• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:11
CET 07:11
KST 15:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!42$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t StarCraft, SC2, HotS, WC3, Returning to Blizzcon! TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
Where's CardinalAllin/Jukado the mapmaker? BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[BSL21] RO32 Group A - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1223 users

Infusing Cash into Starcraft 2 - Page 19

Forum Index > SC2 General
Post a Reply
Prev 1 17 18 19 All
Eluadyl
Profile Joined May 2010
Turkey364 Posts
December 17 2010 23:06 GMT
#361
I don't know if this is mentioned anywhere in the thread, sorry I didn't read all of it.

SC2 is being compared to poker all the time, some agree some don't but in reality from a pro sports point of view, it's a lot more like snooker. Imho the most suitable structure for SC scene would be like that of snooker.
Not enough energy
red_hq
Profile Blog Joined April 2010
Canada450 Posts
Last Edited: 2010-12-17 23:37:08
December 17 2010 23:36 GMT
#362
There is a large problem I have come across trying to run a buy in: fixed prize pools.

Blizzard requires you to fix your prize pool, not sure if they just mean minimum the email was very unclear. Your fixed prize pool requires you to have a solid prize pool ie: $700 invariant of how many people sign up to a buy-in. I am not sure if you can increase it but that means if you expect 64 people at $10 ea and only get 50 you're in the hole for $140. It is still unclear if you set the prize pool to $640 and get 128 people whether or not you can even let those extra people sign up is still unclear. And you can't have a SnG either because blizzard also asks you to set a date. But I will be sure to post any more developments I come across with blizzard here.
Get some 'good' Dota 2: twitch.tv/redhq
Destiny
Profile Joined May 2009
United States280 Posts
December 18 2010 01:01 GMT
#363
I've said this a number of times...the fact that poker involves an element of "luck" and Starcraft is pretty much void of luck is irrelevant to me comparing the buy-in/payout structures of poker and Starcraft tournaments.
To achieve perfection is to sacrifice growth.
SnapCall
Profile Joined December 2010
94 Posts
December 18 2010 04:32 GMT
#364
I have seen that you already responded to the "element of luck" argument, but i think you didnt get the point:

If someone wants to earn money by playing a SC2/poker tournament, there HAS to be someone else in this tournament losing money.
So why would someone participate in a tournament to lose money?
A: The player is aware of it, but participates anyway because he wants to play.
B: The player does not realize he is losing money.

Why A is true for poker:
Some sort of currency is essential to play poker. While it is possible to play with playmoney, the game is way more exciting when played with real money and there are people, who are willing to lose some bucks in exchange for some entertainment.

Why A isnt true for starcraft:
As long as free sponsored tournaments exist there is no reason to participate in a buyin tournament with no/little chance to get in the money at all.

Why B is true for poker:
short: (huge) element of luck
long: A losing player (a player who has a negative expected value) will occasionally win money in a tournament. A winning player( a player who has a positive expected value) will regularly lose money in a tournament. This means you cannot determine if you are a winning or a losing player based on your results as long as you dont have a huge sample size of tournaments played(we are talking about thousands of tournaments)

Why B isnt true for starcraft:
short: no(/little) element of luck
long: If you lose to a player on balanced maps, no build order loses involved you can be pretty sure he is better than you. If theres a tournament full of people, who are probably better than you, you know you will lose money by participating.


So basically what will happen is, in week 1 the 64 best players will participate in the 64 man tournament(lets assume top8 get paid) with the highest buyin. after that, at least 32 players will realize they have almost no chance at getting top 8 in that field. In week 2 there will only be 32 players left ( + some idiots who won money in the second highest buyin tourney). So there are less than 64 players participating, generating a smaller prizepool and a tougher field, thus making it unprofitable for even more players.
The 32 players who dont participate anymore will move down to the second highest buyin tournament, making this tournament unprofitable for other players, which will then move down also.
So every week every tournament is getting tougher, until no one can play any tournament profitably.

freeto
Profile Joined December 2010
United States122 Posts
Last Edited: 2010-12-18 07:41:49
December 18 2010 07:41 GMT
#365

