although in his example he used a 64 person tournament, it doesn't have to be that exactly. It could be an 8 man tourney with $10 buy in. It could be a 128 person tournament with $50 buy in, it's only limited to the imagination. Personally I'd probably only enter $1 tourneys till I got more skilled/made more money. Issue with $1 is that the paypal would actually cost whoever recieved teh money quite a bit. At least $5 entry, or you end up in a situation where they can pay out MAX 60% rofl, the rest goes to paypal. You are assuming paypal is the only option. On a larger scale project you can have an independent payment service that's unique to the starcraft tourneys. Plus I'm sure there are other payservices that are available besides scampa- errr paypal. | ||
Charger
United States2405 Posts
On December 14 2010 14:23 Froadac wrote: Opportunity cost my friend. If you get enough tourneys out there, then theoretically it's flat out NOT WORTH THE TIME for the pros to play in small stakes tourneys. By the way, there is a ton of money out there, but it's all going to the same group, and like 60k of it is going to the GSL rofl. The only problem I can see is that they are already doing that exact same thing now. The best players are playing in small prize tournaments all the time, as is the point of the whole thread. If a player is ranked 100 in the top 200 and there's a 32 man or 64 man tournament with a $25 or $50 buy in, do you think that player is going to play in a 5 or 10 dollar tourney with a higher chance of winning or pay a lot more with a lot worse odds? Maybe this would work but I really think there needs to be a ladder point restriction of some sort. That way tournaments could be separated to have players of similar skill involved. You could even have 5, 10, 25 etc dollar buy ins for bronze, silver, gold, plat, and diamond. I think the OP's idea would work well then, that way I could enter into a 'Under 2500k Diamond $5 Dollar Buy In Tournament" without worrying that all the best Diamond players would also be playing. | ||
NeoOmega
United States495 Posts
On December 14 2010 14:31 iCCup.Raelcun wrote: Go read the Blizzard terms of use when you apply to run a tournament you cannot run a buyin tournament Blizzard will not allow it. I think he is implying that Blizzard run these tournaments which would change things. | ||
Destiny
United States280 Posts
On December 14 2010 14:31 iCCup.Raelcun wrote: I understand there are possible hurdles to this, but I'm not interested in having a legal debate over an idea that the community might not care about anyway, please try to just stick to the idea.Go read the Blizzard terms of use when you apply to run a tournament you cannot run a buyin tournament Blizzard will not allow it. If there are thousands/millions of people behind an idea, they will find a way to make it happen. | ||
MementoMori
Canada419 Posts
Some people are saying that the pros will continue to play in the small prize tournaments because it's so easy to play in many tournaments. Certainly I agree that's true currently. The question is whether there could ever be so many tournaments that they couldn't anymore. I suppose maybe. Personally I'd put some money up to play in tournaments where I would have a chance of winning, and I think so would a lot of other people. but it would be difficult to get the ball rolling because when these tournaments first sprung up, top players would still likely be playing in them. I think another possible problem is that most people who play starcraft aren't as interested in the exchange of money as your average online poker player. Not nearly as interested. I like your idea a lot but I think there would be quite a difficult transition period where average players would put up money and would be destined to lose. | ||
zonic
New Zealand64 Posts
but then again. this is gambling and against blizzard tou. | ||
danson
United States689 Posts
and how many realised they werent going pro in it? probably less than the 0.05% or w/e that make money from starcraft.. actually, if you put your mind to it, you have a MUCH better chance to make money at sc2 than most "real" sports. | ||
Bluetea
United States185 Posts
On December 14 2010 14:31 iCCup.Raelcun wrote: Go read the Blizzard terms of use when you apply to run a tournament you cannot run a buyin tournament Blizzard will not allow it. Couldn't you technically just not apply to Blizzard for the tournament, and have it "behind their backs"? I can't see how it's possible for them to monitor every tournament ever. | ||
skeldark
Germany2223 Posts
first half i was thinking dam hes right. but than i think i miss the point. why should a 500 points dia newb put money in when he knows he has 0 chance of winning? why should i put 10$ in when i know i will die in round 4-5 against a pro like in all other tournements i play? perhaps when its new people will do it 1 time. when they see they have no chance they stop doing it. When you make tournements for each skill level you have the problem that people will hide there skill to play in lower tournements. to the Blizzard will not allow it. i think thats right but not a good point. in most countrys on the world nobody cares if blizzard allows it or not. you dont have to run it in southkorea. you can run any tournement with sc2 without asking blizz on most countrys. they will not sue you because they know there is no way they win. | ||
