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Infusing Cash into Starcraft 2 - Page 17

Forum Index > SC2 General
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Destiny
Profile Joined May 2009
United States280 Posts
December 16 2010 05:19 GMT
#321
ALRIGHT, BROS. I've posted a hypothetical pay-out structure in the OP, people can stop bitching about 'if more than 2 people got money" etc...etc..

Also, people have been saying throughout the thread "if we divvy it up between silver/gold/plat" etc..., I've responded to this in the OP, this is IMPOSSIBLE to regulate. There would be far too many smurfs and far too many people switching accounts just to sweep lower tournaments.
To achieve perfection is to sacrifice growth.
D1sturbance
Profile Joined July 2010
United States30 Posts
December 16 2010 05:22 GMT
#322
Hold on everyone.

What were doing is discussing what potential rake, and prize distribution is. While that is great let me make a point: Who cares? The idea is there, we shouldn't be arguing over "oh well first place should get X% not Y%" Thats irrelevant at this point. Lets look at this from a "what needs to be done" perspective.

1: lets make sure blizzard allows it // its actually legal. As far as I know Steve is waiting on hearing from them now.

2: This all would have to get built or we would have to use an existing infrastructure (see TL open system, Craft Cup or CSL)

3: Putting everything together.

4: discussion of possible payouts and etc.

See what I mean, discussion of payouts, rake and ETC are meaningless right now and efforts should be put towards more important issues. Whos going to program this? Where is it going to be hosted? Does bliz allow it?

I love the idea, but we don't need another 5 pages discussing how much the rake should be and etc etc
Destiny
Profile Joined May 2009
United States280 Posts
December 16 2010 05:26 GMT
#323
^----yes, but even one step before your step 1. Step 1 really needs to be, "Is there an interest in the Starcraft 2 community for something like this," which is really why I made this thread in the first place.

But yeah, next step would definitely be getting blizzard approval, which I'm waiting on a response for.
To achieve perfection is to sacrifice growth.
D1sturbance
Profile Joined July 2010
United States30 Posts
December 16 2010 05:33 GMT
#324
Good point, but judging by this thread, people love it. I sure as hell do.
killerdog
Profile Joined February 2010
Denmark6522 Posts
December 16 2010 05:52 GMT
#325
i remember a post a few days ago by esea, and they said the reason their other tournaments had larger prizes is becuase you arent allowed to charge for entry into a starcraft tournament without special consent from blizzard, something which blizzard apparently almost never gives.

dittie
Profile Joined October 2010
United States51 Posts
December 16 2010 07:45 GMT
#326
On December 16 2010 07:41 South wrote:
Show nested quote +
On December 16 2010 07:20 dittie wrote:
Why does a rake need to be taken? Online poker sites need to abandon the rake, they are making way too much money. Every sunday million stars hosts, they automatically earn 2nd place prize money. That's PATHETIC. Charge a monthly fee, a small monthly fee.


It actually astounds me that people think this way. Are you trolling? It's a free market. Go ahead and build one for less and force them to bring their fees down. Or hell, just go build a free one and you can support it with all the donations you get.



Thanks for the advice Mr. Impossible.

I do plan on bringing a monthly fee to poker. And BTW: This is already being implemented into poker rooms in the US because the poker community has made it a point to show how a table running 24 hours per day takes over a million out of the game per year. Meaning, some doofus has to come drop a million in order for the first person to start making money.

It's incredibly arrogant to think that something can't be driven down when multiple people are making hundreds of millions of dollars.
dittie
Profile Joined October 2010
United States51 Posts
December 16 2010 07:48 GMT
#327
Let's discuss how to make this happen, please.
Bladefury
Profile Joined December 2010
25 Posts
December 16 2010 09:08 GMT
#328
On December 16 2010 16:48 dittie wrote:
Let's discuss how to make this happen, please.


I'll try to kick this off.

I have actually been working on this concept for the past couple of months. It is an online gaming tournament platform with features that make it fundamentally different from the concept that the OP brought up, but has the same general idea of buy-in tournaments with prize pools.

Basically, tournaments are automated and can be accessed any time of the day and week. The system matches up players of similar skill level and chosen level of prize pool. I have thought of the potential problems that may occur and have ironed out the solutions for them.

I have a pretty detailed picture of this idea conceptualized on a proposal, which I recently sent to various digital media related venture capital firms and government grants. I have made a presentation once and have another one lined up in January. Getting sufficient funds is one thing, having the right people to make it happen is another.

Doing this alone has been extremely hard. I have always wanted to work with others that share the same vision and have the ability to contribute in aspects that I am incapable of. I was really glad that the OP started this thread because it confirmed my belief that such a platform can be successful and that people are motivated enough to realize this idea. I want to team up with people that can contribute ideas, programming, web design, organization, basically anything that can help make this a success.