So basically what will happen is, in week 1 the 64 best players will participate in the 64 man tournament(lets assume top8 get paid) with the highest buyin. after that, at least 32 players will realize they have almost no chance at getting top 8 in that field. In week 2 there will only be 32 players left ( + some idiots who won money in the second highest buyin tourney). So there are less than 64 players participating, generating a smaller prizepool and a tougher field, thus making it unprofitable for even more players.
The 32 players who dont participate anymore will move down to the second highest buyin tournament, making this tournament unprofitable for other players, which will then move down also.
So every week every tournament is getting tougher, until no one can play any tournament profitably.


this is the main problem im seeing. if the very best players are participating in the top tier buy in tournaments then almost all the players who dont think they can beat the best will move to second highest. then the players below the players winning the second tier buyins will move to the 3rd, and so on. this would mean there would need to be a lot of tournaments in order to give everyone a chance at winning money, and im just not sure theres enough people willing to participate or organize these tournaments, but your poll does look promising so i hope im wrong
"So they've got us surrounded, good! Now we can fire in any direction, those bastards won't get away this time!" - Chesty Puller
Destiny
Profile Joined May 2009
United States280 Posts
Last Edited: 2010-12-18 22:28:51
December 18 2010 22:28 GMT
#366
I think SnapCall's post best illustrates why people believe that luck is such a huge factor in this SC2 buy-in tournament idea, and how it makes comparing poker to SC2 a false dichotomy, of sorts.

Poker does indeed have a great deal of luck involved (or at least enough of the illusion of luck to keep bringing fish back into the game). The only way for a few to make money playing SC2 in these sorts of tournaments is for many people to lose money, again, this is true.

However, with the buy-in and payout structure mentioned earlier in my post, I believe it's possible that people from a wide variety of skill levels will be able to profit from these tournaments, or at least will believe they can.

Let's say they first tournament is launched. In this hypothetical tournament with my previous pay-out structure outlined (top 8 receive money), it's almost a guarantee that those top 8 will want to participate again, as their next tournament buy-in will essentially be "free". The next 8 will probably want to participate again as well, as they were only 1 place away. So 16 are probably going to re-register. The next 16, from the ro32, may feel like they could get "in the money" with a lucky bracket reshuffle. That leaves us with the final 32 that you mention.

In a perfect world, skill will be distributed appropriately through-out the buy-ins. People of greater skill will play in higher buy-in tournaments (as there is more money to be won) and people of lesser skill will play in smaller tournaments. If someone is playing in a $25 tourney and they keep struggling to get past the ro64, or can never get past the ro32, perhaps dropping down to the next tourney (where they see some players finishing in the ro16 or ro32 that they KNOW they can beat) would be appropriate for them.

The only people who would really feel like they could NEVER compete would be people playing in the absolute lowest buy-in tournament who are unable to get out of the ro64. The prize money near the top could serve as motivation to improve, but they could also just play in the tourney for the chance of getting a good bracket shuffle so they can make it to or near the money. These players would be playing for such low stakes ($5 or less) that they wouldn't feel like absolute shit for throwing away the money, especially when you take into account how much money we throw at entertainment in our daily lives.
To achieve perfection is to sacrifice growth.
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
Last Edited: 2010-12-18 22:54:04
December 18 2010 22:49 GMT
#367
I think the implementation of anything like this would be key. You couldn't start with too expensive tournaments, because only those confident enough in their abilities (Pros, top ladder players), would play at all. But if you say started with small prize money tournaments, with prize pools comparable to, or slightly larger than what exists now, you could attract top players. Then you increase the "buy-in" for subsequent tournaments, while keeping the earlier ones in place. This would hopefully make it so better players kept moving on to the next tournament, allowing lesser skilled players to move in behind them.

Or, could you possibly implement something similar to requisites for each tournament? i.e. You must place in the top 8 or 16 (Somewhere where you make money) of a lower buy-in tournament before you can move up to the next level of "buy-in", with exceptions for pros of course. This would make people want to play in the tournaments, to get the feeling of "progression", but would also limit them from joining 50$ tournaments and losing in the first round, putting them off the idea forever.

Also, just because of how the community sees it, instead of "buy-in", should we call it "Tournament join fee" or something. It seems lots of people attach connotations to "Buy-In" that put them off the idea.

I've never really played poker for money, so I would appreciate it if you told me if these suggestions were any good, or already implemented, or if they're total crap.