dano101
Canada92 Posts
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Enervate
United States1769 Posts
Ultimately, I don't think prize money is the way to support gamers. Salaries are a far better option in my opinion because it is a more consistent and reliable way for a player's skill to translate into earnings. And in order for salaries to actually exist and be significant, money doesn't need to be infused into Starcraft, greater viewership does. If more people desire their services, more players will be paid, and players will be paid more. Having pro teams emerge and players actually being recruited and paid like in Korea and for other sports like football would be ideal, but it will only happen if there's a large enough audience. | ||
Destiny
United States280 Posts
The whole point of sponsoring is that it's a point of advertising, and if the company thinks the people are too cheap to buy anything in the first place, why bother advertising (or at least spending that much on it) at all? | ||
Shakes
Australia557 Posts
One thing you have to realise is that you're not "infusing cash into SC2", like anything with a rake, you're skimming cash off of SC2. Just like with poker a few people get very rich and most people get a little poorer. To make such a pyramid scheme work you need a community of people who will put money into the system. I don't really feel the SC2 has that kind of demographic. I'm not sure it would ever have that kind of demographic. It's a lot harder to fool yourself into thinking you're winning in SC2 than poker. One of the things that makes the poker scene work is the variance, even bad players can win on a good day. I don't think SC2 has that "anyone can beat anyone" aspect that poker has. | ||
Destiny
United States280 Posts
On December 14 2010 14:46 Shakes wrote: I agree 100%! But I think that would make investing money into SC2 an even MORE exciting prospect - if I train hard and bring my best game to the tournament, I can be rewarded with a cash prize.OK talking hypothetically assuming Blizzard would allow this to happen ... One thing you have to realise is that you're not "infusing cash into SC2", like anything with a rake, you're skimming cash off of SC2. Just like with poker a few people get very rich and most people get a little poorer. To make such a pyramid scheme work you need a community of people who will put money into the system. I don't really feel the SC2 has that kind of demographic. I'm not sure it would ever have that kind of demographic. It's a lot harder to fool yourself into thinking you're winning in SC2 than poker. One of the things that makes the poker scene work is the variance, even bad players can win on a good day. I don't think SC2 has that "anyone can beat anyone" aspect that poker has. I don't think buy-in tournaments would "skim" any cash off of Starcraft 2, because it's money that's not currently going into it anyway. | ||
gutter
United States22 Posts
SC2 lends itself to a different kind of mindset than poker, MTG, or any other game where the occasional lucky break can hyper-inflate a player's self-sense of skill. Even though everyone that plays SC2 thinks that they're god's gift to theorycrafting, most are also painfully aware of how their game is deficient in other areas. Blowing $10 per tournament gets old when it becomes clear that I have a very long way to go before I can even hope to pu ll second place. The pro players aren't dumb either. Why would they pay $200 to enter into the super-ultra-pro-competitive tournament when they could just drop down a level and dominate the whole thing. And then other pros do that too, and eventually the $200 SUPC tourney is just a token showing that no one really cares about and all the pros are looking to make an income off of lower level games. Then the low level players realize that these low level games aren't really that low level and they stop trying. In fact, if I were looking to "go pro", I'd love the fact that there are pros playing for these measly prize pools with no barrier to entry. It'd mean that with a bit of time and effort, if I was good enough, I'd be able to make a splash. | ||
R0YAL
United States1768 Posts
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heishe
Germany2284 Posts
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Destiny
United States280 Posts
On December 14 2010 14:50 R0YAL wrote: Developing like what, Brood war did??? There was never much money in that game for the average player, either. I doubt anyone below A+ ICCup ever made a dime off of SC:BW. :/How can you expect there to be "enough" money in it when the game is so young? You have to give it time bro, the scene is just developing. | ||
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