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Code A - Code S (Visualization)

Forum Index > SC2 General
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ArdentZeal
Profile Joined March 2010
Germany155 Posts
December 13 2010 18:36 GMT
#1
Hello TL,

long time lurker / poster, first time contributor. After seeing even DjWheat and Chill struggle with the Code A-S Format in their show "Weapon of Choice" i decided to visualize the concept. This is my first time i did something like that, so don't be to harsh.

If you find any error, bugs or misinterpretations please write me a PM. I have no time to parse a complete thread.

Code A
[image loading]

Code S
[image loading]

DISCLAIMER: This graphic is a visualized version of a translated GOMTV News, so it may differ from their format after all.

ADDITION: Here are more versions (eps, psd, ...) of these diagrams, if you would like to work with them or change them feel free to do so. http://www.mediafire.com/?idmmau1dpnrr2ck
Empyrean
Profile Blog Joined September 2004
16984 Posts
December 13 2010 18:40 GMT
#2
Leave it to GOMTV to turn something like Code S and Code A qualification into some sort of Kafkaesque monstrosity :/
Moderator
Craton
Profile Blog Joined December 2009
United States17250 Posts
December 13 2010 18:41 GMT
#3
And here I thought they just used a magic 8-ball.
twitch.tv/cratonz
dvide
Profile Joined March 2010
United Kingdom287 Posts
Last Edited: 2010-12-14 14:16:50
December 13 2010 18:45 GMT
#4
There's one on reddit right now which I think is clearer:

[image loading]

It was made by puzzl from teamliquid.
idonthinksobro
Profile Joined December 2010
3138 Posts
December 13 2010 18:48 GMT
#5
that is the most messed up system i have ever seen.
i dont get it.
teko
Profile Joined March 2010
Canada1197 Posts
Last Edited: 2010-12-13 18:50:35
December 13 2010 18:48 GMT
#6
Now we just need someone to explain in a video with nice graphics

On December 14 2010 03:48 idonthinksobro wrote:
that is the most messed up system i have ever seen.
i dont get it.


Apparently it was designed to make players compete more. Even a couple of ranks higher can provide additional benefits in the long run.
tree.hugger
Profile Blog Joined May 2009
Philadelphia, PA10406 Posts
December 13 2010 18:50 GMT
#7
On December 14 2010 03:40 Empyrean wrote:
Leave it to GOMTV to turn something like Code S and Code A qualification into some sort of Kafkaesque monstrosity :/

I think you've just given the name to the eventual GSL newspost.

Reminds me of this.
+ Show Spoiler +
[image loading]
ModeratorEffOrt, Snow, GuMiho, and Team Liquid
SmoKim
Profile Joined March 2010
Denmark10304 Posts
December 13 2010 18:54 GMT
#8
i feel like a Caveman looking at this
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
Denizen[9]
Profile Joined July 2010
United States649 Posts
December 13 2010 18:54 GMT
#9
Now im more confused
Jaedong, Baby | Idra, Marineking, Tester, Nada
yoplate
Profile Joined August 2010
United States332 Posts
December 13 2010 18:58 GMT
#10
Wow, that is very complicated. It looks like it will make a lot of games though.
Konki
Profile Joined November 2010
United States42 Posts
Last Edited: 2010-12-13 19:00:16
December 13 2010 18:59 GMT
#11
Thanks for the visual ArdentZeal, I thought I had a pretty good idea how it worked but your visual made easier. Confusing system by GOMTV but I think it might actually work to make every match worth something and make the players play hard even if they've already lost in order to maintain their position
talismania
Profile Blog Joined December 2007
United States2364 Posts
December 13 2010 19:00 GMT
#12
it's not that hard to understand guys... the reddit graph is very clear.
oogles
Profile Joined August 2010
United States29 Posts
December 13 2010 19:10 GMT
#13
Wait, so before the Code S Replacement matches, Code A players play against each other to get ranked? The math doesn't really work out for that reddit one, there are only 24 Code A players, right? How can there be 8 groups of 4 in Code A?
Macavenger
Profile Blog Joined January 2008
United States1132 Posts
December 13 2010 19:19 GMT
#14
On December 14 2010 03:40 Empyrean wrote:
Leave it to GOMTV to turn something like Code S and Code A qualification into some sort of Kafkaesque monstrosity :/

Eh, no worse than OSL used to be back in the days of OSC, ODT etc.
OpRaider
Profile Blog Joined April 2010
United States307 Posts
December 13 2010 19:22 GMT
#15
On December 14 2010 04:10 oogles wrote:
Wait, so before the Code S Replacement matches, Code A players play against each other to get ranked? The math doesn't really work out for that reddit one, there are only 24 Code A players, right? How can there be 8 groups of 4 in Code A?

That's Code S - 32 Code S players
it is what it is -day9 airplane story
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
Last Edited: 2010-12-13 19:25:59
December 13 2010 19:23 GMT
#16
On December 14 2010 04:10 oogles wrote:
Wait, so before the Code S Replacement matches, Code A players play against each other to get ranked? The math doesn't really work out for that reddit one, there are only 24 Code A players, right? How can there be 8 groups of 4 in Code A?