So, if anyone is interested to read my proposal or hear my ideas out, feel free to drop me a PM. To those who are planning work on or have already been working on something similar: Lets come together, pool all our ideas and resources, and turn this dream of ours into reality.
Garmer
Profile Joined October 2010
1286 Posts
December 16 2010 13:02 GMT
#329
On December 16 2010 06:52 Thorantham wrote:
Show nested quote +
On December 16 2010 06:18 Garmer wrote:
solution is easy, just make the tournament divided by the level of players, so all bronze players have they respective tournament for bronze, all silver for silver, gold for gold ecc

even if i'm the last in my league i will partecipate if i know that i compete with only the players in my league


This is an incredible idea. Can't believe no one thought of this...it's perfect!



In my experience, this does not work, at least not without significant differences in prize pools. The prize differences between a gold tournament and a diamond tournament are not sufficient to prevent people from playing down if the same pool allocation is used across tournament 'levels'. A top level player maybe plays a diamond tourney on Monday and makes $800, that doesn't mean they won't play down to win $200 in a gold tourney on Tuesday. Top 200 players can be found in tournaments with prizes of $25 every week right now.

Also, there's does not appear to be an effective way to police at-level participation. Even in our Gold-Silver-Bronze tournaments we inevitably have some suspicion of someone playing down from time to time even when the prize is just a coaching hour. Not sure why anyone in platinum or diamond would join in that tourney but there really is just no way to be certain.


you make a restriction where the diamond player cannot play in gold tournement. The problem is that you must be certain that there are only players of that level, for now i dunno in what way it's possible to resolve this...
ashaman771
Profile Joined April 2010
Canada114 Posts
December 16 2010 13:22 GMT
#330
People and communities will be ready to infuse cash into SC2 when they put their money where their mouth is.

Have members of this community donate money, and have people play for that money. Start with a simple plan that's quick to the money (donations), and leave out hard to accomplish plans like corporate sponsorship, pay to get in tournaments, new software etc for now.
The Dead Room Podcast, check it out!
Liquid_Adun
Profile Joined December 2010
Canada205 Posts
December 16 2010 13:22 GMT
#331
you make a restriction where the diamond player cannot play in gold tournement. The problem is that you must be certain that there are only players of that level, for now i dunno in what way it's possible to resolve this...


I would say put an account age and number of minimum games on account restrictions. in addition to this make the prize pool for higher ends more significant than the lower ones. Those are my ideas.

Good luck men, Adun
I have returned.
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
December 16 2010 13:37 GMT
#332
As a professional poker player myself, there are two main reasons why I think any parallels between poker and SC2 is flawed. Even a weak poker professional can make a comfortable if uninspired living, and he will not be jumping to play in a random $10 buyin tournament. However, for a Starcraft pro, the opportunities to make money and make a name for himself are far fewer. This motivates them to play in whichever tournament gives them the highest chance of winning, which leads to my next point...

SC2 has way less variance, which removes a lot of hope from lower-tier players. Even a super strong player like, say, Sheth might be reluctant to fork over $100 when he sees a roster of HuK, IdrA, Ret, KiWiKaKi, Naama, etc. on the signup sheet. So maybe he moves down to the $50 tournament. Now other super-strong players see that Sheth, Minigun, Bly, etc. are signed up for the $50 so they sign up for the $20. No matter how many tournaments you host, even a $5 or $10 tournament will ALWAYS be won by a pro or semipro player. For them, the chance at an easy couple hundred bucks far outweighs the chance at fame and glory from a series of unlikely upsets when they're putting their own money on the line.

That said, I do want to put forth some ideas for you that might make it easier:

-Blind signups. Players shouldn't be able to see who else is signed up for the tournament, or how many other entrants there are. This is the easiest solution for reg-dodging.
-Deep payouts. To go with point #2, top players are more likely to enter the expensive tourneys when they have a good chance of at least breaking even. First place won't be as glamorous, but we're going for a long-term sustainable model here.
-League system. I'm not sure how easy this would be to implement, but ideally you would have a system where if a player is overperforming in a certain class of tournaments, they are forced to move up and play for higher stakes. Players can always move up freely, but are "locked" from playing in the lowest leagues based on performance. Note that this should be TOTALLY independent of ladder ranking, only based on their performance in the league tournaments themselves.

These are just a few of the ideas I have. I've got a lot of experience running cash leagues and tournaments for various games, so if you want to discuss it further, let me know.

P.S. All those complaining about legality are missing the point. We're trying to discuss this idea to refine it and present it in a way that Blizzard would accept.
We found Dove in a soapless place.
Snowfield
Profile Blog Joined April 2010
1289 Posts
December 16 2010 13:40 GMT
#333
On December 14 2010 14:21 Jombozeus wrote:
Fundamentally flawed. Poker has luck involved, Starcraft 2 has barely any.
If you had a million tournaments, the top 200 players will win a million of them.

