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Code A - Code S (Visualization) - Page 3

Forum Index > SC2 General
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Firereaver
Profile Blog Joined October 2010
India1701 Posts
Last Edited: 2010-12-14 01:25:11
December 14 2010 01:23 GMT
#41
+ Show Spoiler +
On December 14 2010 03:45 dvide wrote:
There's one on reddit right now which I think is clearer:

[image loading]


This is actually pretty ingenious. The Reddit one is the best and easiest to understand. Kudos to the makers of this system. It seems to be very fair and unbiased. Also, us being the SC communty, which is primarily a cerebral endeavor, should find it non-problematic to come to terms with this. And i would further say that the effort taken to understand this will give us further involvement-pleasure.
Props to the guy who made this Reddit flowchart also 'cos its pretty baller.
"They drone drone drone , me win" - JangMinChul(Iron/oGsMC)
Seam
Profile Blog Joined April 2010
United States1093 Posts
December 14 2010 01:38 GMT
#42
On December 14 2010 03:45 dvide wrote:
There's one on reddit right now which I think is clearer:
+ Show Spoiler +

[image loading]


Immeasurably easier to understand. The first one was giving me a headache x_X

But I actually really like the system, seems well thought out.
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
Last Edited: 2010-12-14 01:50:14
December 14 2010 01:49 GMT
#43
I tihnk most of the problem is Americans not understanding promotion and relegation
(and the first one is a giant turd mess)
HOLY CHECK!
Onlinejaguar
Profile Joined April 2010
Australia2823 Posts
December 14 2010 02:00 GMT
#44
Not the easiest thing to understand. But i guess we will all see how it works out next year.
lostshard
Profile Joined July 2009
United States95 Posts
December 14 2010 02:16 GMT
#45
The reddit one is the best.

It really seems like a fair system to keep the consistent players on the top and the one hit wonders out of the main tourney.
The Insane
Vortok
Profile Joined December 2009
United States830 Posts
Last Edited: 2010-12-14 02:18:30
December 14 2010 02:17 GMT
#46
Gah, almost had it. Depends on the order the various rankings are held.

At first I thought the Code S guys played first, and it went down from there (so if you were in prelims, have fun waiting a season or two before having a chance to actually win prize money). Seems retarded for multiple reasons such as making people wait AND having Code S play first - silly to front load the tourney with the good talent.

The graph paper diagram on the second page made it seem clearer with the "Previous Code A," "Previous Code S 1-16" and the like, allowing someone from prelims to get all the way to the finals. It's just a harder road due to no seeding (aka, MSL/OSL). Many of the other diagrams/descriptions I've very briefly glanced at didn't mention the previous groups, making it seem like it was all done in the same tourney (thus Code S guys having to play first before you have the bottom half to play the up and down tourney).

The other wrench is that I heard way back that the prize amount was different if the winner was Code S or not, but maybe they've thrown that part out.


GOM - Trying to beat Kespa at their own game: Confusion.
ccdnl
Profile Joined April 2010
United States611 Posts
December 14 2010 02:23 GMT
#47
On December 14 2010 03:45 dvide wrote:
There's one on reddit right now which I think is clearer:

[image loading]


sorry OP, i think i like this one better. nice try though. i could explain the details...but i probably wont unless you ask. but yeah nice try.
civil cervixes || Kang Min Fan || I like TLO, TLO= German, I like Germans..?
Paperscraps
Profile Joined March 2010
United States639 Posts
December 14 2010 02:47 GMT
#48
On December 14 2010 03:45 dvide wrote:
There's one on reddit right now which I think is clearer:

[image loading]


Here is a quick text analysis of this picture from what I gather.

1. So first off you have a preliminary stage which determines 16 players that get to compete for Code A status (This is where you first start out if you have no rank or have been bumped out of Code A).

Tournament type is unknown.

2. Then you have the Code A Tournament. 32 players total = 16 players from the preliminaries + 8 players who were previously Code A + 8 players that were bumped down from Code S Replacement matches. Top 8 advance to Code S Replacement matches. Middle 8 claim Code A status and compete next season in the code A Tournament. Bottom 16 are bumped out and have to start again at the preliminary stage.

Tournament is Single Elimination.

3. Then you have the Code S Replacement matches. 24 players total = Top 8 players from Code A + previous Bottom 16 players from Code S Round 1. This consist of two matches. The Code A player and 3rd place Code S player from Code S Round 1 have two chances to become Code S.