Thank you. :p
you gotta dance
AresHero
Profile Joined September 2010
United States39 Posts
Last Edited: 2011-01-05 21:23:44
January 05 2011 21:21 GMT
#368
Wow, i have been playing online poker recreationally for the past couple years and have always wished that i could play sc2 in the same way. On most sites the smallest buy-in tournaments start at $1 or $.90 +.$10 rake. Everyone seems to be complaining about pro players sweeping all of the tournaments on smurff accounts but i doubt that would happen. Even with the ability to play multiple tables in poker, pros don't bother playing the low stakes games when they can make vastly more money playing the 1k plus buy-in games. I think if someone set up a site like fulltilt or pokerstars but for starcraft 2, there would be a massive influx of money into the sport. Think about it. All of the people over 18 would probably think nothing of throwing on $10, $20 or $50 onto an account (as so many ppl do in poker) so they can play a bunch of $1-$5 tournaments. And from there people will, like in poker, grow their bankrolls to the point where games are being played for hundreds or thousands of dollars per match. You could set it up exactly the same way as the online poker lobby system, allowing for tournaments, 1v1 matches that are best of 1's/3's/5's, as well as all sorts of team games. This could eventually be expanded to variations of starcraft such as dota or even star battle??? (similar to how there are 10+ different types of poker you can play at online sites). It would start out slow at first, with pros starting at the lower stakes (as most sc2 pros don't have the $$ of a poker player) but as they quickly built their rolls they would move to higher stakes. And once the system got to the point where people were making large amounts of money playing, there would be a massive influx of newer players looking to do the same thing. I have been all for this idea for the past few years and think it could be expanded to other video game platforms, but sc2 is a prime candidate due to the way the matches work. If anyone is interested or has plans to look into / start this sort of system, please send me a pm. I would be willing to invest a significant amount of money into the idea.
'When there is evil in this world that justice cannot defeat. Would you taint your hands with evil to defeat evil? Or would you remain steadfast & righteous even if it means surrendering to evil?"
red_hq
Profile Blog Joined April 2010
Canada450 Posts
January 11 2011 02:03 GMT
#369
Good news everyone, I have gotten liscencing from Blizzard!
Meaning I am hosting a $5 Buy-in!
So if you support the idea of SC2 buy-ins show your support, and show how viable it is by signing up here:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=182313
Get some 'good' Dota 2: twitch.tv/redhq
DrBoo
Profile Joined April 2010
Canada1177 Posts
January 11 2011 02:19 GMT
#370
Well you're also forgetting about local tournys that have buy in for prize pools. I know that Edmontongamers.com had a bunch of local tournys with buy in of about $10.

I think that there's already a lot of local tournys doing this but they're obviously not as well publicized and talked about since they're usually not streamed.
"DrBoo is an elaborate troll" -Pufftrees
azzu
Profile Joined August 2010
Germany141 Posts
January 11 2011 02:48 GMT
#371
Well i didn't read the whole thread but one thing that should be done is letting people in the round of 16 already win a small amount not just ro8. This would sure mean less money for the top but they will play again anyways, and so much more of the lower placed people will try to play again.
Prev 1 17 18 19 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
PiGosaur Cup #55
Liquipedia
BSL 21
20:00
ProLeague - RO32 Group A
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
PianO 655
sorry 133
NotJumperer 1
Dota 2
NeuroSwarm104
LuMiX1
League of Legends
JimRising 1052
Counter-Strike
fl0m1298
Stewie2K544
Heroes of the Storm
Khaldor123
Other Games
summit1g12431
tarik_tv11206
WinterStarcraft443
ViBE107
goatrope71
kaitlyn24
Organizations
Other Games
gamesdonequick575
Counter-Strike
PGL109
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1503
• HappyZerGling115
Upcoming Events
Sparkling Tuna Cup
3h 49m
WardiTV Korean Royale
5h 49m
LAN Event
8h 49m
ByuN vs Zoun
TBD vs TriGGeR
Clem vs TBD
IPSL
11h 49m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
13h 49m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
1d 2h
Wardi Open
1d 5h
WardiTV Korean Royale
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
[ Show More ]
Tenacious Turtle Tussle
3 days
The PondCast
4 days
RSL Revival
4 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
6 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.