32 A code players instead of 24.

lol if you just read it right.

It says 4 players. If you win your first match you are Code A atleast for next season. Multiply that by 8 and you get 32 players. Top16 means you're Code A next season while the top8 gets to play the up and down matches to determine the Code S of next season.
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
Cheebah
Profile Blog Joined April 2010
210 Posts
December 13 2010 19:30 GMT
#17
The visualisation on reddit is very clear, although they forgot to mention that 4 code-A spots are reserved to the best foreigners (based on their achievement in non-Korean competitions iirc).

All I can say is I <3 GSL. I bought all 3 season tickets, have watched every single game (expect maybe a few 'unattractive' Ro64 matchs ^^) and by the looks of it, I'm gonna do the same for many seasons to come!

I hope they upgrade the non-Korean streaming service a little, maybe with a European server. I can never watch the HQ live stream (from France), but the VODs are perfect with a 10s pause for buffer. All in all, those 50$ were very well spent
In the words of Tasteless, 'Tell your friends about it!'
Out here in the perimeter there are no stars. Out here we are stoned, immaculate.
TheBanana
Profile Joined December 2010
Norway2183 Posts
December 13 2010 19:45 GMT
#18
On December 14 2010 04:30 Cheebah wrote:
The visualisation on reddit is very clear, although they forgot to mention that 4 code-A spots are reserved to the best foreigners (based on their achievement in non-Korean competitions iirc).


Does that mean that "uncoded" foreigners will be limited to 4 places or am I being unfairly pessimistic?
If you're not getting better faster than everybody else, you're getting worse.
butter
Profile Blog Joined July 2009
United States785 Posts
December 13 2010 19:47 GMT
#19
On December 14 2010 03:45 dvide wrote:
There's one on reddit right now which I think is clearer:
+ Show Spoiler +
[image loading]

It's actually from the TL thread. But I think they are not as clear as mine
(based on the visual style of the OSL FAQ):

[image loading]

[image loading]
TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
December 13 2010 19:54 GMT
#20
ONE WORD SUMS THIS ALL UP::

CLUSTERFUCK!
I'm like badass squared | KeitZer.489
Dimagus
Profile Joined December 2010
United States1004 Posts
December 13 2010 20:04 GMT
#21
Encryption Algorithms: Transforming your otherwise simple ranking schemes into jumbled messes since 2010.
syllogism
Profile Joined September 2010
Finland5948 Posts
Last Edited: 2010-12-13 20:12:18
December 13 2010 20:10 GMT
#22
The system is pretty straightforward; no idea what some of you are talking about. The diagram in the first post makes it look more complex than it is.
Cheebah
Profile Blog Joined April 2010
210 Posts
December 13 2010 20:17 GMT
#23
On December 14 2010 04:45 TheBanana wrote:
Show nested quote +
On December 14 2010 04:30 Cheebah wrote:
The visualisation on reddit is very clear, although they forgot to mention that 4 code-A spots are reserved to the best foreigners (based on their achievement in non-Korean competitions iirc).


Does that mean that "uncoded" foreigners will be limited to 4 places or am I being unfairly pessimistic?


You're being pessimistic ^^
Quoted from the previous thread about GSL in 2011 :

4 spots of Code A are guaranteed for top foreign players who has won recent big tourneys or shown considerable performances in non-Korean competitions.
Out here in the perimeter there are no stars. Out here we are stoned, immaculate.
stangstang
Profile Joined August 2010
Canada281 Posts
December 13 2010 20:17 GMT
#24
It doesnt seem hard to understand at all.

standard group play for code S + 2 code A winners.

shuffling around from code A and code S depends on how well you perform.
FlamingTurd
Profile Joined April 2010
United States1059 Posts
December 13 2010 20:30 GMT
#25
Damn my brain hurts trying to figure out wtf is goin on here! Anyway thnx for helpin every1
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
Moody
Profile Blog Joined August 2010
United States750 Posts
December 13 2010 20:55 GMT
#26
Would I be temp banned for saying "wat?"...

I guess it doesn't really matter how they determine who goes where, as long as it objective and explained before hand. Players don't have to know "What do I have to do to make it to Code S." They just have to continue playing their games and always trying to win.
A marine walks into a bar and asks, "Where's the counter?"
Empyrean
Profile Blog Joined September 2004
16984 Posts
December 13 2010 20:59 GMT
#27
On December 14 2010 04:47 butter wrote:
Show nested quote +
On December 14 2010 03:45 dvide wrote:
There's one on reddit right now which I think is clearer:
+ Show Spoiler +
[image loading]

It's actually from the TL thread. But I think they are not as clear as mine
(based on the visual style of the OSL FAQ):

[image loading]

[image loading]


Oh, this DOES make it much more clear. Thanks for that.
Moderator
GeorgeForeman
Profile Joined April 2005
United States1746 Posts
Last Edited: 2010-12-13 21:14:46
December 13 2010 21:02 GMT
#28
Is this really that tough to understand?