The skill gap is MUCH bigger and VERY defined in Starcraft 2. Looking at a guy's ranking and seeing him 2600 Diamond while you're 1900 Diamond means your likelihood to lose is probably 90%. This doesn't inspire buy-ins.


You have never played poker have you lol
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
December 16 2010 13:54 GMT
#334
On December 16 2010 22:40 Snowfield wrote:
Show nested quote +
On December 14 2010 14:21 Jombozeus wrote:
Fundamentally flawed. Poker has luck involved, Starcraft 2 has barely any.
If you had a million tournaments, the top 200 players will win a million of them.

The skill gap is MUCH bigger and VERY defined in Starcraft 2. Looking at a guy's ranking and seeing him 2600 Diamond while you're 1900 Diamond means your likelihood to lose is probably 90%. This doesn't inspire buy-ins.


You have never played poker have you lol


Everything he said is completely true and accurate, what are you on about?
We found Dove in a soapless place.
Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
December 16 2010 14:04 GMT
#335
Couldn't the same goal (=pro not sweeping all the tiny tourneys) be achieved by having cash prize tourneys at the same time and disallow parallel participation?

A harsher way would be to disallow participation if you have won before. But that would only work with a buy-in structure as the sponsorship-model build upon luring in the best-known names for the least amount of prize money.

Another approach would be to offer the same piece of computer equipment. No pro needs a third headset...
Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
December 16 2010 14:05 GMT
#336
On December 16 2010 22:40 Snowfield wrote:
Show nested quote +
On December 14 2010 14:21 Jombozeus wrote:
Fundamentally flawed. Poker has luck involved, Starcraft 2 has barely any.
If you had a million tournaments, the top 200 players will win a million of them.

The skill gap is MUCH bigger and VERY defined in Starcraft 2. Looking at a guy's ranking and seeing him 2600 Diamond while you're 1900 Diamond means your likelihood to lose is probably 90%. This doesn't inspire buy-ins.


You have never played poker have you lol


To put it with the (freakin' hilarious) words of day[9]:
I have never had my opponent hatch 50 ultralisks out of nowhere and had him say 'Well that's Starcraft!'
Snowfield
Profile Blog Joined April 2010
1289 Posts
Last Edited: 2010-12-16 14:21:53
December 16 2010 14:18 GMT
#337
It's calculated odds. You might loose a hand because of luck, but if you are good you will in the end win.
greeryan
Profile Joined September 2010
United States34 Posts
December 16 2010 15:11 GMT
#338
My site has been working on a similar but slightly different arrangement and automated lineup and filtering of matchup qualifications, and automated win recognition and pay out structure. Its a very complicated system so getting it right the first time is very important, but of course i love the idea thats why we have been working on it for a couple of months



Join the Ksector.com Star Craft II social networking site and only interactive Signature generator www.KSector.com
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
Last Edited: 2010-12-16 15:24:48
December 16 2010 15:22 GMT
#339
On December 16 2010 23:18 Snowfield wrote:
It's calculated odds. You might loose a hand because of luck, but if you are good you will in the end win.


In a poker tournament, the only reason amateurs enter is because of the element of luck. Yeah, they don't have an edge, but they have a chance. In SC2 that luck is gone, meaning it's almost pointless for even extremely strong players to pay $100 to join a tournament where the very best in the world are playing.

Imagine a chess tournament where many 2700+ Grandmasters are playing. If you asked a 2600 or even 2650 if he wanted to stake his own money to play in that tournament, he would emphatically decline. SC2 has more variance than chess, but WAY less than poker.
We found Dove in a soapless place.
Leviwtf
Profile Joined October 2010
174 Posts
December 16 2010 15:43 GMT
#340
On December 17 2010 00:22 Cel.erity wrote:
Show nested quote +
On December 16 2010 23:18 Snowfield wrote:
It's calculated odds. You might loose a hand because of luck, but if you are good you will in the end win.


In a poker tournament, the only reason amateurs enter is because of the element of luck. Yeah, they don't have an edge, but they have a chance. In SC2 that luck is gone, meaning it's almost pointless for even extremely strong players to pay $100 to join a tournament where the very best in the world are playing.

Imagine a chess tournament where many 2700+ Grandmasters are playing. If you asked a 2600 or even 2650 if he wanted to stake his own money to play in that tournament, he would emphatically decline. SC2 has more variance than chess, but WAY less than poker.


I think in a BO3 the amateur player definitely has a chance to upset the more skilled player. Look at actionjesus. If I am playing someone I know is way more skilled than me I will definitely cheese/all in them as that is my best chance to win. There is a reason why you can 4gate/3rax/even maybe 6pool your way into diamond.
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