The first match is a Code A player vs a 3rd place Code S player from Code S Round 1. Winner becomes Code S. The second match is the loser from the first match vs the 4th place Code S player from Code S Round 1. Winner becomes Code S, loser gets bumped down to Code A status. Top 16 advance to Code S Round 1 Group Stage. Bottom 8 get bumped down to Code A

Tournament type is Single Elimination.

4. Then you have Code S Round 1 Group Stage. 32 players total = 16 players from Code S Replacement matches + 16 players from previous Code S Round 2. Top 16 advance to Code S Round 2 Group Stage. Bottom 16 are bumped down to Code S Replacement matches.

Tournament type is Round Robin.

5. Then you have Code S Round 2 Group Stage. 16 players total = 16 players from Code S Round 1 Group Stage. Top 8 players advance to Code S Round 3. Bottom 8 players remain Code S and compete next season in Code S Round 1 Group Stage again.

Tournament type is Round Robin.

6. Finally you have Code S Round 3. 8 players total = 8 players from Code S Round 2 Group Stage. First place is GSL Champion. Bottom 7 players remain Code S and compete next season in Code S Round 1 Group Stage again.

Tournament type is Single Elimination.

*4 or more foreigners will always be at least Code A status or above.
*16 new players can qualify for Code A every season.
"Because in the end, the only way we can measure the significance of our own lives is by valuing the lives of others.” - David Gale
Morbidius
Profile Joined November 2010
Brazil3449 Posts
December 14 2010 03:49 GMT
#49
Its complicated but very well desiged and should make some awesome games.
Has foreign StarCraft hit rock bottom?
Synche
Profile Joined May 2010
United States1345 Posts
December 14 2010 04:14 GMT
#50
I think it's a pretty ingenious system. It keeps players fighting for every series.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
December 14 2010 04:36 GMT
#51
I like this a lot.

It seems like GSL 4 only will have Code S in the main tournament. Those who lose early have to defend their titles against Code As, including big-name foreigners. Those Code As who win get promoted to S class, and are in the main GSL 5.

People can also get knocked out of A, and are replaced in an unknown fashion (hopefully an open!).

So, for instance, this means that it is literally impossible for HuK to win GSL 4? He can only win an S-rank, and then win GSL 5, even if he never loses a game ever again? Is that right?

If so....I'm actually really fond of this system, in the long run. Only 32 top players in the main tournament, but literally anyone could conceivably win next season? I like that quite a bit! Much fewer games with people I've never heard of. Non single-elimination early rounds will make things harder for BitByBit and the like to advance on their one trick.

Approve approve approve, if that's it.
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
December 14 2010 04:41 GMT
#52
Question whats going to be casted it is every match or have they not announced it yet.
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
December 14 2010 04:44 GMT
#53
It was confusing when I read it initially, but then when I understood the system, it realised it was very good.
ZeroByDivide
Profile Joined April 2010
Canada85 Posts
December 14 2010 08:09 GMT
#54
I like this system. Seems effective.
Gooey
Profile Joined September 2010
United States944 Posts
December 14 2010 08:40 GMT
#55
Lol I just noticed that in the Code S replacement bracket thing it says 3rd and 4rd XD

This system seems pretty nifty. It is going to be interesting to see how many current Code S players stay and how many drop down to Code A this next season. I am thinking that there will be a lot of movement between the two this first season. It will probably take awhile for there to be a good deal of stability between the two. Seems like it will keep the players on their toes.
www.twitch.tv/Thatgooey
Krede
Profile Joined December 2010
Denmark139 Posts
December 14 2010 11:54 GMT
#56
Actually, now i do get it...thx OP
Here's the thing about bowling: There's not enough maps. There's two maps on bowling. Bumper Map and Dust_2
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
December 14 2010 12:03 GMT
#57
It's not that difficult to follow, double round robin into eliminations, the relegation is fairly simple to follow too I think, it just looks a mess as written together, if you look at each part separately its quit eeasy.
戦いの中に答えはある
ahwala
Profile Joined April 2010
Germany401 Posts
Last Edited: 2010-12-14 13:17:47
December 14 2010 13:10 GMT
#58
Hm, so one must really fuck up to lose Code S imo. I like the system a lot as it seems to allow new players to get in reasonably well and also requires Code S players to constantly fail to lose their standing.
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
December 14 2010 15:06 GMT
#59
I don't find it that confusing at all really....the reddit version helped a lot.
"Infestors are the suck" - LzGamer
hmunkey
Profile Joined August 2010
United Kingdom1973 Posts
December 14 2010 15:15 GMT
#60
On December 14 2010 03:40 Empyrean wrote:
Leave it to GOMTV to turn something like Code S and Code A qualification into some sort of Kafkaesque monstrosity :/

It's really not; the OP's visual aids are just not helpful.
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