32 PLAYERS START IN CODE A:
-Divided into 8 groups of 4 players, simple bracket format.
-Players who lose first match are done and qualify for nothing next season (16 total players)
-For each group, winners of first match play. Loser remains Code A next season but is done for this season; winner has two chances to qualify for Code S (described later)

32 PLAYERS START IN CODE S:
-Divided into 8 pools of 4 players; round robin play determines placement in pool
-Bottom two finishers from each pool face elimination from Code S
-3rd place finisher plays a Code A winner (from last bullet point in Code A discussion above); winner is Code S next year, loser plays a 4th place finisher from Code S pool. Winner from this match is also Code S next year, loser is Code A
-Top 2 from each Code S pool advance to round of 16

16 PLAYERS QUALIFY FOR CODE S ROUND OF 16:
-Players are re-seeded into 4 pools of 4, round-robin play determines placement
-Bottom two finishers are eliminated from this season's GSL and remain Code S for next season
-Top 2 of these pools qualify for Round of 8
-Round of 8 is seeded normally like a single elimination bracket (like current seasons)
-Winner of this bracket is GSL champion

UP TO 16 NEW PLAYERS CAN QUALIFY FOR CODE A NEXT SEASON:
-16 players were eliminated from Code A (described above)
-open off-line qualifiers will determine which players qualify to take these vacated spots
-At least 4 foreign players must be in each season's GSL between Code S and Code A, so if fewer than 4 are qualified, as many as are necessary will be placed into Code A (it's not entirely clear how this works, but my opinion is that it won't matter, since enough foreigners will qualify each season through regular means.)

So yeah, it's a bit more complex than your standard single- or double-elimination bracket, but if you're at all familiar with tournament structures, it's not that far out there. Overall, it seems like a really good system. The Code A brackets are a bit brutal (Single elimination? Yuck.) But if you're good enough to make Code S, you have to lose a whole lot to get booted out. We should see a lot of really good games coming out of this format, though if they want to do one a month, I don't see how Tastosis can possibly cast them all.


like a school bus through a bunch of kids
mordk
Profile Blog Joined November 2010
Chile8385 Posts
December 13 2010 21:51 GMT
#29
The one written in paper is a total winner, it made everything very clear, thanks for that.
happyness
Profile Joined June 2010
United States2400 Posts
December 13 2010 22:58 GMT
#30
Here's how I pretty much understand it.(tell me if I got any of it wrong)

[image loading]
[image loading]


So it really isn't that complicated.


Other than the above, the lower 16 in Code A will compete for 12 spots in offline preliminaries, with 4 spots reserved for the top foreigners.
mAgixWTF
Profile Blog Joined November 2010
Germany103 Posts
Last Edited: 2010-12-13 23:43:27
December 13 2010 23:31 GMT
#31
On December 14 2010 06:02 GeorgeForeman wrote:
-At least 4 foreign players must be in each season's GSL between Code S and Code A, so if fewer than 4 are qualified, as many as are necessary will be placed into Code A (it's not entirely clear how this works, but my opinion is that it won't matter, since enough foreigners will qualify each season through regular means.)


and i thought 4 spots for Code A would always be given to foreigners, no matter how many foreigners already got Code A, and no matter how many qualify for Code A in the qualifiers.

could you do me the favour and tell me where you got your information regarding this matter? Or can somebody vouch for his version?

edit: typo
Batch
Profile Joined May 2010
Sweden692 Posts
December 13 2010 23:32 GMT
#32
If I didn't do anything wrong with my calculation I got 119 games (including Code A games). Have they said anything about how long each season will be or which of these games that will be broadcasted?
kOre
Profile Blog Joined April 2009
Canada3642 Posts
December 13 2010 23:33 GMT
#33
My brain hurts trying to understand this clusterfuck lol
http://www.starcraftmecca.net - Founder
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
December 13 2010 23:37 GMT
#34
Just read the one from reddit posted on page 1 it seems the clearest.
Administrator
GeorgeForeman
Profile Joined April 2005
United States1746 Posts
December 14 2010 00:34 GMT
#35
On December 14 2010 08:31 mAgixWTF wrote:
Show nested quote +
On December 14 2010 06:02 GeorgeForeman wrote:
-At least 4 foreign players must be in each season's GSL between Code S and Code A, so if fewer than 4 are qualified, as many as are necessary will be placed into Code A (it's not entirely clear how this works, but my opinion is that it won't matter, since enough foreigners will qualify each season through regular means.)


and i thought 4 spots for Code A would always be given to foreigners, no matter how many foreigners already got Code A, and no matter how many qualify for Code A in the qualifiers.

could you do me the favour and tell me where you got your information regarding this matter? Or can somebody vouch for his version?

edit: typo

You actually may be correct. I just assumed they wouldn't do that if there were already foreigners in. But I really have no idea.
like a school bus through a bunch of kids
LiOn
Profile Joined December 2002
Austria239 Posts
December 14 2010 00:41 GMT
#36
What a messy system but it can be done 8D
진지해? ^_^
Befree
Profile Joined April 2010
695 Posts
December 14 2010 01:01 GMT
#37
I think it looks a lot more confusing than it really is.

Basically S class has a 32 player tournament. The 16 losers in the first round have to play the 8 winners of the A class tournament to retain their spot in S class. The rest is just details.

I'm curious as to how the coverage of this will work, though? It'd be really awesome if they'd cast all of this. Tasteless did seem to act like they were going to have a huge amount of starcraft, so hopefully they will.
stangstang
Profile Joined August 2010
Canada281 Posts
December 14 2010 01:08 GMT
#38
On December 14 2010 09:34 GeorgeForeman wrote:
Show nested quote +
On December 14 2010 08:31 mAgixWTF wrote:
On December 14 2010 06:02 GeorgeForeman wrote:
-At least 4 foreign players must be in each season's GSL between Code S and Code A, so if fewer than 4 are qualified, as many as are necessary will be placed into Code A (it's not entirely clear how this works, but my opinion is that it won't matter, since enough foreigners will qualify each season through regular means.)


and i thought 4 spots for Code A would always be given to foreigners, no matter how many foreigners already got Code A, and no matter how many qualify for Code A in the qualifiers.

could you do me the favour and tell me where you got your information regarding this matter? Or can somebody vouch for his version?

edit: typo

You actually may be correct. I just assumed they wouldn't do that if there were already foreigners in. But I really have no idea.


I read that it was top 4 from foreign tournaments. so players like Jinro, IdrA, Ret wouldn't count to the 4 since their A/S class achievement came from previous GSL's and not foreign tournaments.
Jaksiel
Profile Joined November 2008
United States4130 Posts
Last Edited: 2010-12-14 01:11:43
December 14 2010 01:11 GMT
#39
I think the movie Baseketball quite nicely summed up this system.

Dan Patrick: With the first nine months of the Baseketball postseason out of the way, the playoff picture is starting to emerge.
Kenny Mayne: So, with last night's victory over Boston, next week the Milwaukee Beers must beat Indianapolis in order to advance to Charlotte. That's in an effort to reduce their magic number to three.
Dan Patrick: Right, and then the Beers can advance to the National Eastern Division North to play Tampa.
Kenny Mayne: So, if the Beers beat Detroit and Denver beats Atlanta in the American Southwestern Division East Northern, then Milwaukee goes to the Denslow Cup, unless Baltimore can upset Buffalo and Charlotte ties Toronto, then Oakland would play LA and Pittsburgh in a blind choice round robin. And if no clear winner emerges from all of this, a two-man sack race will be held on consecutive Sundays until a champion can be crowned.
Zero fighting.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
December 14 2010 01:15 GMT
#40
It's really not too hard: two rounds of group play into single elimination, with promotion games for people in the lower half. The exact details of the promotion games aren't too important, really, as those will be explained by the casters plenty of times anyway.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Firereaver
Profile Blog Joined October 2010
India1701 Posts
Last Edited: 2010-12-14 01:25:11
December 14 2010 01:23 GMT
#41
+ Show Spoiler +
On December 14 2010 03:45 dvide wrote:
There's one on reddit right now which I think is clearer:

[image loading]


This is actually pretty ingenious. The Reddit one is the best and easiest to understand. Kudos to the makers of this system. It seems to be very fair and unbiased. Also, us being the SC communty, which is primarily a cerebral endeavor, should find it non-problematic to come to terms with this. And i would further say that the effort taken to understand this will give us further involvement-pleasure.
Props to the guy who made this Reddit flowchart also 'cos its pretty baller.
"They drone drone drone , me win" - JangMinChul(Iron/oGsMC)
Seam
Profile Blog Joined April 2010
United States1093 Posts
December 14 2010 01:38 GMT
#42
On December 14 2010 03:45 dvide wrote:
There's one on reddit right now which I think is clearer:
+ Show Spoiler +

[image loading]


Immeasurably easier to understand. The first one was giving me a headache x_X

But I actually really like the system, seems well thought out.
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
Last Edited: 2010-12-14 01:50:14
December 14 2010 01:49 GMT
#43
I tihnk most of the problem is Americans not understanding promotion and relegation
(and the first one is a giant turd mess)
HOLY CHECK!
Onlinejaguar
Profile Joined April 2010
Australia2823 Posts
December 14 2010 02:00 GMT
#44
Not the easiest thing to understand. But i guess we will all see how it works out next year.
lostshard
Profile Joined July 2009
United States95 Posts
December 14 2010 02:16 GMT
#45
The reddit one is the best.

It really seems like a fair system to keep the consistent players on the top and the one hit wonders out of the main tourney.
The Insane
Vortok
Profile Joined December 2009
United States830 Posts
Last Edited: 2010-12-14 02:18:30
December 14 2010 02:17 GMT
#46
Gah, almost had it. Depends on the order the various rankings are held.

At first I thought the Code S guys played first, and it went down from there (so if you were in prelims, have fun waiting a season or two before having a chance to actually win prize money). Seems retarded for multiple reasons such as making people wait AND having Code S play first - silly to front load the tourney with the good talent.

The graph paper diagram on the second page made it seem clearer with the "Previous Code A," "Previous Code S 1-16" and the like, allowing someone from prelims to get all the way to the finals. It's just a harder road due to no seeding (aka, MSL/OSL). Many of the other diagrams/descriptions I've very briefly glanced at didn't mention the previous groups, making it seem like it was all done in the same tourney (thus Code S guys having to play first before you have the bottom half to play the up and down tourney).

The other wrench is that I heard way back that the prize amount was different if the winner was Code S or not, but maybe they've thrown that part out.


GOM - Trying to beat Kespa at their own game: Confusion.
ccdnl
Profile Joined April 2010
United States611 Posts
December 14 2010 02:23 GMT
#47
On December 14 2010 03:45 dvide wrote:
There's one on reddit right now which I think is clearer:

[image loading]


sorry OP, i think i like this one better. nice try though. i could explain the details...but i probably wont unless you ask. but yeah nice try.
civil cervixes || Kang Min Fan || I like TLO, TLO= German, I like Germans..?
Paperscraps
Profile Joined March 2010
United States639 Posts
December 14 2010 02:47 GMT
#48
On December 14 2010 03:45 dvide wrote:
There's one on reddit right now which I think is clearer:

[image loading]


Here is a quick text analysis of this picture from what I gather.

1. So first off you have a preliminary stage which determines 16 players that get to compete for Code A status (This is where you first start out if you have no rank or have been bumped out of Code A).

Tournament type is unknown.

2. Then you have the Code A Tournament. 32 players total = 16 players from the preliminaries + 8 players who were previously Code A + 8 players that were bumped down from Code S Replacement matches. Top 8 advance to Code S Replacement matches. Middle 8 claim Code A status and compete next season in the code A Tournament. Bottom 16 are bumped out and have to start again at the preliminary stage.

Tournament is Single Elimination.

3. Then you have the Code S Replacement matches. 24 players total = Top 8 players from Code A + previous Bottom 16 players from Code S Round 1. This consist of two matches. The Code A player and 3rd place Code S player from Code S Round 1 have two chances to become Code S.

The first match is a Code A player vs a 3rd place Code S player from Code S Round 1. Winner becomes Code S. The second match is the loser from the first match vs the 4th place Code S player from Code S Round 1. Winner becomes Code S, loser gets bumped down to Code A status. Top 16 advance to Code S Round 1 Group Stage. Bottom 8 get bumped down to Code A

Tournament type is Single Elimination.

4. Then you have Code S Round 1 Group Stage. 32 players total = 16 players from Code S Replacement matches + 16 players from previous Code S Round 2. Top 16 advance to Code S Round 2 Group Stage. Bottom 16 are bumped down to Code S Replacement matches.

Tournament type is Round Robin.

5. Then you have Code S Round 2 Group Stage. 16 players total = 16 players from Code S Round 1 Group Stage. Top 8 players advance to Code S Round 3. Bottom 8 players remain Code S and compete next season in Code S Round 1 Group Stage again.

Tournament type is Round Robin.

6. Finally you have Code S Round 3. 8 players total = 8 players from Code S Round 2 Group Stage. First place is GSL Champion. Bottom 7 players remain Code S and compete next season in Code S Round 1 Group Stage again.

Tournament type is Single Elimination.

*4 or more foreigners will always be at least Code A status or above.
*16 new players can qualify for Code A every season.
"Because in the end, the only way we can measure the significance of our own lives is by valuing the lives of others.” - David Gale
Morbidius
Profile Joined November 2010
Brazil3449 Posts
December 14 2010 03:49 GMT
#49
Its complicated but very well desiged and should make some awesome games.
Has foreign StarCraft hit rock bottom?
Synche
Profile Joined May 2010
United States1345 Posts
December 14 2010 04:14 GMT
#50
I think it's a pretty ingenious system. It keeps players fighting for every series.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
December 14 2010 04:36 GMT
#51
I like this a lot.

It seems like GSL 4 only will have Code S in the main tournament. Those who lose early have to defend their titles against Code As, including big-name foreigners. Those Code As who win get promoted to S class, and are in the main GSL 5.

People can also get knocked out of A, and are replaced in an unknown fashion (hopefully an open!).

So, for instance, this means that it is literally impossible for HuK to win GSL 4? He can only win an S-rank, and then win GSL 5, even if he never loses a game ever again? Is that right?

If so....I'm actually really fond of this system, in the long run. Only 32 top players in the main tournament, but literally anyone could conceivably win next season? I like that quite a bit! Much fewer games with people I've never heard of. Non single-elimination early rounds will make things harder for BitByBit and the like to advance on their one trick.

Approve approve approve, if that's it.
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
December 14 2010 04:41 GMT
#52
Question whats going to be casted it is every match or have they not announced it yet.
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
Azzur
Profile Blog Joined July 2010
Australia6259 Posts
December 14 2010 04:44 GMT
#53
It was confusing when I read it initially, but then when I understood the system, it realised it was very good.
ZeroByDivide
Profile Joined April 2010
Canada85 Posts
December 14 2010 08:09 GMT
#54
I like this system. Seems effective.
Gooey
Profile Joined September 2010
United States944 Posts
December 14 2010 08:40 GMT
#55
Lol I just noticed that in the Code S replacement bracket thing it says 3rd and 4rd XD

This system seems pretty nifty. It is going to be interesting to see how many current Code S players stay and how many drop down to Code A this next season. I am thinking that there will be a lot of movement between the two this first season. It will probably take awhile for there to be a good deal of stability between the two. Seems like it will keep the players on their toes.
www.twitch.tv/Thatgooey
Krede
Profile Joined December 2010
Denmark139 Posts
December 14 2010 11:54 GMT
#56
Actually, now i do get it...thx OP
Here's the thing about bowling: There's not enough maps. There's two maps on bowling. Bumper Map and Dust_2
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
December 14 2010 12:03 GMT
#57
It's not that difficult to follow, double round robin into eliminations, the relegation is fairly simple to follow too I think, it just looks a mess as written together, if you look at each part separately its quit eeasy.
戦いの中に答えはある
ahwala
Profile Joined April 2010
Germany382 Posts
Last Edited: 2010-12-14 13:17:47
December 14 2010 13:10 GMT
#58
Hm, so one must really fuck up to lose Code S imo. I like the system a lot as it seems to allow new players to get in reasonably well and also requires Code S players to constantly fail to lose their standing.
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
December 14 2010 15:06 GMT
#59
I don't find it that confusing at all really....the reddit version helped a lot.
"Infestors are the suck" - LzGamer
hmunkey
Profile Joined August 2010
United Kingdom1973 Posts
December 14 2010 15:15 GMT
#60
On December 14 2010 03:40 Empyrean wrote:
Leave it to GOMTV to turn something like Code S and Code A qualification into some sort of Kafkaesque monstrosity :/

It's really not; the OP's visual aids are just not helpful.
NecroSaint
Profile Joined June 2010
England102 Posts
December 14 2010 15:17 GMT
#61
Reminds me of the time I saw the zelda time line flow chart
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
December 14 2010 15:24 GMT
#62
+ Show Spoiler +
On December 14 2010 04:47 butter wrote:
Show nested quote +
On December 14 2010 03:45 dvide wrote:
There's one on reddit right now which I think is clearer:
+ Show Spoiler +
[image loading]

It's actually from the TL thread. But I think they are not as clear as mine
(based on the visual style of the OSL FAQ):

[image loading]

[image loading]



This one is the most understandable for me. Pretty well done. I knew already 90% of how it was going to work next year. But this made it 100% clear.
I had a good night of sleep.
hooktits
Profile Blog Joined February 2008
United States972 Posts
December 14 2010 15:34 GMT
#63
I was looking at the charts last night and i understand how they work but my question is what do we have left to be played before the 4th season. is there going to be a preliminaries and code S replacement matches or will that happen next season? Is the already set groups that were drawn last night going to be the official players in the 4th GSL correct? Thats what Im thinking i guess because we used last 3 GSLs to determine code placements but i just wanted to check to make sure i fully understand.
Hooktits of Tits gaming @hooktits twit
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
December 14 2010 16:32 GMT
#64
So there's 32 Code S player and each season 6 on average will swap with Code A.
That seems like an incredibly slow speed of replacement in my opinion.
We're going to get the same players in the tournaments for years.
Don't hate the player - Hate the game
Mob
Profile Joined April 2010
Austria152 Posts
December 14 2010 17:05 GMT
#65
i will be so happy when tastosis is gonna try and explain it all in the finals.
gonna be an epic laugh.
yadda!
Heimatloser
Profile Joined March 2009
Germany1494 Posts
December 14 2010 20:45 GMT
#66
will tastosis cast both code a and code s? will gsl hire more english casters? and if yes, whats the system for determining caster places in the gsl leagues?
All what KT currently needs is a Zerg and a second Terran
tpir
Profile Joined July 2010
United States53 Posts
Last Edited: 2010-12-14 22:43:41
December 14 2010 22:43 GMT
#67
On December 14 2010 05:10 syllogism wrote:
The system is pretty straightforward; no idea what some of you are talking about. The diagram in the first post makes it look more complex than it is.

This. Just look at the Reddit picture. It is a very simple relegation/promotion system to make sure the best players don't get bounced totally out of Code S for doing poorly and have to re-qualify through prelims, BUT while still leaving qualifying as a viable option to someone who is really good AND replacing the consistent underperformers.
tpir
Profile Joined July 2010
United States53 Posts
Last Edited: 2010-12-14 22:46:48
December 14 2010 22:45 GMT
#68
deleted because it was dumb.
Baerinho
Profile Joined February 2010
Germany257 Posts
December 15 2010 06:38 GMT
#69
its chopped up more then it needed to be, but in essence its a KO system tournament with previous groupstages including relegation.

Has alot in common with Ice hockey Worldchampionships if i remmeber correctly
Moletrap
Profile Blog Joined July 2007
United States1297 Posts
December 15 2010 12:36 GMT
#70
Reminds me of the old OSL format... with OSC and ODT...
aka Moletrap
maellestrom
Profile Joined April 2010
United States194 Posts
December 15 2010 12:38 GMT
#71
Does this not remind anyone of the movie Basketball when they try to explain the playoffs?
Holla
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
December 15 2010 12:48 GMT
#72
It wouldn't be fun if we could understand it.. It takes real RTS skill to understand the GSL format.. oh well - time to ressurect my brain
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
December 15 2010 14:10 GMT
#73
On December 14 2010 03:54 GobIin wrote:
Now im more confused


On December 14 2010 03:54 SmoKim wrote:
i feel like a Caveman looking at this


lol, sums me up nicely
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
c0ldfusion
Profile Joined October 2010
United States8293 Posts
Last Edited: 2010-12-15 14:42:19
December 15 2010 14:42 GMT
#74
I don't like the fact that there is a huge advantage in finishing 3rd over finishing 4th in the initial group stage of the Code S tournament - considering after the top 8 seeds, the groups are all randomly generated and these group stage games are all Bo1. There is just too much luck involved.

It's also odd that they reserve 4 spots in code A for foreigners. It's good that they want to keep the tournament diversified but it would be more fair for all newcomers to have to go through the preliminary offline tournament to qualify for code A. Though, the flip side of this is that currently qualified players have a little bit too much protection. It would take at least two seasons for a Korean newcomer to qualify for Code S.

Also, does anyone know if the 4 reserved Code A spots account for foreigners who already qualified for code A (in this case, Ret) ?
Sanguinarius
Profile Joined January 2010
United States3427 Posts
December 15 2010 14:54 GMT
#75
Ok, both the Reddit visual and the butter visual are really good at describing what is going on. Thanks!
Your strength is just an accident arising from the weakness of others -Heart of Darkness
Phanekim
Profile Joined April 2003
United States777 Posts
December 16 2010 04:00 GMT
#76
damn this thing is confusing. doesn't the foreinger slots feelt a little like affirmative action?
i like cheese
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
December 16 2010 04:22 GMT
#77
On December 14 2010 03:40 Empyrean wrote:
Leave it to GOMTV to turn something like Code S and Code A qualification into some sort of Kafkaesque monstrosity :/


Very nice use of Kafkaesque.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
Liquid_Adun
Profile Joined December 2010
Canada205 Posts
December 16 2010 17:17 GMT
#78
Looks like 2x the games at least, my only concern will be if they put them on gom tv for people to view, not just the streams.

Thanks for the flow charts, Adun
I have returned.
Ownos
Profile Joined July 2010
United States2147 Posts
December 16 2010 18:38 GMT
#79
On December 14 2010 03:45 dvide wrote:
There's one on reddit right now which I think is clearer:

[image loading]

It was made by puzzl from teamliquid.


Far clearer. Very nice.
...deeper and deeper into the bowels of El Diablo
B.I.G.
Profile Blog Joined August 2010
3251 Posts
Last Edited: 2010-12-28 23:21:35
December 28 2010 23:21 GMT
#80
sweet lord all these graphs make me feel retarded
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
December 28 2010 23:32 GMT
#81
I like the system, it seems mostly fair. Basically once you get into code S it's really hard to get out. To get demoted you have to lose 4 games (out of 4 or 5) to get into code A you have to win at least 4 games (and lose at most 1 in the determination matches).

At most, 8 players will be regulated each season, but will likely only be about 4-6 players regulated.
Developer for http://mtgfiddle.com
perestain
Profile Blog Joined July 2010
Germany308 Posts
December 28 2010 23:34 GMT
#82
On December 16 2010 13:22 HollowLord wrote:
Show nested quote +
On December 14 2010 03:40 Empyrean wrote:
Leave it to GOMTV to turn something like Code S and Code A qualification into some sort of Kafkaesque monstrosity :/


Very nice use of Kafkaesque.


Hehe nice reference indeed, actually I enjoy Kafka alot more than figuring out how this system works exactly. His writing is at least very approachable on an emotional level.

The good thing here is that in doubt you can always decide to worry about the qualification system sometime later and nevertheless get to enjoy the casted games in time when the season starts.
No matter how hot it gets, sooner or later there's a cool breeze coming in.
DougJDempsey
Profile Joined April 2010
747 Posts
December 28 2010 23:35 GMT
#83
On December 14 2010 03:54 SmoKim wrote:
i feel like a Caveman looking at this



Nah, you feel like a caveman when you look at the one above you. >.<
jalstar
Profile Blog Joined September 2009
United States8198 Posts
December 28 2010 23:39 GMT
#84
I understand it but I don't feel like I could explain it to someone without them getting completely lost.
L3gendary
Profile Joined October 2010
Canada1470 Posts
December 30 2010 03:20 GMT
#85
So how do the group stages work? Is it a round robin or ...?
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
jalstar
Profile Blog Joined September 2009
United States8198 Posts
December 30 2010 03:23 GMT
#86
On December 30 2010 12:20 L3gendary wrote:
So how do the group stages work? Is it a round robin or ...?


Yes, but if the first two games go a certain way it becomes double-elimination instead, to avoid tiebreakers.
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
December 30 2010 03:27 GMT
#87
I'm really glad they decided to go with such a simple system.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
KevinIX
Profile Joined October 2009
United States2472 Posts
December 30 2010 03:37 GMT
#88
On December 14 2010 03:45 dvide wrote:
There's one on reddit right now which I think is clearer:

[image loading]

It was made by puzzl from teamliquid.


This makes everything super easy to understand. It's actually a very nice system. It keeps the big names in the tournament, but still has exciting replacement matches.
Liquid FIGHTING!!!
TheRealPaciFist
Profile Blog Joined August 2010
United States1049 Posts
December 30 2010 03:37 GMT
#89
On December 14 2010 03:48 idonthinksobro wrote:
that is the most messed up system i have ever seen.
i dont get it.


Not messed up: the main tournament works the same way that the soccer world cup does, and anybody who doesn't make it to Ro32 has to play a match or two to retain Code S status, or it will go to a Code A player.
Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo)
revoN
Profile Joined February 2010
Japan804 Posts
Last Edited: 2010-12-30 07:23:39
December 30 2010 07:17 GMT
#90
From the look of things it'll be easy to stay in the league but hard to get into. It means that it'll take several seasons until everyone that gets into Code S is actually deserving of being there.
StarCraft도 Quake도 좋아해요.
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
December 30 2010 08:41 GMT
#91
which is good, ish... cuz we don't want idiots in there... but once the "good" players get in, they'll stay in
I'm like badass squared | KeitZer.489
mnck
Profile Joined April 2010
Denmark1518 Posts
December 30 2010 10:44 GMT
#92
I think this system is really exciting, it gives good chances for people to join the tournament if they do well, but also keeps the good ones coming back.

Hopefully this means we get to see sSKS play every season
@Munck
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
December 30 2010 12:01 GMT
#93
Just browsing TL on my iPhone before bed and thought id check out this post again and... I get it!! I read this when it was first posted and didn't understand a thing! Yay I no longer feel inferior ><
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
GenoPewPew
Profile Blog Joined August 2010
United States347 Posts
December 31 2010 06:55 GMT
#94
I like it a lot because it keeps it a lot more competitive.
Caster for GosuGamers.Net and www.binary-gaming.org for my team!
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
December 31 2010 07:16 GMT
#95
I was reminded of this pic instantly:

[image loading]

I've been wanting to understand wtf this code s business was all about for a month but after looking at all these ridiculous graphs I don't even want to bother.
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
January 02 2011 07:04 GMT
#96
I don't like how hard it is for up and coming players to qualify, and how easy it is for players to stay qualified. It means these are the players we'll be seeing for a long time.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
tdt
Profile Joined October 2010
United States3179 Posts
January 02 2011 11:41 GMT
#97
LAME. Does not give noobs come out of nowhere a shot like MK did.

Code S should have been 32 seats auto filled in GSL with top players. No need to do qualifiers you're seated.

Remaining 32 seats should have been open tournament like before. No code A.
MC for president
decemvre
Profile Joined May 2010
Romania639 Posts
January 02 2011 11:42 GMT
#98
On December 14 2010 03:40 Empyrean wrote:
Leave it to GOMTV to turn something like Code S and Code A qualification into some sort of Kafkaesque monstrosity :/

so right
decemberTV
-Strider-
Profile Blog Joined October 2010
Mexico1605 Posts
January 02 2011 12:00 GMT
#99
On December 14 2010 08:37 Liquid`Nazgul wrote:
Just read the one from reddit posted on page 1 it seems the clearest.

This. I agree with this too, i think that one should be sticked
What is up? IM NESTEAAAA!
tdt
Profile Joined October 2010
United States3179 Posts
Last Edited: 2011-01-02 14:24:37
January 02 2011 14:15 GMT
#100
This system really works against late starters and encourages all ins in the group stages with basically single game elimination. 1 game lost and you're either moving to play As or if you're A you're out. Single game is never way to decide who is best. Higher you go better way to delineate better player but single game is a crap shoot. I'd like to best 2 out of 3.


Second isn't it possible in round robin/group stages for all four to be 1-1? Who moves on then?

8 groups

a plays b
x plays y

Then winner of game 1 plays loser of game 2
And winner of game 2 plays loser of game 1

easy for everyone to be 1-1 when it's done.
MC for president
jmack
Profile Joined August 2010
Canada285 Posts
January 03 2011 04:56 GMT
#101
Are the code A games going to be streamed / with english commentary?

Didn't have any luck with search function.
" (THEY DID IT THEY DID IT FXO DID IT!!! OMG John Lennon Toto destroyer LOLOLOLOLOL) " - Korean Reaction to QXC all killing team IM and destroying safe bets everywhere.
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